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Removed all uses of ID numbers for types, Shape property in pokemon.txt must now be a name and not a number
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@@ -374,7 +374,7 @@ class FightMenuDisplay < BattleMenuBase
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end
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@visibility["button_#{i}"] = true
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button.src_rect.x = (i==@index) ? @buttonBitmap.width/2 : 0
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button.src_rect.y = GameData::Type.get(moves[i].type).id_number * BUTTON_HEIGHT
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button.src_rect.y = GameData::Type.get(moves[i].type).icon_position * BUTTON_HEIGHT
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button.z = self.z + ((i==@index) ? 4 : 3)
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end
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end
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@@ -400,7 +400,7 @@ class FightMenuDisplay < BattleMenuBase
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end
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@visibility["typeIcon"] = true
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# Type icon
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type_number = GameData::Type.get(move.type).id_number
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type_number = GameData::Type.get(move.type).icon_position
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@typeIcon.src_rect.y = type_number * TYPE_ICON_HEIGHT
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# PP text
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if move.total_pp>0
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