From 8bb8c1149f7ed962992ef6ea0b24bad33f0156c4 Mon Sep 17 00:00:00 2001 From: Maruno17 Date: Tue, 5 Oct 2021 18:14:10 +0100 Subject: [PATCH] Fixed bridge tiles not changing their priority when pbBridgeOn/pbBridgeOff are called --- Data/Scripts/006_Map renderer/001_TilemapRenderer.rb | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Data/Scripts/006_Map renderer/001_TilemapRenderer.rb b/Data/Scripts/006_Map renderer/001_TilemapRenderer.rb index a98b7f301..1adea2f12 100644 --- a/Data/Scripts/006_Map renderer/001_TilemapRenderer.rb +++ b/Data/Scripts/006_Map renderer/001_TilemapRenderer.rb @@ -34,6 +34,7 @@ class TilemapRenderer @bitmaps = {} @bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns @load_counts = {} + @bridge = 0 @changed = true end @@ -493,6 +494,10 @@ class TilemapRenderer # Check whether the screen has moved since the last update @screen_moved = false @screen_moved_vertically = false + if $PokemonGlobal.bridge != @bridge + @bridge = $PokemonGlobal.bridge + @screen_moved_vertically = true # To update bridge tiles' z values + end do_full_refresh = true if check_if_screen_moved # Update all tile sprites visited = []