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Player no longer makes a bump sound when walking into something because of a move route, changed when title screen BGM starts playing, tweaked evolution messages and audio
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@@ -108,7 +108,7 @@ class Game_Player < Game_Character
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def bump_into_object
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return if @bump_se && @bump_se > 0
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pbSEPlay("Player bump")
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pbSEPlay("Player bump") if !@move_route_forcing
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@bump_se = Graphics.frame_rate / 4
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end
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