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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Adds description to option menus
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@@ -11,12 +11,16 @@ class RandomizerOptionsScene < PokemonOption_Scene
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@openGymOptions = false
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end
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def getDefaultDescription
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return _INTL("Set the randomizer settings")
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end
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def pbStartScene(inloadscreen = false)
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super
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@changedColor = true
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@sprites["title"]=Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings"),0,0,Graphics.width,64,@viewport)
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@sprites["textbox"].text=_INTL("Set the randomizer settings")
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@sprites["textbox"].text= getDefaultDescription
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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@@ -26,7 +30,7 @@ class RandomizerOptionsScene < PokemonOption_Scene
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proc { $game_switches[SWITCH_RANDOM_STARTERS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_STARTERS] = value == 0
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}
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}, "Randomize the selection of starters to choose from at the start of the game"
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),
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EnumOption.new(_INTL("Trainers"), [_INTL("On"), _INTL("Off")],
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@@ -37,7 +41,7 @@ class RandomizerOptionsScene < PokemonOption_Scene
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openTrainerOptionsMenu()
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end
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$game_switches[SWITCH_RANDOM_TRAINERS] = value == 0
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}
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}, "Select the randomizer options for regular trainers"
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),
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EnumOption.new(_INTL("Gym trainers"), [_INTL("On"), _INTL("Off")],
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@@ -48,7 +52,7 @@ class RandomizerOptionsScene < PokemonOption_Scene
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openGymOptionsMenu()
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end
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$game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] = value == 0
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}
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}, "Randomize gym trainers/leaders separately from regular trainers (All Pokémon of a single type)"
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),
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EnumOption.new(_INTL("Wild Pokémon"), [_INTL("On"), _INTL("Off")],
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@@ -61,19 +65,19 @@ class RandomizerOptionsScene < PokemonOption_Scene
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openWildPokemonOptionsMenu()
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end
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$game_switches[SWITCH_RANDOM_WILD] = value == 0
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}
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},"Select the randomizer options for wild Pokémon"
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),
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EnumOption.new(_INTL("Items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_ITEMS] = value == 0
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}
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}, "Randomize the items picked up on the ground"
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),
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EnumOption.new(_INTL("TMs"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_TMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_TMS] = value == 0
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}
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},"Randomize the TMs picked up on the ground"
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),
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]
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return options
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@@ -149,13 +153,14 @@ class RandomizerTrainerOptionsScene < PokemonOption_Scene
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proc { $game_switches[RANDOM_TEAMS_CUSTOM_SPRITES] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_TEAMS_CUSTOM_SPRITES] = value == 0
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}
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},
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"Use only Pokémon that have custom sprites in trainer teams"
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),
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EnumOption.new(_INTL("Trainer Held items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_HELD_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_HELD_ITEMS] = value == 0
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}
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},"Give random held items to all trainers"
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)
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]
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return options
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@@ -225,20 +230,20 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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proc { $game_switches[GIFT_POKEMON] ? 0 : 1 },
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proc { |value|
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$game_switches[GIFT_POKEMON] = value == 0
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}
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},"Randomize Pokémon that are gifted to the player"
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),
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EnumOption.new(_INTL("Fuse everything"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[REGULAR_TO_FUSIONS] ? 0 : 1 },
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proc { |value|
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$game_switches[REGULAR_TO_FUSIONS] = value == 0
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}
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},"Include fused Pokémon in the randomize pool for wild Pokémon"
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),
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EnumOption.new(_INTL("Custom sprites only (Slow)"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] = value == 0
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}
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}, "(When fuse everything option is on) Randomize only to Pokémon that have a custom sprite."
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)
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]
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return options
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@@ -280,20 +285,20 @@ class RandomizerGymOptionsScene < PokemonOption_Scene
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proc { $game_switches[RANDOM_GYM_TYPES] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_GYM_TYPES] = value == 0
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}
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}, "Shuffle the gym types"
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),
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EnumOption.new(_INTL("Rerandomize each battle"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] = value == 0
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$game_switches[SWITCH_RANDOM_GYM_PERSIST_TEAMS] = !$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE]
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}
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},"Gym trainers and leaders have a new team each try instead of keeping the same one"
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),
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EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_GYM_CUSTOMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_GYM_CUSTOMS] = value == 0
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}
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}, "Use only Pokémon that have custom sprites in gym trainers or gym leader teams"
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)
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]
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return options
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