mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Removed the player's ability to change the font
This commit is contained in:
@@ -391,14 +391,6 @@ module Settings
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"choice 27",
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"choice 28"
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]
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# Available fonts, as selectable in the Options Screen.
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FONT_OPTIONS = [
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"Power Green",
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"Power Red and Blue",
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"Power Red and Green",
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"Power Clear"
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]
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end
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# DO NOT EDIT THESE!
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@@ -23,7 +23,6 @@ SaveData.register_conversion(:v19_convert_PokemonSystem) do
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new_system.battlestyle = save_data[:pokemon_system].battlestyle || new_system.battlestyle
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new_system.frame = save_data[:pokemon_system].frame || new_system.frame
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new_system.textskin = save_data[:pokemon_system].textskin || new_system.textskin
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new_system.font = save_data[:pokemon_system].font || new_system.font
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new_system.screensize = save_data[:pokemon_system].screensize || new_system.screensize
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new_system.language = save_data[:pokemon_system].language || new_system.language
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new_system.runstyle = save_data[:pokemon_system].runstyle || new_system.runstyle
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@@ -1,43 +1,27 @@
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module MessageConfig
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WindowOpacity = 255
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TextSpeed = nil # can be positive to wait frames or negative to
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# show multiple characters in a single frame
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LIGHT_TEXT_MAIN_COLOR = Color.new(248, 248, 248)
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LIGHT_TEXT_SHADOW_COLOR = Color.new(72, 80, 88)
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DARK_TEXT_MAIN_COLOR = Color.new(80, 80, 88)
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DARK_TEXT_SHADOW_COLOR = Color.new(160, 160, 168)
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FONT_NAME = "Power Green"
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FONT_SIZE = 29
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SMALL_FONT_NAME = "Power Green Small"
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SMALL_FONT_SIZE = 25
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NARROW_FONT_NAME = "Power Green Narrow"
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NARROW_FONT_SIZE = 29
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# 0 = Pause cursor is displayed at end of text
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# 1 = Pause cursor is displayed at bottom right
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# 2 = Pause cursor is displayed at lower middle side
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CURSORMODE = 1
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LIGHTTEXTBASE = Color.new(248,248,248)
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LIGHTTEXTSHADOW = Color.new(72,80,88)
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DARKTEXTBASE = Color.new(80,80,88)
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DARKTEXTSHADOW = Color.new(160,160,168)
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FontSubstitutes = {
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"Power Red and Blue" => "Pokemon RS",
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"Power Red and Green" => "Pokemon FireLeaf",
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"Power Green" => "Pokemon Emerald",
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"Power Green Narrow" => "Pokemon Emerald Narrow",
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"Power Green Small" => "Pokemon Emerald Small",
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"Power Clear" => "Pokemon DP"
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}
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CURSOR_POSITION = 1
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WINDOW_OPACITY = 255
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TEXT_SPEED = nil # can be positive to wait frames or negative to
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# show multiple characters in a single frame
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@@systemFrame = nil
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@@defaultTextSkin = nil
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@@systemFont = nil
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@@textSpeed = nil
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def self.pbTryFonts(*args)
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for a in args
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if a && a.is_a?(String)
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return a if Font.exist?(a)
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a=MessageConfig::FontSubstitutes[a] || a
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return a if Font.exist?(a)
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elsif a && a.is_a?(Array)
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for aa in a
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ret=MessageConfig.pbTryFonts(aa)
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return ret if ret!=""
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end
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end
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end
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return ""
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end
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@@systemFont = nil
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@@smallFont = nil
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@@narrowFont = nil
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def self.pbDefaultSystemFrame
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if $PokemonSystem
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@@ -55,27 +39,6 @@ module MessageConfig
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end
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end
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def self.pbDefaultSystemFontName
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if $PokemonSystem
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return MessageConfig.pbTryFonts(Settings::FONT_OPTIONS[$PokemonSystem.font], "Arial Narrow", "Arial")
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else
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return MessageConfig.pbTryFonts(Settings::FONT_OPTIONS[0], "Arial Narrow", "Arial")
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end
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end
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def self.pbDefaultTextSpeed
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return ($PokemonSystem) ? pbSettingToTextSpeed($PokemonSystem.textspeed) : pbSettingToTextSpeed(nil)
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end
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def self.pbSettingToTextSpeed(speed)
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case speed
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when 0 then return 2
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when 1 then return 1
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when 2 then return -2
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end
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return TextSpeed || 1
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end
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def self.pbDefaultWindowskin
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skin=($data_system) ? $data_system.windowskin_name : nil
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if skin && skin!=""
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@@ -104,16 +67,6 @@ module MessageConfig
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return @@defaultTextSkin
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end
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def self.pbGetSystemFontName
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@@systemFont=pbDefaultSystemFontName if !@@systemFont
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return @@systemFont
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end
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def self.pbGetTextSpeed
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@@textSpeed=pbDefaultTextSpeed if !@@textSpeed
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return @@textSpeed
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end
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def self.pbSetSystemFrame(value)
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@@systemFrame=pbResolveBitmap(value) || ""
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end
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@@ -122,13 +75,88 @@ module MessageConfig
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@@defaultTextSkin=pbResolveBitmap(value) || ""
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end
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def self.pbSetSystemFontName(value)
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@@systemFont=MessageConfig.pbTryFonts([value],"Arial Narrow","Arial")
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#-----------------------------------------------------------------------------
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def self.pbDefaultTextSpeed
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return ($PokemonSystem) ? pbSettingToTextSpeed($PokemonSystem.textspeed) : pbSettingToTextSpeed(nil)
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end
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def self.pbGetTextSpeed
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@@textSpeed=pbDefaultTextSpeed if !@@textSpeed
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return @@textSpeed
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end
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def self.pbSetTextSpeed(value)
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@@textSpeed=value
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end
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def self.pbSettingToTextSpeed(speed)
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case speed
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when 0 then return 2
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when 1 then return 1
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when 2 then return -2
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end
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return TEXT_SPEED || 1
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end
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#-----------------------------------------------------------------------------
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def self.pbDefaultSystemFontName
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return MessageConfig.pbTryFonts(FONT_NAME, "Arial Narrow", "Arial")
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end
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def self.pbDefaultSmallFontName
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return MessageConfig.pbTryFonts(SMALL_FONT_NAME, "Arial Narrow", "Arial")
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end
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def self.pbDefaultNarrowFontName
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return MessageConfig.pbTryFonts(NARROW_FONT_NAME, "Arial Narrow", "Arial")
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end
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def self.pbGetSystemFontName
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@@systemFont = pbDefaultSystemFontName if !@@systemFont
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return @@systemFont
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end
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def self.pbGetSmallFontName
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@@smallFont = pbDefaultSmallFontName if !@@smallFont
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return @@smallFont
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end
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def self.pbGetNarrowFontName
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@@narrowFont = pbDefaultNarrowFontName if !@@narrowFont
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return @@narrowFont
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end
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def self.pbSetSystemFontName(value)
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@@systemFont = MessageConfig.pbTryFonts(value)
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@@systemFont = MessageConfig.pbDefaultSystemFontName if @@systemFont == ""
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end
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def self.pbSetSmallFontName(value)
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@@smallFont = MessageConfig.pbTryFonts(value)
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@@smallFont = MessageConfig.pbDefaultSmallFontName if @@smallFont == ""
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end
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def self.pbSetNarrowFontName(value)
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@@narrowFont = MessageConfig.pbTryFonts(value)
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@@narrowFont = MessageConfig.pbDefaultNarrowFontName if @@narrowFont == ""
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end
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def self.pbTryFonts(*args)
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for a in args
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next if !a
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if a.is_a?(String)
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return a if Font.exist?(a)
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elsif a.is_a?(Array)
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for aa in a
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ret = MessageConfig.pbTryFonts(aa)
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return ret if ret != ""
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end
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end
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end
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return ""
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end
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end
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@@ -314,17 +342,17 @@ def getSkinColor(windowskin,color,isDarkSkin)
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"F0F0F8","C8C8D0", # 8 White
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"9040E8","B8A8E0", # 9 Purple
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"F89818","F8C898", # 10 Orange
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colorToRgb32(MessageConfig::DARKTEXTBASE),
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colorToRgb32(MessageConfig::DARKTEXTSHADOW), # 11 Dark default
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colorToRgb32(MessageConfig::LIGHTTEXTBASE),
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colorToRgb32(MessageConfig::LIGHTTEXTSHADOW) # 12 Light default
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colorToRgb32(MessageConfig::DARK_TEXT_MAIN_COLOR),
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colorToRgb32(MessageConfig::DARK_TEXT_SHADOW_COLOR), # 11 Dark default
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colorToRgb32(MessageConfig::LIGHT_TEXT_MAIN_COLOR),
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colorToRgb32(MessageConfig::LIGHT_TEXT_SHADOW_COLOR) # 12 Light default
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]
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if color==0 || color>textcolors.length/2 # No special colour, use default
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if isDarkSkin # Dark background, light text
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return shadowc3tag(MessageConfig::LIGHTTEXTBASE,MessageConfig::LIGHTTEXTSHADOW)
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return shadowc3tag(MessageConfig::LIGHT_TEXT_MAIN_COLOR, MessageConfig::LIGHT_TEXT_SHADOW_COLOR)
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end
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# Light background, dark text
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return shadowc3tag(MessageConfig::DARKTEXTBASE,MessageConfig::DARKTEXTSHADOW)
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return shadowc3tag(MessageConfig::DARK_TEXT_MAIN_COLOR, MessageConfig::DARK_TEXT_SHADOW_COLOR)
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end
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# Special colour as listed above
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if isDarkSkin && color!=12 # Dark background, light text
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@@ -345,9 +373,9 @@ def getDefaultTextColors(windowskin)
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if !windowskin || windowskin.disposed? ||
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windowskin.width!=128 || windowskin.height!=128
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if isDarkWindowskin(windowskin)
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return [MessageConfig::LIGHTTEXTBASE,MessageConfig::LIGHTTEXTSHADOW] # White
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return [MessageConfig::LIGHT_TEXT_MAIN_COLOR, MessageConfig::LIGHT_TEXT_SHADOW_COLOR] # White
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else
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return [MessageConfig::DARKTEXTBASE,MessageConfig::DARKTEXTSHADOW] # Dark gray
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return [MessageConfig::DARK_TEXT_MAIN_COLOR, MessageConfig::DARK_TEXT_SHADOW_COLOR] # Dark gray
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end
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else # VX windowskin
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color = windowskin.get_pixel(64, 96)
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@@ -379,41 +407,22 @@ end
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#===============================================================================
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# Set a bitmap's font
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#===============================================================================
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# Gets the name of the system small font.
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def pbSmallFontName
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return MessageConfig.pbTryFonts("Power Green Small","Pokemon Emerald Small",
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"Arial Narrow","Arial")
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end
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# Gets the name of the system narrow font.
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def pbNarrowFontName
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return MessageConfig.pbTryFonts("Power Green Narrow","Pokemon Emerald Narrow",
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"Arial Narrow","Arial")
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end
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# Sets a bitmap's font to the system font.
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def pbSetSystemFont(bitmap)
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fontname = MessageConfig.pbGetSystemFontName
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bitmap.font.name = fontname
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if fontname == "Pokemon FireLeaf" || fontname == "Power Red and Green"
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bitmap.font.size = 27
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elsif fontname == "Pokemon Emerald Small" || fontname == "Power Green Small"
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bitmap.font.size = 29
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else
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bitmap.font.size = 29
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end
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bitmap.font.name = MessageConfig.pbGetSystemFontName
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bitmap.font.size = MessageConfig::FONT_SIZE
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end
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# Sets a bitmap's font to the system small font.
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def pbSetSmallFont(bitmap)
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bitmap.font.name = pbSmallFontName
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bitmap.font.size = 25
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bitmap.font.name = MessageConfig.pbGetSmallFontName
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bitmap.font.size = MessageConfig::SMALL_FONT_SIZE
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end
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# Sets a bitmap's font to the system narrow font.
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def pbSetNarrowFont(bitmap)
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bitmap.font.name = pbNarrowFontName
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bitmap.font.size = 29
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bitmap.font.name = MessageConfig.pbGetNarrowFontName
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bitmap.font.size = MessageConfig::NARROW_FONT_SIZE
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end
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#===============================================================================
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@@ -119,7 +119,7 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
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attr_reader :waitcount
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def initialize(text="")
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@cursorMode = MessageConfig::CURSORMODE
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@cursorMode = MessageConfig::CURSOR_POSITION
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@endOfText = nil
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@scrollstate = 0
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@realframes = 0
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@@ -495,7 +495,7 @@ def pbCreateMessageWindow(viewport=nil,skin=nil)
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end
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msgwindow.visible=true
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msgwindow.letterbyletter=true
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msgwindow.back_opacity=MessageConfig::WindowOpacity
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msgwindow.back_opacity=MessageConfig::WINDOW_OPACITY
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pbBottomLeftLines(msgwindow,2)
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$game_temp.message_window_showing=true if $game_temp
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skin=MessageConfig.pbGetSpeechFrame() if !skin
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@@ -7,7 +7,6 @@ class PokemonSystem
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attr_accessor :battlestyle
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attr_accessor :frame
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attr_accessor :textskin
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attr_accessor :font
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attr_accessor :screensize
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attr_accessor :language
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attr_accessor :runstyle
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@@ -21,7 +20,6 @@ class PokemonSystem
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@battlestyle = 0 # Battle style (0=switch, 1=set)
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@frame = 0 # Default window frame (see also Settings::MENU_WINDOWSKINS)
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@textskin = 0 # Speech frame
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@font = 0 # Font (see also Settings::FONT_OPTIONS)
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@screensize = (Settings::SCREEN_SCALE * 2).floor - 1 # 0=half size, 1=full size, 2=full-and-a-half size, 3=double size
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@language = 0 # Language (see also Settings::LANGUAGES in script PokemonSystem)
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@runstyle = 0 # Default movement speed (0=walk, 1=run)
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@@ -365,13 +363,6 @@ class PokemonOption_Scene
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MessageConfig.pbSetSystemFrame("Graphics/Windowskins/" + Settings::MENU_WINDOWSKINS[value])
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}
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),
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EnumOption.new(_INTL("Font Style"),[_INTL("Em"),_INTL("R/S"),_INTL("FRLG"),_INTL("DP")],
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proc { $PokemonSystem.font },
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proc { |value|
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$PokemonSystem.font = value
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MessageConfig.pbSetSystemFontName(Settings::FONT_OPTIONS[value])
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}
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),
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EnumOption.new(_INTL("Text Entry"),[_INTL("Cursor"),_INTL("Keyboard")],
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proc { $PokemonSystem.textinput },
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proc { |value| $PokemonSystem.textinput = value }
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@@ -408,7 +399,6 @@ class PokemonOption_Scene
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def pbOptions
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oldSystemSkin = $PokemonSystem.frame # Menu
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oldTextSkin = $PokemonSystem.textskin # Speech
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oldFont = $PokemonSystem.font
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pbActivateWindow(@sprites,"option") {
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loop do
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Graphics.update
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@@ -429,11 +419,6 @@ class PokemonOption_Scene
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@sprites["option"].setSkin(MessageConfig.pbGetSystemFrame())
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oldSystemSkin = $PokemonSystem.frame
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end
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if $PokemonSystem.font!=oldFont
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pbSetSystemFont(@sprites["textbox"].contents)
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@sprites["textbox"].text = _INTL("Speech frame {1}.",1+$PokemonSystem.textskin)
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oldFont = $PokemonSystem.font
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end
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end
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if Input.trigger?(Input::BACK)
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break
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