Adds description to option menus

This commit is contained in:
infinitefusion
2022-06-21 19:19:32 -04:00
parent 7ef57c7b8a
commit 94ef983ba8
19 changed files with 102 additions and 47 deletions

View File

@@ -2,11 +2,11 @@ class PokemonPokedexInfo_Scene
#todo add indicator to show which one is the main sprite -
# also maybe add an indicator in main list for when a sprite has available alts
Y_POSITION_SMALL = 80#40
Y_POSITION_BIG = 50
X_POSITION_PREVIOUS = 20#-20
X_POSITION_SELECTED = 115
X_POSITION_NEXT = 380#340
Y_POSITION_SMALL = 40#90
Y_POSITION_BIG = 60
X_POSITION_PREVIOUS = -30#20
X_POSITION_SELECTED = 105
X_POSITION_NEXT = 340#380
Y_POSITION_BG_SMALL = 70
Y_POSITION_BG_BIG = 93
@@ -64,15 +64,15 @@ class PokemonPokedexInfo_Scene
@sprites["previousSprite"].x = X_POSITION_PREVIOUS
@sprites["previousSprite"].y = Y_POSITION_SMALL
@sprites["previousSprite"].visible = false
@sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE/2
@sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE/2
@sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE#/2
@sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE#/2
@sprites["nextSprite"] = IconSprite.new(0, 0, @viewport)
@sprites["nextSprite"].x = X_POSITION_NEXT
@sprites["nextSprite"].y = Y_POSITION_SMALL
@sprites["nextSprite"].visible = false
@sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE/2
@sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE/2
@sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE#/2
@sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE#/2
@sprites["selectedSprite"].z = 9999999
@sprites["previousSprite"].z = 9999999
@@ -99,9 +99,9 @@ class PokemonPokedexInfo_Scene
end
def hide_all_selected_windows
@sprites["bgSelected_previous"].visible = false
@sprites["bgSelected_center"].visible = false
@sprites["bgSelected_next"].visible = false
@sprites["bgSelected_previous"].visible = false if @sprites["bgSelected_previous"]
@sprites["bgSelected_center"].visible = false if @sprites["bgSelected_center"]
@sprites["bgSelected_next"].visible = false if @sprites["bgSelected_next"]
end
def update_selected