Removed the player's ability to change the font

This commit is contained in:
Maruno17
2021-05-16 14:32:20 +01:00
parent 206244a3f0
commit 8e64bcc11b
6 changed files with 110 additions and 125 deletions

View File

@@ -7,7 +7,6 @@ class PokemonSystem
attr_accessor :battlestyle
attr_accessor :frame
attr_accessor :textskin
attr_accessor :font
attr_accessor :screensize
attr_accessor :language
attr_accessor :runstyle
@@ -21,7 +20,6 @@ class PokemonSystem
@battlestyle = 0 # Battle style (0=switch, 1=set)
@frame = 0 # Default window frame (see also Settings::MENU_WINDOWSKINS)
@textskin = 0 # Speech frame
@font = 0 # Font (see also Settings::FONT_OPTIONS)
@screensize = (Settings::SCREEN_SCALE * 2).floor - 1 # 0=half size, 1=full size, 2=full-and-a-half size, 3=double size
@language = 0 # Language (see also Settings::LANGUAGES in script PokemonSystem)
@runstyle = 0 # Default movement speed (0=walk, 1=run)
@@ -365,13 +363,6 @@ class PokemonOption_Scene
MessageConfig.pbSetSystemFrame("Graphics/Windowskins/" + Settings::MENU_WINDOWSKINS[value])
}
),
EnumOption.new(_INTL("Font Style"),[_INTL("Em"),_INTL("R/S"),_INTL("FRLG"),_INTL("DP")],
proc { $PokemonSystem.font },
proc { |value|
$PokemonSystem.font = value
MessageConfig.pbSetSystemFontName(Settings::FONT_OPTIONS[value])
}
),
EnumOption.new(_INTL("Text Entry"),[_INTL("Cursor"),_INTL("Keyboard")],
proc { $PokemonSystem.textinput },
proc { |value| $PokemonSystem.textinput = value }
@@ -408,7 +399,6 @@ class PokemonOption_Scene
def pbOptions
oldSystemSkin = $PokemonSystem.frame # Menu
oldTextSkin = $PokemonSystem.textskin # Speech
oldFont = $PokemonSystem.font
pbActivateWindow(@sprites,"option") {
loop do
Graphics.update
@@ -429,11 +419,6 @@ class PokemonOption_Scene
@sprites["option"].setSkin(MessageConfig.pbGetSystemFrame())
oldSystemSkin = $PokemonSystem.frame
end
if $PokemonSystem.font!=oldFont
pbSetSystemFont(@sprites["textbox"].contents)
@sprites["textbox"].text = _INTL("Speech frame {1}.",1+$PokemonSystem.textskin)
oldFont = $PokemonSystem.font
end
end
if Input.trigger?(Input::BACK)
break