Snowstorm, forfeiting trainer battles, battle outcome values

This commit is contained in:
Maruno17
2024-06-15 21:29:00 +01:00
parent 22b33ca6c2
commit 8e9417c3b7
41 changed files with 284 additions and 214 deletions

View File

@@ -322,7 +322,7 @@ Battle::AbilityEffects::SpeedCalc.add(:SLOWSTART,
Battle::AbilityEffects::SpeedCalc.add(:SLUSHRUSH,
proc { |ability, battler, mult|
next mult * 2 if [:Hail].include?(battler.effectiveWeather)
next mult * 2 if [:Hail, :Snowstorm].include?(battler.effectiveWeather)
}
)
@@ -376,7 +376,7 @@ Battle::AbilityEffects::OnHPDroppedBelowHalf.add(:EMERGENCYEXIT,
battle.pbHideAbilitySplash(battler)
pbSEPlay("Battle flee")
battle.pbDisplay(_INTL("{1} fled from battle!", battler.pbThis))
battle.decision = 3 # Escaped
battle.decision = Battle::Outcome::FLEE
next true
end
# In trainer battles
@@ -1204,7 +1204,7 @@ Battle::AbilityEffects::AccuracyCalcFromTarget.add(:SANDVEIL,
Battle::AbilityEffects::AccuracyCalcFromTarget.add(:SNOWCLOAK,
proc { |ability, mods, user, target, move, type|
mods[:evasion_multiplier] *= 1.25 if target.effectiveWeather == :Hail
mods[:evasion_multiplier] *= 1.25 if [:Hail, :Snowstorm].include?(target.effectiveWeather)
}
)
@@ -2391,7 +2391,7 @@ Battle::AbilityEffects::EndOfRoundWeather.add(:DRYSKIN,
Battle::AbilityEffects::EndOfRoundWeather.add(:ICEBODY,
proc { |ability, weather, battler, battle|
next unless weather == :Hail
next if ![:Hail, :Snowstorm].include?(weather)
next if !battler.canHeal?
battle.pbShowAbilitySplash(battler)
battler.pbRecoverHP(battler.totalhp / 16)
@@ -2406,7 +2406,7 @@ Battle::AbilityEffects::EndOfRoundWeather.add(:ICEBODY,
Battle::AbilityEffects::EndOfRoundWeather.add(:ICEFACE,
proc { |ability, weather, battler, battle|
next if weather != :Hail
next if ![:Hail, :Snowstorm].include?(weather)
next if !battler.canRestoreIceFace || battler.form != 1
battle.pbShowAbilitySplash(battler)
if !Battle::Scene::USE_ABILITY_SPLASH
@@ -2936,7 +2936,7 @@ Battle::AbilityEffects::OnSwitchIn.add(:GRASSYSURGE,
Battle::AbilityEffects::OnSwitchIn.add(:ICEFACE,
proc { |ability, battler, battle, switch_in|
next if !battler.isSpecies?(:EISCUE) || battler.form != 1
next if battler.effectiveWeather != :Hail
next if ![:Hail, :Snowstorm].include?(battler.effectiveWeather)
battle.pbShowAbilitySplash(battler)
if !Battle::Scene::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("{1}'s {2} activated!", battler.pbThis, battler.abilityName))
@@ -3145,7 +3145,7 @@ Battle::AbilityEffects::OnSwitchIn.add(:SLOWSTART,
Battle::AbilityEffects::OnSwitchIn.add(:SNOWWARNING,
proc { |ability, battler, battle, switch_in|
battle.pbStartWeatherAbility(:Hail, battler)
battle.pbStartWeatherAbility((Settings::USE_SNOWSTORM_WEATHER_INSTEAD_OF_HAIL ? :Snowstorm : :Hail), battler)
}
)