Player no longer makes a bump sound when walking into something because of a move route, changed when title screen BGM starts playing, tweaked evolution messages and audio

This commit is contained in:
Maruno17
2022-03-10 22:49:01 +00:00
parent a0612b907f
commit 93a0173fe8
4 changed files with 16 additions and 8 deletions

View File

@@ -17,7 +17,6 @@ class IntroEventScene < EventScene
@pic2 = addImage(0, 0, "") # flashing "Press Enter" picture
@pic2.setOpacity(0, 0) # set opacity to 0 after waiting 0 frames
@index = 0
pbBGMPlay($data_system.title_bgm)
if SPLASH_IMAGES.empty?
open_title_screen(self, nil)
else
@@ -64,6 +63,7 @@ class IntroEventScene < EventScene
@pic2.setVisible(0, true)
@pic2.moveOpacity(0, FADE_TICKS, 255)
pictureWait
pbBGMPlay($data_system.title_bgm)
onUpdate.set(method(:title_screen_update)) # called every frame
onCTrigger.set(method(:close_title_screen)) # called when C key is pressed
end