mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Added checks that prevent aliasing a method if the alias method already exists, fixed Symbiosis not working properly for opponents
This commit is contained in:
@@ -2,7 +2,7 @@
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# class Object
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#===============================================================================
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class Object
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alias full_inspect inspect
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alias full_inspect inspect unless method_defined?(:full_inspect)
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def inspect
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return "#<#{self.class}>"
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@@ -41,9 +41,9 @@ end
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class Spriteset_Map
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alias _animationSprite_initialize initialize
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alias _animationSprite_update update
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alias _animationSprite_dispose dispose
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alias _animationSprite_initialize initialize unless method_defined?(:_animationSprite_initialize)
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alias _animationSprite_update update unless method_defined?(:_animationSprite_update)
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alias _animationSprite_dispose dispose unless method_defined?(:_animationSprite_dispose)
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def initialize(map=nil)
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@usersprites=[]
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@@ -19,7 +19,7 @@ class Sprite_Shadow < RPG::Sprite
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end
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def dispose
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@chbitmap.dispose if @chbitmap
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@chbitmap&.dispose
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super
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end
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@@ -35,8 +35,8 @@ class Sprite_Shadow < RPG::Sprite
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@tile_id = @character.tile_id
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@character_name = @character.character_name
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@character_hue = @character.character_hue
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@chbitmap&.dispose
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if @tile_id >= 384
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@chbitmap.dispose if @chbitmap
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@chbitmap = pbGetTileBitmap(@character.map.tileset_name,
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@tile_id, @character.character_hue)
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self.src_rect.set(0, 0, 32, 32)
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@@ -45,9 +45,8 @@ class Sprite_Shadow < RPG::Sprite
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self.ox = 16
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self.oy = 32
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else
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@chbitmap.dispose if @chbitmap
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@chbitmap = AnimatedBitmap.new(
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'Graphics/Characters/'+@character.character_name,@character.character_hue)
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@chbitmap = AnimatedBitmap.new('Graphics/Characters/' + @character.character_name,
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@character.character_hue)
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@cw = @chbitmap.width / 4
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@ch = @chbitmap.height / 4
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self.ox = @cw / 2
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@@ -90,7 +89,7 @@ class Sprite_Shadow < RPG::Sprite
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@deltay = ScreenPosHelper.pbScreenY(@source) - self.y
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self.color = Color.new(0, 0, 0)
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@distance = ((@deltax**2) + (@deltay**2))
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self.opacity = @self_opacity * 13000 / ((@distance * 370 / @distancemax) + 6000)
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self.opacity = @self_opacity * 13_000 / ((@distance * 370 / @distancemax) + 6000)
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self.angle = 57.3 * Math.atan2(@deltax, @deltay)
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@angle_trigo = self.angle + 90
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@angle_trigo += 360 if @angle_trigo < 0
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@@ -124,7 +123,7 @@ end
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# ? CLASS Sprite_Character edit
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#===================================================
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class Sprite_Character < RPG::Sprite
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alias :shadow_initialize :initialize
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alias shadow_initialize initialize unless method_defined?(:shadow_initialize)
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def initialize(viewport, character = nil)
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@ombrelist = []
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@@ -136,33 +135,29 @@ class Sprite_Character < RPG::Sprite
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if character.is_a?(Game_Event) && shadows.length > 0
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params = XPML_read(map, "Shadow", @character, 4)
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if params != nil
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for i in 0...shadows.size
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@ombrelist.push(Sprite_Shadow.new(viewport, @character, shadows[i]))
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shadows.each do |shadow|
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@ombrelist.push(Sprite_Shadow.new(viewport, @character, shadows))
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end
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end
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end
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if character.is_a?(Game_Player) && shadows.length > 0
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for i in 0...shadows.size
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@ombrelist.push(Sprite_Shadow.new(viewport, $game_player, shadows[i]))
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shadows.each do |shadow|
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@ombrelist.push(Sprite_Shadow.new(viewport, $game_player, shadow))
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end
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end
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update
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end
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def clearShadows
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@ombrelist.each { |s| s.dispose if s }
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@ombrelist.each { |s| s&.dispose }
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@ombrelist.clear
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end
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alias shadow_update update
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alias shadow_update update unless method_defined?(:shadow_update)
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def update
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shadow_update
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if @ombrelist.length>0
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for i in 0...@ombrelist.size
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@ombrelist[i].update
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end
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end
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@ombrelist.each { |ombre| ombre.update }
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end
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end
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@@ -183,16 +178,16 @@ end
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class Spriteset_Map
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attr_accessor :shadows
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alias shadow_initialize initialize
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alias shadow_initialize initialize unless method_defined?(:shadow_initialize)
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def initialize(map = nil)
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@shadows = []
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warn = false
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map = $game_map if !map
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for k in map.events.keys.sort
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map.events.keys.sort.each do |k|
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ev = map.events[k]
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warn = true if (ev.list != nil && ev.list.length > 0 &&
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ev.list[0].code == 108 &&
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(ev.list[0].parameters == ["s"] || ev.list[0].parameters == ["o"]))
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warn = true if ev.list != nil && ev.list.length > 0 && ev.list[0].code == 108 &&
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(ev.list[0].parameters == ["s"] || ev.list[0].parameters == ["o"])
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params = XPML_read(map, "Shadow Source", ev, 4)
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@shadows.push([ev] + params) if params != nil
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end
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@@ -200,7 +195,7 @@ class Spriteset_Map
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p "Warning : At least one event on this map uses the obsolete way to add shadows"
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end
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shadow_initialize(map)
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for sprite in @character_sprites
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@character_sprites.each do |sprite|
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sprite.setShadows(map, @shadows)
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end
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$scene.spritesetGlobal.playersprite.setShadows(map, @shadows)
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@@ -230,12 +225,12 @@ end
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#===================================================
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def XPML_read(map, markup, event, max_param_number = 0)
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parameter_list = nil
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return nil if !event || event.list == nil
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for i in 0...event.list.size
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return nil if !event || event.list.nil?
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event.list.size.times do |i|
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if event.list[i].code == 108 &&
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event.list[i].parameters[0].downcase == "begin " + markup.downcase
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parameter_list = [] if parameter_list == nil
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for j in i+1...event.list.size
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parameter_list = [] if parameter_list.nil?
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((i + 1)...event.list.size).each do |j|
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if event.list[j].code == 108
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parts = event.list[j].parameters[0].split
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if parts.size != 1 && parts[0].downcase != "begin"
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@@ -31,7 +31,7 @@ class Particle_Engine
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def dispose
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return if disposed?
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for particle in @effect
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@effect.each do |particle|
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next if particle.nil?
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particle.dispose
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end
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@@ -57,17 +57,17 @@ class Particle_Engine
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def realloc_effect(event, particle)
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type = pbEventCommentInput(event, 1, "Particle Engine Type")
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if type.nil?
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particle.dispose if particle
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particle&.dispose
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return nil
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end
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type = type[0].downcase
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cls = @effects[type]
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if cls.nil?
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particle.dispose if particle
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particle&.dispose
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return nil
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end
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if !particle || !particle.is_a?(cls)
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particle.dispose if particle
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particle&.dispose
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particle = cls.new(event, @viewport)
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end
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return particle
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@@ -80,13 +80,12 @@ class Particle_Engine
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def update
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if @firsttime
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@firsttime = false
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for event in @map.events.values
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@map.events.values.each do |event|
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remove_effect(event)
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add_effect(event)
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end
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end
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for i in 0...@effect.length
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particle = @effect[i]
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@effect.each_with_index do |particle, i|
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next if particle.nil?
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if particle.event.pe_refresh
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event = particle.event
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@@ -94,7 +93,7 @@ class Particle_Engine
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particle = realloc_effect(event, particle)
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@effect[i] = particle
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end
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particle.update if particle
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particle&.update
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end
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end
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end
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@@ -136,7 +135,7 @@ class ParticleSprite
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end
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def dispose
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@sprite.dispose if @sprite
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@sprite&.dispose
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end
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def bitmap=(value)
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@@ -217,7 +216,7 @@ class ParticleEffect_Event < ParticleEffect
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@zoffset = zOffset
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@bmwidth = 32
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@bmheight = 32
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for i in 0...@maxparticless
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@maxparticless.times do |i|
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@particlex[i] = -@xoffset
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@particley[i] = -@yoffset
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@particles[i] = ParticleSprite.new(@viewport)
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@@ -261,9 +260,9 @@ class ParticleEffect_Event < ParticleEffect
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@real_y = newRealY
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if @opacityvar > 0 && @viewport
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opac = 255.0 / @opacityvar
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minX = opac*(-@xgravity*1.0 / @slowdown).floor + @startingx
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maxX = opac*(@xgravity*1.0 / @slowdown).floor + @startingx
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minY = opac*(-@ygravity*1.0 / @slowdown).floor + @startingy
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minX = (opac * (-@xgravity.to_f / @slowdown).floor) + @startingx
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maxX = (opac * (@xgravity.to_f / @slowdown).floor) + @startingx
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minY = (opac * (-@ygravity.to_f / @slowdown).floor) + @startingy
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maxY = @startingy
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minX -= @bmwidth
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minY -= @bmheight
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@@ -275,7 +274,7 @@ class ParticleEffect_Event < ParticleEffect
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end
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end
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particleZ = selfZ + @zoffset
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for i in 0...@maxparticless
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@maxparticless.times do |i|
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@particles[i].z = particleZ
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if @particles[i].y <= @ytop
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@particles[i].y = @startingy + @yoffset
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@@ -309,15 +308,13 @@ class ParticleEffect_Event < ParticleEffect
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@particlex[i] = 0.0
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@particley[i] = 0.0
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end
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else
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if @opacity[i] <= 0
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elsif @opacity[i] <= 0
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@opacity[i] = 250
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@particles[i].y = @startingy + @yoffset
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@particles[i].x = @startingx + @xoffset
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@particlex[i] = 0.0
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@particley[i] = 0.0
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end
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end
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calcParticlePos(i)
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if @randomhue == 1
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@hue += 0.5
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@@ -333,11 +330,11 @@ class ParticleEffect_Event < ParticleEffect
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def calcParticlePos(i)
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@leftright = rand(2)
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if @leftright == 1
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xo = -@xgravity*1.0 / @slowdown
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xo = -@xgravity.to_f / @slowdown
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else
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xo = @xgravity*1.0 / @slowdown
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xo = @xgravity.to_f / @slowdown
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end
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yo = -@ygravity*1.0 / @slowdown
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yo = -@ygravity.to_f / @slowdown
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@particlex[i] += xo
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@particley[i] += yo
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@particlex[i] -= @__offsetx
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@@ -349,10 +346,10 @@ class ParticleEffect_Event < ParticleEffect
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end
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def dispose
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for particle in @particles
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@particles.each do |particle|
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particle.dispose
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end
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for bitmap in @bitmaps.values
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@bitmaps.values.each do |bitmap|
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bitmap.dispose
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end
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@particles.clear
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@@ -390,7 +387,7 @@ class Particle_Engine::Teleport < ParticleEffect_Event
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setParameters([1, 1, 1, 10, rand(360), 1, -64,
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Graphics.height, -64, Graphics.width, 0, 3, -8, -15, 20, 0])
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initParticles("wideportal", 250)
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for i in 0...@maxparticless
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@maxparticless.times do |i|
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@particles[i].ox = 16
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@particles[i].oy = 16
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end
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@@ -449,7 +446,7 @@ class Particle_Engine::SootSmoke < ParticleEffect_Event
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setParameters([0, 0, 0, 30, 0, 0.5, -64,
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Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -15, 5, 80])
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initParticles("smoke", 100, 0)
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for i in 0...@maxparticless
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@maxparticless.times do |i|
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@particles[i].blend_type = rand(6) < 3 ? 1 : 2
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end
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end
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@@ -474,7 +471,7 @@ class Particle_Engine::FixedTeleport < ParticleEffect_Event
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setParameters([1, 0, 1, 10, rand(360), 1,
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-Graphics.height, Graphics.height, 0, Graphics.width, 0, 3, -8, -15, 20, 0])
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initParticles("wideportal", 250)
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for i in 0...@maxparticless
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@maxparticless.times do |i|
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@particles[i].ox = 16
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@particles[i].oy = 16
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end
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@@ -490,7 +487,7 @@ class Particle_Engine::StarTeleport < ParticleEffect_Event
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setParameters([0, 0, 1, 10, 0, 1,
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-Graphics.height, Graphics.height, 0, Graphics.width, 0, 3, -8, -15, 10, 0])
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initParticles("star", 250)
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for i in 0...@maxparticless
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@maxparticless.times do |i|
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@particles[i].ox = 48
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@particles[i].oy = 48
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end
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@@ -505,7 +502,7 @@ class Particle_Engine::Smokescreen < ParticleEffect_Event
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setParameters([0, 0, 0, 250, 0, 0.2, -64,
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Graphics.height, -64, Graphics.width, 0.8, 0.8, -5, -15, 5, 80])
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initParticles(nil, 100)
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for i in 0...@maxparticless
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@maxparticless.times do |i|
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rnd = rand(3)
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@opacity[i] = (rnd == 0) ? 1 : 100
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filename = (rnd == 0) ? "explosionsmoke" : "smoke"
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@@ -520,9 +517,9 @@ class Particle_Engine::Smokescreen < ParticleEffect_Event
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end
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multiple = 1.7
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xgrav = @xgravity * multiple / @slowdown
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xgrav = -xgrav if (rand(2)==1)
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xgrav = -xgrav if rand(2) == 1
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ygrav = @ygravity * multiple / @slowdown
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ygrav = -ygrav if (rand(2)==1)
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ygrav = -ygrav if rand(2) == 1
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@particlex[i] += xgrav
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@particley[i] += ygrav
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@particlex[i] -= @__offsetx
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@@ -557,7 +554,7 @@ class Particle_Engine::Splash < ParticleEffect_Event
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def update
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super
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for i in 0...@maxparticless
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@maxparticless.times do |i|
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@particles[i].opacity = 50
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@particles[i].update
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end
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@@ -569,7 +566,8 @@ end
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class Game_Event < Game_Character
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attr_accessor :pe_refresh
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alias nf_particles_game_map_initialize initialize
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alias nf_particles_game_map_initialize initialize unless method_defined?(:nf_particles_game_map_initialize)
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def initialize(map_id, event, map = nil)
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@pe_refresh = false
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begin
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@@ -579,7 +577,8 @@ class Game_Event < Game_Character
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end
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end
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alias nf_particles_game_map_refresh refresh
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alias nf_particles_game_map_refresh refresh unless method_defined?(:nf_particles_game_map_refresh)
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def refresh
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nf_particles_game_map_refresh
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@pe_refresh = true
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@@ -5,7 +5,7 @@ class Player < Trainer
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attr_accessor :has_snag_machine
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attr_accessor :seen_purify_chamber
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alias __shadowPkmn__initialize initialize
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alias __shadowPkmn__initialize initialize unless method_defined?(:__shadowPkmn__initialize)
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def initialize(name, trainer_type)
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__shadowPkmn__initialize(name, trainer_type)
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@has_snag_machine = false
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