randomized trainers moves fixes

This commit is contained in:
infinitefusion
2022-05-09 17:35:27 -04:00
parent ad112a4b27
commit 8c87f763a3
11 changed files with 33 additions and 10 deletions

View File

@@ -465,4 +465,23 @@ def Kernel.getPlateType(item)
return :DARK if item == PBItems::DREADPLATE
return :FAIRY if item == PBItems::PIXIEPLATE
return -1
end
def get_default_moves_at_level(species,level)
moveset = GameData::Species.get(species).moves
knowable_moves = []
moveset.each { |m| knowable_moves.push(m[1]) if m[0] <= level }
# Remove duplicates (retaining the latest copy of each move)
knowable_moves = knowable_moves.reverse
knowable_moves |= []
knowable_moves = knowable_moves.reverse
# Add all moves
moves = []
first_move_index = knowable_moves.length - MAX_MOVES
first_move_index = 0 if first_move_index < 0
for i in first_move_index...knowable_moves.length
#moves.push(Pokemon::Move.new(knowable_moves[i]))
moves << knowable_moves[i]
end
p moves
return moves
end