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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Removed all uses of ID numbers for types, Shape property in pokemon.txt must now be a name and not a number
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@@ -451,8 +451,8 @@ class PokemonSummary_Scene
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# Draw all text
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pbDrawTextPositions(overlay,textpos)
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# Draw Pokémon type(s)
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type1_number = GameData::Type.get(@pokemon.type1).id_number
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type2_number = GameData::Type.get(@pokemon.type2).id_number
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type1_number = GameData::Type.get(@pokemon.type1).icon_position
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type2_number = GameData::Type.get(@pokemon.type2).icon_position
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type1rect = Rect.new(0, type1_number * 28, 64, 28)
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type2rect = Rect.new(0, type2_number * 28, 64, 28)
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if @pokemon.type1==@pokemon.type2
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@@ -698,7 +698,7 @@ class PokemonSummary_Scene
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for i in 0...Pokemon::MAX_MOVES
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move=@pokemon.moves[i]
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if move
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type_number = GameData::Type.get(move.type).id_number
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type_number = GameData::Type.get(move.type).icon_position
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imagepos.push(["Graphics/Pictures/types", 248, yPos + 8, 0, type_number * 28, 64, 28])
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textpos.push([move.name,316,yPos,0,moveBase,moveShadow])
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if move.total_pp>0
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@@ -761,7 +761,7 @@ class PokemonSummary_Scene
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yPos += 20
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end
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if move
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type_number = GameData::Type.get(move.type).id_number
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type_number = GameData::Type.get(move.type).icon_position
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imagepos.push(["Graphics/Pictures/types", 248, yPos + 8, 0, type_number * 28, 64, 28])
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textpos.push([move.name,316,yPos,0,moveBase,moveShadow])
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if move.total_pp>0
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@@ -783,8 +783,8 @@ class PokemonSummary_Scene
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pbDrawTextPositions(overlay,textpos)
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pbDrawImagePositions(overlay,imagepos)
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# Draw Pokémon's type icon(s)
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type1_number = GameData::Type.get(@pokemon.type1).id_number
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type2_number = GameData::Type.get(@pokemon.type2).id_number
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type1_number = GameData::Type.get(@pokemon.type1).icon_position
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type2_number = GameData::Type.get(@pokemon.type2).icon_position
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type1rect = Rect.new(0, type1_number * 28, 64, 28)
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type2rect = Rect.new(0, type2_number * 28, 64, 28)
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if @pokemon.type1==@pokemon.type2
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