Removed all uses of ID numbers for types, Shape property in pokemon.txt must now be a name and not a number

This commit is contained in:
Maruno17
2021-06-16 20:32:30 +01:00
parent 0e8b1e70b1
commit 8c67127f06
15 changed files with 119 additions and 101 deletions

View File

@@ -251,8 +251,8 @@ class PokemonPokedexInfo_Scene
# Draw the type icon(s)
type1 = species_data.type1
type2 = species_data.type2
type1_number = GameData::Type.get(type1).id_number
type2_number = GameData::Type.get(type2).id_number
type1_number = GameData::Type.get(type1).icon_position
type2_number = GameData::Type.get(type2).icon_position
type1rect = Rect.new(0, type1_number * 32, 96, 32)
type2rect = Rect.new(0, type2_number * 32, 96, 32)
overlay.blt(296, 120, @typebitmap.bitmap, type1rect)