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Bugfixes (#104)
* Bugfixes Fixed pbLearnMove not asking you to replace a move if you have the max amount of moves Removed instance of hasOwned Co-authored-by: Maruno17 <serialcolour@hotmail.com>
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@@ -44,7 +44,7 @@ module PokeBattle_BattleCommon
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@caughtPokemon.each do |pkmn|
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@caughtPokemon.each do |pkmn|
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pbPlayer.pokedex.register(pkmn) # In case the form changed upon leaving battle
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pbPlayer.pokedex.register(pkmn) # In case the form changed upon leaving battle
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# Record the Pokémon's species as owned in the Pokédex
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# Record the Pokémon's species as owned in the Pokédex
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if !pbPlayer.hasOwned?(pkmn.species)
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if !pbPlayer.owned?(pkmn.species)
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pbPlayer.pokedex.set_owned(pkmn.species)
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pbPlayer.pokedex.set_owned(pkmn.species)
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if $Trainer.has_pokedex
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if $Trainer.has_pokedex
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pbDisplayPaused(_INTL("{1}'s data was added to the Pokédex.",pkmn.name))
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pbDisplayPaused(_INTL("{1}'s data was added to the Pokédex.",pkmn.name))
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@@ -225,17 +225,19 @@ class PokeBattle_Battle
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pkmnName = pkmn.name
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pkmnName = pkmn.name
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battler = pbFindBattler(idxParty)
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battler = pbFindBattler(idxParty)
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moveName = GameData::Move.get(newMove).name
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moveName = GameData::Move.get(newMove).name
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# Find a space for the new move in pkmn's moveset and learn it
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# Pokémon already knows the move
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for i in 0...Pokemon::MAX_MOVES
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return if pkmn.moves.any? { |m| m && m.id == newMove }
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m = pkmn.moves[i]
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# Pokémon has space for the new move; just learn it
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return if m && m.id==newMove # Already knows the new move
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if pkmn.moves.length < Pokemon::MAX_MOVES
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pkmn.moves[i] = Pokemon::Move.new(newMove)
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pkmn.moves.push(Pokemon::Move.new(newMove))
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battler.moves[i] = PokeBattle_Move.from_pokemon_move(self, pkmn.moves[i]) if battler
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pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
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pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
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battler.pbCheckFormOnMovesetChange if battler
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if battler
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battler.moves.push(PokeBattle_Move.from_pokemon_move(self, pkmn.moves.last))
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battler.pbCheckFormOnMovesetChange
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end
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return
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return
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end
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end
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# pkmn already knows four moves, need to forget one to learn newMove
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# Pokémon already knows the maximum number of moves; try to forget one to learn the new move
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loop do
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loop do
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pbDisplayPaused(_INTL("{1} wants to learn {2}, but it already knows four moves.",pkmnName,moveName))
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pbDisplayPaused(_INTL("{1} wants to learn {2}, but it already knows four moves.",pkmnName,moveName))
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if pbDisplayConfirm(_INTL("Forget a move to learn {1}?",moveName))
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if pbDisplayConfirm(_INTL("Forget a move to learn {1}?",moveName))
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