Caches expanded autotiles to reduce stutter caused by map connections

This commit is contained in:
chardub
2025-04-26 22:01:12 -04:00
parent 85d5f6206c
commit 90c0e51e88

View File

@@ -2,28 +2,28 @@
#
#===============================================================================
class TilemapRenderer
attr_reader :tilesets
attr_reader :autotiles
attr_reader :tilesets
attr_reader :autotiles
attr_accessor :tone
attr_accessor :color
attr_reader :viewport
attr_accessor :ox # Does nothing
attr_accessor :oy # Does nothing
attr_accessor :visible # Does nothing
attr_reader :viewport
attr_accessor :ox # Does nothing
attr_accessor :oy # Does nothing
attr_accessor :visible # Does nothing
DISPLAY_TILE_WIDTH = Game_Map::TILE_WIDTH rescue 32
DISPLAY_TILE_HEIGHT = Game_Map::TILE_HEIGHT rescue 32
SOURCE_TILE_WIDTH = 32
SOURCE_TILE_HEIGHT = 32
ZOOM_X = DISPLAY_TILE_WIDTH / SOURCE_TILE_WIDTH
ZOOM_Y = DISPLAY_TILE_HEIGHT / SOURCE_TILE_HEIGHT
TILESET_TILES_PER_ROW = 8
AUTOTILES_COUNT = 8 # Counting the blank tile as an autotile
TILES_PER_AUTOTILE = 48
TILESET_START_ID = AUTOTILES_COUNT * TILES_PER_AUTOTILE
DISPLAY_TILE_WIDTH = Game_Map::TILE_WIDTH rescue 32
DISPLAY_TILE_HEIGHT = Game_Map::TILE_HEIGHT rescue 32
SOURCE_TILE_WIDTH = 32
SOURCE_TILE_HEIGHT = 32
ZOOM_X = DISPLAY_TILE_WIDTH / SOURCE_TILE_WIDTH
ZOOM_Y = DISPLAY_TILE_HEIGHT / SOURCE_TILE_HEIGHT
TILESET_TILES_PER_ROW = 8
AUTOTILES_COUNT = 8 # Counting the blank tile as an autotile
TILES_PER_AUTOTILE = 48
TILESET_START_ID = AUTOTILES_COUNT * TILES_PER_AUTOTILE
# If an autotile's filename ends with "[x]", its frame duration will be x/20
# seconds instead.
AUTOTILE_FRAME_DURATION = 5 # In 1/20ths of a second
AUTOTILE_FRAME_DURATION = 5 # In 1/20ths of a second
# Filenames of extra autotiles for each tileset. Each tileset's entry is an
# array containing two other arrays (you can leave either of those empty, but
@@ -38,10 +38,10 @@ class TilemapRenderer
# Extra autotiles are only useful if the tiles are animated, because otherwise
# you just have some tiles which belong in the tileset instead.
EXTRA_AUTOTILES = {
# Examples:
# 1 => [["Sand shore"], ["Flowers2"]],
# 2 => [[], ["Flowers2", "Waterfall", "Waterfall crest", "Waterfall bottom"]],
# 6 => [["Water rock", "Sea deep"], []]
# Examples:
# 1 => [["Sand shore"], ["Flowers2"]],
# 2 => [[], ["Flowers2", "Waterfall", "Waterfall crest", "Waterfall bottom"]],
# 6 => [["Water rock", "Sea deep"], []]
}
#=============================================================================
@@ -52,11 +52,11 @@ class TilemapRenderer
attr_accessor :bitmaps
def initialize
@bitmaps = {}
@bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns
@load_counts = {}
@bridge = 0
@changed = true
@bitmaps = {}
@bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns
@load_counts = {}
@bridge = 0
@changed = true
end
def [](filename)
@@ -124,10 +124,10 @@ class TilemapRenderer
def initialize
super
@frame_counts = {} # Number of frames in each autotile
@frame_durations = {} # How long each frame lasts per autotile
@current_frames = {} # Which frame each autotile is currently showing
@timer_start = System.uptime
@frame_counts = {} # Number of frames in each autotile
@frame_durations = {} # How long each frame lasts per autotile
@current_frames = {} # Which frame each autotile is currently showing
@timer_start = System.uptime
end
def []=(filename, value)
@@ -137,25 +137,49 @@ class TilemapRenderer
set_current_frame(filename)
end
EXPANDED_AUTOTILES_FOLDER = "Graphics/Autotiles/ExpandedAutotiles/"
def add(filename)
return if nil_or_empty?(filename)
if @bitmaps[filename]
@load_counts[filename] += 1
return
end
orig_bitmap = pbGetAutotile(filename)
@bitmap_wraps[filename] = false
duration = AUTOTILE_FRAME_DURATION
if filename[/\[\s*(\d+?)\s*\]\s*$/]
duration = $~[1].to_i
# Try to load expanded autotile from cache first
cached_path = File.join("Graphics", "Autotiles/ExpandedAutotiles", "#{filename}.png")
if FileTest.exist?(cached_path)
echoln "Loading cached expanded autotile for #{filename}"
bitmap = RPG::Cache.load_bitmap(EXPANDED_AUTOTILES_FOLDER, filename)
duration = AUTOTILE_FRAME_DURATION
if filename[/\[\s*(\d+?)\s*\]\s*$/]
duration = $~[1].to_i
end
@frame_durations[filename] = duration.to_f / 20
else
orig_bitmap = pbGetAutotile(filename)
@bitmap_wraps[filename] = false
duration = AUTOTILE_FRAME_DURATION
if filename[/\[\s*(\d+?)\s*\]\s*$/]
duration = $~[1].to_i
end
@frame_durations[filename] = duration.to_f / 20
expanded_bitmap = AutotileExpander.expand(orig_bitmap)
# Save expanded bitmap to cache for next time
Dir.mkdir(EXPANDED_AUTOTILES_FOLDER) unless Dir.exist?(EXPANDED_AUTOTILES_FOLDER)
expanded_bitmap.save_to_png(cached_path)
bitmap = expanded_bitmap
orig_bitmap.dispose if orig_bitmap != expanded_bitmap
end
@frame_durations[filename] = duration.to_f / 20
bitmap = AutotileExpander.expand(orig_bitmap)
self[filename] = bitmap
if bitmap.height > SOURCE_TILE_HEIGHT && bitmap.height < TILES_PER_AUTOTILE * SOURCE_TILE_HEIGHT
@bitmap_wraps[filename] = true
end
orig_bitmap.dispose if orig_bitmap != bitmap
@load_counts[filename] = 1
end
@@ -243,57 +267,57 @@ class TilemapRenderer
attr_accessor :need_refresh
def set_bitmap(filename, tile_id, autotile, animated, priority, bitmap)
self.bitmap = bitmap
self.src_rect = Rect.new(0, 0, SOURCE_TILE_WIDTH, SOURCE_TILE_HEIGHT)
self.zoom_x = ZOOM_X
self.zoom_y = ZOOM_Y
@filename = filename
@tile_id = tile_id
@is_autotile = autotile
@animated = animated
@priority = priority
self.bitmap = bitmap
self.src_rect = Rect.new(0, 0, SOURCE_TILE_WIDTH, SOURCE_TILE_HEIGHT)
self.zoom_x = ZOOM_X
self.zoom_y = ZOOM_Y
@filename = filename
@tile_id = tile_id
@is_autotile = autotile
@animated = animated
@priority = priority
@shows_reflection = false
@bridge = false
self.visible = !bitmap.nil?
@need_refresh = true
@bridge = false
self.visible = !bitmap.nil?
@need_refresh = true
end
end
#-----------------------------------------------------------------------------
def initialize(viewport)
@tilesets = TilesetBitmaps.new
@autotiles = AutotileBitmaps.new
@tilesets = TilesetBitmaps.new
@autotiles = AutotileBitmaps.new
@tiles_horizontal_count = (Graphics.width.to_f / DISPLAY_TILE_WIDTH).ceil + 1
@tiles_vertical_count = (Graphics.height.to_f / DISPLAY_TILE_HEIGHT).ceil + 1
@tone = Tone.new(0, 0, 0, 0)
@old_tone = Tone.new(0, 0, 0, 0)
@color = Color.new(0, 0, 0, 0)
@old_color = Color.new(0, 0, 0, 0)
@self_viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport = (viewport) ? viewport : @self_viewport
@old_viewport_ox = 0
@old_viewport_oy = 0
@tiles_vertical_count = (Graphics.height.to_f / DISPLAY_TILE_HEIGHT).ceil + 1
@tone = Tone.new(0, 0, 0, 0)
@old_tone = Tone.new(0, 0, 0, 0)
@color = Color.new(0, 0, 0, 0)
@old_color = Color.new(0, 0, 0, 0)
@self_viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport = (viewport) ? viewport : @self_viewport
@old_viewport_ox = 0
@old_viewport_oy = 0
# NOTE: The extra tiles horizontally/vertically hang off the left and top
# edges of the screen, because the pixel_offset values are positive
# and are added to the tile sprite coordinates.
@tiles = []
@tiles = []
@tiles_horizontal_count.times do |i|
@tiles[i] = []
@tiles_vertical_count.times do |j|
@tiles[i][j] = Array.new(3) { TileSprite.new(@viewport) }
end
end
@current_map_id = 0
@tile_offset_x = 0
@tile_offset_y = 0
@pixel_offset_x = 0
@pixel_offset_y = 0
@ox = 0
@oy = 0
@visible = true
@need_refresh = true
@disposed = false
@current_map_id = 0
@tile_offset_x = 0
@tile_offset_y = 0
@pixel_offset_x = 0
@pixel_offset_y = 0
@ox = 0
@oy = 0
@visible = true
@need_refresh = true
@disposed = false
end
def dispose
@@ -361,7 +385,7 @@ class TilemapRenderer
if tile_id < TILES_PER_AUTOTILE
tile.set_bitmap("", tile_id, false, false, 0, nil)
tile.shows_reflection = false
tile.bridge = false
tile.bridge = false
else
terrain_tag = map.terrain_tags[tile_id] || 0
terrain_tag_data = GameData::TerrainTag.try_get(terrain_tag)
@@ -378,11 +402,12 @@ class TilemapRenderer
end
if tile_id < true_tileset_start_id
filename = ""
if tile_id < TILESET_START_ID # Real autotiles
if tile_id < TILESET_START_ID # Real autotiles
filename = map.autotile_names[(tile_id / TILES_PER_AUTOTILE) - 1]
elsif tile_id < single_autotile_start_id # Large extra autotiles
elsif tile_id < single_autotile_start_id # Large extra autotiles
filename = extra_autotile_arrays[0][(tile_id - TILESET_START_ID) / TILES_PER_AUTOTILE]
else # Single extra autotiles
else
# Single extra autotiles
filename = extra_autotile_arrays[1][tile_id - single_autotile_start_id]
end
tile.set_bitmap(filename, tile_id, true, @autotiles.animated?(filename),
@@ -392,7 +417,7 @@ class TilemapRenderer
tile.set_bitmap(filename, tile_id, false, false, priority, @tilesets[filename])
end
tile.shows_reflection = terrain_tag_data&.shows_reflections
tile.bridge = terrain_tag_data&.bridge
tile.bridge = terrain_tag_data&.bridge
end
refresh_tile_src_rect(tile, tile_id)
end
@@ -447,7 +472,7 @@ class TilemapRenderer
@tile_offset_x -= offsets[0]
@tile_offset_y -= offsets[1]
else
ret = true # Need a full refresh
ret = true # Need a full refresh
end
else
ret = true
@@ -556,7 +581,7 @@ class TilemapRenderer
@screen_moved_vertically = false
if $PokemonGlobal.bridge != @bridge
@bridge = $PokemonGlobal.bridge
@screen_moved_vertically = true # To update bridge tiles' z values
@screen_moved_vertically = true # To update bridge tiles' z values
end
do_full_refresh = true if check_if_screen_moved
# Update all tile sprites
@@ -609,7 +634,7 @@ class TilemapRenderer
coord.each do |tile|
tile.set_bitmap("", 0, false, false, 0, nil)
tile.shows_reflection = false
tile.bridge = false
tile.bridge = false
end
end
end