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Misc tidying
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@@ -1,6 +1,16 @@
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# TODO: Add an information window with details of the person in a phone call.
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# Make this work with common event calls (create and dispose the info
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# window in start_message and end_message).
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# TODO: Look at the "ready to rematch" timers to see if they can be improved?
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# Should they be limited to one trainer becoming ready every ~5 minutes?
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# TODO: See if incoming phone calls can be made optional somehow. Maybe just
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# interrupt as normal with the start of the call and ask if the player
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# wants to answer? Wait for a couple of seconds before asking to make sure
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# the player doesn't accidentally skip/answer a call they didn't want to.
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# TODO: Add a Debug way of upgrading old phone script calls to new ones, or at
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# least to find events using old phone scripts for the dev to update.
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# TODO: More Debug control over contacts (changing their "time to rebattle",
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# unhiding hidden contacts, etc.) and the phone (time until next call).
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# TODO: Add calling a contact at a particular time forcing rematch readiness.
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# Add trainer comments for this.
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@@ -8,10 +18,6 @@
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# requiring the player to call them at their particular time of day/week.
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# TODO: Be able to put the Phone on silent mode (prevent all phone calls from
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# trainers, but allow scripted calls as normal).
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# TODO: Better messages, more customisation of messages.
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# TODO: Add a Debug way of upgrading old phone script calls to new ones, or at
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# least to find events using old phone scripts for the dev to update.
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#===============================================================================
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#
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#===============================================================================
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@@ -250,7 +256,7 @@ class Phone
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attr_accessor :trainer_type, :start_version, :versions_count, :version
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attr_accessor :time_to_ready, :rematch_flag, :variant_beaten
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attr_accessor :common_event_id
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attr_accessor :visible
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attr_reader :visible
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# Map ID, event ID, trainer type, name, versions count = 1, start version = 0
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# Map ID, name, common event ID
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