Misc tidying

This commit is contained in:
Maruno17
2022-09-11 23:53:25 +01:00
parent 2962944cab
commit 8c31ad994d
25 changed files with 27 additions and 21 deletions

View File

@@ -1,6 +1,16 @@
# TODO: Add an information window with details of the person in a phone call.
# Make this work with common event calls (create and dispose the info
# window in start_message and end_message).
# TODO: Look at the "ready to rematch" timers to see if they can be improved?
# Should they be limited to one trainer becoming ready every ~5 minutes?
# TODO: See if incoming phone calls can be made optional somehow. Maybe just
# interrupt as normal with the start of the call and ask if the player
# wants to answer? Wait for a couple of seconds before asking to make sure
# the player doesn't accidentally skip/answer a call they didn't want to.
# TODO: Add a Debug way of upgrading old phone script calls to new ones, or at
# least to find events using old phone scripts for the dev to update.
# TODO: More Debug control over contacts (changing their "time to rebattle",
# unhiding hidden contacts, etc.) and the phone (time until next call).
# TODO: Add calling a contact at a particular time forcing rematch readiness.
# Add trainer comments for this.
@@ -8,10 +18,6 @@
# requiring the player to call them at their particular time of day/week.
# TODO: Be able to put the Phone on silent mode (prevent all phone calls from
# trainers, but allow scripted calls as normal).
# TODO: Better messages, more customisation of messages.
# TODO: Add a Debug way of upgrading old phone script calls to new ones, or at
# least to find events using old phone scripts for the dev to update.
#===============================================================================
#
#===============================================================================
@@ -250,7 +256,7 @@ class Phone
attr_accessor :trainer_type, :start_version, :versions_count, :version
attr_accessor :time_to_ready, :rematch_flag, :variant_beaten
attr_accessor :common_event_id
attr_accessor :visible
attr_reader :visible
# Map ID, event ID, trainer type, name, versions count = 1, start version = 0
# Map ID, name, common event ID