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Snowstorm, forfeiting trainer battles, battle outcome values
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@@ -205,7 +205,7 @@ class BattleChallengeData
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def pbStart(t, numRounds)
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@inProgress = true
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@resting = false
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@decision = 0
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@decision = Battle::Outcome::UNDECIDED
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@swaps = t.currentSwaps
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@wins = t.currentWins
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@battleNumber = 1
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@@ -251,7 +251,7 @@ class BattleChallengeData
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end
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def pbMatchOver?
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return true if !@inProgress || @decision != 0
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return true if !@inProgress || @decision != Battle::Outcome::UNDECIDED
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return @battleNumber > @numRounds
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end
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@@ -275,7 +275,7 @@ class BattleChallengeData
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def pbEnd
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$player.party = @oldParty
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return if !@inProgress
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save = (@decision != 0)
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save = (@decision != Battle::Outcome::UNDECIDED)
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reset
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$game_map.need_refresh = true
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Game.save(safe: true) if save
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@@ -293,7 +293,7 @@ class BattleChallengeData
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@inProgress = false
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@resting = false
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@start = nil
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@decision = 0
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@decision = Battle::Outcome::UNDECIDED
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@wins = 0
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@swaps = 0
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@battleNumber = 0
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@@ -343,11 +343,11 @@ class BattleChallengeType
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end
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def saveWins(challenge)
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if challenge.decision == 0 # if undecided
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if challenge.decision == Battle::Outcome::UNDECIDED
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@currentWins = 0
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@currentSwaps = 0
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else
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if challenge.decision == 1 # if won
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if challenge.decision == Battle::Outcome::WIN
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@currentWins = challenge.wins
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@currentSwaps = challenge.swaps
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else # if lost
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@@ -61,9 +61,9 @@ def pbOrganizedBattleEx(opponent, challengedata)
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# Set various other properties in the battle class
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BattleCreationHelperMethods.prepare_battle(battle)
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# Perform the battle itself
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decision = 0
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outcome = Battle::Outcome::UNDECIDED
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pbBattleAnimation(pbGetTrainerBattleBGM(opponent)) do
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pbSceneStandby { decision = battle.pbStartBattle }
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pbSceneStandby { outcome = battle.pbStartBattle }
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end
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Input.update
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# Restore both parties to their original levels
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@@ -83,17 +83,17 @@ def pbOrganizedBattleEx(opponent, challengedata)
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end
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# Save the record of the battle
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$game_temp.last_battle_record = nil
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if [1, 2, 5].include?(decision) # if win, loss or draw
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if [Battle::Outcome::WIN, Battle::Outcome::LOSE, Battle::Outcome::DRAW].include?(outcome)
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$game_temp.last_battle_record = battle.pbDumpRecord
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end
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case decision
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when 1 # Won
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case outcome
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when Battle::Outcome::WIN # Won
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$stats.trainer_battles_won += 1
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when 2, 3, 5 # Lost, fled, draw
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when Battle::Outcome::LOSE, Battle::Outcome::FLEE, Battle::Outcome::DRAW
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$stats.trainer_battles_lost += 1
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end
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# Return true if the player won the battle, and false if any other result
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return (decision == 1)
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return (outcome == Battle::Outcome::WIN)
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end
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#===============================================================================
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