Added battle debug option to view/edit all Pokémon, fixed some battle debug-related bugs

This commit is contained in:
Maruno17
2022-03-07 23:19:30 +00:00
parent 7f8fa16a52
commit 91f8d06797
2 changed files with 181 additions and 152 deletions

View File

@@ -1,21 +1,3 @@
=begin
# TODO:
turnCount - Is currently read-only, probably not worth being able to set
initialItems - Array of two arrays, each with one value per party index
recycleItems - Array of two arrays, each with one value per party index
belch - Array of two arrays, each with one value per party index
corrosiveGas - Array of two arrays, each with one value per party index
first_poke_ball - both for Ball Fetch
poke_ball_failed - both for Ball Fetch
View party screen for each trainer's team, be able to edit properties of Pokémon
that aren't in battle.
Choose each battler's next action.
=end
#===============================================================================
# Battler Options
#===============================================================================
@@ -71,6 +53,178 @@ MenuHandlers.add(:battle_debug_menu, :list_foe_battlers, {
}
})
MenuHandlers.add(:battle_debug_menu, :speed_order, {
"name" => _INTL("Battler Speed Order"),
"parent" => :battlers,
"description" => _INTL("Show all battlers in order from fastest to slowest."),
"effect" => proc { |battle|
battlers = battle.allBattlers.map { |b| [b, b.pbSpeed] }
battlers.sort! { |a, b| b[1] <=> a[1] }
commands = []
battlers.each do |value|
b = value[0]
commands.push(sprintf("[%d] %s (speed: %d)", b.index, b.pbThis, value[1]))
end
pbMessage("\\ts[]" + _INTL("Battlers are listed from fastest to slowest. Speeds include modifiers."),
commands, -1)
}
})
#===============================================================================
# Pokémon
#===============================================================================
MenuHandlers.add(:battle_debug_menu, :pokemon_teams, {
"name" => _INTL("Pokémon Teams"),
"parent" => :main,
"description" => _INTL("Look at and edit all Pokémon in each team."),
"effect" => proc { |battle|
player_party_starts = battle.pbPartyStarts(0)
foe_party_starts = battle.pbPartyStarts(1)
cmd = 0
loop do
# Find all teams and how many Pokémon they have
commands = []
team_indices = []
if battle.opponent
battle.opponent.each_with_index do |trainer, i|
first_index = foe_party_starts[i]
last_index = (i < foe_party_starts.length - 1) ? foe_party_starts[i + 1] : battle.pbParty(1).length
num_pkmn = last_index - first_index
commands.push(_INTL("Opponent {1}: {2} ({3} Pokémon)", i + 1, trainer.full_name, num_pkmn))
team_indices.push([1, i, first_index])
end
else
commands.push(_INTL("Opponent: {1} wild Pokémon", battle.pbParty(1).length))
team_indices.push([1, 0, 0])
end
battle.player.each_with_index do |trainer, i|
first_index = player_party_starts[i]
last_index = (i < player_party_starts.length - 1) ? player_party_starts[i + 1] : battle.pbParty(0).length
num_pkmn = last_index - first_index
if i == 0 # Player
commands.push(_INTL("You: {1} ({2} Pokémon)", trainer.full_name, num_pkmn))
else
commands.push(_INTL("Ally {1}: {2} ({3} Pokémon)", i, trainer.full_name, num_pkmn))
end
team_indices.push([0, i, first_index])
end
# Choose a team
cmd = pbMessage("\\ts[]" + _INTL("Choose a team."), commands, -1, nil, cmd)
break if cmd < 0
# Pick a Pokémon to look at
pkmn_cmd = 0
loop do
pkmn = []
pkmn_cmds = []
battle.eachInTeam(team_indices[cmd][0], team_indices[cmd][1]) do |p|
pkmn.push(p)
pkmn_cmds.push("[#{pkmn_cmds.length + 1}] #{p.name} Lv.#{p.level} (HP: #{p.hp}/#{p.totalhp})")
end
pkmn_cmd = pbMessage("\\ts[]" + _INTL("Choose a Pokémon."), pkmn_cmds, -1, nil, pkmn_cmd)
break if pkmn_cmd < 0
battle.pbBattlePokemonDebug(pkmn[pkmn_cmd],
battle.pbFindBattler(team_indices[cmd][2] + pkmn_cmd, team_indices[cmd][0]))
end
end
}
})
#===============================================================================
# Trainer Options
#===============================================================================
MenuHandlers.add(:battle_debug_menu, :trainers, {
"name" => _INTL("Trainer Options..."),
"parent" => :main,
"description" => _INTL("Variables that apply to trainers.")
})
MenuHandlers.add(:battle_debug_menu, :trainer_items, {
"name" => _INTL("NPC Trainer Items"),
"parent" => :trainers,
"description" => _INTL("View and change the items each NPC trainer has access to."),
"effect" => proc { |battle|
cmd = 0
loop do
# Find all NPC trainers and their items
commands = []
item_arrays = []
trainer_indices = []
if battle.opponent
battle.opponent.each_with_index do |trainer, i|
items = battle.items ? battle.items[i].clone : []
commands.push(_INTL("Opponent {1}: {2} ({3} items)", i + 1, trainer.full_name, items.length))
item_arrays.push(items)
trainer_indices.push([1, i])
end
end
if battle.player.length > 1
battle.player.each_with_index do |trainer, i|
next if i == 0 # Player
items = battle.ally_items ? battle.ally_items[i].clone : []
commands.push(_INTL("Ally {1}: {2} ({3} items)", i, trainer.full_name, items.length))
item_arrays.push(items)
trainer_indices.push([0, i])
end
end
if commands.length == 0
pbMessage("\\ts[]" + _INTL("There are no NPC trainers in this battle."))
break
end
# Choose a trainer
cmd = pbMessage("\\ts[]" + _INTL("Choose a trainer."), commands, -1, nil, cmd)
break if cmd < 0
# Get trainer's items
items = item_arrays[cmd]
indices = trainer_indices[cmd]
# Edit trainer's items
item_list_property = GameDataPoolProperty.new(:Item)
new_items = item_list_property.set(nil, items)
if indices[0] == 0 # Ally
battle.ally_items = [] if !battle.ally_items
battle.ally_items[indices[1]] = new_items
else # Opponent
battle.items = [] if !battle.items
battle.items[indices[1]] = new_items
end
end
}
})
MenuHandlers.add(:battle_debug_menu, :mega_evolution, {
"name" => _INTL("Mega Evolution"),
"parent" => :trainers,
"description" => _INTL("Whether each trainer is allowed to Mega Evolve."),
"effect" => proc { |battle|
cmd = 0
loop do
commands = []
cmds = []
battle.megaEvolution.each_with_index do |side_values, side|
trainers = (side == 0) ? battle.player : battle.opponent
next if !trainers
side_values.each_with_index do |value, i|
next if !trainers[i]
text = (side == 0) ? "Your side:" : "Foe side:"
text += sprintf(" %d: %s", i, trainers[i].name)
text += sprintf(" [ABLE]") if value == -1
text += sprintf(" [UNABLE]") if value == -2
commands.push(text)
cmds.push([side, i])
end
end
cmd = pbMessage("\\ts[]" + _INTL("Choose trainer to toggle whether they can Mega Evolve."),
commands, -1, nil, cmd)
break if cmd < 0
real_cmd = cmds[cmd]
if battle.megaEvolution[real_cmd[0]][real_cmd[1]] == -1
battle.megaEvolution[real_cmd[0]][real_cmd[1]] = -2 # Make unable
else
battle.megaEvolution[real_cmd[0]][real_cmd[1]] = -1 # Make able
end
end
}
})
#===============================================================================
# Field Options
#===============================================================================
@@ -334,116 +488,3 @@ MenuHandlers.add(:battle_debug_menu, :position_effects, {
end
}
})
#===============================================================================
# Trainer Options
#===============================================================================
MenuHandlers.add(:battle_debug_menu, :trainers, {
"name" => _INTL("Trainer Options..."),
"parent" => :main,
"description" => _INTL("Variables that apply to trainers.")
})
MenuHandlers.add(:battle_debug_menu, :trainer_items, {
"name" => _INTL("NPC Trainer Items"),
"parent" => :trainers,
"description" => _INTL("View and change the items each NPC trainer has access to."),
"effect" => proc { |battle|
cmd = 0
loop do
# Find all NPC trainers and their items
commands = []
item_arrays = []
trainer_indices = []
if battle.opponent
battle.opponent.each_with_index do |trainer, i|
items = battle.items ? battle.items[i].clone : []
commands.push(_INTL("Opponent {1}: {2} ({3} items)", i + 1, trainer.full_name, items.length))
item_arrays.push(items)
trainer_indices.push([1, i])
end
end
if battle.player.length > 1
battle.player.each_with_index do |trainer, i|
next if i == 0 # Player
items = battle.ally_items ? battle.ally_items[i].clone : []
commands.push(_INTL("Ally {1}: {2} ({3} items)", i, trainer.full_name, items.length))
item_arrays.push(items)
trainer_indices.push([0, i])
end
end
if commands.length == 0
pbMessage("\\ts[]" + _INTL("There are no NPC trainers in this battle."))
break
end
# Choose a trainer
cmd = pbMessage("\\ts[]" + _INTL("Choose a trainer."), commands, -1, nil, cmd)
break if cmd < 0
# Get trainer's items
items = item_arrays[cmd]
indices = trainer_indices[cmd]
# Edit trainer's items
item_list_property = GameDataPoolProperty.new(:Item)
new_items = item_list_property.set(nil, items)
if indices[0] == 0 # Ally
battle.ally_items = [] if !battle.ally_items
battle.ally_items[indices[1]] = new_items
else # Opponent
battle.items = [] if !battle.items
battle.items[indices[1]] = new_items
end
end
}
})
MenuHandlers.add(:battle_debug_menu, :mega_evolution, {
"name" => _INTL("Mega Evolution"),
"parent" => :trainers,
"description" => _INTL("Whether each trainer is allowed to Mega Evolve."),
"effect" => proc { |battle|
cmd = 0
loop do
commands = []
cmds = []
battle.megaEvolution.each_with_index do |side_values, side|
trainers = (side == 0) ? battle.player : battle.opponent
next if !trainers
side_values.each_with_index do |value, i|
next if !trainers[i]
text = (side == 0) ? "Your side:" : "Foe side:"
text += sprintf(" %d: %s", i, trainers[i].name)
text += sprintf(" [ABLE]") if value == -1
text += sprintf(" [UNABLE]") if value == -2
commands.push(text)
cmds.push([side, i])
end
end
cmd = pbMessage("\\ts[]" + _INTL("Choose trainer to toggle whether they can Mega Evolve."),
commands, -1, nil, cmd)
break if cmd < 0
real_cmd = cmds[cmd]
if battle.megaEvolution[real_cmd[0]][real_cmd[1]] == -1
battle.megaEvolution[real_cmd[0]][real_cmd[1]] = -2 # Make unable
else
battle.megaEvolution[real_cmd[0]][real_cmd[1]] = -1 # Make able
end
end
}
})
MenuHandlers.add(:battle_debug_menu, :speed_order, {
"name" => _INTL("Battler Speed Order"),
"parent" => :main,
"description" => _INTL("Show all battlers in order from fastest to slowest."),
"effect" => proc { |battle|
battlers = battle.allBattlers.map { |b| [b, b.pbSpeed] }
battlers.sort! { |a, b| b[1] <=> a[1] }
commands = []
battlers.each do |value|
b = value[0]
commands.push(sprintf("[%d] %s (speed: %d)", b.index, b.pbThis, value[1]))
end
pbMessage("\\ts[]" + _INTL("Battlers are listed from fastest to slowest. Speeds include modifiers."),
commands, -1)
}
})

View File

@@ -1,15 +1,3 @@
=begin
# TODO:
@turnCount
Stuff for Pokémon that aren't in battle:
* Set Poké Ball
* Set nickname
* Make a Shadow Pokémon, set Heart Gauge (perhaps also for battlers)
=end
#===============================================================================
# HP/Status options
#===============================================================================
@@ -70,7 +58,7 @@ MenuHandlers.add(:battle_pokemon_debug_menu, :set_status, {
msg += " " + _INTL("(turns: {1})", pkmn.statusCount)
elsif pkmn.status == :POISON && pkmn.statusCount > 0
if battler
msg += " " + _INTL("(toxic, count: {1})", battler.statusCount)
msg += " " + _INTL("(toxic, count: {1})", battler.effects[PBEffects::Toxic])
else
msg += " " + _INTL("(toxic)")
end
@@ -99,11 +87,11 @@ MenuHandlers.add(:battle_pokemon_debug_menu, :set_status, {
if pbConfirmMessage("\\ts[]" + _INTL("Make {1} badly poisoned (toxic)?", pkmn_name))
if battler
params = ChooseNumberParams.new
params.setRange(0, 15)
params.setDefaultValue(0)
params.setRange(0, 16)
params.setDefaultValue(battler.effects[PBEffects::Toxic])
params.setCancelValue(-1)
count = pbMessageChooseNumber(
"\\ts[]" + _INTL("Set {1}'s toxic count (0-15).", pkmn_name), params
"\\ts[]" + _INTL("Set {1}'s toxic count (0-16).", pkmn_name), params
)
next if count < 0
battler.statusCount = 1
@@ -308,7 +296,7 @@ MenuHandlers.add(:battle_pokemon_debug_menu, :hidden_values, {
cmd = 0
loop do
persid = sprintf("0x%08X", pkmn.personalID)
cmd = pbMessage("\\ts[]" + _INTL("Personal ID is {1}.", persid),
cmd = pbMessage("\\ts[]" + _INTL("Choose hidden values to edit."),
[_INTL("Set EVs"), _INTL("Set IVs")], -1, nil, cmd)
break if cmd < 0
case cmd
@@ -348,7 +336,7 @@ MenuHandlers.add(:battle_pokemon_debug_menu, :hidden_values, {
end
else # (Max) Randomise all
evTotalTarget = Pokemon::EV_LIMIT
if cmd2 == evcommands.length - 2 # Randomize all (not max)
if cmd2 == ev_commands.length - 2 # Randomize all (not max)
evTotalTarget = rand(Pokemon::EV_LIMIT)
end
GameData::Stat.each_main { |s| pkmn.ev[s.id] = 0 }
@@ -378,11 +366,11 @@ MenuHandlers.add(:battle_pokemon_debug_menu, :hidden_values, {
iv_id.push(s.id)
totaliv += pkmn.iv[s.id]
end
msg = _INTL("Change which IV?\nHidden Power:\n{1}, power {2}\nTotal: {3}/{4} ({5}%)",
msg = _INTL("Change which IV?\nHidden Power: {1}, power {2}\nTotal: {3}/{4} ({5}%)",
GameData::Type.get(hiddenpower[0]).name, hiddenpower[1], totaliv,
iv_id.length * Pokemon::IV_STAT_LIMIT, 100 * totaliv / (iv_id.length * Pokemon::IV_STAT_LIMIT))
ivcommands.push(_INTL("Randomise all"))
cmd2 = pbMessage("\\ts[]" + msg, ivcommands, -1, nil, cmd2)
cmd2 = pbMessage("\\ts[]\\l[3]" + msg, ivcommands, -1, nil, cmd2)
break if cmd2 < 0
if cmd2 < iv_id.length
params = ChooseNumberParams.new
@@ -788,7 +776,7 @@ MenuHandlers.add(:battle_pokemon_debug_menu, :set_form, {
end
loop do
cmd = pbMessage("\\ts[]" + _INTL("Form is {1}.", pkmn.form), formcmds[1], -1, nil, cmd)
next if cmd < 0
break if cmd < 0
f = formcmds[0][cmd]
next if f == pkmn.form
pkmn.forced_form = nil