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https://github.com/infinitefusion/infinitefusion-e18.git
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Migrate a reorganizes bunch of files from PIF
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@@ -203,41 +203,41 @@ module Settings
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# * :areas - A hash of map IDs that determine where this Pokémon roams. Used
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# instead of ROAMING_AREAS above. Optional.
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ROAMING_SPECIES = [
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{
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:species => :LATIAS,
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:level => 30,
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:icon => "pin_latias",
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:game_switch => 53,
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:encounter_type => :all,
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:bgm => "Battle roaming"
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},
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{
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:species => :LATIOS,
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:level => 30,
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:icon => "pin_latios",
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:game_switch => 53,
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:encounter_type => :all,
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:bgm => "Battle roaming"
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},
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{
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:species => :KYOGRE,
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:level => 40,
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:game_switch => 54,
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:encounter_type => :surfing,
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:areas => {
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2 => [ 21, 31 ],
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21 => [2, 31, 69],
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31 => [2, 21, 69],
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69 => [ 21, 31 ]
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}
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},
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{
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:species => :ENTEI,
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:level => 40,
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:icon => "pin_entei",
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:game_switch => 55,
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:encounter_type => :land
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}
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# {
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# :species => :LATIAS,
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# :level => 30,
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# :icon => "pin_latias",
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# :game_switch => 53,
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# :encounter_type => :all,
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# :bgm => "Battle roaming"
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# },
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# {
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# :species => :LATIOS,
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# :level => 30,
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# :icon => "pin_latios",
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# :game_switch => 53,
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# :encounter_type => :all,
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# :bgm => "Battle roaming"
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# },
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# {
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# :species => :KYOGRE,
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# :level => 40,
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# :game_switch => 54,
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# :encounter_type => :surfing,
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# :areas => {
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# 2 => [ 21, 31 ],
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# 21 => [2, 31, 69],
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# 31 => [2, 21, 69],
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# 69 => [ 21, 31 ]
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# }
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# },
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# {
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# :species => :ENTEI,
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# :level => 40,
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# :icon => "pin_entei",
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# :game_switch => 55,
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# :encounter_type => :land
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# }
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]
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#-----------------------------------------------------------------------------
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794
Data/Scripts/998_InfiniteFusion/01_Migration/020_UI_PokeMart.rb
Normal file
794
Data/Scripts/998_InfiniteFusion/01_Migration/020_UI_PokeMart.rb
Normal file
@@ -0,0 +1,794 @@
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#===============================================================================
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# Abstraction layer for Pokemon Essentials
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#===============================================================================
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class PokemonMartAdapter
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def getMoney
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return $Trainer.money
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end
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def getMoneyString
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return pbGetGoldString
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end
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def setMoney(value)
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$Trainer.money = value
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end
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def getInventory
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return $PokemonBag
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end
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def getName(item)
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return GameData::Item.get(item).name
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end
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def getDisplayName(item)
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item_name = getName(item)
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if GameData::Item.get(item).is_machine?
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machine = GameData::Item.get(item).move
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item_name = _INTL("{1} {2}", item_name, GameData::Move.get(machine).name)
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end
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return item_name
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end
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def getDescription(item)
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return GameData::Item.get(item).description
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end
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def getItemIcon(item)
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return (item) ? GameData::Item.icon_filename(item) : nil
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end
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# Unused
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def getItemIconRect(_item)
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return Rect.new(0, 0, 48, 48)
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end
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def getQuantity(item)
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return $PokemonBag.pbQuantity(item)
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end
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def showQuantity?(item)
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return !GameData::Item.get(item).is_important?
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end
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def getPrice(item, selling = false)
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if $game_temp.mart_prices && $game_temp.mart_prices[item]
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if selling
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return $game_temp.mart_prices[item][1] if $game_temp.mart_prices[item][1] >= 0
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else
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return $game_temp.mart_prices[item][0] if $game_temp.mart_prices[item][0] > 0
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end
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end
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return GameData::Item.get(item).price
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end
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def getDisplayPrice(item, selling = false)
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price = getPrice(item, selling).to_s_formatted
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return _INTL("$ {1}", price)
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end
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def canSell?(item)
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return getPrice(item, true) > 0 && !GameData::Item.get(item).is_important?
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end
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def addItem(item)
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return $PokemonBag.pbStoreItem(item)
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end
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def removeItem(item)
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return $PokemonBag.pbDeleteItem(item)
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end
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def getBaseColorOverride(item)
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return nil
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end
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def getShadowColorOverride(item)
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return nil
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end
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#specialType is a symbol
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def getSpecialItemCaption(specialType)
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return nil
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end
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def getSpecialItemDescription(specialType)
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return nil
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end
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def doSpecialItemAction(specialType,itemId=nil)
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return nil
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end
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def getSpecialItemBaseColor(specialType)
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return nil
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end
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def getSpecialItemShadowColor(specialType)
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return nil
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end
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end
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#===============================================================================
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# Buy and Sell adapters
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#===============================================================================
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class BuyAdapter
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def initialize(adapter)
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@adapter = adapter
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end
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def getDisplayName(item)
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@adapter.getDisplayName(item)
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end
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def getDisplayPrice(item)
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@adapter.getDisplayPrice(item, false)
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end
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def getBaseColorOverride(item)
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return @adapter.getBaseColorOverride(item)
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end
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def getShadowColorOverride(item)
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return @adapter.getShadowColorOverride(item)
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end
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def isSelling?
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return false
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end
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def getSpecialItemCaption(specialType)
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return @adapter.getSpecialItemCaption(specialType)
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end
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def getSpecialItemBaseColor(specialType)
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return @adapter.getSpecialItemBaseColor(specialType)
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end
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def getSpecialItemShadowColor(specialType)
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return @adapter.getSpecialItemShadowColor(specialType)
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end
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def getAdapter()
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return @adapter
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class SellAdapter
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def initialize(adapter)
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@adapter = adapter
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end
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def getDisplayName(item)
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@adapter.getDisplayName(item)
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end
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def getDisplayPrice(item)
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if @adapter.showQuantity?(item)
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return sprintf("x%d", @adapter.getQuantity(item))
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else
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return ""
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end
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end
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def isSelling?
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return true
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end
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def getBaseColorOverride(item)
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return @adapter.getBaseColorOverride(item)
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end
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def getShadowColorOverride(item)
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return @adapter.getShadowColorOverride(item)
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end
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end
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#===============================================================================
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# Pokémon Mart
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#===============================================================================
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class Window_PokemonMart < Window_DrawableCommand
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def initialize(stock, adapter, x, y, width, height, viewport = nil)
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@stock = stock
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@adapter = adapter
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super(x, y, width, height, viewport)
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@selarrow = AnimatedBitmap.new("Graphics/Pictures/martSel")
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@baseColor = Color.new(88, 88, 80)
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@shadowColor = Color.new(168, 184, 184)
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self.windowskin = nil
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end
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def itemCount
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return @stock.length + 1
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end
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def item
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return (self.index >= @stock.length) ? nil : @stock[self.index]
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end
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def drawItem(index, count, rect)
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textpos = []
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rect = drawCursor(index, rect)
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ypos = rect.y
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if index == count - 1
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textpos.push([_INTL("CANCEL"), rect.x, ypos - 4, false, self.baseColor, self.shadowColor])
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else
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item = @stock[index]
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if item.is_a?(Symbol) && @adapter.getAdapter().is_a?(OutfitsMartAdapter)
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itemname = @adapter.getSpecialItemCaption(item)
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baseColor = @adapter.getSpecialItemBaseColor(item) ? @adapter.getSpecialItemBaseColor(item) : baseColor
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shadowColor = @adapter.getSpecialItemShadowColor(item) ? @adapter.getSpecialItemShadowColor(item) : shadowColor
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textpos.push([itemname, rect.x, ypos - 4, false, baseColor, shadowColor])
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else
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itemname = @adapter.getDisplayName(item)
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baseColorOverride = @adapter.getBaseColorOverride(item)
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shadowColorOverride = @adapter.getShadowColorOverride(item)
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baseColor = baseColorOverride ? baseColorOverride : self.baseColor
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shadowColor = shadowColorOverride ? shadowColorOverride : self.shadowColor
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qty = @adapter.getDisplayPrice(item)
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sizeQty = self.contents.text_size(qty).width
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xQty = rect.x + rect.width - sizeQty - 2 - 16
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textpos.push([itemname, rect.x, ypos - 4, false, baseColor, shadowColor])
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textpos.push([qty, xQty, ypos - 4, false, baseColor, shadowColor])
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end
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end
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pbDrawTextPositions(self.contents, textpos)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonMart_Scene
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def initialize(currency_name = "Money")
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@currency_name = currency_name
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end
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def update
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pbUpdateSpriteHash(@sprites)
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@subscene.pbUpdate if @subscene
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end
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def pbRefresh
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if @subscene
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@subscene.pbRefresh
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else
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itemwindow = @sprites["itemwindow"]
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@sprites["icon"].item = itemwindow.item
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@sprites["itemtextwindow"].text =
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(itemwindow.item) ? @adapter.getDescription(itemwindow.item) : _INTL("Quit shopping.")
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itemwindow.refresh
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end
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@sprites["moneywindow"].text = _INTL("{2}:\r\n<r>{1}", @adapter.getMoneyString, @currency_name)
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end
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def scroll_map()
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pbScrollMap(6, 5, 5)
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end
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def scroll_back_map()
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pbScrollMap(4, 5, 5)
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end
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def pbStartBuyOrSellScene(buying, stock, adapter)
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# Scroll right before showing screen
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scroll_map()
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@stock = stock
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@adapter = adapter
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@sprites = {}
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@sprites["background"].setBitmap("Graphics/Pictures/martScreen")
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@sprites["icon"] = ItemIconSprite.new(36, Graphics.height - 50, nil, @viewport)
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winAdapter = buying ? BuyAdapter.new(adapter) : SellAdapter.new(adapter)
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@sprites["itemwindow"] = Window_PokemonMart.new(stock, winAdapter,
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Graphics.width - 316 - 16, 12, 330 + 16, Graphics.height - 126)
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@sprites["itemwindow"].viewport = @viewport
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@sprites["itemwindow"].index = 0
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@sprites["itemwindow"].refresh
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@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("",
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64, Graphics.height - 96 - 16, Graphics.width - 64, 128, @viewport)
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pbPrepareWindow(@sprites["itemtextwindow"])
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@sprites["itemtextwindow"].baseColor = Color.new(248, 248, 248)
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@sprites["itemtextwindow"].shadowColor = Color.new(0, 0, 0)
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@sprites["itemtextwindow"].windowskin = nil
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@sprites["helpwindow"] = Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["helpwindow"])
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@sprites["helpwindow"].visible = false
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@sprites["helpwindow"].viewport = @viewport
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pbBottomLeftLines(@sprites["helpwindow"], 1)
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@sprites["moneywindow"] = Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["moneywindow"])
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@sprites["moneywindow"].setSkin("Graphics/Windowskins/goldskin")
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@sprites["moneywindow"].visible = true
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@sprites["moneywindow"].viewport = @viewport
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@sprites["moneywindow"].x = 0
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@sprites["moneywindow"].y = 0
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@sprites["moneywindow"].width = 190
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@sprites["moneywindow"].height = 96
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@sprites["moneywindow"].baseColor = Color.new(88, 88, 80)
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@sprites["moneywindow"].shadowColor = Color.new(168, 184, 184)
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pbDeactivateWindows(@sprites)
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@buying = buying
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pbRefresh
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Graphics.frame_reset
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end
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def pbStartBuyScene(stock, adapter)
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pbStartBuyOrSellScene(true, stock, adapter)
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end
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def pbStartSellScene(bag, adapter)
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if $PokemonBag
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pbStartSellScene2(bag, adapter)
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else
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pbStartBuyOrSellScene(false, bag, adapter)
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end
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end
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def pbStartSellScene2(bag, adapter)
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@subscene = PokemonBag_Scene.new
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@adapter = adapter
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@viewport2 = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport2.z = 99999
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numFrames = Graphics.frame_rate * 4 / 10
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alphaDiff = (255.0 / numFrames).ceil
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for j in 0..numFrames
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col = Color.new(0, 0, 0, j * alphaDiff)
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||||
@viewport2.color = col
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Graphics.update
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Input.update
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end
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@subscene.pbStartScene(bag)
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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@sprites["helpwindow"] = Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["helpwindow"])
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@sprites["helpwindow"].visible = false
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@sprites["helpwindow"].viewport = @viewport
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pbBottomLeftLines(@sprites["helpwindow"], 1)
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@sprites["moneywindow"] = Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["moneywindow"])
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@sprites["moneywindow"].setSkin("Graphics/Windowskins/goldskin")
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@sprites["moneywindow"].visible = false
|
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@sprites["moneywindow"].viewport = @viewport
|
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@sprites["moneywindow"].x = 0
|
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@sprites["moneywindow"].y = 0
|
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@sprites["moneywindow"].width = 186
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@sprites["moneywindow"].height = 96
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@sprites["moneywindow"].baseColor = Color.new(88, 88, 80)
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@sprites["moneywindow"].shadowColor = Color.new(168, 184, 184)
|
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pbDeactivateWindows(@sprites)
|
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@buying = false
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||||
pbRefresh
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end
|
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def pbEndBuyScene
|
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pbDisposeSpriteHash(@sprites)
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Kernel.pbClearText()
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@viewport.dispose
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# Scroll left after showing screen
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scroll_back_map()
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end
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def pbEndSellScene
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@subscene.pbEndScene if @subscene
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pbDisposeSpriteHash(@sprites)
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if @viewport2
|
||||
numFrames = Graphics.frame_rate * 4 / 10
|
||||
alphaDiff = (255.0 / numFrames).ceil
|
||||
for j in 0..numFrames
|
||||
col = Color.new(0, 0, 0, (numFrames - j) * alphaDiff)
|
||||
@viewport2.color = col
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
@viewport2.dispose
|
||||
end
|
||||
@viewport.dispose
|
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pbScrollMap(4, 5, 5) if !@subscene
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end
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||||
|
||||
def pbPrepareWindow(window)
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window.visible = true
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||||
window.letterbyletter = false
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||||
end
|
||||
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||||
def pbShowMoney
|
||||
pbRefresh
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||||
@sprites["moneywindow"].visible = true
|
||||
end
|
||||
|
||||
def pbHideMoney
|
||||
pbRefresh
|
||||
@sprites["moneywindow"].visible = false
|
||||
end
|
||||
|
||||
def pbDisplay(msg, brief = false)
|
||||
cw = @sprites["helpwindow"]
|
||||
cw.letterbyletter = true
|
||||
cw.text = msg
|
||||
pbBottomLeftLines(cw, 2)
|
||||
cw.visible = true
|
||||
i = 0
|
||||
pbPlayDecisionSE
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
self.update
|
||||
if !cw.busy?
|
||||
return if brief
|
||||
pbRefresh if i == 0
|
||||
end
|
||||
if Input.trigger?(Input::USE) && cw.busy?
|
||||
cw.resume
|
||||
end
|
||||
return if i >= Graphics.frame_rate * 3 / 2
|
||||
i += 1 if !cw.busy?
|
||||
end
|
||||
end
|
||||
|
||||
def pbDisplayPaused(msg)
|
||||
cw = @sprites["helpwindow"]
|
||||
cw.letterbyletter = true
|
||||
cw.text = msg
|
||||
pbBottomLeftLines(cw, 2)
|
||||
cw.visible = true
|
||||
yielded = false
|
||||
pbPlayDecisionSE
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
wasbusy = cw.busy?
|
||||
self.update
|
||||
if !cw.busy? && !yielded
|
||||
yield if block_given? # For playing SE as soon as the message is all shown
|
||||
yielded = true
|
||||
end
|
||||
pbRefresh if !cw.busy? && wasbusy
|
||||
if Input.trigger?(Input::USE) && cw.resume && !cw.busy?
|
||||
@sprites["helpwindow"].visible = false
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbConfirm(msg)
|
||||
dw = @sprites["helpwindow"]
|
||||
dw.letterbyletter = true
|
||||
dw.text = msg
|
||||
dw.visible = true
|
||||
pbBottomLeftLines(dw, 2)
|
||||
commands = [_INTL("Yes"), _INTL("No")]
|
||||
cw = Window_CommandPokemon.new(commands)
|
||||
cw.viewport = @viewport
|
||||
pbBottomRight(cw)
|
||||
cw.y -= dw.height
|
||||
cw.index = 0
|
||||
pbPlayDecisionSE
|
||||
loop do
|
||||
cw.visible = !dw.busy?
|
||||
Graphics.update
|
||||
Input.update
|
||||
cw.update
|
||||
self.update
|
||||
if Input.trigger?(Input::BACK) && dw.resume && !dw.busy?
|
||||
cw.dispose
|
||||
@sprites["helpwindow"].visible = false
|
||||
return false
|
||||
end
|
||||
if Input.trigger?(Input::USE) && dw.resume && !dw.busy?
|
||||
cw.dispose
|
||||
@sprites["helpwindow"].visible = false
|
||||
return (cw.index == 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbChooseNumber(helptext, item, maximum)
|
||||
curnumber = 1
|
||||
ret = 0
|
||||
helpwindow = @sprites["helpwindow"]
|
||||
itemprice = @adapter.getPrice(item, !@buying)
|
||||
itemprice /= 2 if !@buying
|
||||
pbDisplay(helptext, true)
|
||||
using(numwindow = Window_AdvancedTextPokemon.new("")) { # Showing number of items
|
||||
qty = @adapter.getQuantity(item)
|
||||
using(inbagwindow = Window_AdvancedTextPokemon.new("")) { # Showing quantity in bag
|
||||
pbPrepareWindow(numwindow)
|
||||
pbPrepareWindow(inbagwindow)
|
||||
numwindow.viewport = @viewport
|
||||
numwindow.width = 224
|
||||
numwindow.height = 64
|
||||
numwindow.baseColor = Color.new(88, 88, 80)
|
||||
numwindow.shadowColor = Color.new(168, 184, 184)
|
||||
inbagwindow.visible = @buying
|
||||
inbagwindow.viewport = @viewport
|
||||
inbagwindow.width = 190
|
||||
inbagwindow.height = 64
|
||||
inbagwindow.baseColor = Color.new(88, 88, 80)
|
||||
inbagwindow.shadowColor = Color.new(168, 184, 184)
|
||||
inbagwindow.text = _INTL("In Bag:<r>{1} ", qty)
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbBottomRight(numwindow)
|
||||
numwindow.y -= helpwindow.height
|
||||
pbBottomLeft(inbagwindow)
|
||||
inbagwindow.y -= helpwindow.height
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
numwindow.update
|
||||
inbagwindow.update
|
||||
self.update
|
||||
if Input.repeat?(Input::LEFT)
|
||||
pbPlayCursorSE
|
||||
curnumber -= 10
|
||||
curnumber = 1 if curnumber < 1
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
pbPlayCursorSE
|
||||
curnumber += 10
|
||||
curnumber = maximum if curnumber > maximum
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
elsif Input.repeat?(Input::UP)
|
||||
pbPlayCursorSE
|
||||
curnumber += 1
|
||||
curnumber = 1 if curnumber > maximum
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
elsif Input.repeat?(Input::DOWN)
|
||||
pbPlayCursorSE
|
||||
curnumber -= 1
|
||||
curnumber = maximum if curnumber < 1
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
elsif Input.trigger?(Input::USE)
|
||||
pbPlayDecisionSE
|
||||
ret = curnumber
|
||||
break
|
||||
elsif Input.trigger?(Input::BACK)
|
||||
pbPlayCancelSE
|
||||
ret = 0
|
||||
break
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
helpwindow.visible = false
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbChooseBuyItem
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
@sprites["helpwindow"].visible = false
|
||||
pbActivateWindow(@sprites, "itemwindow") {
|
||||
pbRefresh
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
olditem = itemwindow.item
|
||||
self.update
|
||||
if itemwindow.item != olditem
|
||||
@sprites["icon"].item = itemwindow.item
|
||||
@sprites["itemtextwindow"].text =
|
||||
(itemwindow.item) ? @adapter.getDescription(itemwindow.item) : _INTL("Quit shopping.")
|
||||
end
|
||||
if Input.trigger?(Input::BACK)
|
||||
pbPlayCloseMenuSE
|
||||
return nil
|
||||
elsif Input.trigger?(Input::USE)
|
||||
if itemwindow.index < @stock.length
|
||||
pbRefresh
|
||||
return @stock[itemwindow.index]
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def pbChooseSellItem
|
||||
if @subscene
|
||||
return @subscene.pbChooseItem
|
||||
else
|
||||
return pbChooseBuyItem
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PokemonMartScreen
|
||||
def initialize(scene, stock, adapter = PokemonMartAdapter.new)
|
||||
@scene = scene
|
||||
@stock = stock
|
||||
@adapter = adapter
|
||||
end
|
||||
|
||||
def pbConfirm(msg)
|
||||
return @scene.pbConfirm(msg)
|
||||
end
|
||||
|
||||
def pbDisplay(msg)
|
||||
return @scene.pbDisplay(msg)
|
||||
end
|
||||
|
||||
def pbDisplayPaused(msg, &block)
|
||||
return @scene.pbDisplayPaused(msg, &block)
|
||||
end
|
||||
|
||||
def pbBuyScreen
|
||||
@scene.pbStartBuyScene(@stock, @adapter)
|
||||
item = nil
|
||||
loop do
|
||||
pbWait(4)
|
||||
item = @scene.pbChooseBuyItem
|
||||
break if !item
|
||||
quantity = 0
|
||||
itemname = @adapter.getDisplayName(item)
|
||||
price = @adapter.getPrice(item)
|
||||
if @adapter.getMoney < price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
if GameData::Item.get(item).is_important?
|
||||
if !pbConfirm(_INTL("Certainly. You want {1}. That will be ${2}. OK?",
|
||||
itemname, price.to_s_formatted))
|
||||
next
|
||||
end
|
||||
quantity = 1
|
||||
else
|
||||
maxafford = (price <= 0) ? Settings::BAG_MAX_PER_SLOT : @adapter.getMoney / price
|
||||
maxafford = Settings::BAG_MAX_PER_SLOT if maxafford > Settings::BAG_MAX_PER_SLOT
|
||||
quantity = @scene.pbChooseNumber(
|
||||
_INTL("{1}? Certainly. How many would you like?", itemname), item, maxafford)
|
||||
next if quantity == 0
|
||||
price *= quantity
|
||||
if !pbConfirm(_INTL("{1}, and you want {2}. That will be ${3}. OK?",
|
||||
itemname, quantity, price.to_s_formatted))
|
||||
next
|
||||
end
|
||||
end
|
||||
if @adapter.getMoney < price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
added = 0
|
||||
quantity.times do
|
||||
break if !@adapter.addItem(item)
|
||||
added += 1
|
||||
end
|
||||
if added != quantity
|
||||
added.times do
|
||||
if !@adapter.removeItem(item)
|
||||
raise _INTL("Failed to delete stored items")
|
||||
end
|
||||
end
|
||||
pbDisplayPaused(_INTL("You have no more room in the Bag."))
|
||||
else
|
||||
@adapter.setMoney(@adapter.getMoney - price)
|
||||
for i in 0...@stock.length
|
||||
if GameData::Item.get(@stock[i]).is_important? && $PokemonBag.pbHasItem?(@stock[i])
|
||||
@stock[i] = nil
|
||||
end
|
||||
end
|
||||
@stock.compact!
|
||||
pbDisplayPaused(_INTL("Here you are! Thank you!")) { pbSEPlay("Mart buy item") }
|
||||
if $PokemonBag
|
||||
if quantity >= 10 && GameData::Item.get(item).is_poke_ball? && GameData::Item.exists?(:PREMIERBALL)
|
||||
if @adapter.addItem(GameData::Item.get(:PREMIERBALL))
|
||||
pbDisplayPaused(_INTL("I'll throw in a Premier Ball, too."))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@scene.pbEndBuyScene
|
||||
end
|
||||
|
||||
def pbSellScreen
|
||||
item = @scene.pbStartSellScene(@adapter.getInventory, @adapter)
|
||||
loop do
|
||||
item = @scene.pbChooseSellItem
|
||||
break if !item
|
||||
itemname = @adapter.getDisplayName(item)
|
||||
price = @adapter.getPrice(item, true)
|
||||
if !@adapter.canSell?(item)
|
||||
pbDisplayPaused(_INTL("{1}? Oh, no. I can't buy that.", itemname))
|
||||
next
|
||||
end
|
||||
qty = @adapter.getQuantity(item)
|
||||
next if qty == 0
|
||||
@scene.pbShowMoney
|
||||
if qty > 1
|
||||
qty = @scene.pbChooseNumber(
|
||||
_INTL("{1}? How many would you like to sell?", itemname), item, qty)
|
||||
end
|
||||
if qty == 0
|
||||
@scene.pbHideMoney
|
||||
next
|
||||
end
|
||||
price /= 2
|
||||
price *= qty
|
||||
if pbConfirm(_INTL("I can pay ${1}. Would that be OK?", price.to_s_formatted))
|
||||
@adapter.setMoney(@adapter.getMoney + price)
|
||||
qty.times do
|
||||
@adapter.removeItem(item)
|
||||
end
|
||||
pbDisplayPaused(_INTL("Turned over the {1} and received ${2}.", itemname, price.to_s_formatted)) { pbSEPlay("Mart buy item") }
|
||||
@scene.pbRefresh
|
||||
end
|
||||
@scene.pbHideMoney
|
||||
end
|
||||
@scene.pbEndSellScene
|
||||
end
|
||||
end
|
||||
|
||||
def replaceShopStockWithRandomized(stock)
|
||||
if $PokemonGlobal.randomItemsHash != nil
|
||||
newStock = []
|
||||
for item in stock
|
||||
newItem = $PokemonGlobal.randomItemsHash[item]
|
||||
if newItem != nil && GameData::Item.get(newItem).price > 0 && !Settings::EXCLUDE_FROM_RANDOM_SHOPS.include?(newItem)
|
||||
newStock << newItem
|
||||
else
|
||||
newStock << item
|
||||
end
|
||||
end
|
||||
return newStock
|
||||
end
|
||||
return stock
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbPokemonMart(stock, speech = nil, cantsell = false)
|
||||
if $game_switches[SWITCH_RANDOM_ITEMS_GENERAL] && $game_switches[SWITCH_RANDOM_SHOP_ITEMS]
|
||||
stock = replaceShopStockWithRandomized(stock)
|
||||
end
|
||||
|
||||
for i in 0...stock.length
|
||||
stock[i] = GameData::Item.get(stock[i]).id
|
||||
stock[i] = nil if GameData::Item.get(stock[i]).is_important? && $PokemonBag.pbHasItem?(stock[i])
|
||||
end
|
||||
stock.compact!
|
||||
commands = []
|
||||
cmdBuy = -1
|
||||
cmdSell = -1
|
||||
cmdQuit = -1
|
||||
commands[cmdBuy = commands.length] = _INTL("Buy")
|
||||
commands[cmdSell = commands.length] = _INTL("Sell") if !cantsell
|
||||
commands[cmdQuit = commands.length] = _INTL("Quit")
|
||||
cmd = pbMessage(
|
||||
speech ? speech : _INTL("Welcome! How may I serve you?"),
|
||||
commands, cmdQuit + 1)
|
||||
loop do
|
||||
if cmdBuy >= 0 && cmd == cmdBuy
|
||||
scene = PokemonMart_Scene.new
|
||||
screen = PokemonMartScreen.new(scene, stock)
|
||||
screen.pbBuyScreen
|
||||
elsif cmdSell >= 0 && cmd == cmdSell
|
||||
scene = PokemonMart_Scene.new
|
||||
screen = PokemonMartScreen.new(scene, stock)
|
||||
screen.pbSellScreen
|
||||
else
|
||||
pbMessage(_INTL("Please come again!"))
|
||||
break
|
||||
end
|
||||
cmd = pbMessage(_INTL("Is there anything else I can help you with?"),
|
||||
commands, cmdQuit + 1)
|
||||
end
|
||||
$game_temp.clear_mart_prices
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
module MessageConfig
|
||||
BLUE_TEXT_MAIN_COLOR = Color.new(35, 130, 200)
|
||||
BLUE_TEXT_SHADOW_COLOR = Color.new(20, 75, 115)
|
||||
end
|
||||
@@ -0,0 +1,6 @@
|
||||
##############
|
||||
# ANIMATIONS
|
||||
################
|
||||
DUST_ANIMATION_ID=2
|
||||
VIRUS_ANIMATION_ID=10# frozen_string_literal: true
|
||||
|
||||
31
Data/Scripts/998_InfiniteFusion/Constants/Constants.rb
Normal file
31
Data/Scripts/998_InfiniteFusion/Constants/Constants.rb
Normal file
@@ -0,0 +1,31 @@
|
||||
#############
|
||||
# SETTINGS #
|
||||
#############
|
||||
|
||||
|
||||
# This is for settings that are used in scripts since it's a chore to change them everywhere to include the module name
|
||||
NUM_BADGES = Settings::NB_BADGES
|
||||
EGGINITIALLEVEL = Settings::EGG_LEVEL
|
||||
|
||||
#this is fucking stupid but apparently necessary
|
||||
FALSE = false
|
||||
TRUE = true
|
||||
|
||||
DIRECTION_LEFT = 4
|
||||
DIRECTION_RIGHT = 6
|
||||
DIRECTION_DOWN = 2
|
||||
DIRECTION_UP = 8
|
||||
|
||||
VAR_SPEED_UP_TOGGLE_SPEED=23
|
||||
|
||||
MAP_TEMPLATE_EVENTS = 175
|
||||
TEMPLATE_EVENT_SILHOUETTE = 7
|
||||
|
||||
SWITCH_TRIPLE_BOSS_BATTLE = 824
|
||||
SWITCH_SILVERBOSS_BATTLE = 675
|
||||
|
||||
GENDER_FEMALE=0
|
||||
GENDER_MALE=1
|
||||
|
||||
MELOETTA_BAND_NAME = "Miss Melody and the Mystic Musicians"
|
||||
SUCKY_BAND_NAME = "MooMoo Milk"
|
||||
@@ -0,0 +1,93 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
|
||||
KANTO_OUTDOOR_MAPS = [
|
||||
78, # Route 1
|
||||
185, # Secret Garden
|
||||
86, # Route 2
|
||||
90, # Route 2 (north)
|
||||
655, # Hidden Forest
|
||||
40, # Viridian River
|
||||
490, # Route 3
|
||||
106, # Route 4
|
||||
12, # Route 5
|
||||
16, # Route 6
|
||||
413, # Route 7
|
||||
409, # Route 8
|
||||
351, # Route 9 (east)
|
||||
495, # Route 9 (west)
|
||||
154, # Route 10
|
||||
155, # Route 11
|
||||
159, # Route 12
|
||||
440, # Route 14
|
||||
444, # Route 15
|
||||
712, # Creepy house
|
||||
438, # Route 16
|
||||
146, # Route 17
|
||||
517, # Route 18
|
||||
437, # Route 13
|
||||
57, # Route 19
|
||||
227, # Route 19 (underwater)
|
||||
56, # Route 19 (surf race)
|
||||
58, # Route 20
|
||||
480, # Route 20 underwater 1
|
||||
228, # Route 20 underwater 2
|
||||
171, # Route 22
|
||||
8, # Route 24
|
||||
9, # Route 25
|
||||
143, # Route 23
|
||||
145, # Route 26
|
||||
147, # Route 27
|
||||
58, # Route 21
|
||||
# CITIES
|
||||
42, # Pallet Town
|
||||
79, # Viridian City
|
||||
1, # Cerulean City
|
||||
387, # Cerulean City (race)
|
||||
19, # Vermillion City
|
||||
36, # S.S. Anne deck
|
||||
95, # Celadon city
|
||||
436, # Celadon city dept store (roof)
|
||||
472, # Fuchsia city
|
||||
50, # Lavender town
|
||||
108, # Saffron city
|
||||
98, # Cinnabar island
|
||||
167, # Crimson city
|
||||
303, # indigo plateau
|
||||
380, # Pewter city
|
||||
827, # Mt. Moon summit
|
||||
#
|
||||
# DUNGEONS
|
||||
#
|
||||
102, # Mt. Moon
|
||||
103, # Mt. Moon
|
||||
105, # Mt. Moon
|
||||
496, # Mt Moon
|
||||
104, # Mt. Moon
|
||||
494, # Mt. Moon Square
|
||||
140, # Diglett cave
|
||||
398, # Diglett cave
|
||||
399, # Diglett cave
|
||||
349, # Rock tunnel
|
||||
350, # Rock tunnel
|
||||
512, # Rock tunnel (outdoor)
|
||||
445, # Safari Zone 1
|
||||
484, # Safari Zone 2
|
||||
485, # Safari Zone 3
|
||||
486, # Safari Zone 4
|
||||
487, # Safari Zone 5
|
||||
491, # Viridian Forest
|
||||
529, # Mt. Silver entrance
|
||||
777, # Mt. Silver outdoor 1
|
||||
781, # Mt. Silver outdoor 2
|
||||
782, # Mt. Silver
|
||||
783, # Mt. Silver summit
|
||||
400, # Pokemon Tower
|
||||
401, # Pokemon Tower
|
||||
402, # Pokemon Tower
|
||||
403, # Pokemon Tower
|
||||
467, # Pokemon Tower
|
||||
468, # Pokemon Tower
|
||||
469, # Pokemon Tower
|
||||
|
||||
]
|
||||
172
Data/Scripts/998_InfiniteFusion/Constants/Switches_constants.rb
Normal file
172
Data/Scripts/998_InfiniteFusion/Constants/Switches_constants.rb
Normal file
@@ -0,0 +1,172 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
#############
|
||||
# SWITCHES #
|
||||
#############
|
||||
#Game mode switches
|
||||
SWITCH_NEW_GAME_PLUS = 972
|
||||
SWITCH_BEAT_MT_SILVER = 918
|
||||
BEAT_MT_SILVER = 918 #don't remove this - used in some events
|
||||
SWITCH_REVERSED_MODE = 47
|
||||
SWITCH_GAME_DIFFICULTY_EASY = 665
|
||||
SWITCH_GAME_DIFFICULTY_HARD = 666
|
||||
|
||||
SWITCH_MODERN_MODE=974
|
||||
SWITCH_EXPERT_MODE=772
|
||||
|
||||
SWITCH_V5_1=825
|
||||
SWITCH_NO_LEVELS_MODE=774
|
||||
SWITCH_DOUBLE_ABILITIES=773
|
||||
SWITCH_SINGLE_SPECIES_MODE=790
|
||||
#Game progression switches
|
||||
SWITCH_DURING_INTRO = 917
|
||||
SWITCH_CHOOSING_STARTER=3
|
||||
SWITCH_GOT_BADGE_1 = 4
|
||||
SWITCH_GOT_BADGE_2 = 5
|
||||
SWITCH_GOT_BADGE_3 = 6
|
||||
SWITCH_GOT_BADGE_4 = 7
|
||||
SWITCH_GOT_BADGE_5 = 8
|
||||
SWITCH_GOT_BADGE_6 = 9
|
||||
SWITCH_GOT_BADGE_7 = 10
|
||||
SWITCH_GOT_BADGE_8 = 11
|
||||
SWITCH_BEAT_THE_LEAGUE = 12
|
||||
SWITCH_GOT_BADGE_9 = 38
|
||||
SWITCH_GOT_BADGE_10 = 39
|
||||
SWITCH_GOT_BADGE_11 = 40
|
||||
SWITCH_GOT_BADGE_12 = 41
|
||||
SWITCH_GOT_BADGE_13 = 43
|
||||
SWITCH_GOT_BADGE_14 = 44
|
||||
SWITCH_GOT_BADGE_15 = 45
|
||||
SWITCH_GOT_BADGE_16 = 50
|
||||
SWITCH_KANTO_DARKNESS = 701
|
||||
SWITCH_KANTO_DARKNESS_STAGE_1 = 702
|
||||
SWITCH_KANTO_DARKNESS_STAGE_2 = 703
|
||||
SWITCH_KANTO_DARKNESS_STAGE_3 = 704
|
||||
SWITCH_KANTO_DARKNESS_STAGE_4 = 705
|
||||
|
||||
SWITCH_ORICORIO_QUEST_PINK = 672
|
||||
SWITCH_ORICORIO_QUEST_RED = 673
|
||||
SWITCH_ORICORIO_QUEST_BLUE = 674
|
||||
SWITCH_ORICORIO_QUEST_IN_PROGRESS = 680
|
||||
|
||||
SWITCH_PICKED_HELIC_FOSSIL= 65
|
||||
SWITCH_PICKED_DOME_FOSSIL= 66
|
||||
|
||||
SWITCH_PICKED_LILEEP_FOSSIL= 589
|
||||
SWITCH_PICKED_ANORITH_FOSSIL= 90
|
||||
|
||||
SWITCH_PICKED_ARMOR_FOSSIL= 616
|
||||
SWITCH_PICKED_SKULL_FOSSIL= 617
|
||||
|
||||
SWITCH_NIGHTMARE_EFFECT= 805
|
||||
|
||||
SWITCH_JOHTO_STARTERS=884
|
||||
SWITCH_HOENN_STARTERS=885
|
||||
SWITCH_SINNOH_STARTERS=886
|
||||
SWITCH_KALOS_STARTERS=888
|
||||
|
||||
SWITCH_CUSTOM_STARTERS=883
|
||||
|
||||
SWITCH_JOINED_TEAM_ROCKET=1037
|
||||
SWITCH_PINKAN_SIDE_ROCKET=1099
|
||||
SWITCH_PINKAN_SIDE_POLICE=1100
|
||||
SWITCH_LEAVING_PINKAN_ISLAND=1113
|
||||
SWITCH_BLOCK_PINKAN_WHISTLE=1111
|
||||
SWITCH_PINKAN_FINISHED=1119
|
||||
|
||||
VAR_ORICORIO_FLOWERS = 276
|
||||
#Randomizer Switches
|
||||
SWITCH_RANDOM_WILD_TO_FUSION=953
|
||||
SWITCH_RANDOMIZED_AT_LEAST_ONCE = 855
|
||||
ENABLED_DEBUG_MODE_AT_LEAST_ONCE = 842
|
||||
|
||||
SWITCH_RANDOM_WILD = 778
|
||||
SWITCH_RANDOM_WILD_AREA = 777
|
||||
|
||||
SWITCH_RANDOM_TRAINERS = 987
|
||||
SWITCH_RANDOM_STARTERS = 954
|
||||
SWITCH_RANDOM_STARTER_FIRST_STAGE = 771
|
||||
|
||||
SWITCH_RANDOM_ITEMS_GENERAL=759
|
||||
SWITCH_RANDOM_ITEMS=751
|
||||
SWITCH_RANDOM_FOUND_ITEMS=755
|
||||
SWITCH_RANDOM_ITEMS_DYNAMIC = 958
|
||||
SWITCH_RANDOM_ITEMS_MAPPED = 752
|
||||
|
||||
SWITCH_RANDOM_TMS = 758
|
||||
SWITCH_RANDOM_GIVEN_ITEMS = 756
|
||||
SWITCH_RANDOM_GIVEN_TMS = 757
|
||||
SWITCH_RANDOM_SHOP_ITEMS = 754
|
||||
|
||||
|
||||
SWITCH_RANDOM_FOUND_TMS = 959
|
||||
SWITCH_WILD_RANDOM_GLOBAL=956
|
||||
SWITCH_RANDOM_STATIC_ENCOUNTERS=955
|
||||
SWITCH_RANDOM_WILD_ONLY_CUSTOMS=664
|
||||
SWITCH_RANDOM_GYM_PERSIST_TEAMS=663
|
||||
SWITCH_GYM_RANDOM_EACH_BATTLE = 668
|
||||
SWITCH_RANDOM_GYM_CUSTOMS=662
|
||||
SWITCH_RANDOMIZE_GYMS_SEPARATELY = 667
|
||||
SWITCH_RANDOMIZED_GYM_TYPES=921
|
||||
SWITCH_RANDOM_GIFT_POKEMON = 780
|
||||
SWITCH_RANDOM_HELD_ITEMS = 843
|
||||
SWITCH_DEFINED_RIVAL_STARTER=840
|
||||
SWITCH_RANDOMIZED_WILD_POKEMON_TO_FUSIONS=829
|
||||
|
||||
SWITCH_RANDOM_WILD_LEGENDARIES=1031
|
||||
SWITCH_RANDOM_TRAINER_LEGENDARIES=1032
|
||||
SWITCH_RANDOM_GYM_LEGENDARIES=1033
|
||||
SWITCH_DONT_RANDOMIZE=890
|
||||
|
||||
#Other switches
|
||||
SWITCH_RACE_BIKE = 984
|
||||
SWITCH_IS_REMATCH=200
|
||||
SWITCH_SINGLE_POKEMON_MODE=790
|
||||
SWITCH_SINGLE_POKEMON_MODE_HEAD=791
|
||||
SWITCH_SINGLE_POKEMON_MODE_BODY=792
|
||||
SWITCH_SINGLE_POKEMON_MODE_RANDOM=793
|
||||
SWITCH_FISHING_AUTOHOOK = 916
|
||||
SWITCH_FUSED_WILD_POKEMON=35
|
||||
SWITCH_FORCE_FUSE_NEXT_POKEMON=37
|
||||
SWITCH_FORCE_ALL_WILD_FUSIONS=828
|
||||
SWITCH_USED_AN_INCENSE=798
|
||||
SWITCH_FIRST_RIVAL_BATTLE=46
|
||||
SWITCH_BATTLE_FACTORY_INCLUDE_ALL = 775
|
||||
SWITCH_SUPER_SLOW_SPEED=649
|
||||
SWITCH_LOUNGE_BATTLE_LEVEL = 240
|
||||
SWITCH_CANNOT_CATCH_POKEMON = 75
|
||||
SWITCH_UNLOCKED_POKEMON_HATS = 770
|
||||
SWITCH_ILEX_FOREST_SPOOKED_POKEMON = 1021
|
||||
|
||||
SWITCH_LOCK_PLAYER_MOVEMENT = 815
|
||||
SWITCH_TEAMED_WITH_ERIKA_SEWERS=141
|
||||
SWITCH_BAND_DRUMMER = 1004
|
||||
SWITCH_BAND_ACOUSTIC_GUITAR = 1005
|
||||
SWITCH_BAND_ELECTRIC_GUITAR = 1006
|
||||
SWITCH_BAND_HARP = 1007
|
||||
SWITCH_BAND_FLUTE = 1008
|
||||
|
||||
SWITCH_SELECTING_CLOTHES = 804
|
||||
|
||||
SWITCH_KANTO_HAIR_COLLECTION = 1059
|
||||
SWITCH_JOHTO_HAIR_COLLECTION = 1060
|
||||
SWITCH_HOENN_HAIR_COLLECTION = 1061
|
||||
SWITCH_SINNOH_HAIR_COLLECTION = 1062
|
||||
SWITCH_UNOVA_HAIR_COLLECTION = 1063
|
||||
SWITCH_KALOS_HAIR_COLLECTION = 1064
|
||||
SWITCH_ALOLA_HAIR_COLLECTION = 1065
|
||||
SWITCH_GALAR_HAIR_COLLECTION = 1066
|
||||
SWITCH_PALDEA_HAIR_COLLECTION = 1067
|
||||
SWITCH_GEN10_HAIR_COLLECTION = 1068
|
||||
|
||||
SWITCH_SS_ANNE_DEPARTED = 88
|
||||
SWITCH_SNORLAX_GONE_ROUTE_12 = 110
|
||||
SWITCH_TELEPORT_NPC = 122
|
||||
SWITCH_GOT_DIVE = 317
|
||||
SWITCH_GOT_ROCK_CLIMB = 661
|
||||
SWITCH_GOT_WATERFALL = 388
|
||||
|
||||
SWITCH_UPDATED_TO_SPRITESHEETS_SPRITES=1117
|
||||
#OUTFITS
|
||||
#
|
||||
WEARING_ROCKET_OUTFIT = 1038
|
||||
131
Data/Scripts/998_InfiniteFusion/Constants/Variables_constants.rb
Normal file
131
Data/Scripts/998_InfiniteFusion/Constants/Variables_constants.rb
Normal file
@@ -0,0 +1,131 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
#############
|
||||
# VARIABLES #
|
||||
#############
|
||||
VAR_CURRENT_MART=291
|
||||
VAR_CURRENT_CITY_NUMERICAL_ID=14 #for wondertrade/pokemarts
|
||||
|
||||
|
||||
VAR_SINGLE_POKEMON_MODE=251
|
||||
SINGLE_POKEMON_MODE_VAR=251 #c'est appellé comme ca en qqpart dans un event pis ca me tente pas de chercher ou
|
||||
|
||||
VAR_WILD_FUSION_RATE=210
|
||||
VAR_ODDKEYSTONE_NB=252
|
||||
VAR_DEFAULT_BATTLE_TYPE = 242
|
||||
VAR_BATTLE_FACTORY_TOKENS = 243
|
||||
VAR_NB_GYM_REMATCHES = 162
|
||||
VAR_CUSTOM_SPRITES_ENABLED= 196
|
||||
VAR_COMMAND_WINDOW_INDEX=249
|
||||
VAR_STANDARD_WONDERTRADE_LEFT=248
|
||||
VAR_PREMIUM_WONDERTRADE_LEFT=111
|
||||
VAR_PREMIUM_WONDERTRADE_LEFT=111
|
||||
VAR_RIVAL_STARTER=250
|
||||
VAR_FUSION_ICON_STYLE=220
|
||||
VAR_SHINY_HUE_OFFSET=275
|
||||
VAR_CURRENT_HIDDEN_MAP = 226
|
||||
VAR_FUSE_COUNTER = 126
|
||||
|
||||
VAR_STAT_RARE_CANDY=265
|
||||
VAR_STAT_LEADER_REMATCH=162
|
||||
VAR_STAT_NB_FUSIONS=126
|
||||
VAR_STAT_NB_ELITE_FOUR=174
|
||||
VAR_STAT_NB_WONDERTRADES=164
|
||||
VAR_STAT_CLOWN_TIP_TOTAL=100
|
||||
VAR_STAT_NB_SANDCASTLES=163
|
||||
VAR_STAT_GAMBLER_WINS=43
|
||||
VAR_STAT_GAMBLER_LOSSES=44
|
||||
VAR_STAT_HOTELS_SPENT=225
|
||||
VAR_NB_EGGS_HATCHED=298
|
||||
|
||||
|
||||
VAR_STAT_QUESTS_ACCEPTED=96
|
||||
VAR_STAT_QUESTS_COMPLETED=98
|
||||
VAR_NB_ROCKET_MISSIONS = 286
|
||||
|
||||
VAR_BOUTIQUE_OUTFIT=290
|
||||
VAR_FISHING_CONTEST_RECORD=294
|
||||
VAR_FISHING_CONTEST_NERF=333
|
||||
|
||||
|
||||
|
||||
VAR_STAT_NB_SECRETS=193
|
||||
VAR_STAT_FUSION_QUIZ_HIGHEST_SCORE=267
|
||||
VAR_STAT_FUSION_QUIZ_NB_TIMES=268
|
||||
VAR_STAT_FUSION_QUIZ_TOTAL_PTS=269
|
||||
VAR_KARMA=222
|
||||
VAR_NB_QUEST_ACTIVE=97
|
||||
VAR_NB_QUEST_COMPLETED=98
|
||||
|
||||
|
||||
VAR_LUNAR_FEATHERS=282
|
||||
|
||||
VAR_FOSSIL=271
|
||||
|
||||
VAR_SSANNE_MENU=313
|
||||
VAR_TEMP_SSANNE_ORDER=314
|
||||
VAR_TEMP_SSANNE_PLATE=325
|
||||
VAR_SSANNE_DISHES_HELD_ARRAY=316
|
||||
|
||||
VAR_BATTLE_TOWER_MIN_BST = 257
|
||||
VAR_BATTLE_TOWER_MAX_BST = 258
|
||||
|
||||
VAR_GALLERY_FEATURED_ARTIST = 259
|
||||
VAR_GALLERY_FEATURED_SPRITES = 260
|
||||
VAR_GALLERY_ALL_ARTIST_SPRITES = 261
|
||||
VAR_GALLERY_SELECTED_ARTIST = 263
|
||||
VAR_NEXT_ARTIST_FORMATTED = 264
|
||||
|
||||
VAR_RADIO_POINTS=266
|
||||
VAR_TRAINER_GENDER=52
|
||||
VAR_TRAINER_AGE=99
|
||||
VAR_ROCKET_NAME=25
|
||||
|
||||
VAR_NB_CRIMES_REPORTED=300
|
||||
VAR_EXOTIC_POKEMON_ID=327
|
||||
VAR_TYPE_EXPERTS_BEATEN=332
|
||||
TOTAL_NB_TYPE_EXPERTS=331
|
||||
|
||||
#Randomizer
|
||||
VAR_RANDOMIZER_WILD_POKE_BST=197
|
||||
VAR_RANDOMIZER_TRAINER_BST=195
|
||||
VAR_GYM_TYPES_ARRAY=151
|
||||
VAR_CURRENT_GYM_TYPE=152
|
||||
|
||||
#constellations
|
||||
VAR_CONSTELLATION_IVYSAUR=301
|
||||
VAR_CONSTELLATION_WARTORTLE=302
|
||||
VAR_CONSTELLATION_ARCANINE=303
|
||||
VAR_CONSTELLATION_MACHOKE=304
|
||||
VAR_CONSTELLATION_RAPIDASH=305
|
||||
VAR_CONSTELLATION_GYARADOS=306
|
||||
VAR_CONSTELLATION_ARTICUNO=307
|
||||
VAR_CONSTELLATION_MEW=308
|
||||
VAR_CONSTELLATION_POLITOED=309
|
||||
VAR_CONSTELLATION_URSARING=310
|
||||
VAR_CONSTELLATION_LUGIA=311
|
||||
VAR_CONSTELLATION_HOOH=312
|
||||
VAR_CONSTELLATION_CELEBI=313
|
||||
VAR_CONSTELLATION_SLAKING=314
|
||||
VAR_CONSTELLATION_JIRACHI=315
|
||||
VAR_CONSTELLATION_TYRANTRUM=316
|
||||
VAR_CONSTELLATION_SHARPEDO=317
|
||||
VAR_CONSTELLATION_ARCEUS=318
|
||||
|
||||
VAR_LATEST_CONSTELLATION=319
|
||||
VAR_TRAINER_CARD_BACKGROUND_PRICE=329
|
||||
VAR_GALLERY_TEAM_FLAGS=330
|
||||
|
||||
VAR_REGI_PUZZLE_SWITCH_PRESSED = 1122
|
||||
##############
|
||||
# COMMON EVENTS
|
||||
################
|
||||
COMMON_EVENT_REGI_TABLET = 84
|
||||
COMMON_EVENT_SILHOUETTE = 87
|
||||
COMMON_EVENT_HOTEL = 12
|
||||
COMMON_EVENT_SINGLESPECIES_MODE = 73
|
||||
COMMON_EVENT_OUTFIT = 80
|
||||
COMMON_EVENT_FIX_GAME = 16
|
||||
COMMON_EVENT_IDLE_HAT = 100
|
||||
COMMON_EVENT_PINKAN_WHISTLE = 106
|
||||
COMMON_EVENT_PINKAN_BACK_TO_BEGIN = 103
|
||||
323
Data/Scripts/998_InfiniteFusion/Fusion/Fusing.rb
Normal file
323
Data/Scripts/998_InfiniteFusion/Fusion/Fusing.rb
Normal file
@@ -0,0 +1,323 @@
|
||||
def getPokemonPositionInParty(pokemon)
|
||||
for i in 0..$Trainer.party.length
|
||||
if $Trainer.party[i] == pokemon
|
||||
return i
|
||||
end
|
||||
end
|
||||
return -1
|
||||
end
|
||||
|
||||
# don't remember why there's two Supersplicers arguments.... probably a mistake
|
||||
def pbDNASplicing(pokemon, scene, item = :DNASPLICERS)
|
||||
is_supersplicer = isSuperSplicersMechanics(item)
|
||||
|
||||
playingBGM = $game_system.getPlayingBGM
|
||||
dexNumber = pokemon.species_data.id_number
|
||||
if (pokemon.species_data.id_number <= NB_POKEMON)
|
||||
if pokemon.fused != nil
|
||||
if $Trainer.party.length >= 6
|
||||
scene.pbDisplay(_INTL("Your party is full! You can't unfuse {1}.", pokemon.name))
|
||||
return false
|
||||
else
|
||||
$Trainer.party[$Trainer.party.length] = pokemon.fused
|
||||
pokemon.fused = nil
|
||||
pokemon.form = 0
|
||||
scene.pbHardRefresh
|
||||
scene.pbDisplay(_INTL("{1} changed Forme!", pokemon.name))
|
||||
return true
|
||||
end
|
||||
else
|
||||
chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?"))
|
||||
if chosen >= 0
|
||||
poke2 = $Trainer.party[chosen]
|
||||
if (poke2.species_data.id_number <= NB_POKEMON) && poke2 != pokemon
|
||||
# check if fainted
|
||||
|
||||
if pokemon.egg? || poke2.egg?
|
||||
scene.pbDisplay(_INTL("It's impossible to fuse an egg!"))
|
||||
return false
|
||||
end
|
||||
if pokemon.hp == 0 || poke2.hp == 0
|
||||
scene.pbDisplay(_INTL("A fainted Pokémon cannot be fused!"))
|
||||
return false
|
||||
end
|
||||
|
||||
selectedHead = selectFusion(pokemon, poke2, is_supersplicer)
|
||||
if selectedHead == -1 # cancelled
|
||||
return false
|
||||
end
|
||||
if selectedHead == nil # can't fuse (egg, etc.)
|
||||
scene.pbDisplay(_INTL("It won't have any effect."))
|
||||
return false
|
||||
end
|
||||
selectedBase = selectedHead == pokemon ? poke2 : pokemon
|
||||
|
||||
firstOptionSelected = selectedHead == pokemon
|
||||
if !firstOptionSelected
|
||||
chosen = getPokemonPositionInParty(pokemon)
|
||||
if chosen == -1
|
||||
scene.pbDisplay(_INTL("There was an error..."))
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
if (Kernel.pbConfirmMessage(_INTL("Fuse {1} and {2}?", selectedHead.name, selectedBase.name)))
|
||||
pbFuse(selectedHead, selectedBase, item)
|
||||
pbRemovePokemonAt(chosen)
|
||||
scene.pbHardRefresh
|
||||
pbBGMPlay(playingBGM)
|
||||
return true
|
||||
end
|
||||
|
||||
elsif pokemon == poke2
|
||||
scene.pbDisplay(_INTL("{1} can't be fused with itself!", pokemon.name))
|
||||
return false
|
||||
else
|
||||
scene.pbDisplay(_INTL("{1} can't be fused with {2}.", poke2.name, pokemon.name))
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
else
|
||||
# UNFUSE
|
||||
return true if pbUnfuse(pokemon, scene, is_supersplicer)
|
||||
end
|
||||
end
|
||||
|
||||
def selectFusion(pokemon, poke2, supersplicers = false)
|
||||
return nil if !pokemon.is_a?(Pokemon) || !poke2.is_a?(Pokemon)
|
||||
return nil if pokemon.egg? || poke2.egg?
|
||||
|
||||
selectorWindow = FusionPreviewScreen.new(poke2, pokemon, supersplicers) # PictureWindow.new(picturePath)
|
||||
selectedHead = selectorWindow.getSelection
|
||||
selectorWindow.dispose
|
||||
return selectedHead
|
||||
end
|
||||
|
||||
# firstOptionSelected= selectedHead == pokemon
|
||||
# selectedBody = selectedHead == pokemon ? poke2 : pokemon
|
||||
# newid = (selectedBody.species_data.id_number) * NB_POKEMON + selectedHead.species_data.id_number
|
||||
|
||||
# def pbFuse(pokemon, poke2, supersplicers = false)
|
||||
# newid = (pokemon.species_data.id_number) * NB_POKEMON + poke2.species_data.id_number
|
||||
# previewwindow = FusionPreviewScreen.new(pokemon, poke2)#PictureWindow.new(picturePath)
|
||||
#
|
||||
# if (Kernel.pbConfirmMessage(_INTL("Fuse the two Pokémon?", newid)))
|
||||
# previewwindow.dispose
|
||||
# fus = PokemonFusionScene.new
|
||||
# if (fus.pbStartScreen(pokemon, poke2, newid))
|
||||
# returnItemsToBag(pokemon, poke2)
|
||||
# fus.pbFusionScreen(false, supersplicers)
|
||||
# $game_variables[126] += 1 #fuse counter
|
||||
# fus.pbEndScreen
|
||||
# return true
|
||||
# end
|
||||
# else
|
||||
# previewwindow.dispose
|
||||
# return false
|
||||
# end
|
||||
# end
|
||||
|
||||
def pbFuse(pokemon_body, pokemon_head, splicer_item)
|
||||
use_supersplicers_mechanics = isSuperSplicersMechanics(splicer_item)
|
||||
|
||||
newid = (pokemon_body.species_data.id_number) * NB_POKEMON + pokemon_head.species_data.id_number
|
||||
fus = PokemonFusionScene.new
|
||||
|
||||
if (fus.pbStartScreen(pokemon_body, pokemon_head, newid, splicer_item))
|
||||
returnItemsToBag(pokemon_body, pokemon_head)
|
||||
fus.pbFusionScreen(false, use_supersplicers_mechanics)
|
||||
$game_variables[VAR_FUSE_COUNTER] += 1 # fuse counter
|
||||
fus.pbEndScreen
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
# Todo: refactor this, holy shit this is a mess
|
||||
def pbUnfuse(pokemon, scene, supersplicers, pcPosition = nil)
|
||||
if pokemon.species_data.id_number > (NB_POKEMON * NB_POKEMON) + NB_POKEMON # triple fusion
|
||||
scene.pbDisplay(_INTL("{1} cannot be unfused.", pokemon.name))
|
||||
return false
|
||||
end
|
||||
if pokemon.owner.name == "RENTAL"
|
||||
scene.pbDisplay(_INTL("You cannot unfuse a rental pokémon!"))
|
||||
return
|
||||
end
|
||||
|
||||
pokemon.spriteform_body = nil
|
||||
pokemon.spriteform_head = nil
|
||||
|
||||
bodyPoke = getBasePokemonID(pokemon.species_data.id_number, true)
|
||||
headPoke = getBasePokemonID(pokemon.species_data.id_number, false)
|
||||
|
||||
if (pokemon.foreign?($Trainer)) # && !canunfuse
|
||||
scene.pbDisplay(_INTL("You can't unfuse a Pokémon obtained in a trade!"))
|
||||
return false
|
||||
else
|
||||
if Kernel.pbConfirmMessageSerious(_INTL("Should {1} be unfused?", pokemon.name))
|
||||
keepInParty = 0
|
||||
if $Trainer.party.length >= 6 && !pcPosition
|
||||
|
||||
message = "Your party is full! Keep which Pokémon in party?"
|
||||
message = "Your party is full! Keep which Pokémon in party? The other will be released." if isOnPinkanIsland()
|
||||
scene.pbDisplay(_INTL(message))
|
||||
selectPokemonMessage = "Select a Pokémon to keep in your party."
|
||||
selectPokemonMessage = "Select a Pokémon to keep in your party. The other will be released" if isOnPinkanIsland()
|
||||
choice = Kernel.pbMessage(selectPokemonMessage, [_INTL("{1}", PBSpecies.getName(bodyPoke)), _INTL("{1}", PBSpecies.getName(headPoke)), "Cancel"], 2)
|
||||
if choice == 2
|
||||
return false
|
||||
else
|
||||
keepInParty = choice
|
||||
end
|
||||
end
|
||||
|
||||
scene.pbDisplay(_INTL("Unfusing ... "))
|
||||
scene.pbDisplay(_INTL(" ... "))
|
||||
scene.pbDisplay(_INTL(" ... "))
|
||||
|
||||
if pokemon.exp_when_fused_head == nil || pokemon.exp_when_fused_body == nil
|
||||
new_level = calculateUnfuseLevelOldMethod(pokemon, supersplicers)
|
||||
body_level = new_level
|
||||
head_level = new_level
|
||||
poke1 = Pokemon.new(bodyPoke, body_level)
|
||||
poke2 = Pokemon.new(headPoke, head_level)
|
||||
else
|
||||
exp_body = pokemon.exp_when_fused_body + pokemon.exp_gained_since_fused
|
||||
exp_head = pokemon.exp_when_fused_head + pokemon.exp_gained_since_fused
|
||||
|
||||
poke1 = Pokemon.new(bodyPoke, pokemon.level)
|
||||
poke2 = Pokemon.new(headPoke, pokemon.level)
|
||||
poke1.exp = exp_body
|
||||
poke2.exp = exp_head
|
||||
end
|
||||
body_level = poke1.level
|
||||
head_level = poke2.level
|
||||
|
||||
pokemon.exp_gained_since_fused = 0
|
||||
pokemon.exp_when_fused_head = nil
|
||||
pokemon.exp_when_fused_body = nil
|
||||
|
||||
if pokemon.shiny?
|
||||
pokemon.shiny = false
|
||||
if pokemon.bodyShiny? && pokemon.headShiny?
|
||||
pokemon.shiny = true
|
||||
poke2.shiny = true
|
||||
pokemon.natural_shiny = true if pokemon.natural_shiny && !pokemon.debug_shiny
|
||||
poke2.natural_shiny = true if pokemon.natural_shiny && !pokemon.debug_shiny
|
||||
elsif pokemon.bodyShiny?
|
||||
pokemon.shiny = true
|
||||
poke2.shiny = false
|
||||
pokemon.natural_shiny = true if pokemon.natural_shiny && !pokemon.debug_shiny
|
||||
elsif pokemon.headShiny?
|
||||
poke2.shiny = true
|
||||
pokemon.shiny = false
|
||||
poke2.natural_shiny = true if pokemon.natural_shiny && !pokemon.debug_shiny
|
||||
else
|
||||
# shiny was obtained already fused
|
||||
if rand(2) == 0
|
||||
pokemon.shiny = true
|
||||
else
|
||||
poke2.shiny = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
fused_pokemon_learned_moved = pokemon.learned_moves
|
||||
pokemon.learned_moves = fused_pokemon_learned_moved
|
||||
poke2.learned_moves = fused_pokemon_learned_moved
|
||||
|
||||
pokemon.ability_index = pokemon.body_original_ability_index if pokemon.body_original_ability_index
|
||||
poke2.ability_index = pokemon.head_original_ability_index if pokemon.head_original_ability_index
|
||||
|
||||
pokemon.ability2_index = nil
|
||||
pokemon.ability2 = nil
|
||||
poke2.ability2_index = nil
|
||||
poke2.ability2 = nil
|
||||
|
||||
pokemon.debug_shiny = true if pokemon.debug_shiny && pokemon.body_shiny
|
||||
poke2.debug_shiny = true if pokemon.debug_shiny && poke2.head_shiny
|
||||
|
||||
pokemon.body_shiny = false
|
||||
pokemon.head_shiny = false
|
||||
|
||||
if !pokemon.shiny?
|
||||
pokemon.debug_shiny = false
|
||||
end
|
||||
if !poke2.shiny?
|
||||
poke2.debug_shiny = false
|
||||
end
|
||||
|
||||
if $Trainer.party.length >= 6
|
||||
if (keepInParty == 0)
|
||||
if isOnPinkanIsland()
|
||||
scene.pbDisplay(_INTL("{1} was released.", poke2.name))
|
||||
else
|
||||
$PokemonStorage.pbStoreCaught(poke2)
|
||||
scene.pbDisplay(_INTL("{1} was sent to the PC.", poke2.name))
|
||||
end
|
||||
else
|
||||
poke2 = Pokemon.new(bodyPoke, body_level)
|
||||
poke1 = Pokemon.new(headPoke, head_level)
|
||||
|
||||
# Fusing from PC
|
||||
if pcPosition != nil
|
||||
box = pcPosition[0]
|
||||
index = pcPosition[1]
|
||||
# todo: store at next available position from current position
|
||||
$PokemonStorage.pbStoreCaught(poke2)
|
||||
else
|
||||
# Fusing from party
|
||||
if isOnPinkanIsland()
|
||||
scene.pbDisplay(_INTL("{1} was released.", poke2.name))
|
||||
else
|
||||
$PokemonStorage.pbStoreCaught(poke2)
|
||||
scene.pbDisplay(_INTL("{1} was sent to the PC.", poke2.name))
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if pcPosition != nil
|
||||
box = pcPosition[0]
|
||||
index = pcPosition[1]
|
||||
# todo: store at next available position from current position
|
||||
$PokemonStorage.pbStoreCaught(poke2)
|
||||
else
|
||||
Kernel.pbAddPokemonSilent(poke2, poke2.level)
|
||||
end
|
||||
end
|
||||
|
||||
# On ajoute les poke au pokedex
|
||||
$Trainer.pokedex.set_seen(poke1.species)
|
||||
$Trainer.pokedex.set_owned(poke1.species)
|
||||
$Trainer.pokedex.set_seen(poke2.species)
|
||||
$Trainer.pokedex.set_owned(poke2.species)
|
||||
|
||||
pokemon.species = poke1.species
|
||||
pokemon.level = poke1.level
|
||||
pokemon.name = poke1.name
|
||||
pokemon.moves = poke1.moves
|
||||
pokemon.obtain_method = 0
|
||||
poke1.obtain_method = 0
|
||||
|
||||
# scene.pbDisplay(_INTL(p1.to_s + " " + p2.to_s))
|
||||
scene.pbHardRefresh
|
||||
scene.pbDisplay(_INTL("Your Pokémon were successfully unfused! "))
|
||||
return true
|
||||
end
|
||||
end
|
||||
end# frozen_string_literal: true
|
||||
|
||||
|
||||
def returnItemsToBag(pokemon, poke2)
|
||||
|
||||
it1 = pokemon.item
|
||||
it2 = poke2.item
|
||||
|
||||
$PokemonBag.pbStoreItem(it1, 1) if it1 != nil
|
||||
$PokemonBag.pbStoreItem(it2, 1) if it2 != nil
|
||||
|
||||
pokemon.item = nil
|
||||
poke2.item = nil
|
||||
end
|
||||
@@ -0,0 +1,403 @@
|
||||
# module GameData
|
||||
# class FusedSpecies < GameData::Species
|
||||
# attr_reader :growth_rate
|
||||
# attr_reader :body_pokemon
|
||||
# attr_reader :head_pokemon
|
||||
#
|
||||
# def initialize(id)
|
||||
# if id.is_a?(Integer)
|
||||
# body_id = getBodyID(id)
|
||||
# head_id = getHeadID(id, body_id)
|
||||
# pokemon_id = getFusedPokemonIdFromDexNum(body_id, head_id)
|
||||
# return GameData::FusedSpecies.new(pokemon_id)
|
||||
# end
|
||||
# head_id = get_head_number_from_symbol(id)
|
||||
# body_id = get_body_number_from_symbol(id)
|
||||
#
|
||||
# @body_pokemon = GameData::Species.get(body_id)
|
||||
# @head_pokemon = GameData::Species.get(head_id)
|
||||
#
|
||||
# @id = id
|
||||
# @id_number = calculate_dex_number()
|
||||
# @species = @id
|
||||
# @form = 0
|
||||
# @real_name = calculate_name()
|
||||
# @real_form_name = nil
|
||||
#
|
||||
# @type1 = calculate_type1()
|
||||
# @type2 = calculate_type2()
|
||||
#
|
||||
# #Stats
|
||||
# @base_stats = calculate_base_stats()
|
||||
# @evs = calculate_evs()
|
||||
# adjust_stats_with_evs()
|
||||
#
|
||||
# @base_exp = calculate_base_exp()
|
||||
# @growth_rate = calculate_growth_rate()
|
||||
# @gender_ratio = calculate_gender() #todo
|
||||
# @catch_rate = calculate_catch_rate()
|
||||
# @happiness = calculate_base_happiness()
|
||||
#
|
||||
# #Moves
|
||||
# @moves = calculate_moveset()
|
||||
# @tutor_moves = calculate_tutor_moves() # hash[:tutor_moves] || []
|
||||
# @egg_moves = calculate_egg_moves() # hash[:egg_moves] || []
|
||||
#
|
||||
# #Abilities
|
||||
# @abilities = calculate_abilities() # hash[:abilities] || []
|
||||
# @hidden_abilities = calculate_hidden_abilities() # hash[:hidden_abilities] || []
|
||||
#
|
||||
# #wild held items
|
||||
# @wild_item_common = get_wild_item(@head_pokemon.wild_item_common, @body_pokemon.wild_item_common) # hash[:wild_item_common]
|
||||
# @wild_item_uncommon = get_wild_item(@head_pokemon.wild_item_uncommon, @body_pokemon.wild_item_uncommon) # hash[:wild_item_uncommon]
|
||||
# @wild_item_rare = get_wild_item(@head_pokemon.wild_item_rare, @body_pokemon.wild_item_rare) # hash[:wild_item_rare]
|
||||
#
|
||||
# @evolutions = calculate_evolutions() # hash[:evolutions] || []
|
||||
#
|
||||
# #breeding
|
||||
# @egg_groups = [:Undiscovered] #calculate_egg_groups() # hash[:egg_groups] || [:Undiscovered]
|
||||
# @hatch_steps = calculate_hatch_steps() # hash[:hatch_steps] || 1
|
||||
# @incense = nil #hash[:incense]
|
||||
#
|
||||
# #pokedex
|
||||
# @pokedex_form = @form #ignored
|
||||
# @real_category = calculate_category()
|
||||
# @real_pokedex_entry = calculate_dex_entry()
|
||||
# @height = average_values(@head_pokemon.height, @body_pokemon.height)
|
||||
# @weight = average_values(@head_pokemon.weight, @body_pokemon.weight)
|
||||
# @color = @head_pokemon.color
|
||||
# @shape = @body_pokemon.shape
|
||||
#
|
||||
# #sprite positioning
|
||||
# @back_sprite_x = @body_pokemon.back_sprite_x
|
||||
# @back_sprite_y = @body_pokemon.back_sprite_y
|
||||
# @front_sprite_x = @body_pokemon.front_sprite_x
|
||||
# @front_sprite_y = @body_pokemon.front_sprite_y
|
||||
# @front_sprite_altitude = @body_pokemon.front_sprite_altitude
|
||||
# @shadow_x = @body_pokemon.shadow_x
|
||||
# @shadow_size = @body_pokemon.shadow_size
|
||||
#
|
||||
# # #unused attributes from Species class
|
||||
# #
|
||||
# # @shape = :Head
|
||||
# # @habitat = :None
|
||||
# # @generation = 0
|
||||
# # @mega_stone = nil
|
||||
# # @mega_move = nil
|
||||
# # @unmega_form = 0
|
||||
# # @mega_message = 0
|
||||
# end
|
||||
#
|
||||
# def get_body_number_from_symbol(id)
|
||||
# return id.to_s.match(/\d+/)[0].to_i
|
||||
# end
|
||||
#
|
||||
# def get_head_number_from_symbol(id)
|
||||
# return id.to_s.match(/(?<=H)\d+/)[0].to_i
|
||||
# end
|
||||
#
|
||||
# def get_body_species
|
||||
# return @body_pokemon.id_number
|
||||
# end
|
||||
#
|
||||
# def get_head_species
|
||||
# return @head_pokemon.id_number
|
||||
# end
|
||||
#
|
||||
# def get_body_species_symbol
|
||||
# return @body_pokemon.id
|
||||
# end
|
||||
#
|
||||
# def get_head_species_symbol
|
||||
# return @head_pokemon.id
|
||||
# end
|
||||
#
|
||||
# def adjust_stats_with_evs
|
||||
# GameData::Stat.each_main do |s|
|
||||
# @base_stats[s.id] = 1 if !@base_stats[s.id] || @base_stats[s.id] <= 0
|
||||
# @evs[s.id] = 0 if !@evs[s.id] || @evs[s.id] < 0
|
||||
# end
|
||||
# end
|
||||
#
|
||||
# #FUSION CALCULATIONS
|
||||
# def calculate_dex_number()
|
||||
# return (@body_pokemon.id_number * NB_POKEMON) + @head_pokemon.id_number
|
||||
# end
|
||||
#
|
||||
# def calculate_type1()
|
||||
# return @head_pokemon.type2 if @head_pokemon.type1 == :NORMAL && @head_pokemon.type2 == :FLYING
|
||||
# return @head_pokemon.type1
|
||||
# end
|
||||
#
|
||||
# def calculate_type2()
|
||||
# return @body_pokemon.type1 if @body_pokemon.type2 == @type1
|
||||
# return @body_pokemon.type2
|
||||
# end
|
||||
#
|
||||
# def calculate_base_stats()
|
||||
# head_stats = @head_pokemon.base_stats
|
||||
# body_stats = @body_pokemon.base_stats
|
||||
#
|
||||
# fused_stats = {}
|
||||
#
|
||||
# #Head dominant stats
|
||||
# fused_stats[:HP] = calculate_fused_stats(head_stats[:HP], body_stats[:HP])
|
||||
# fused_stats[:SPECIAL_DEFENSE] = calculate_fused_stats(head_stats[:SPECIAL_DEFENSE], body_stats[:SPECIAL_DEFENSE])
|
||||
# fused_stats[:SPECIAL_ATTACK] = calculate_fused_stats(head_stats[:SPECIAL_ATTACK], body_stats[:SPECIAL_ATTACK])
|
||||
#
|
||||
# #Body dominant stats
|
||||
# fused_stats[:ATTACK] = calculate_fused_stats(body_stats[:ATTACK], head_stats[:ATTACK])
|
||||
# fused_stats[:DEFENSE] = calculate_fused_stats(body_stats[:DEFENSE], head_stats[:DEFENSE])
|
||||
# fused_stats[:SPEED] = calculate_fused_stats(body_stats[:SPEED], head_stats[:SPEED])
|
||||
#
|
||||
# return fused_stats
|
||||
# end
|
||||
#
|
||||
# def calculate_base_exp()
|
||||
# head_exp = @head_pokemon.base_exp
|
||||
# body_exp = @body_pokemon.base_exp
|
||||
# return average_values(head_exp, body_exp)
|
||||
# end
|
||||
#
|
||||
# def calculate_catch_rate
|
||||
# return get_lowest_value(@body_pokemon.catch_rate, @head_pokemon.catch_rate)
|
||||
# end
|
||||
#
|
||||
# def calculate_base_happiness
|
||||
# return @head_pokemon.happiness
|
||||
# end
|
||||
#
|
||||
# def calculate_moveset
|
||||
# return combine_arrays(@body_pokemon.moves, @head_pokemon.moves)
|
||||
# end
|
||||
#
|
||||
# def calculate_egg_moves
|
||||
# return combine_arrays(@body_pokemon.egg_moves, @head_pokemon.egg_moves)
|
||||
# end
|
||||
#
|
||||
# def calculate_tutor_moves
|
||||
# return combine_arrays(@body_pokemon.tutor_moves, @head_pokemon.tutor_moves)
|
||||
# end
|
||||
#
|
||||
# def get_wild_item(body_item, head_item)
|
||||
# rand_num = rand(2)
|
||||
# if rand_num == 0
|
||||
# return body_item
|
||||
# else
|
||||
# return head_item
|
||||
# end
|
||||
# end
|
||||
#
|
||||
# def calculate_abilities()
|
||||
# abilities_hash = []
|
||||
#
|
||||
# ability1 = @body_pokemon.abilities[0]
|
||||
# ability2 = @head_pokemon.abilities[0]
|
||||
# abilities_hash << ability1
|
||||
# abilities_hash << ability2
|
||||
# return abilities_hash
|
||||
# end
|
||||
#
|
||||
# # def calculate_abilities(pokemon1, pokemon2)
|
||||
# # abilities_hash = []
|
||||
# #
|
||||
# # ability1 = pokemon1.abilities[0]
|
||||
# # ability2 = pokemon2.abilities[1]
|
||||
# # if !ability2
|
||||
# # ability2 = pokemon2.abilities[0]
|
||||
# # end
|
||||
# # abilities_hash << ability1
|
||||
# # abilities_hash << ability2
|
||||
# # return abilities_hash
|
||||
# # end
|
||||
#
|
||||
# def calculate_hidden_abilities()
|
||||
# abilities_hash = []
|
||||
#
|
||||
# #First two spots are the other abilities of the two pokemon
|
||||
# ability1 = @body_pokemon.abilities[1]
|
||||
# ability2 = @head_pokemon.abilities[1]
|
||||
# ability1 = @body_pokemon.abilities[0] if !ability1
|
||||
# ability2 = @head_pokemon.abilities[0] if !ability2
|
||||
#
|
||||
# abilities_hash << ability1
|
||||
# abilities_hash << ability2
|
||||
#
|
||||
# #add the hidden ability for the two base pokemon
|
||||
# hiddenAbility1 = @body_pokemon.hidden_abilities[0]
|
||||
# hiddenAbility1 = ability1 if !hiddenAbility1
|
||||
#
|
||||
# hiddenAbility2 = @head_pokemon.hidden_abilities[0]
|
||||
# hiddenAbility2 = ability2 if !hiddenAbility2
|
||||
#
|
||||
# abilities_hash << hiddenAbility1
|
||||
# abilities_hash << hiddenAbility2
|
||||
# return abilities_hash
|
||||
# end
|
||||
#
|
||||
# def calculate_name()
|
||||
# body_nat_dex = GameData::NAT_DEX_MAPPING[@body_pokemon.id_number] ? GameData::NAT_DEX_MAPPING[@body_pokemon.id_number] : @body_pokemon.id_number
|
||||
# head_nat_dex = GameData::NAT_DEX_MAPPING[@head_pokemon.id_number] ? GameData::NAT_DEX_MAPPING[@head_pokemon.id_number] : @head_pokemon.id_number
|
||||
# begin
|
||||
# prefix = GameData::SPLIT_NAMES[head_nat_dex][0]
|
||||
# suffix = GameData::SPLIT_NAMES[body_nat_dex][1]
|
||||
# if prefix[-1] == suffix[0]
|
||||
# prefix = prefix[0..-2]
|
||||
# end
|
||||
# suffix = suffix.capitalize if prefix.end_with?(" ")
|
||||
# return prefix + suffix
|
||||
#
|
||||
# rescue
|
||||
# print("species with error: " + @species.to_s)
|
||||
# end
|
||||
#
|
||||
# end
|
||||
#
|
||||
# def calculate_evolutions()
|
||||
# body_evolutions = @body_pokemon.evolutions
|
||||
# head_evolutions = @head_pokemon.evolutions
|
||||
#
|
||||
# fused_evolutions = []
|
||||
#
|
||||
# #body
|
||||
# for evolution in body_evolutions
|
||||
# evolutionSpecies = evolution[0]
|
||||
# evolutionSpecies_dex = GameData::Species.get(evolutionSpecies).id_number
|
||||
# fused_species = _INTL("B{1}H{2}", evolutionSpecies_dex, @head_pokemon.id_number)
|
||||
# fused_evolutions << build_evolution_array(evolution, fused_species)
|
||||
# end
|
||||
#
|
||||
# #head
|
||||
# for evolution in head_evolutions
|
||||
# evolutionSpecies = evolution[0]
|
||||
# evolutionSpecies_dex = GameData::Species.get(evolutionSpecies).id_number
|
||||
# fused_species = _INTL("B{1}H{2}", @body_pokemon.id_number, evolutionSpecies_dex)
|
||||
# fused_evolutions << build_evolution_array(evolution, fused_species)
|
||||
# end
|
||||
#
|
||||
# return fused_evolutions
|
||||
# end
|
||||
#
|
||||
# #Change the evolution species depending if head & body and keep the rest of the data the same
|
||||
# def build_evolution_array(evolution_data, new_species)
|
||||
# fused_evolution_array = []
|
||||
# fused_evolution_array << new_species.to_sym
|
||||
#
|
||||
# #add the rest
|
||||
# for data in evolution_data
|
||||
# next if evolution_data.index(data) == 0
|
||||
# fused_evolution_array << data
|
||||
# end
|
||||
# return fused_evolution_array
|
||||
# end
|
||||
#
|
||||
# def calculate_dex_entry
|
||||
# body_entry = @body_pokemon.real_pokedex_entry.gsub(@body_pokemon.real_name, @real_name)
|
||||
# head_entry = @head_pokemon.real_pokedex_entry.gsub(@head_pokemon.real_name, @real_name)
|
||||
#
|
||||
# return split_and_combine_text(body_entry, head_entry, ".")
|
||||
# end
|
||||
#
|
||||
# def get_random_dex_entry()
|
||||
# begin
|
||||
# file_path = Settings::POKEDEX_ENTRIES_PATH
|
||||
# json_data = File.read(file_path)
|
||||
# all_body_entries = HTTPLite::JSON.parse(json_data)
|
||||
#
|
||||
#
|
||||
# body_entry = all_body_entries[@body_pokemon.id_number.to_s].sample
|
||||
# body_entry = body_entry.gsub(/#{@body_pokemon.real_name}/i, @real_name)
|
||||
# body_entry = clean_json_string(body_entry).gsub(@body_pokemon.real_name, @real_name)
|
||||
#
|
||||
# head_entry = all_body_entries[@head_pokemon.id_number.to_s].sample
|
||||
# head_entry = head_entry.gsub(/#{@head_pokemon.real_name}/i, @real_name)
|
||||
# head_entry = clean_json_string(head_entry).gsub(@head_pokemon.real_name, @real_name)
|
||||
# rescue
|
||||
# body_entry = @body_pokemon.real_pokedex_entry.gsub(@body_pokemon.real_name, @real_name)
|
||||
# head_entry = @head_pokemon.real_pokedex_entry.gsub(@head_pokemon.real_name, @real_name)
|
||||
# end
|
||||
# echoln body_entry
|
||||
# echoln head_entry
|
||||
# combined_entry = split_and_combine_text(body_entry, head_entry, ".")
|
||||
# combined_entry += "." unless combined_entry.end_with?(".")
|
||||
# return combined_entry
|
||||
# end
|
||||
#
|
||||
# def calculate_egg_groups
|
||||
# body_egg_groups = @body_pokemon.egg_groups
|
||||
# head_egg_groups = @head_pokemon.egg_groups
|
||||
# return :Undiscovered if body_egg_groups.include?(:Undiscovered) || head_egg_groups.include?(:Undiscovered)
|
||||
# return combine_arrays(body_egg_groups, head_egg_groups)
|
||||
# end
|
||||
#
|
||||
# def calculate_hatch_steps
|
||||
# return average_values(@head_pokemon.hatch_steps, @body_pokemon.hatch_steps)
|
||||
# end
|
||||
#
|
||||
# def calculate_evs()
|
||||
# return average_map_values(@body_pokemon.evs, @head_pokemon.evs)
|
||||
# end
|
||||
#
|
||||
# def calculate_category
|
||||
# return split_and_combine_text(@body_pokemon.category, @head_pokemon.category, " ")
|
||||
# end
|
||||
#
|
||||
# def calculate_growth_rate
|
||||
# growth_rate_priority = [:Fast, :Medium, :Parabolic, :Fluctuating, :Erratic, :Slow] #todo rearrange order for balance?
|
||||
# body_growth_rate = @body_pokemon.growth_rate
|
||||
# head_growth_rate = @head_pokemon.growth_rate
|
||||
# base_growth_rates = [body_growth_rate, head_growth_rate]
|
||||
# for rate in growth_rate_priority
|
||||
# return rate if base_growth_rates.include?(rate)
|
||||
# end
|
||||
# return :Medium
|
||||
# end
|
||||
#
|
||||
# #TODO
|
||||
# # ################## UNFINISHED ####################
|
||||
# def calculate_gender
|
||||
# return :Genderless
|
||||
# end
|
||||
#
|
||||
# ############################# UTIL METHODS ###############################
|
||||
#
|
||||
# #Takes 2 strings, splits and combines them using the beginning of the first one and the end of the second one
|
||||
# # (for example for pokedex entries)
|
||||
# def split_and_combine_text(beginingText_full, endText_full, separator)
|
||||
# beginingText_split = beginingText_full.split(separator, 2)
|
||||
# endText_split = endText_full.split(separator, 2)
|
||||
#
|
||||
# beginningText = beginingText_split[0]
|
||||
# endText = endText_split[1] && endText_split[1] != "" ? endText_split[1] : endText_split[0]
|
||||
# return beginningText + separator + " " + endText
|
||||
# end
|
||||
#
|
||||
# def calculate_fused_stats(dominantStat, otherStat)
|
||||
# return ((2 * dominantStat) / 3) + (otherStat / 3).floor
|
||||
# end
|
||||
#
|
||||
# def average_values(value1, value2)
|
||||
# return ((value1 + value2) / 2).floor
|
||||
# end
|
||||
#
|
||||
# def average_map_values(map1, map2)
|
||||
# averaged_map = map1.merge(map2) do |key, value1, value2|
|
||||
# ((value1 + value2) / 2.0).floor
|
||||
# end
|
||||
# return averaged_map
|
||||
# end
|
||||
#
|
||||
# def get_highest_value(value1, value2)
|
||||
# return value1 > value2 ? value1 : value2
|
||||
# end
|
||||
#
|
||||
# def get_lowest_value(value1, value2)
|
||||
# return value1 < value2 ? value1 : value2
|
||||
# end
|
||||
#
|
||||
# def combine_arrays(array1, array2)
|
||||
# return array1 + array2
|
||||
# end
|
||||
#
|
||||
# end
|
||||
# end
|
||||
@@ -0,0 +1,31 @@
|
||||
# module GameData
|
||||
# module ClassMethods
|
||||
# def get(other)
|
||||
# validate other => [Symbol, self, String, Integer]
|
||||
# return other if other.is_a?(self)
|
||||
# other = other.to_sym if other.is_a?(String)
|
||||
#
|
||||
# if other.to_s.match?(/\AB\d+H\d+\z/)
|
||||
# species = GameData::FusedSpecies.new(other)
|
||||
# return species
|
||||
# end
|
||||
#
|
||||
# if other.is_a?(Integer) && self == GameData::Species
|
||||
# if other > NB_POKEMON
|
||||
# body_id = getBodyID(other)
|
||||
# head_id = getHeadID(other, body_id)
|
||||
# pokemon_id = getFusedPokemonIdFromDexNum(body_id, head_id)
|
||||
# return GameData::FusedSpecies.new(pokemon_id)
|
||||
# end
|
||||
# end
|
||||
#
|
||||
# if !self::DATA.has_key?(other)
|
||||
# # echoln _INTL("Unknown ID {1}.", other)
|
||||
# return self::get(:PIKACHU)
|
||||
# end
|
||||
#
|
||||
# raise "Unknown ID #{other}." unless self::DATA.has_key?(other)
|
||||
# return self::DATA[other]
|
||||
# end
|
||||
# end
|
||||
# end
|
||||
410
Data/Scripts/998_InfiniteFusion/Fusion/fusion_utils.rb
Normal file
410
Data/Scripts/998_InfiniteFusion/Fusion/fusion_utils.rb
Normal file
@@ -0,0 +1,410 @@
|
||||
def is_fusion_of_any(species_id, pokemonList)
|
||||
is_species = false
|
||||
for fusionPokemon in pokemonList
|
||||
if is_fusion_of(species_id, fusionPokemon)
|
||||
is_species = true
|
||||
end
|
||||
end
|
||||
return is_species
|
||||
end
|
||||
|
||||
def is_fusion_of(checked_species, checked_against)
|
||||
return species_has_body_of(checked_species, checked_against) || species_has_head_of(checked_species, checked_against)
|
||||
end
|
||||
|
||||
def is_species(checked_species, checked_against)
|
||||
return checked_species == checked_against
|
||||
end
|
||||
|
||||
def species_has_body_of(checked_species, checked_against)
|
||||
if !species_is_fusion(checked_species)
|
||||
return is_species(checked_species, checked_against)
|
||||
end
|
||||
bodySpecies = get_body_species_from_symbol(checked_species)
|
||||
ret = bodySpecies == checked_against
|
||||
#echoln _INTL("{1} HAS BODY OF {2} : {3} (body is {4})",checked_species,checked_against,ret,bodySpecies)
|
||||
return ret
|
||||
end
|
||||
|
||||
def species_has_head_of(checked_species, checked_against)
|
||||
if !species_is_fusion(checked_species)
|
||||
return is_species(checked_species, checked_against)
|
||||
end
|
||||
headSpecies = get_head_species_from_symbol(checked_species)
|
||||
ret = headSpecies == checked_against
|
||||
#echoln _INTL("{1} HAS HEAD OF {2} : {3}",checked_species,checked_against,ret)
|
||||
return ret
|
||||
end
|
||||
|
||||
def species_is_fusion(species_id)
|
||||
dex_number = get_dex_number(species_id)
|
||||
return dex_number > NB_POKEMON && dex_number < Settings::ZAPMOLCUNO_NB
|
||||
end
|
||||
|
||||
def get_dex_number(species_id)
|
||||
return GameData::Species.get(species_id).id_number
|
||||
end
|
||||
|
||||
def getBodyID(species, nb_pokemon = NB_POKEMON)
|
||||
if species.is_a?(Integer)
|
||||
dexNum = species
|
||||
else
|
||||
dexNum = getDexNumberForSpecies(species)
|
||||
end
|
||||
if dexNum % nb_pokemon == 0
|
||||
return (dexNum / nb_pokemon) - 1
|
||||
end
|
||||
return (dexNum / nb_pokemon).round
|
||||
end
|
||||
|
||||
def getHeadID(species, bodyId = nil, nb_pokemon = NB_POKEMON)
|
||||
if species.is_a?(Integer)
|
||||
fused_dexNum = species
|
||||
else
|
||||
fused_dexNum = getDexNumberForSpecies(species)
|
||||
end
|
||||
|
||||
if bodyId == nil
|
||||
bodyId = getBodyID(species)
|
||||
end
|
||||
body_dexNum = getDexNumberForSpecies(bodyId)
|
||||
|
||||
calculated_number = (fused_dexNum - (body_dexNum * nb_pokemon)).round
|
||||
return calculated_number == 0 ? nb_pokemon : calculated_number
|
||||
end
|
||||
|
||||
def get_fusion_id(head_number, body_number)
|
||||
return "B#{body_number}H#{head_number}".to_sym
|
||||
end
|
||||
|
||||
def get_body_id_from_symbol(id)
|
||||
split_id = id.to_s.match(/\d+/)
|
||||
if !split_id #non-fusion
|
||||
return GameData::Species.get(id).id_number
|
||||
end
|
||||
return split_id[0].to_i
|
||||
end
|
||||
|
||||
def get_head_id_from_symbol(id)
|
||||
split_id = id.to_s.match(/(?<=H)\d+/)
|
||||
if !split_id #non-fusion
|
||||
return GameData::Species.get(id).id_number
|
||||
end
|
||||
|
||||
return split_id[0].to_i
|
||||
end
|
||||
|
||||
def obtainPokemonSpritePath(id, includeCustoms = true)
|
||||
head = getBasePokemonID(param.to_i, false)
|
||||
body = getBasePokemonID(param.to_i, true)
|
||||
|
||||
return obtainPokemonSpritePath(body, head, includeCustoms)
|
||||
end
|
||||
|
||||
def obtainPokemonSpritePath(bodyId, headId, include_customs = true)
|
||||
#download_pokemon_sprite_if_missing(bodyId, headId)
|
||||
picturePath = _INTL("Graphics/Battlers/{1}/{1}.{2}.png", headId, bodyId)
|
||||
|
||||
if include_customs && customSpriteExistsBodyHead(bodyId, headId)
|
||||
pathCustom = getCustomSpritePath(bodyId, headId)
|
||||
if (pbResolveBitmap(pathCustom))
|
||||
picturePath = pathCustom
|
||||
end
|
||||
end
|
||||
return picturePath
|
||||
end
|
||||
|
||||
def getCustomSpritePath(body, head)
|
||||
return _INTL("#{Settings::CUSTOM_BATTLERS_FOLDER_INDEXED}{1}/{1}.{2}.png", head, body)
|
||||
end
|
||||
|
||||
def customSpriteExistsForm(species, form_id_head = nil, form_id_body = nil)
|
||||
head = getBasePokemonID(species, false)
|
||||
body = getBasePokemonID(species, true)
|
||||
|
||||
folder = head.to_s
|
||||
|
||||
folder += "_" + form_id_head.to_s if form_id_head
|
||||
|
||||
spritename = head.to_s
|
||||
spritename += "_" + form_id_head.to_s if form_id_head
|
||||
spritename += "." + body.to_s
|
||||
spritename += "_" + form_id_body.to_s if form_id_body
|
||||
|
||||
pathCustom = _INTL("Graphics/.CustomBattlers/indexed/{1}/{2}.png", folder, spritename)
|
||||
return true if pbResolveBitmap(pathCustom) != nil
|
||||
return download_custom_sprite(head, body) != nil
|
||||
end
|
||||
|
||||
def get_fusion_spritename(head_id, body_id, alt_letter = "")
|
||||
return "#{head_id}.#{body_id}#{alt_letter}"
|
||||
end
|
||||
|
||||
def customSpriteExistsSpecies(species)
|
||||
head = getBasePokemonID(species, false)
|
||||
body = getBasePokemonID(species, true)
|
||||
return customSpriteExists(body, head)
|
||||
# pathCustom = getCustomSpritePath(body, head)
|
||||
#
|
||||
# return true if pbResolveBitmap(pathCustom) != nil
|
||||
# return download_custom_sprite(head, body) != nil
|
||||
end
|
||||
|
||||
def getRandomCustomFusion(returnRandomPokemonIfNoneFound = true, customPokeList = [], maxPoke = -1, recursionLimit = 3)
|
||||
if customPokeList.length == 0
|
||||
customPokeList = getCustomSpeciesList(false)
|
||||
end
|
||||
randPoke = []
|
||||
if customPokeList.length >= 5000
|
||||
chosen = false
|
||||
i = 0 #loop pas plus que 3 fois pour pas lag
|
||||
while chosen == false
|
||||
fusedPoke = customPokeList[rand(customPokeList.length)]
|
||||
poke1 = getBasePokemonID(fusedPoke, false)
|
||||
poke2 = getBasePokemonID(fusedPoke, true)
|
||||
|
||||
if ((poke1 <= maxPoke && poke2 <= maxPoke) || i >= recursionLimit) || maxPoke == -1
|
||||
randPoke << getBasePokemonID(fusedPoke, false)
|
||||
randPoke << getBasePokemonID(fusedPoke, true)
|
||||
chosen = true
|
||||
end
|
||||
end
|
||||
else
|
||||
if returnRandomPokemonIfNoneFound
|
||||
randPoke << rand(maxPoke) + 1
|
||||
randPoke << rand(maxPoke) + 1
|
||||
end
|
||||
end
|
||||
return randPoke
|
||||
end
|
||||
|
||||
def checkIfCustomSpriteExistsByPath(path)
|
||||
return true if pbResolveBitmap(path) != nil
|
||||
end
|
||||
|
||||
def customSpriteExistsBodyHead(body, head)
|
||||
pathCustom = getCustomSpritePath(body, head)
|
||||
|
||||
return true if pbResolveBitmap(pathCustom) != nil
|
||||
return download_custom_sprite(head, body) != nil
|
||||
end
|
||||
|
||||
def customSpriteExistsSpecies(species)
|
||||
body_id = getBodyID(species)
|
||||
head_id = getHeadID(species, body_id)
|
||||
fusion_id = get_fusion_symbol(head_id, body_id)
|
||||
return $game_temp.custom_sprites_list.include?(fusion_id)
|
||||
end
|
||||
|
||||
def customSpriteExists(body, head)
|
||||
fusion_id = get_fusion_symbol(head, body)
|
||||
return $game_temp.custom_sprites_list.include?(fusion_id)
|
||||
end
|
||||
|
||||
#shortcut for using in game events because of script characters limit
|
||||
def dexNum(species)
|
||||
return getDexNumberForSpecies(species)
|
||||
end
|
||||
|
||||
def isTripleFusion?(num)
|
||||
return num >= Settings::ZAPMOLCUNO_NB
|
||||
end
|
||||
|
||||
def isFusion(num)
|
||||
return num > Settings::NB_POKEMON && !isTripleFusion?(num)
|
||||
end
|
||||
|
||||
def isSpeciesFusion(species)
|
||||
num = getDexNumberForSpecies(species)
|
||||
return isFusion(num)
|
||||
end
|
||||
|
||||
def getRandomLocalFusion()
|
||||
spritesList = []
|
||||
$PokemonGlobal.alt_sprite_substitutions.each_value do |value|
|
||||
if value.is_a?(PIFSprite)
|
||||
spritesList << value
|
||||
end
|
||||
end
|
||||
return spritesList.sample
|
||||
end
|
||||
|
||||
def getRandomFusionForIntro()
|
||||
random_pokemon = $game_temp.custom_sprites_list.keys.sample || :PIKACHU
|
||||
alt_letter = $game_temp.custom_sprites_list[random_pokemon]
|
||||
body_id = get_body_number_from_symbol(random_pokemon)
|
||||
head_id = get_head_number_from_symbol(random_pokemon)
|
||||
return PIFSprite.new(:CUSTOM, head_id, body_id, alt_letter)
|
||||
end
|
||||
|
||||
def getSpeciesIdForFusion(head_number, body_number)
|
||||
return (body_number) * Settings::NB_POKEMON + head_number
|
||||
end
|
||||
|
||||
def get_body_species_from_symbol(fused_id)
|
||||
body_num = get_body_number_from_symbol(fused_id)
|
||||
return GameData::Species.get(body_num).species
|
||||
end
|
||||
|
||||
def get_head_species_from_symbol(fused_id)
|
||||
head_num = get_head_number_from_symbol(fused_id)
|
||||
return GameData::Species.get(head_num).species
|
||||
end
|
||||
|
||||
def get_body_number_from_symbol(id)
|
||||
dexNum = getDexNumberForSpecies(id)
|
||||
return dexNum if !isFusion(dexNum)
|
||||
id.to_s.match(/\d+/)[0]
|
||||
return id.to_s.match(/\d+/)[0].to_i
|
||||
end
|
||||
|
||||
def get_head_number_from_symbol(id)
|
||||
dexNum = getDexNumberForSpecies(id)
|
||||
return dexNum if !isFusion(dexNum)
|
||||
return id.to_s.match(/(?<=H)\d+/)[0].to_i
|
||||
end
|
||||
|
||||
def get_fusion_symbol(head_id, body_id)
|
||||
return "B#{body_id}H#{head_id}".to_sym
|
||||
end
|
||||
|
||||
def getFusionSpecies(body, head)
|
||||
body_num = getDexNumberForSpecies(body)
|
||||
head_num = getDexNumberForSpecies(head)
|
||||
id = body_num * Settings::NB_POKEMON + head_num
|
||||
return GameData::Species.get(id)
|
||||
end
|
||||
|
||||
def getDexNumberForSpecies(species)
|
||||
return species if species.is_a?(Integer)
|
||||
if species.is_a?(Symbol)
|
||||
dexNum = GameData::Species.get(species).id_number
|
||||
elsif species.is_a?(Pokemon)
|
||||
dexNum = GameData::Species.get(species.species).id_number
|
||||
elsif species.is_a?(GameData::Species)
|
||||
return species.id_number
|
||||
else
|
||||
dexNum = species
|
||||
end
|
||||
return dexNum
|
||||
end
|
||||
|
||||
def getFusedPokemonIdFromDexNum(body_dex, head_dex)
|
||||
return ("B" + body_dex.to_s + "H" + head_dex.to_s).to_sym
|
||||
end
|
||||
|
||||
def getFusedPokemonIdFromSymbols(body_dex, head_dex)
|
||||
bodyDexNum = GameData::Species.get(body_dex).id_number
|
||||
headDexNum = GameData::Species.get(head_dex).id_number
|
||||
return getFusedPokemonIdFromDexNum(bodyDexNum, headDexNum)
|
||||
end
|
||||
|
||||
def generateFusionIcon(dexNum, path)
|
||||
begin
|
||||
IO.copy_stream(dexNum, path)
|
||||
return true
|
||||
rescue
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
def ensureFusionIconExists
|
||||
directory_name = "Graphics/Pokemon/FusionIcons"
|
||||
Dir.mkdir(directory_name) unless File.exists?(directory_name)
|
||||
end
|
||||
|
||||
def addNewTripleFusion(pokemon1, pokemon2, pokemon3, level = 1)
|
||||
return if !pokemon1
|
||||
return if !pokemon2
|
||||
return if !pokemon3
|
||||
|
||||
if pbBoxesFull?
|
||||
pbMessage(_INTL("There's no more room for Pokémon!\1"))
|
||||
pbMessage(_INTL("The Pokémon Boxes are full and can't accept any more!"))
|
||||
return false
|
||||
end
|
||||
|
||||
pokemon = TripleFusion.new(pokemon1, pokemon2, pokemon3, level)
|
||||
pokemon.calc_stats
|
||||
pbMessage(_INTL("{1} obtained {2}!\\me[Pkmn get]\\wtnp[80]\1", $Trainer.name, pokemon.name))
|
||||
pbNicknameAndStore(pokemon)
|
||||
#$Trainer.pokedex.register(pokemon)
|
||||
return true
|
||||
end
|
||||
|
||||
def get_triple_fusion_components(species_id)
|
||||
dex_num = GameData::Species.get(species_id).id_number
|
||||
case dex_num
|
||||
when Settings::ZAPMOLCUNO_NB
|
||||
return [144,145,146]
|
||||
when Settings::ZAPMOLCUNO_NB + 1
|
||||
return [144,145,146]
|
||||
when Settings::ZAPMOLCUNO_NB + 2
|
||||
return [243,244,245]
|
||||
when Settings::ZAPMOLCUNO_NB + 3
|
||||
return [340,341,342]
|
||||
when Settings::ZAPMOLCUNO_NB + 4
|
||||
return [343,344,345]
|
||||
when Settings::ZAPMOLCUNO_NB + 5
|
||||
return [349,350,351]
|
||||
when Settings::ZAPMOLCUNO_NB + 6
|
||||
return [151,251,381]
|
||||
when Settings::ZAPMOLCUNO_NB + 11
|
||||
return [150,348,380]
|
||||
#starters
|
||||
when Settings::ZAPMOLCUNO_NB + 7
|
||||
return [3,6,9]
|
||||
when Settings::ZAPMOLCUNO_NB + 8
|
||||
return [154,157,160]
|
||||
when Settings::ZAPMOLCUNO_NB + 9
|
||||
return [278,281,284]
|
||||
when Settings::ZAPMOLCUNO_NB + 10
|
||||
return [318,321,324]
|
||||
#starters prevos
|
||||
when Settings::ZAPMOLCUNO_NB + 12
|
||||
return [1,4,7]
|
||||
when Settings::ZAPMOLCUNO_NB + 13
|
||||
return [2,5,8]
|
||||
when Settings::ZAPMOLCUNO_NB + 14
|
||||
return [152,155,158]
|
||||
when Settings::ZAPMOLCUNO_NB + 15
|
||||
return [153,156,159]
|
||||
when Settings::ZAPMOLCUNO_NB + 16
|
||||
return [276,279,282]
|
||||
when Settings::ZAPMOLCUNO_NB + 17
|
||||
return [277,280,283]
|
||||
when Settings::ZAPMOLCUNO_NB + 18
|
||||
return [316,319,322]
|
||||
when Settings::ZAPMOLCUNO_NB + 19
|
||||
return [317,320,323]
|
||||
when Settings::ZAPMOLCUNO_NB + 20 #birdBoss Left
|
||||
return []
|
||||
when Settings::ZAPMOLCUNO_NB + 21 #birdBoss middle
|
||||
return [144,145,146]
|
||||
when Settings::ZAPMOLCUNO_NB + 22 #birdBoss right
|
||||
return []
|
||||
when Settings::ZAPMOLCUNO_NB + 23 #sinnohboss left
|
||||
return []
|
||||
when Settings::ZAPMOLCUNO_NB + 24 #sinnohboss middle
|
||||
return [343,344,345]
|
||||
when Settings::ZAPMOLCUNO_NB + 25 #sinnohboss right
|
||||
return []
|
||||
when Settings::ZAPMOLCUNO_NB + 25 #cardboard
|
||||
return []
|
||||
when Settings::ZAPMOLCUNO_NB + 26 #cardboard
|
||||
return []
|
||||
when Settings::ZAPMOLCUNO_NB + 27 #Triple regi
|
||||
return [447,448,449]
|
||||
#Triple Kalos 1
|
||||
when Settings::ZAPMOLCUNO_NB + 28
|
||||
return [479,482,485]
|
||||
when Settings::ZAPMOLCUNO_NB + 29
|
||||
return [480,483,486]
|
||||
when Settings::ZAPMOLCUNO_NB + 30
|
||||
return [481,484,487]
|
||||
else
|
||||
return [000]
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
def pokemart_clothes_shop(current_city = nil, include_defaults = true)
|
||||
current_city = pbGet(VAR_CURRENT_MART) if !current_city
|
||||
echoln current_city
|
||||
current_city = :PEWTER if !current_city.is_a?(Symbol)
|
||||
current_city_tag = current_city.to_s.downcase
|
||||
selector = OutfitSelector.new
|
||||
list = selector.generate_clothes_choice(
|
||||
baseOptions = include_defaults,
|
||||
additionalIds = [],
|
||||
additionalTags = [current_city_tag],
|
||||
filterOutTags = [])
|
||||
clothesShop(list)
|
||||
end
|
||||
|
||||
def pokemart_hat_shop(include_defaults = true)
|
||||
current_city = pbGet(VAR_CURRENT_MART)
|
||||
current_city = :PEWTER if !current_city.is_a?(Symbol)
|
||||
current_city_tag = current_city.to_s.downcase
|
||||
selector = OutfitSelector.new
|
||||
list = selector.generate_hats_choice(
|
||||
baseOptions = include_defaults,
|
||||
additionalIds = [],
|
||||
additionalTags = [current_city_tag],
|
||||
filterOutTags = [])
|
||||
|
||||
hatShop(list)
|
||||
end
|
||||
@@ -0,0 +1,53 @@
|
||||
def get_mart_exclusive_items(city)
|
||||
items_list = []
|
||||
case city
|
||||
when :PEWTER;
|
||||
items_list = [:ROCKGEM, :NESTBALL]
|
||||
when :VIRIDIAN;
|
||||
items_list = []
|
||||
when :CERULEAN;
|
||||
items_list = [:WATERGEM, :NETBALL, :PRETTYWING]
|
||||
when :VERMILLION;
|
||||
items_list = [:LOVEBALL, :ELECTRICGEM]
|
||||
when :LAVENDER;
|
||||
items_list = [:GHOSTGEM, :DARKGEM, :DUSKBALL]
|
||||
when :CELADON;
|
||||
items_list = [:GRASSGEM, :FLYINGGEM, :QUICKBALL, :TIMERBALL,]
|
||||
when :FUCHSIA;
|
||||
items_list = [:POISONGEM, :REPEATBALL]
|
||||
when :SAFFRON;
|
||||
items_list = [:PSYCHICGEM, :FIGHTINGGEM, :FRIENDBALL]
|
||||
when :CINNABAR;
|
||||
items_list = [:FIREGEM, :ICEGEM, :HEAVYBALL]
|
||||
when :CRIMSON;
|
||||
items_list = [:DRAGONGEM, :LEVELBALL]
|
||||
when :GOLDENROD;
|
||||
items_list = [:EVERSTONE, :MOONSTONE, :SUNSTONE, :DUSKSTONE, :DAWNSTONE, :SHINYSTONE]
|
||||
when :AZALEA;
|
||||
items_list = [:BUGGEM]
|
||||
when :VIOLET;
|
||||
items_list = [:FLYINGGEM, :STATUSBALL]
|
||||
when :BLACKTHORN;
|
||||
items_list = [:DRAGONGEM, :CANDYBALL]
|
||||
when :CHERRYGROVE;
|
||||
items_list = [:BUGGEM, :PUREBALL]
|
||||
when :MAHOGANY;
|
||||
items_list = []
|
||||
when :ECRUTEAK;
|
||||
items_list = [:GHOSTGEM, :DARKGEM]
|
||||
when :OLIVINE;
|
||||
items_list = []
|
||||
when :CIANWOOD;
|
||||
items_list = []
|
||||
when :KNOTISLAND;
|
||||
items_list = []
|
||||
when :BOONISLAND;
|
||||
items_list = []
|
||||
when :KINISLAND;
|
||||
items_list = []
|
||||
when :CHRONOISLAND;
|
||||
items_list = []
|
||||
end
|
||||
return items_list
|
||||
end# frozen_string_literal: true
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
# Necessary dor setting the various events within the pokemart map, uses the numbers as wondertrade
|
||||
def get_city_numerical_id(city_sym)
|
||||
current_city_numerical = {
|
||||
:PEWTER => 1,
|
||||
:CERULEAN => 2,
|
||||
:VERMILLION => 3,
|
||||
:LAVENDER => 4,
|
||||
:CELADON => 5,
|
||||
:FUCHSIA => 6,
|
||||
:SAFFRON => 7,
|
||||
:CINNABAR => 8,
|
||||
:LEAGUE => 9,
|
||||
:VIOLET => 10,
|
||||
:AZALEA => 11,
|
||||
:GOLDENROD => 12,
|
||||
:ECRUTEAK => 13,
|
||||
:MAHOGANY => 14,
|
||||
:BLACKTHORN => 15,
|
||||
:OLIVINE => 16,
|
||||
:CIANWOOD => 17,
|
||||
:KNOTISLAND => 18,
|
||||
:BOONISLAND => 19,
|
||||
:KINISLAND => 20,
|
||||
:CHRONOISLAND => 21,
|
||||
:CRIMSON => 22,
|
||||
}
|
||||
return current_city_numerical[city_sym]
|
||||
end
|
||||
|
||||
POKEMART_MAP_ID = 357
|
||||
POKEMART_DOOR_POS = [12, 12]
|
||||
# city -> Symbol
|
||||
def enter_pokemart(city)
|
||||
pbSet(VAR_CURRENT_MART, city)
|
||||
pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, get_city_numerical_id(city))
|
||||
echoln get_city_numerical_id(city)
|
||||
pbFadeOutIn {
|
||||
$game_temp.player_new_map_id = POKEMART_MAP_ID
|
||||
$game_temp.player_new_x = POKEMART_DOOR_POS[0]
|
||||
$game_temp.player_new_y = POKEMART_DOOR_POS[1]
|
||||
$scene.transfer_player(true)
|
||||
$game_map.autoplay
|
||||
$game_map.refresh
|
||||
}
|
||||
end
|
||||
|
||||
def exit_pokemart()
|
||||
pokemart_entrances = {
|
||||
:PEWTER => [380, 43, 24],
|
||||
:CERULEAN => [1, 24, 22],
|
||||
:VERMILLION => [19, 32, 13],
|
||||
:LAVENDER => [50, 20, 23],
|
||||
:CELADON => [95, 18, 15], # not a real pokemart
|
||||
:FUCHSIA => [472, 7, 17],
|
||||
:SAFFRON => [108, 53, 24],
|
||||
:CINNABAR => [98, 30, 30],
|
||||
:CRIMSON => [167, 21, 36],
|
||||
:GOLDENROD => [237, 36, 33], # not a real pokemart
|
||||
:AZALEA => [278, 34, 17],
|
||||
:AZALEA_FLOODED => [338, 34, 17],
|
||||
:VIOLET => [230, 20, 31],
|
||||
:BLACKTHORN => [329, 16, 36],
|
||||
:MAHOGANY => [631, 19, 19], # not a real pokemart
|
||||
:ECRUTEAK => [359, 46, 38],
|
||||
:OLIVINE => [138, 33, 23],
|
||||
:CIANWOOD => [709.8, 46],
|
||||
}
|
||||
current_city = pbGet(VAR_CURRENT_MART)
|
||||
current_city = :PEWTER if !current_city.is_a?(Symbol)
|
||||
|
||||
entrance_map = pokemart_entrances[current_city][0]
|
||||
entrance_x = pokemart_entrances[current_city][1]
|
||||
entrance_y = pokemart_entrances[current_city][2]
|
||||
|
||||
pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, 0)
|
||||
pbSet(VAR_CURRENT_MART, 0)
|
||||
pbFadeOutIn {
|
||||
$game_temp.player_new_map_id = entrance_map
|
||||
$game_temp.player_new_x = entrance_x
|
||||
$game_temp.player_new_y = entrance_y
|
||||
$scene.transfer_player(true)
|
||||
$game_map.autoplay
|
||||
$game_map.refresh
|
||||
}
|
||||
end
|
||||
38
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/EventUtils.rb
Normal file
38
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/EventUtils.rb
Normal file
@@ -0,0 +1,38 @@
|
||||
def turnEventTowardsEvent(turning, turnedTowards)
|
||||
event_x = turnedTowards.x
|
||||
event_y = turnedTowards.y
|
||||
if turning.x < event_x
|
||||
turning.turn_right # Event is to the right of the player
|
||||
elsif turning.x > event_x
|
||||
turning.turn_left # Event is to the left of the player
|
||||
elsif turning.y < event_y
|
||||
turning.turn_down # Event is below the player
|
||||
elsif turning.y > event_y
|
||||
turning.turn_up # Event is above the player
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def turnPlayerTowardsEvent(event)
|
||||
event_x = event.x
|
||||
event_y = event.y
|
||||
if $game_player.x < event_x
|
||||
$game_player.turn_right # Event is to the right of the player
|
||||
elsif $game_player.x > event_x
|
||||
$game_player.turn_left # Event is to the left of the player
|
||||
elsif $game_player.y < event_y
|
||||
$game_player.turn_down # Event is below the player
|
||||
elsif $game_player.y > event_y
|
||||
$game_player.turn_up # Event is above the player
|
||||
end
|
||||
end
|
||||
|
||||
def player_near_event?(map_id, event_id, radius)
|
||||
return false if map_id != $game_map.map_id
|
||||
event = $game_map.events[event_id]
|
||||
return false if event.nil?
|
||||
dx = $game_player.x - event.x
|
||||
dy = $game_player.y - event.y
|
||||
distance = Math.sqrt(dx * dx + dy * dy)
|
||||
return distance <= radius
|
||||
end
|
||||
@@ -0,0 +1,6 @@
|
||||
def has_species_or_fusion?(species, form = -1)
|
||||
return $Trainer.pokemon_party.any? { |p| p && p.isSpecies?(species) || p.isFusionOf(species) }
|
||||
end
|
||||
|
||||
# frozen_string_literal: true
|
||||
|
||||
563
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/GameplayUtils.rb
Normal file
563
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/GameplayUtils.rb
Normal file
@@ -0,0 +1,563 @@
|
||||
def getAllCurrentlyRoamingPokemon
|
||||
currently_roaming = []
|
||||
Settings::ROAMING_SPECIES.each_with_index do |data, i|
|
||||
next if !GameData::Species.exists?(data[0])
|
||||
next if data[2] > 0 && !$game_switches[data[2]] # Isn't roaming
|
||||
next if $PokemonGlobal.roamPokemon[i] == true # Roaming Pokémon has been caught
|
||||
currently_roaming << i
|
||||
end
|
||||
return currently_roaming
|
||||
end
|
||||
|
||||
def track_pokemon()
|
||||
currently_roaming = getAllCurrentlyRoamingPokemon()
|
||||
echoln currently_roaming
|
||||
weather_data = []
|
||||
mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata")
|
||||
currently_roaming.each do |roamer_id|
|
||||
map_id = $PokemonGlobal.roamPosition[roamer_id]
|
||||
map_name = mapinfos[map_id].name
|
||||
weather_type = Settings::ROAMING_SPECIES[roamer_id][6]
|
||||
case weather_type
|
||||
when :Storm
|
||||
forecast_msg = _INTL("An unusual \\c[6]thunderstorm\\c[0] has been detected around \\c[6]{1}", map_name)
|
||||
when :StrongWinds
|
||||
forecast_msg = _INTL("Unusually \\c[9]strong winds\\c[0] have been detected around \\c[9]{1}", map_name)
|
||||
when :Sunny
|
||||
forecast_msg = _INTL("Unusually \\c[10]harsh sunlight\\c[0] has been detected around \\c[10]{1}", map_name)
|
||||
end
|
||||
weather_data << forecast_msg if forecast_msg && !weather_data.include?(forecast_msg)
|
||||
end
|
||||
weather_data << _INTL("No unusual weather patterns have been detected.") if weather_data.empty?
|
||||
weather_data.each do |message|
|
||||
Kernel.pbMessage(message)
|
||||
end
|
||||
end
|
||||
# frozen_string_literal: true
|
||||
|
||||
def getHiddenPowerName(pokemon)
|
||||
hiddenpower = pbHiddenPower(pokemon)
|
||||
hiddenPowerType = hiddenpower[0]
|
||||
|
||||
echoln hiddenPowerType
|
||||
if Settings::TRIPLE_TYPES.include?(hiddenPowerType)
|
||||
return "Neutral"
|
||||
end
|
||||
return PBTypes.getName(hiddenPowerType)
|
||||
end
|
||||
|
||||
# Returns if the current map is an outdoor map
|
||||
def isOutdoor()
|
||||
current_map = $game_map.map_id
|
||||
map_metadata = GameData::MapMetadata.try_get(current_map)
|
||||
return map_metadata && map_metadata.outdoor_map
|
||||
end
|
||||
|
||||
def qmarkMaskCheck()
|
||||
if $Trainer.seen_qmarks_sprite
|
||||
unless hasHat?(HAT_QMARKS)
|
||||
obtainHat(HAT_QMARKS)
|
||||
obtainClothes(CLOTHES_GLITCH)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def giveJigglypuffScribbles(possible_versions = [1,2,3,4])
|
||||
selected_scribbles_version = possible_versions.sample
|
||||
case selected_scribbles_version
|
||||
when 1
|
||||
scribbles_id= HAT_SCRIBBLES1
|
||||
when 2
|
||||
scribbles_id= HAT_SCRIBBLES2
|
||||
when 3
|
||||
scribbles_id= HAT_SCRIBBLES3
|
||||
when 4
|
||||
scribbles_id= HAT_SCRIBBLES4
|
||||
end
|
||||
return if !scribbles_id
|
||||
|
||||
if !hasHat?(scribbles_id)
|
||||
$Trainer.unlocked_hats << scribbles_id
|
||||
end
|
||||
putOnHat(scribbles_id,true,true)
|
||||
end
|
||||
|
||||
|
||||
# chance: out of 100
|
||||
def lilypadEncounter(pokemon, minLevel, maxLevel, chance = 10)
|
||||
minLevel, maxLevel = [minLevel, maxLevel].minmax
|
||||
level = rand(minLevel..maxLevel)
|
||||
|
||||
event = $game_map.events[@event_id]
|
||||
return if !event
|
||||
if rand(0..100) <= chance
|
||||
pbWildBattle(pokemon, level)
|
||||
else
|
||||
playAnimation(Settings::GRASS_ANIMATION_ID, event.x, event.y)
|
||||
end
|
||||
event.erase
|
||||
end
|
||||
|
||||
|
||||
def calculate_pokemon_weight(pokemon, nerf = 0)
|
||||
|
||||
base_weight = pokemon.weight
|
||||
ivs = []
|
||||
pokemon.iv.each { |iv|
|
||||
ivs << iv[1]
|
||||
}
|
||||
level = pokemon.level
|
||||
# Ensure IVs is an array of 6 values and level is between 1 and 100
|
||||
raise "IVs array must have 6 values" if ivs.length != 6
|
||||
raise "Level must be between 1 and 100" unless (1..100).include?(level)
|
||||
|
||||
# Calculate the IV Factor
|
||||
iv_sum = ivs.sum
|
||||
iv_factor = (iv_sum.to_f / 186) * 30 * 10
|
||||
|
||||
# Calculate the Level Factor
|
||||
level_factor = (level.to_f / 100) * 5 * 10
|
||||
|
||||
# Calculate the weight
|
||||
weight = base_weight * (1 + (iv_factor / 100) + (level_factor / 100))
|
||||
weight -= base_weight
|
||||
# Enforce the weight variation limits
|
||||
max_weight = base_weight * 4.00 # 400% increase
|
||||
min_weight = base_weight * 0.5 # 50% decrease
|
||||
|
||||
# Cap the weight between min and max values
|
||||
weight = [[weight, min_weight].max, max_weight].min
|
||||
weight -= nerf if weight - nerf > min_weight
|
||||
return weight.round(2) # Round to 2 decimal places
|
||||
end
|
||||
|
||||
# nerf: remove x kg from each generated pokemon
|
||||
def generate_weight_contest_entries(species, level, resultsVariable, nerf = 0)
|
||||
# echoln "Generating Pokemon"
|
||||
pokemon1 = pbGenerateWildPokemon(species, level) # Pokemon.new(species,level)
|
||||
pokemon2 = pbGenerateWildPokemon(species, level) # Pokemon.new(species,level)
|
||||
new_weights = []
|
||||
new_weights << calculate_pokemon_weight(pokemon1, nerf)
|
||||
new_weights << calculate_pokemon_weight(pokemon2, nerf)
|
||||
echoln new_weights
|
||||
echoln "(nerfed by -#{nerf})"
|
||||
pbSet(resultsVariable, new_weights.max)
|
||||
end
|
||||
|
||||
|
||||
# time in seconds
|
||||
def idleHatEvent(hatId, time, switchToActivate = nil)
|
||||
map = $game_map.map_id
|
||||
i = 0
|
||||
while i < (time / 5) do
|
||||
# /5 because we update 5 times per second
|
||||
return if $game_map.map_id != map
|
||||
i += 1
|
||||
pbWait(4)
|
||||
i = 0 if $game_player.moving?
|
||||
echoln i
|
||||
end
|
||||
$game_switches[switchToActivate] = true if switchToActivate
|
||||
obtainHat(hatId)
|
||||
end
|
||||
|
||||
|
||||
|
||||
def obtainStarter(starterIndex = 0)
|
||||
if ($game_switches[SWITCH_RANDOM_STARTERS])
|
||||
starter = obtainRandomizedStarter(starterIndex)
|
||||
else
|
||||
startersList = Settings::KANTO_STARTERS
|
||||
if $game_switches[SWITCH_JOHTO_STARTERS]
|
||||
startersList = Settings::JOHTO_STARTERS
|
||||
elsif $game_switches[SWITCH_HOENN_STARTERS]
|
||||
startersList = Settings::HOENN_STARTERS
|
||||
elsif $game_switches[SWITCH_SINNOH_STARTERS]
|
||||
startersList = Settings::SINNOH_STARTERS
|
||||
elsif $game_switches[SWITCH_KALOS_STARTERS]
|
||||
startersList = Settings::KALOS_STARTERS
|
||||
end
|
||||
starter = startersList[starterIndex]
|
||||
end
|
||||
return GameData::Species.get(starter)
|
||||
end
|
||||
|
||||
def isPostgame?()
|
||||
return $game_switches[SWITCH_BEAT_THE_LEAGUE]
|
||||
end
|
||||
|
||||
def constellation_add_star(pokemon)
|
||||
star_variables = get_constellation_variable(pokemon)
|
||||
|
||||
pbSEPlay("GUI trainer card open", 80)
|
||||
nb_stars = pbGet(star_variables)
|
||||
pbSet(star_variables, nb_stars + 1)
|
||||
end
|
||||
|
||||
|
||||
def get_constellation_variable(pokemon)
|
||||
case pokemon
|
||||
when :IVYSAUR;
|
||||
return VAR_CONSTELLATION_IVYSAUR
|
||||
when :WARTORTLE;
|
||||
return VAR_CONSTELLATION_WARTORTLE
|
||||
when :ARCANINE;
|
||||
return VAR_CONSTELLATION_ARCANINE
|
||||
when :MACHOKE;
|
||||
return VAR_CONSTELLATION_MACHOKE
|
||||
when :RAPIDASH;
|
||||
return VAR_CONSTELLATION_RAPIDASH
|
||||
when :GYARADOS;
|
||||
return VAR_CONSTELLATION_GYARADOS
|
||||
when :ARTICUNO;
|
||||
return VAR_CONSTELLATION_ARTICUNO
|
||||
when :MEW;
|
||||
return VAR_CONSTELLATION_MEW
|
||||
# when :POLITOED; return VAR_CONSTELLATION_POLITOED
|
||||
# when :URSARING; return VAR_CONSTELLATION_URSARING
|
||||
# when :LUGIA; return VAR_CONSTELLATION_LUGIA
|
||||
# when :HOOH; return VAR_CONSTELLATION_HOOH
|
||||
# when :CELEBI; return VAR_CONSTELLATION_CELEBI
|
||||
# when :SLAKING; return VAR_CONSTELLATION_SLAKING
|
||||
# when :JIRACHI; return VAR_CONSTELLATION_JIRACHI
|
||||
# when :TYRANTRUM; return VAR_CONSTELLATION_TYRANTRUM
|
||||
# when :SHARPEDO; return VAR_CONSTELLATION_SHARPEDO
|
||||
# when :ARCEUS; return VAR_CONSTELLATION_ARCEUS
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def getNextLunarFeatherHint()
|
||||
nb_feathers = pbGet(VAR_LUNAR_FEATHERS)
|
||||
case nb_feathers
|
||||
when 0
|
||||
return "Find the first feather in the northernmost dwelling in the port of exquisite sunsets..."
|
||||
when 1
|
||||
return "Amidst a nursery for Pokémon youngsters, the second feather hides, surrounded by innocence."
|
||||
when 2
|
||||
return "Find the next one in the inn where water meets rest"
|
||||
when 3
|
||||
return "Find the next one inside the lone house in the city at the edge of civilization."
|
||||
when 4
|
||||
return "The final feather lies back in the refuge for orphaned Pokémon..."
|
||||
else
|
||||
return "Lie in the bed... Bring me the feathers..."
|
||||
end
|
||||
end
|
||||
|
||||
def apply_concert_lighting(light, duration = 1)
|
||||
tone = Tone.new(0, 0, 0)
|
||||
case light
|
||||
when :GUITAR_HIT
|
||||
tone = Tone.new(-50, -100, -50)
|
||||
when :VERSE_1
|
||||
tone = Tone.new(-90, -110, -50)
|
||||
when :VERSE_2_LIGHT
|
||||
tone = Tone.new(-40, -80, -30)
|
||||
when :VERSE_2_DIM
|
||||
tone = Tone.new(-60, -100, -50)
|
||||
when :CHORUS_1
|
||||
tone = Tone.new(0, -80, -50)
|
||||
when :CHORUS_2
|
||||
tone = Tone.new(0, -50, -80)
|
||||
when :CHORUS_3
|
||||
tone = Tone.new(0, -80, -80)
|
||||
when :CHORUS_END
|
||||
tone = Tone.new(-68, 0, -102)
|
||||
when :MELOETTA_1
|
||||
tone = Tone.new(-60, -50, 20)
|
||||
end
|
||||
$game_screen.start_tone_change(tone, duration)
|
||||
end
|
||||
|
||||
def playMeloettaBandMusic()
|
||||
unlocked_members = []
|
||||
unlocked_members << :DRUM if $game_switches[SWITCH_BAND_DRUMMER]
|
||||
unlocked_members << :AGUITAR if $game_switches[SWITCH_BAND_ACOUSTIC_GUITAR]
|
||||
unlocked_members << :EGUITAR if $game_switches[SWITCH_BAND_ELECTRIC_GUITAR]
|
||||
unlocked_members << :FLUTE if $game_switches[SWITCH_BAND_FLUTE]
|
||||
unlocked_members << :HARP if $game_switches[SWITCH_BAND_HARP]
|
||||
|
||||
echoln unlocked_members
|
||||
echoln (unlocked_members & [:DRUM, :AGUITAR, :EGUITAR, :FLUTE, :HARP])
|
||||
|
||||
track = "band/band_1"
|
||||
if unlocked_members == [:DRUM, :AGUITAR, :EGUITAR, :FLUTE, :HARP]
|
||||
track = "band/band_full"
|
||||
else
|
||||
if unlocked_members.include?(:FLUTE)
|
||||
track = "band/band_5a"
|
||||
elsif unlocked_members.include?(:HARP)
|
||||
track = "band/band_5b"
|
||||
else
|
||||
if unlocked_members.include?(:EGUITAR) && unlocked_members.include?(:AGUITAR)
|
||||
track = "band/band_4"
|
||||
elsif unlocked_members.include?(:AGUITAR)
|
||||
track = "band/band_3a"
|
||||
elsif unlocked_members.include?(:EGUITAR)
|
||||
track = "band/band_3b"
|
||||
elsif unlocked_members.include?(:DRUM)
|
||||
track = "band/band_2"
|
||||
end
|
||||
end
|
||||
end
|
||||
echoln track
|
||||
pbBGMPlay(track)
|
||||
end
|
||||
|
||||
def regirock_steel_move_boulder()
|
||||
|
||||
switches_position = [
|
||||
[16, 21], [18, 21], [20, 21], [22, 21],
|
||||
[16, 23], [22, 23],
|
||||
[16, 25], [18, 25], [20, 25], [22, 25]
|
||||
]
|
||||
boulder_event = get_self
|
||||
old_x = boulder_event.x
|
||||
old_y = boulder_event.y
|
||||
stepped_off_switch = switches_position.find { |position| position[0] == old_x && position[1] == old_y }
|
||||
|
||||
pbPushThisBoulder()
|
||||
boulder_event = get_self
|
||||
|
||||
if stepped_off_switch
|
||||
switch_event = $game_map.get_event_at_position(old_x, old_y, [boulder_event.id])
|
||||
echoln switch_event.id if switch_event
|
||||
pbSEPlay("Entering Door", nil, 80)
|
||||
pbSetSelfSwitch(switch_event.id, "A", false) if switch_event
|
||||
end
|
||||
|
||||
stepped_on_switch = switches_position.find { |position| position[0] == boulder_event.x && position[1] == boulder_event.y }
|
||||
if stepped_on_switch
|
||||
switch_event = $game_map.get_event_at_position(boulder_event.x, boulder_event.y, [boulder_event.id])
|
||||
echoln switch_event.id if switch_event
|
||||
pbSEPlay("Entering Door")
|
||||
pbSetSelfSwitch(switch_event.id, "A", true) if switch_event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
KANTO_DARKNESS_STAGE_1 = [
|
||||
50, # Lavender town
|
||||
409, # Route 8
|
||||
351, # Route 9 (east)
|
||||
495, # Route 9 (west)
|
||||
154, # Route 10
|
||||
108, # Saffron city
|
||||
1, # Cerulean City
|
||||
387, # Cerulean City (race)
|
||||
106, # Route 4
|
||||
8, # Route 24
|
||||
9, # Route 25
|
||||
400, # Pokemon Tower
|
||||
401, # Pokemon Tower
|
||||
402, # Pokemon Tower
|
||||
403, # Pokemon Tower
|
||||
467, # Pokemon Tower
|
||||
468, # Pokemon Tower
|
||||
469, # Pokemon Tower
|
||||
159, # Route 12
|
||||
349, # Rock tunnel
|
||||
350, # Rock tunnel
|
||||
512, # Rock tunnel (outdoor)
|
||||
12, # Route 5
|
||||
|
||||
]
|
||||
KANTO_DARKNESS_STAGE_2 = [
|
||||
95, # Celadon city
|
||||
436, # Celadon city dept store (roof)
|
||||
143, # Route 23
|
||||
167, # Crimson city
|
||||
413, # Route 7
|
||||
438, # Route 16
|
||||
146, # Route 17
|
||||
106, # Route 4
|
||||
19, # Vermillion City
|
||||
36, # S.S. Anne deck
|
||||
16, # Route 6
|
||||
437, # Route 13
|
||||
155, # Route 11
|
||||
140, # Diglett cave
|
||||
398, # Diglett cave
|
||||
399, # Diglett cave
|
||||
]
|
||||
KANTO_DARKNESS_STAGE_3 = [
|
||||
472, # Fuchsia city
|
||||
445, # Safari Zone 1
|
||||
484, # Safari Zone 2
|
||||
485, # Safari Zone 3
|
||||
486, # Safari Zone 4
|
||||
487, # Safari Zone 5
|
||||
444, # Route 15
|
||||
440, # Route 14
|
||||
712, # Creepy house
|
||||
517, # Route 18
|
||||
57, # Route 19
|
||||
227, # Route 19 (underwater)
|
||||
56, # Route 19 (surf race)
|
||||
58, # Route 20
|
||||
480, # Route 20 underwater 1
|
||||
228, # Route 20 underwater 2
|
||||
98, # Cinnabar island
|
||||
58, # Route 21
|
||||
827, # Mt. Moon summit
|
||||
]
|
||||
KANTO_DARKNESS_STAGE_4 = KANTO_OUTDOOR_MAPS
|
||||
|
||||
def darknessEffectOnCurrentMap()
|
||||
return if !$game_switches
|
||||
return if !$game_switches[SWITCH_KANTO_DARKNESS]
|
||||
return darknessEffectOnMap($game_map.map_id)
|
||||
end
|
||||
|
||||
def darknessEffectOnMap(map_id)
|
||||
return if !$game_switches
|
||||
return if !$game_switches[SWITCH_KANTO_DARKNESS]
|
||||
return if !KANTO_OUTDOOR_MAPS.include?(map_id)
|
||||
dark_maps = []
|
||||
dark_maps += KANTO_DARKNESS_STAGE_1 if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_1]
|
||||
dark_maps += KANTO_DARKNESS_STAGE_2 if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_2]
|
||||
dark_maps += KANTO_DARKNESS_STAGE_3 if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_3]
|
||||
dark_maps = KANTO_OUTDOOR_MAPS if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_4]
|
||||
return dark_maps.include?(map_id)
|
||||
end
|
||||
|
||||
def apply_darkness()
|
||||
$PokemonTemp.darknessSprite = DarknessSprite.new
|
||||
darkness = $PokemonTemp.darknessSprite
|
||||
darkness.radius = 276
|
||||
while darkness.radius > 64
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
darkness.radius -= 4
|
||||
end
|
||||
$PokemonGlobal.flashUsed = false
|
||||
$PokemonTemp.darknessSprite.dispose
|
||||
Events.onMapSceneChange.trigger(self, $scene, true)
|
||||
end
|
||||
|
||||
def isInMtMoon()
|
||||
mt_moon_maps = [102, 103, 105, 496, 104]
|
||||
return mt_moon_maps.include?($game_map.map_id)
|
||||
end
|
||||
|
||||
def getMtMoonDirection()
|
||||
maps_east = [380, # Pewter city
|
||||
490, # Route 3
|
||||
303, # indigo plateau
|
||||
145, # Route 26
|
||||
147, # Route 27
|
||||
]
|
||||
maps_south = [
|
||||
8, # Route 24
|
||||
9, # Route 25
|
||||
143, # Route 23
|
||||
167, # Crimson city
|
||||
]
|
||||
maps_west = [
|
||||
106, # route 4
|
||||
1, # cerulean
|
||||
495, # route 9
|
||||
351, # route 9
|
||||
10 # cerulean cape
|
||||
]
|
||||
return 2 if maps_south.include?($game_map.map_id)
|
||||
return 4 if maps_west.include?($game_map.map_id)
|
||||
return 6 if maps_east.include?($game_map.map_id)
|
||||
return 8 # north (most maps)
|
||||
end
|
||||
|
||||
|
||||
|
||||
def Kernel.setRocketPassword(variableNum)
|
||||
abilityIndex = rand(233)
|
||||
speciesIndex = rand(PBSpecies.maxValue - 1)
|
||||
|
||||
word1 = PBSpecies.getName(speciesIndex)
|
||||
word2 = GameData::Ability.get(abilityIndex).name
|
||||
password = _INTL("{1}'s {2}", word1, word2)
|
||||
pbSet(variableNum, password)
|
||||
end
|
||||
|
||||
def obtainBadgeMessage(badgeName)
|
||||
Kernel.pbMessage(_INTL("\\me[Badge get]{1} obtained the {2}!", $Trainer.name, badgeName))
|
||||
end
|
||||
|
||||
|
||||
def getFossilsGuyTeam(level)
|
||||
base_poke_evolution_level = 20
|
||||
fossils_evolution_level_1 = 30
|
||||
fossils_evolution_level_2 = 50
|
||||
|
||||
fossils = []
|
||||
base_poke = level <= base_poke_evolution_level ? :B88H109 : :B89H110
|
||||
team = []
|
||||
team << Pokemon.new(base_poke, level)
|
||||
|
||||
# Mt. Moon fossil
|
||||
if $game_switches[SWITCH_PICKED_HELIC_FOSSIL]
|
||||
fossils << :KABUTO if level < fossils_evolution_level_1
|
||||
fossils << :KABUTOPS if level >= fossils_evolution_level_1
|
||||
elsif $game_switches[SWITCH_PICKED_DOME_FOSSIL]
|
||||
fossils << :OMANYTE if level < fossils_evolution_level_1
|
||||
fossils << :OMASTAR if level >= fossils_evolution_level_1
|
||||
end
|
||||
|
||||
# S.S. Anne fossil
|
||||
if $game_switches[SWITCH_PICKED_LILEEP_FOSSIL]
|
||||
fossils << :ANORITH if level < fossils_evolution_level_1
|
||||
fossils << :ARMALDO if level >= fossils_evolution_level_1
|
||||
|
||||
elsif $game_switches[SWITCH_PICKED_ANORITH_FOSSIL]
|
||||
fossils << :LILEEP if level < fossils_evolution_level_1
|
||||
fossils << :CRADILY if level >= fossils_evolution_level_1
|
||||
end
|
||||
# Celadon fossil
|
||||
if $game_switches[SWITCH_PICKED_ARMOR_FOSSIL]
|
||||
fossils << :CRANIDOS if level < fossils_evolution_level_2
|
||||
fossils << :RAMPARDOS if level >= fossils_evolution_level_2
|
||||
|
||||
elsif $game_switches[SWITCH_PICKED_SKULL_FOSSIL]
|
||||
fossils << :SHIELDON if level < fossils_evolution_level_2
|
||||
fossils << :BASTIODON if level >= fossils_evolution_level_2
|
||||
end
|
||||
|
||||
skip_next = false
|
||||
for index in 0..fossils.length
|
||||
if index == fossils.length - 1
|
||||
team << Pokemon.new(fossils[index], level)
|
||||
else
|
||||
if skip_next
|
||||
skip_next = false
|
||||
next
|
||||
end
|
||||
head_poke = fossils[index]
|
||||
body_poke = fossils[index + 1]
|
||||
if head_poke && body_poke
|
||||
newPoke = getFusionSpecies(dexNum(body_poke), dexNum(head_poke))
|
||||
team << Pokemon.new(newPoke, level)
|
||||
skip_next = true
|
||||
end
|
||||
end
|
||||
end
|
||||
return team
|
||||
end
|
||||
|
||||
# tradedPoke = pbGet(154)
|
||||
# party=[tradedPoke]
|
||||
# customTrainerBattle("Eusine",
|
||||
# :MYSTICALMAN,
|
||||
# party,
|
||||
# tradedPoke.level,
|
||||
# "Okay, okay I'll give it back!" )
|
||||
def fossilsGuyBattle(level = 20, end_message = "")
|
||||
team = getFossilsGuyTeam(level)
|
||||
customTrainerBattle("Miguel",
|
||||
:SUPERNERD,
|
||||
team,
|
||||
level,
|
||||
end_message
|
||||
)
|
||||
|
||||
end
|
||||
@@ -0,0 +1,49 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
def addWaterCausticsEffect(fog_name = "caustic1", opacity = 16)
|
||||
$game_map.fog_name = fog_name
|
||||
$game_map.fog_hue = 0
|
||||
$game_map.fog_opacity = opacity
|
||||
#$game_map.fog_blend_type = @parameters[4]
|
||||
$game_map.fog_zoom = 200
|
||||
$game_map.fog_sx = 2
|
||||
$game_map.fog_sy = 2
|
||||
|
||||
$game_map.setFog2(fog_name, -3, 0, opacity,)
|
||||
end
|
||||
|
||||
def stopWaterCausticsEffect()
|
||||
$game_map.fog_opacity = 0
|
||||
$game_map.eraseFog2()
|
||||
end
|
||||
|
||||
def clear_all_images()
|
||||
for i in 1..99
|
||||
# echoln i.to_s + " : " + $game_screen.pictures[i].name
|
||||
$game_screen.pictures[i].erase
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def playPokeFluteAnimation
|
||||
# return if $Trainer.outfit != 0
|
||||
# $game_player.setDefaultCharName("players/pokeflute", 0, false)
|
||||
# Graphics.update
|
||||
# Input.update
|
||||
# pbUpdateSceneMap
|
||||
end
|
||||
|
||||
def restoreDefaultCharacterSprite(charset_number = 0)
|
||||
meta = GameData::Metadata.get_player($Trainer.character_ID)
|
||||
$game_player.setDefaultCharName(nil, 0, false)
|
||||
$game_player.character_name = meta[1]
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
|
||||
# if need to play animation from event route
|
||||
def playAnimation(animationId, x, y)
|
||||
return if !$scene.is_a?(Scene_Map)
|
||||
$scene.spriteset.addUserAnimation(animationId, x, y, true)
|
||||
end
|
||||
167
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/MenuUtils.rb
Normal file
167
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/MenuUtils.rb
Normal file
@@ -0,0 +1,167 @@
|
||||
def optionsMenu(options = [], cmdIfCancel = -1, startingOption = 0)
|
||||
cmdIfCancel = -1 if !cmdIfCancel
|
||||
result = pbShowCommands(nil, options, cmdIfCancel, startingOption)
|
||||
echoln "menuResult :#{result}"
|
||||
return result
|
||||
end
|
||||
|
||||
def displaySpriteWindowWithMessage(pif_sprite, message = "", x = 0, y = 0, z = 0)
|
||||
spriteLoader = BattleSpriteLoader.new
|
||||
sprite_bitmap = spriteLoader.load_pif_sprite_directly(pif_sprite)
|
||||
pictureWindow = PictureWindow.new(sprite_bitmap.bitmap)
|
||||
|
||||
pictureWindow.opacity = 0
|
||||
pictureWindow.z = z
|
||||
pictureWindow.x = x
|
||||
pictureWindow.y = y
|
||||
pbMessage(message)
|
||||
pictureWindow.dispose
|
||||
end
|
||||
|
||||
def select_any_pokemon()
|
||||
commands = []
|
||||
for dex_num in 1..NB_POKEMON
|
||||
species = getPokemon(dex_num)
|
||||
commands.push([dex_num - 1, species.real_name, species.id])
|
||||
end
|
||||
return pbChooseList(commands, 0, nil, 1)
|
||||
end
|
||||
|
||||
def purchaseDyeKitMenu(hats_kit_price=0,clothes_kit_price=0)
|
||||
|
||||
commands = []
|
||||
command_hats = "Hats Dye Kit ($#{hats_kit_price})"
|
||||
command_clothes = "Clothes Dye Kit ($#{clothes_kit_price})"
|
||||
command_cancel = "Cancel"
|
||||
|
||||
commands << command_hats if !$PokemonBag.pbHasItem?(:HATSDYEKIT)
|
||||
commands << command_clothes if !$PokemonBag.pbHasItem?(:CLOTHESDYEKIT)
|
||||
commands << command_cancel
|
||||
|
||||
if commands.length <= 1
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("\\C[1]Dye Kits\\C[0] can be used to dye clothes all sorts of colours!")
|
||||
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("You can use them at any time when you change clothes.")
|
||||
return
|
||||
end
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("\\GWelcome! Are you interested in dyeing your outfits different colours?")
|
||||
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("I make handy \\C[1]Dye Kits\\C[0] from my Smeargle's paint that can be used to dye your outfits any color you want!")
|
||||
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("\\GWhat's more is that it's reusable so you can go completely wild with it if you want! Are you interested?")
|
||||
|
||||
choice = optionsMenu(commands,commands.length)
|
||||
case commands[choice]
|
||||
when command_hats
|
||||
if $Trainer.money < hats_kit_price
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("Oh, you don't have enough money...")
|
||||
return
|
||||
end
|
||||
pbMessage("\\G\\PN purchased the dye kit.")
|
||||
$Trainer.money -= hats_kit_price
|
||||
pbSEPlay("SlotsCoin")
|
||||
Kernel.pbReceiveItem(:HATSDYEKIT)
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("\\GHere you go! Have fun dyeing your hats!")
|
||||
when command_clothes
|
||||
if $Trainer.money < clothes_kit_price
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("Oh, you don't have enough money...")
|
||||
return
|
||||
end
|
||||
pbMessage("\\G\\PN purchased the dye kit.")
|
||||
$Trainer.money -= clothes_kit_price
|
||||
pbSEPlay("SlotsCoin")
|
||||
Kernel.pbReceiveItem(:CLOTHESDYEKIT)
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("\\GHere you go! Have fun dyeing your clothes!")
|
||||
end
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("You can use \\C[1]Dye Kits\\C[0] at any time when you change clothes.")
|
||||
end
|
||||
|
||||
|
||||
def promptCaughtPokemonAction(pokemon)
|
||||
pickedOption = false
|
||||
return pbStorePokemon(pokemon) if !$Trainer.party_full?
|
||||
return promptKeepOrRelease(pokemon) if isOnPinkanIsland() && !$game_switches[SWITCH_PINKAN_FINISHED]
|
||||
while !pickedOption
|
||||
command = pbMessage(_INTL("\\ts[]Your team is full!"),
|
||||
[_INTL("Add to your party"), _INTL("Store to PC"),], 2)
|
||||
echoln ("command " + command.to_s)
|
||||
case command
|
||||
when 0 # SWAP
|
||||
if swapCaughtPokemon(pokemon)
|
||||
echoln pickedOption
|
||||
pickedOption = true
|
||||
end
|
||||
else
|
||||
# STORE
|
||||
pbStorePokemon(pokemon)
|
||||
echoln pickedOption
|
||||
pickedOption = true
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
def promptKeepOrRelease(pokemon)
|
||||
pickedOption = false
|
||||
while !pickedOption
|
||||
command = pbMessage(_INTL("\\ts[]Your team is full!"),
|
||||
[_INTL("Release a party member"), _INTL("Release this #{pokemon.name}"),], 2)
|
||||
echoln ("command " + command.to_s)
|
||||
case command
|
||||
when 0 # SWAP
|
||||
if swapReleaseCaughtPokemon(pokemon)
|
||||
pickedOption = true
|
||||
end
|
||||
else
|
||||
pickedOption = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# def pbChoosePokemon(variableNumber, nameVarNumber, ableProc = nil, allowIneligible = false)
|
||||
def swapCaughtPokemon(caughtPokemon)
|
||||
pbChoosePokemon(1, 2,
|
||||
proc { |poke|
|
||||
!poke.egg? &&
|
||||
!(poke.isShadow? rescue false)
|
||||
})
|
||||
index = pbGet(1)
|
||||
return false if index == -1
|
||||
$PokemonStorage.pbStoreCaught($Trainer.party[index])
|
||||
pbRemovePokemonAt(index)
|
||||
pbStorePokemon(caughtPokemon)
|
||||
|
||||
tmp = $Trainer.party[index]
|
||||
$Trainer.party[index] = $Trainer.party[-1]
|
||||
$Trainer.party[-1] = tmp
|
||||
return true
|
||||
end
|
||||
|
||||
def swapReleaseCaughtPokemon(caughtPokemon)
|
||||
pbChoosePokemon(1, 2,
|
||||
proc { |poke|
|
||||
!poke.egg? &&
|
||||
!(poke.isShadow? rescue false)
|
||||
})
|
||||
index = pbGet(1)
|
||||
return false if index == -1
|
||||
releasedPokemon = $Trainer.party[index]
|
||||
pbMessage("#{releasedPokemon.name} was released.")
|
||||
pbRemovePokemonAt(index)
|
||||
pbStorePokemon(caughtPokemon)
|
||||
|
||||
tmp = $Trainer.party[index]
|
||||
$Trainer.party[index] = $Trainer.party[-1]
|
||||
$Trainer.party[-1] = tmp
|
||||
return true
|
||||
end
|
||||
@@ -0,0 +1,56 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
def unlock_easter_egg_hats()
|
||||
if $Trainer.name == "Ash"
|
||||
$Trainer.hat = HAT_ASH
|
||||
$Trainer.unlock_hat(HAT_ASH)
|
||||
end
|
||||
if $Trainer.name == "Frogman"
|
||||
$Trainer.hat = HAT_FROG
|
||||
$Trainer.unlock_hat(HAT_FROG)
|
||||
end
|
||||
end
|
||||
|
||||
def setupStartingOutfit()
|
||||
$Trainer.hat = nil
|
||||
$Trainer.clothes = STARTING_OUTFIT
|
||||
unlock_easter_egg_hats()
|
||||
gender = pbGet(VAR_TRAINER_GENDER)
|
||||
if gender == GENDER_FEMALE
|
||||
$Trainer.unlock_clothes(DEFAULT_OUTFIT_FEMALE, true)
|
||||
$Trainer.unlock_hat(DEFAULT_OUTFIT_FEMALE, true)
|
||||
$Trainer.hair = "3_" + DEFAULT_OUTFIT_FEMALE if !$Trainer.hair # when migrating old savefiles
|
||||
|
||||
elsif gender == GENDER_MALE
|
||||
$Trainer.unlock_clothes(DEFAULT_OUTFIT_MALE, true)
|
||||
$Trainer.unlock_hat(DEFAULT_OUTFIT_MALE, true)
|
||||
|
||||
echoln $Trainer.hair
|
||||
$Trainer.hair = ("3_" + DEFAULT_OUTFIT_MALE) if !$Trainer.hair # when migrating old savefiles
|
||||
echoln $Trainer.hair
|
||||
end
|
||||
$Trainer.unlock_hair(DEFAULT_OUTFIT_MALE, true)
|
||||
$Trainer.unlock_hair(DEFAULT_OUTFIT_FEMALE, true)
|
||||
$Trainer.unlock_clothes(STARTING_OUTFIT, true)
|
||||
end
|
||||
|
||||
def give_date_specific_hats()
|
||||
current_date = Time.new
|
||||
# Christmas
|
||||
if (current_date.day == 24 || current_date.day == 25) && current_date.month == 12
|
||||
if !$Trainer.unlocked_hats.include?(HAT_SANTA)
|
||||
pbCallBub(2, @event_id, true)
|
||||
pbMessage("Hi! We're giving out a special hat today for the holidays season. Enjoy!")
|
||||
obtainHat(HAT_SANTA)
|
||||
end
|
||||
end
|
||||
|
||||
# April's fool
|
||||
if (current_date.day == 1 && current_date.month == 4)
|
||||
if !$Trainer.unlocked_hats.include?(HAT_CLOWN)
|
||||
pbCallBub(2, @event_id, true)
|
||||
pbMessage("Hi! We're giving out this fun accessory for this special day. Enjoy!")
|
||||
obtainHat(HAT_CLOWN)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,8 @@
|
||||
def isPlayerMale()
|
||||
return pbGet(VAR_TRAINER_GENDER) == GENDER_MALE
|
||||
end
|
||||
|
||||
def isPlayerFemale()
|
||||
return pbGet(VAR_TRAINER_GENDER) == GENDER_FEMALE
|
||||
end# frozen_string_literal: true
|
||||
|
||||
247
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/PokemonUtils.rb
Normal file
247
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/PokemonUtils.rb
Normal file
@@ -0,0 +1,247 @@
|
||||
|
||||
def replaceFusionSpecies(pokemon, speciesToChange, newSpecies)
|
||||
currentBody = pokemon.species_data.get_body_species_symbol()
|
||||
currentHead = pokemon.species_data.get_head_species_symbol()
|
||||
should_update_body = currentBody == speciesToChange
|
||||
should_update_head = currentHead == speciesToChange
|
||||
|
||||
echoln speciesToChange
|
||||
echoln currentBody
|
||||
echoln currentHead
|
||||
|
||||
return if !should_update_body && !should_update_head
|
||||
|
||||
newSpeciesBody = should_update_body ? newSpecies : currentBody
|
||||
newSpeciesHead = should_update_head ? newSpecies : currentHead
|
||||
|
||||
newSpecies = getFusionSpecies(newSpeciesBody, newSpeciesHead)
|
||||
echoln newSpecies.id_number
|
||||
pokemon.species = newSpecies
|
||||
end
|
||||
|
||||
def changeSpeciesSpecific(pokemon, newSpecies)
|
||||
pokemon.species = newSpecies
|
||||
$Trainer.pokedex.set_seen(newSpecies)
|
||||
$Trainer.pokedex.set_owned(newSpecies)
|
||||
end
|
||||
|
||||
|
||||
def setPokemonMoves(pokemon, move_ids = [])
|
||||
moves = []
|
||||
move_ids.each { |move_id|
|
||||
moves << Pokemon::Move.new(move_id)
|
||||
}
|
||||
pokemon.moves = moves
|
||||
end
|
||||
|
||||
|
||||
def getGenericPokemonCryText(pokemonSpecies)
|
||||
case pokemonSpecies
|
||||
when 25
|
||||
return "Pika!"
|
||||
when 16, 17, 18, 21, 22, 144, 145, 146, 227, 417, 418, 372 # birds
|
||||
return "Squawk!"
|
||||
when 163, 164
|
||||
return "Hoot!" # owl
|
||||
else
|
||||
return "Guaugh!"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def Kernel.getPlateType(item)
|
||||
return :FIGHTING if item == PBItems::FISTPLATE
|
||||
return :FLYING if item == PBItems::SKYPLATE
|
||||
return :POISON if item == PBItems::TOXICPLATE
|
||||
return :GROUND if item == PBItems::EARTHPLATE
|
||||
return :ROCK if item == PBItems::STONEPLATE
|
||||
return :BUG if item == PBItems::INSECTPLATE
|
||||
return :GHOST if item == PBItems::SPOOKYPLATE
|
||||
return :STEEL if item == PBItems::IRONPLATE
|
||||
return :FIRE if item == PBItems::FLAMEPLATE
|
||||
return :WATER if item == PBItems::SPLASHPLATE
|
||||
return :GRASS if item == PBItems::MEADOWPLATE
|
||||
return :ELECTRIC if item == PBItems::ZAPPLATE
|
||||
return :PSYCHIC if item == PBItems::MINDPLATE
|
||||
return :ICE if item == PBItems::ICICLEPLATE
|
||||
return :DRAGON if item == PBItems::DRACOPLATE
|
||||
return :DARK if item == PBItems::DREADPLATE
|
||||
return :FAIRY if item == PBItems::PIXIEPLATE
|
||||
return -1
|
||||
end
|
||||
|
||||
def Kernel.listPlatesInBag()
|
||||
list = []
|
||||
list << PBItems::FISTPLATE if $PokemonBag.pbQuantity(:FISTPLATE) >= 1
|
||||
list << PBItems::SKYPLATE if $PokemonBag.pbQuantity(:SKYPLATE) >= 1
|
||||
list << PBItems::TOXICPLATE if $PokemonBag.pbQuantity(:TOXICPLATE) >= 1
|
||||
list << PBItems::EARTHPLATE if $PokemonBag.pbQuantity(:EARTHPLATE) >= 1
|
||||
list << PBItems::STONEPLATE if $PokemonBag.pbQuantity(:STONEPLATE) >= 1
|
||||
list << PBItems::INSECTPLATE if $PokemonBag.pbQuantity(:INSECTPLATE) >= 1
|
||||
list << PBItems::SPOOKYPLATE if $PokemonBag.pbQuantity(:SPOOKYPLATE) >= 1
|
||||
list << PBItems::IRONPLATE if $PokemonBag.pbQuantity(:IRONPLATE) >= 1
|
||||
list << PBItems::FLAMEPLATE if $PokemonBag.pbQuantity(:FLAMEPLATE) >= 1
|
||||
list << PBItems::SPLASHPLATE if $PokemonBag.pbQuantity(:SPLASHPLATE) >= 1
|
||||
list << PBItems::MEADOWPLATE if $PokemonBag.pbQuantity(:MEADOWPLATE) >= 1
|
||||
list << PBItems::ZAPPLATE if $PokemonBag.pbQuantity(:ZAPPLATE) >= 1
|
||||
list << PBItems::MINDPLATE if $PokemonBag.pbQuantity(:MINDPLATE) >= 1
|
||||
list << PBItems::ICICLEPLATE if $PokemonBag.pbQuantity(:ICICLEPLATE) >= 1
|
||||
list << PBItems::DRACOPLATE if $PokemonBag.pbQuantity(:DRACOPLATE) >= 1
|
||||
list << PBItems::DREADPLATE if $PokemonBag.pbQuantity(:DREADPLATE) >= 1
|
||||
list << PBItems::PIXIEPLATE if $PokemonBag.pbQuantity(:PIXIEPLATE) >= 1
|
||||
return list
|
||||
end
|
||||
|
||||
def getArceusPlateType(heldItem)
|
||||
return :NORMAL if heldItem == nil
|
||||
case heldItem
|
||||
when :FISTPLATE
|
||||
return :FIGHTING
|
||||
when :SKYPLATE
|
||||
return :FLYING
|
||||
when :TOXICPLATE
|
||||
return :POISON
|
||||
when :EARTHPLATE
|
||||
return :GROUND
|
||||
when :STONEPLATE
|
||||
return :ROCK
|
||||
when :INSECTPLATE
|
||||
return :BUG
|
||||
when :SPOOKYPLATE
|
||||
return :GHOST
|
||||
when :IRONPLATE
|
||||
return :STEEL
|
||||
when :FLAMEPLATE
|
||||
return :FIRE
|
||||
when :SPLASHPLATE
|
||||
return :WATER
|
||||
when :MEADOWPLATE
|
||||
return :GRASS
|
||||
when :ZAPPLATE
|
||||
return :ELECTRIC
|
||||
when :MINDPLATE
|
||||
return :PSYCHIC
|
||||
when :ICICLEPLATE
|
||||
return :ICE
|
||||
when :DRACOPLATE
|
||||
return :DRAGON
|
||||
when :DREADPLATE
|
||||
return :DARK
|
||||
when :PIXIEPLATE
|
||||
return :FAIRY
|
||||
else
|
||||
return :NORMAL
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def changeOricorioForm(pokemon, form = nil)
|
||||
oricorio_forms = [:ORICORIO_1, :ORICORIO_2, :ORICORIO_3, :ORICORIO_4]
|
||||
body_id = pokemon.isFusion? ? get_body_species_from_symbol(pokemon.species) : pokemon.species
|
||||
head_id = pokemon.isFusion? ? get_head_species_from_symbol(pokemon.species) : pokemon.species
|
||||
|
||||
oricorio_body = oricorio_forms.include?(body_id)
|
||||
oricorio_head = oricorio_forms.include?(head_id)
|
||||
|
||||
if form == 1
|
||||
body_id = :ORICORIO_1 if oricorio_body
|
||||
head_id = :ORICORIO_1 if oricorio_head
|
||||
elsif form == 2
|
||||
body_id = :ORICORIO_2 if oricorio_body
|
||||
head_id = :ORICORIO_2 if oricorio_head
|
||||
elsif form == 3
|
||||
body_id = :ORICORIO_3 if oricorio_body
|
||||
head_id = :ORICORIO_3 if oricorio_head
|
||||
elsif form == 4
|
||||
body_id = :ORICORIO_4 if oricorio_body
|
||||
head_id = :ORICORIO_4 if oricorio_head
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
head_number = getDexNumberForSpecies(head_id)
|
||||
body_number = getDexNumberForSpecies(body_id)
|
||||
|
||||
newForm = pokemon.isFusion? ? getSpeciesIdForFusion(head_number, body_number) : head_id
|
||||
$Trainer.pokedex.set_seen(newForm)
|
||||
$Trainer.pokedex.set_owned(newForm)
|
||||
|
||||
pokemon.species = newForm
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
def changeOricorioFlower(form = 1)
|
||||
if $PokemonGlobal.stepcount % 25 == 0
|
||||
if !hatUnlocked?(HAT_FLOWER) && rand(2) == 0
|
||||
obtainHat(HAT_FLOWER)
|
||||
$PokemonGlobal.stepcount += 1
|
||||
else
|
||||
pbMessage(_INTL("Woah! A Pokémon jumped out of the flower!"))
|
||||
pbWildBattle(:FOMANTIS, 10)
|
||||
$PokemonGlobal.stepcount += 1
|
||||
end
|
||||
end
|
||||
return if !($Trainer.has_species_or_fusion?(:ORICORIO_1) || $Trainer.has_species_or_fusion?(:ORICORIO_2) || $Trainer.has_species_or_fusion?(:ORICORIO_3) || $Trainer.has_species_or_fusion?(:ORICORIO_4))
|
||||
message = ""
|
||||
form_name = ""
|
||||
if form == 1
|
||||
message = "It's a flower with red nectar. "
|
||||
form_name = "Baile"
|
||||
elsif form == 2
|
||||
message = "It's a flower with yellow nectar. "
|
||||
form_name = "Pom-pom"
|
||||
elsif form == 3
|
||||
message = "It's a flower with pink nectar. "
|
||||
form_name = "Pa'u"
|
||||
elsif form == 4
|
||||
message = "It's a flower with blue nectar. "
|
||||
form_name = "Sensu"
|
||||
end
|
||||
|
||||
message = message + "Show it to a Pokémon?"
|
||||
if pbConfirmMessage(message)
|
||||
pbChoosePokemon(1, 2,
|
||||
proc { |poke|
|
||||
!poke.egg? &&
|
||||
(Kernel.isPartPokemon(poke, :ORICORIO_1) ||
|
||||
Kernel.isPartPokemon(poke, :ORICORIO_2) ||
|
||||
Kernel.isPartPokemon(poke, :ORICORIO_3) ||
|
||||
Kernel.isPartPokemon(poke, :ORICORIO_4))
|
||||
})
|
||||
if (pbGet(1) != -1)
|
||||
poke = $Trainer.party[pbGet(1)]
|
||||
if changeOricorioForm(poke, form)
|
||||
pbMessage(_INTL("{1} switched to the {2} style", poke.name, form_name))
|
||||
pbSet(1, poke.name)
|
||||
else
|
||||
pbMessage(_INTL("{1} remained the same...", poke.name, form_name))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def oricorioEventPickFlower(flower_color)
|
||||
quest_progression = pbGet(VAR_ORICORIO_FLOWERS)
|
||||
if flower_color == :PINK
|
||||
if !$game_switches[SWITCH_ORICORIO_QUEST_PINK]
|
||||
pbMessage(_INTL("Woah! A Pokémon jumped out of the flower!"))
|
||||
pbWildBattle(:FOMANTIS, 10)
|
||||
end
|
||||
$game_switches[SWITCH_ORICORIO_QUEST_PINK] = true
|
||||
pbMessage(_INTL("It's a flower with pink nectar."))
|
||||
pbSEPlay("MiningAllFound")
|
||||
pbMessage(_INTL("{1} picked some of the pink flowers.", $Trainer.name))
|
||||
elsif flower_color == :RED && quest_progression == 1
|
||||
$game_switches[SWITCH_ORICORIO_QUEST_RED] = true
|
||||
pbMessage(_INTL("It's a flower with red nectar."))
|
||||
pbSEPlay("MiningAllFound")
|
||||
pbMessage(_INTL("{1} picked some of the red flowers.", $Trainer.name))
|
||||
elsif flower_color == :BLUE && quest_progression == 2
|
||||
$game_switches[SWITCH_ORICORIO_QUEST_BLUE] = true
|
||||
pbMessage(_INTL("It's a flower with blue nectar."))
|
||||
pbSEPlay("MiningAllFound")
|
||||
pbMessage(_INTL("{1} picked some of the blue flowers.", $Trainer.name))
|
||||
end
|
||||
|
||||
end
|
||||
102
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/RepairUtils.rb
Normal file
102
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/RepairUtils.rb
Normal file
@@ -0,0 +1,102 @@
|
||||
def fixMissedHMs()
|
||||
# Flash
|
||||
if $PokemonBag.pbQuantity(:HM08) < 1 && $PokemonGlobal.questRewardsObtained.include?(:HM08)
|
||||
pbReceiveItem(:HM08)
|
||||
end
|
||||
|
||||
# Cut
|
||||
if $PokemonBag.pbQuantity(:HM01) < 1 && $game_switches[SWITCH_SS_ANNE_DEPARTED]
|
||||
pbReceiveItem(:HM01)
|
||||
end
|
||||
|
||||
# Strength
|
||||
if $PokemonBag.pbQuantity(:HM04) < 1 && $game_switches[SWITCH_SNORLAX_GONE_ROUTE_12]
|
||||
pbReceiveItem(:HM04)
|
||||
end
|
||||
|
||||
# Surf
|
||||
if $PokemonBag.pbQuantity(:HM03) < 1 && $game_self_switches[[107, 1, "A"]]
|
||||
pbReceiveItem(:HM03)
|
||||
end
|
||||
|
||||
# Teleport
|
||||
if $PokemonBag.pbQuantity(:HM07) < 1 && $game_switches[SWITCH_TELEPORT_NPC]
|
||||
pbReceiveItem(:HM07)
|
||||
end
|
||||
|
||||
# Fly
|
||||
if $PokemonBag.pbQuantity(:HM02) < 1 && $game_self_switches[[439, 1, "B"]]
|
||||
pbReceiveItem(:HM02)
|
||||
end
|
||||
|
||||
# Waterfall
|
||||
if $PokemonBag.pbQuantity(:HM05) < 1 && $game_switches[SWITCH_GOT_WATERFALL]
|
||||
pbReceiveItem(:HM05)
|
||||
end
|
||||
|
||||
# Dive
|
||||
if $PokemonBag.pbQuantity(:HM06) < 1 && $game_switches[SWITCH_GOT_DIVE]
|
||||
pbReceiveItem(:HM06)
|
||||
end
|
||||
|
||||
# Rock Climb
|
||||
if $PokemonBag.pbQuantity(:HM10) < 1 && $game_switches[SWITCH_GOT_ROCK_CLIMB]
|
||||
pbReceiveItem(:HM10)
|
||||
end
|
||||
end
|
||||
|
||||
def fixFinishedRocketQuests()
|
||||
fix_broken_TR_quests()
|
||||
|
||||
var_tr_missions_cerulean = 288
|
||||
|
||||
switch_tr_mission_cerulean_4 = 1116
|
||||
switch_tr_mission_celadon_1 = 1084
|
||||
switch_tr_mission_celadon_2 = 1086
|
||||
switch_tr_mission_celadon_3 = 1088
|
||||
switch_tr_mission_celadon_4 = 1110
|
||||
switch_pinkan_done = 1119
|
||||
|
||||
nb_cerulean_missions = pbGet(var_tr_missions_cerulean)
|
||||
|
||||
finishTRQuest("tr_cerulean_1", :SUCCESS, true) if nb_cerulean_missions >= 1 && !pbCompletedQuest?("tr_cerulean_1")
|
||||
echoln pbCompletedQuest?("tr_cerulean_1")
|
||||
finishTRQuest("tr_cerulean_2", :SUCCESS, true) if nb_cerulean_missions >= 2 && !pbCompletedQuest?("tr_cerulean_2")
|
||||
finishTRQuest("tr_cerulean_3", :SUCCESS, true) if nb_cerulean_missions >= 3 && !pbCompletedQuest?("tr_cerulean_3")
|
||||
finishTRQuest("tr_cerulean_4", :SUCCESS, true) if $game_switches[switch_tr_mission_cerulean_4] && !pbCompletedQuest?("tr_cerulean_4")
|
||||
|
||||
finishTRQuest("tr_celadon_1", :SUCCESS, true) if $game_switches[switch_tr_mission_celadon_1] && !pbCompletedQuest?("tr_celadon_1")
|
||||
finishTRQuest("tr_celadon_2", :SUCCESS, true) if $game_switches[switch_tr_mission_celadon_2] && !pbCompletedQuest?("tr_celadon_2")
|
||||
finishTRQuest("tr_celadon_3", :SUCCESS, true) if $game_switches[switch_tr_mission_celadon_3] && !pbCompletedQuest?("tr_celadon_3")
|
||||
finishTRQuest("tr_celadon_4", :SUCCESS, true) if $game_switches[switch_tr_mission_celadon_4] && !pbCompletedQuest?("tr_celadon_4")
|
||||
|
||||
finishTRQuest("tr_pinkan", :SUCCESS, true) if $game_switches[switch_pinkan_done] && !pbCompletedQuest?("tr_pinkan")
|
||||
end
|
||||
|
||||
def fix_broken_TR_quests()
|
||||
for trainer_quest in $Trainer.quests
|
||||
if trainer_quest.id == 0 # tr quests were all set to ID 0 instead of their real ID in v 6.4.0
|
||||
for rocket_quest_id in TR_QUESTS.keys
|
||||
rocket_quest = TR_QUESTS[rocket_quest_id]
|
||||
next if !rocket_quest
|
||||
if trainer_quest.name == rocket_quest.name
|
||||
trainer_quest.id = rocket_quest_id
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def failAllIncompleteRocketQuests()
|
||||
for trainer_quest in $Trainer.quests
|
||||
finishTRQuest("tr_cerulean_1", :FAILURE) if trainer_quest.id == "tr_cerulean_1" && !pbCompletedQuest?("tr_cerulean_1")
|
||||
finishTRQuest("tr_cerulean_2", :FAILURE) if trainer_quest.id == "tr_cerulean_2" && !pbCompletedQuest?("tr_cerulean_2")
|
||||
finishTRQuest("tr_cerulean_3", :FAILURE) if trainer_quest.id == "tr_cerulean_3" && !pbCompletedQuest?("tr_cerulean_3")
|
||||
finishTRQuest("tr_cerulean_4", :FAILURE) if trainer_quest.id == "tr_cerulean_4" && !pbCompletedQuest?("tr_cerulean_4")
|
||||
|
||||
finishTRQuest("tr_celadon_1", :FAILURE) if trainer_quest.id == "tr_celadon_1" && !pbCompletedQuest?("tr_celadon_1")
|
||||
finishTRQuest("tr_celadon_2", :FAILURE) if trainer_quest.id == "tr_celadon_2" && !pbCompletedQuest?("tr_celadon_2")
|
||||
finishTRQuest("tr_celadon_3", :FAILURE) if trainer_quest.id == "tr_celadon_3" && !pbCompletedQuest?("tr_celadon_3")
|
||||
finishTRQuest("tr_celadon_4", :FAILURE) if trainer_quest.id == "tr_celadon_4" && !pbCompletedQuest?("tr_celadon_4")
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,7 @@
|
||||
#ex:Game_Event.new
|
||||
# forced_sprites = {"1.133" => "a"}
|
||||
# setForcedAltSprites(forced_sprites)
|
||||
#
|
||||
def setForcedAltSprites(forcedSprites_map)
|
||||
$PokemonTemp.forced_alt_sprites = forcedSprites_map
|
||||
end
|
||||
145
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/SystemUtils.rb
Normal file
145
Data/Scripts/998_InfiniteFusion/Gameplay/Utils/SystemUtils.rb
Normal file
@@ -0,0 +1,145 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
# todo: implement
|
||||
def getMappedKeyFor(internalKey)
|
||||
|
||||
keybinding_fileName = "keybindings.mkxp1"
|
||||
path = System.data_directory + keybinding_fileName
|
||||
|
||||
parse_keybindings(path)
|
||||
|
||||
# echoln Keybindings.new(path).bindings
|
||||
end
|
||||
|
||||
|
||||
|
||||
def formatNumberToString(number)
|
||||
return number.to_s.reverse.gsub(/(\d{3})(?=\d)/, '\\1,').reverse
|
||||
end
|
||||
|
||||
def playCry(pokemonSpeciesSymbol)
|
||||
species = GameData::Species.get(pokemonSpeciesSymbol).species
|
||||
GameData::Species.play_cry_from_species(species)
|
||||
end
|
||||
|
||||
# Get difficulty for displaying in-game
|
||||
def getDisplayDifficulty
|
||||
if $game_switches[SWITCH_GAME_DIFFICULTY_EASY] || $Trainer.lowest_difficulty <= 0
|
||||
return getDisplayDifficultyFromIndex(0)
|
||||
elsif $Trainer.lowest_difficulty <= 1
|
||||
return getDisplayDifficultyFromIndex(1)
|
||||
elsif $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
|
||||
return getDisplayDifficultyFromIndex(2)
|
||||
else
|
||||
return getDisplayDifficultyFromIndex(1)
|
||||
end
|
||||
end
|
||||
|
||||
def getDisplayDifficultyFromIndex(difficultyIndex)
|
||||
return "Easy" if difficultyIndex == 0
|
||||
return "Normal" if difficultyIndex == 1
|
||||
return "Hard" if difficultyIndex == 2
|
||||
return "???"
|
||||
end
|
||||
|
||||
def getGameModeFromIndex(index)
|
||||
return "Classic" if index == 0
|
||||
return "Random" if index == 1
|
||||
return "Remix" if index == 2
|
||||
return "Expert" if index == 3
|
||||
return "Species" if index == 4
|
||||
return "Debug" if index == 5
|
||||
return ""
|
||||
end
|
||||
|
||||
def openUrlInBrowser(url = "")
|
||||
begin
|
||||
# Open the URL in the default web browser
|
||||
system("xdg-open", url) || system("open", url) || system("start", url)
|
||||
rescue
|
||||
Input.clipboard = url
|
||||
pbMessage("The game could not open the link in the browser")
|
||||
pbMessage("The link has been copied to your clipboard instead")
|
||||
end
|
||||
end
|
||||
|
||||
def clearAllSelfSwitches(mapID, switch = "A", newValue = false)
|
||||
map = $MapFactory.getMap(mapID, false)
|
||||
map.events.each { |event_array|
|
||||
event_id = event_array[0]
|
||||
pbSetSelfSwitch(event_id, switch, newValue, mapID)
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
def isTuesdayNight()
|
||||
day = getDayOfTheWeek()
|
||||
hour = pbGetTimeNow().hour
|
||||
echoln hour
|
||||
return (day == :TUESDAY && hour >= 20) || (day == :WEDNESDAY && hour < 5)
|
||||
end
|
||||
|
||||
|
||||
def setDifficulty(index)
|
||||
$Trainer.selected_difficulty = index
|
||||
case index
|
||||
when 0 # EASY
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = true
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
|
||||
when 1 # NORMAL
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
|
||||
when 2 # HARD
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = true
|
||||
end
|
||||
end
|
||||
|
||||
# Old menu for changing difficulty - unused
|
||||
def change_game_difficulty(down_only = false)
|
||||
message = "The game is currently on " + get_difficulty_text() + " difficulty."
|
||||
pbMessage(message)
|
||||
|
||||
choice_easy = "Easy"
|
||||
choice_normal = "Normal"
|
||||
choice_hard = "Hard"
|
||||
choice_cancel = "Cancel"
|
||||
|
||||
available_difficulties = []
|
||||
currentDifficulty = get_current_game_difficulty
|
||||
if down_only
|
||||
if currentDifficulty == :HARD
|
||||
available_difficulties << choice_hard
|
||||
available_difficulties << choice_normal
|
||||
available_difficulties << choice_easy
|
||||
elsif currentDifficulty == :NORMAL
|
||||
available_difficulties << choice_normal
|
||||
available_difficulties << choice_easy
|
||||
elsif currentDifficulty == :EASY
|
||||
available_difficulties << choice_easy
|
||||
end
|
||||
else
|
||||
available_difficulties << choice_easy
|
||||
available_difficulties << choice_normal
|
||||
available_difficulties << choice_hard
|
||||
end
|
||||
available_difficulties << choice_cancel
|
||||
index = pbMessage("Select a new difficulty", available_difficulties, available_difficulties[-1])
|
||||
choice = available_difficulties[index]
|
||||
case choice
|
||||
when choice_easy
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = true
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
|
||||
when choice_normal
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
|
||||
when choice_hard
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = true
|
||||
when choice_cancel
|
||||
return
|
||||
end
|
||||
|
||||
message = "The game is currently on " + get_difficulty_text() + " difficulty."
|
||||
pbMessage(message)
|
||||
end
|
||||
34
Data/Scripts/998_InfiniteFusion/Gameplay/game_start.rb
Normal file
34
Data/Scripts/998_InfiniteFusion/Gameplay/game_start.rb
Normal file
@@ -0,0 +1,34 @@
|
||||
|
||||
SWITCH_GYM_RANDOM_EACH_BATTLE=668
|
||||
SWITCH_NO_BUMP_SOUND=108
|
||||
SWITCH_HAS_PREVIOUS_SAVEFILE = 972
|
||||
VARIABLE_BATTLE_STYLE = 199
|
||||
|
||||
def setup_new_game()
|
||||
set_new_game_switches
|
||||
set_new_game_variables
|
||||
setup_player
|
||||
setup_randomizer
|
||||
end
|
||||
|
||||
def set_new_game_switches
|
||||
$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] = true
|
||||
$game_switches[SWITCH_NO_BUMP_SOUND] = true
|
||||
$game_switches[SWITCH_HAS_PREVIOUS_SAVEFILE]= SaveData.exists?
|
||||
end
|
||||
|
||||
def set_new_game_variables
|
||||
pbSet(VARIABLE_BATTLE_STYLE,0)
|
||||
end
|
||||
|
||||
def setup_player
|
||||
$player.has_running_shoes=true
|
||||
#pbChangePlayer(0)
|
||||
end
|
||||
|
||||
def setup_randomizer
|
||||
#init the random items hash even if it's not used
|
||||
|
||||
#pbShuffleItems
|
||||
#pbShuffleTMs
|
||||
end
|
||||
672
Data/Scripts/998_InfiniteFusion/InfiniteFusionSettings.rb
Normal file
672
Data/Scripts/998_InfiniteFusion/InfiniteFusionSettings.rb
Normal file
@@ -0,0 +1,672 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
#==============================================================================#
|
||||
# Pokémon Essentials #
|
||||
# Version 19.1.dev #
|
||||
# https://github.com/Maruno17/pokemon-essentials #
|
||||
#==============================================================================#
|
||||
module Settings
|
||||
# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
|
||||
GAME_VERSION = '6.5.1'
|
||||
GAME_VERSION_NUMBER = "6.5.1"
|
||||
LATEST_GAME_RELEASE = "6.5"
|
||||
|
||||
POKERADAR_LIGHT_ANIMATION_RED_ID = 17
|
||||
POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
|
||||
POKERADAR_HIDDEN_ABILITY_POKE_CHANCE = 32
|
||||
POKERADAR_BATTERY_STEPS = 0
|
||||
|
||||
LEADER_VICTORY_MUSIC="Battle victory leader"
|
||||
TRAINER_VICTORY_MUSIC="trainer-victory"
|
||||
WILD_VICTORY_MUSIC="wild-victory"
|
||||
#getRandomCustomFusionForIntro
|
||||
FUSION_ICON_SPRITE_OFFSET = 10
|
||||
|
||||
#Infinite fusion settings
|
||||
NB_POKEMON = 501
|
||||
CUSTOM_BASE_SPRITES_FOLDER = "Graphics/CustomBattlers/local_sprites/BaseSprites/"
|
||||
CUSTOM_BATTLERS_FOLDER = "Graphics/CustomBattlers/"
|
||||
CUSTOM_SPRITES_TO_IMPORT_FOLDER = "Graphics/CustomBattlers/Sprites to import/"
|
||||
CUSTOM_BATTLERS_FOLDER_INDEXED = "Graphics/CustomBattlers/local_sprites/indexed/"
|
||||
CUSTOM_BASE_SPRITE_FOLDER = "Graphics/CustomBattlers/local_sprites/BaseSprites/"
|
||||
BATTLERS_FOLDER = "Graphics/Battlers/Autogens/"
|
||||
DOWNLOADED_SPRITES_FOLDER = "Graphics/temp/"
|
||||
DEFAULT_SPRITE_PATH = "Graphics/Battlers/Special/000.png"
|
||||
CREDITS_FILE_PATH = "Data/sprites/Sprite Credits.csv"
|
||||
VERSION_FILE_PATH = "Data/VERSION"
|
||||
CUSTOM_SPRITES_FILE_PATH = "Data/sprites/CUSTOM_SPRITES"
|
||||
BASE_SPRITES_FILE_PATH = "Data/sprites/BASE_SPRITES"
|
||||
CUSTOM_DEX_ENTRIES_PATH = "Data/pokedex/dex.json"
|
||||
AI_DEX_ENTRIES_PATH = "Data/pokedex/generated_entries.json"
|
||||
POKEDEX_ENTRIES_PATH = "Data/pokedex/all_entries.json"
|
||||
|
||||
UPDATED_SPRITESHEETS_CACHE = "Data/sprites/updated_spritesheets_cache"
|
||||
|
||||
BACK_ITEM_ICON_PATH = "Graphics/Items/back.png"
|
||||
|
||||
PLAYER_GRAPHICS_FOLDER = "Graphics/Characters/player/"
|
||||
PLAYER_HAT_FOLDER = 'hat'
|
||||
PLAYER_HAIR_FOLDER = 'hair'
|
||||
PLAYER_CLOTHES_FOLDER = 'clothes'
|
||||
PLAYER_BALL_FOLDER = 'balls'
|
||||
PLAYER_TEMP_OUTFIT_FALLBACK = 'temp'
|
||||
|
||||
|
||||
HATS_DATA_PATH = "Data/outfits/hats_data.json"
|
||||
HAIRSTYLE_DATA_PATH = "Data/outfits/hairstyles_data.json"
|
||||
CLOTHES_DATA_PATH = "Data/outfits/clothes_data.json"
|
||||
|
||||
PLAYER_SURFBASE_FOLDER = 'surf_base/'
|
||||
OW_SHINE_ANIMATION_ID=25
|
||||
|
||||
HTTP_CONFIGS_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/pif-downloadables/refs/heads/master/Settings.rb"
|
||||
HTTP_CONFIGS_FILE_PATH = "Data/Scripts/DownloadedSettings.rb"
|
||||
|
||||
SPRITES_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/sprites/CUSTOM_SPRITES"
|
||||
BASE_SPRITES_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/sprites/BASE_SPRITES"
|
||||
|
||||
CREDITS_FILE_URL = "https://infinitefusion.net/Sprite Credits.csv"
|
||||
CUSTOM_DEX_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/pif-downloadables/refs/heads/master/dex.json"
|
||||
|
||||
STARTUP_MESSAGES = ""
|
||||
|
||||
LEVEL_CAPS=[12,22,26,35,38,45,51,54,62,62,63,64,64,65,67,68]
|
||||
|
||||
CUSTOM_ENTRIES_NAME_PLACEHOLDER = "POKENAME"
|
||||
|
||||
DEFAULT_SPEED_UP_SPEED=2
|
||||
FRONTSPRITE_POSITION_OFFSET = 20
|
||||
FRONTSPRITE_SCALE = 0.6666666666666666
|
||||
BACKRPSPRITE_SCALE = 1
|
||||
EGGSPRITE_SCALE = 1
|
||||
BACKSPRITE_POSITION_OFFSET = 20
|
||||
FRONTSPRITE_POSITION = 200
|
||||
SHINY_HUE_OFFSET = 75
|
||||
NO_LEVEL_MODE_LEVEL_INCR = 5.8
|
||||
NO_LEVEL_MODE_LEVEL_BASE = 6
|
||||
|
||||
SAVEFILE_NB_BACKUPS=10
|
||||
|
||||
DISCORD_URL = "https://discord.com/invite/infinitefusion"
|
||||
WIKI_URL = "https://infinitefusion.fandom.com/"
|
||||
|
||||
AI_ENTRIES_URL = "https://ai-entries.pkmninfinitefusion.workers.dev/"
|
||||
AI_ENTRIES_RATE_MAX_NB_REQUESTS = 10 #Nb. requests allowed in each time window
|
||||
AI_ENTRIES_RATE_TIME_WINDOW = 120 # In seconds
|
||||
AI_ENTRIES_RATE_LOG_FILE = 'Data/pokedex/dex_rate_limit.log' # Path to the log file
|
||||
|
||||
CUSTOMSPRITES_RATE_MAX_NB_REQUESTS = 15 #Nb. requests allowed in each time window
|
||||
CUSTOMSPRITES_ENTRIES_RATE_TIME_WINDOW = 120 # In seconds
|
||||
CUSTOMSPRITES_RATE_LOG_FILE = 'Data/sprites/sprites_rate_limit.log' # Path to the log file
|
||||
MAX_NB_SPRITES_TO_DOWNLOAD_AT_ONCE=5
|
||||
|
||||
CUSTOM_SPRITES_REPO_URL = "https://bitbucket.org/infinitefusionsprites/customsprites/raw/main/CustomBattlers/"
|
||||
CUSTOM_SPRITES_NEW_URL = "https://infinitefusion.net/CustomBattlers/"
|
||||
|
||||
BASE_POKEMON_ALT_SPRITES_REPO_URL = "https://bitbucket.org/infinitefusionsprites/customsprites/raw/main/Other/BaseSprites/"
|
||||
BASE_POKEMON_ALT_SPRITES_NEW_URL = "https://infinitefusion.net/Other/BaseSprites/"
|
||||
|
||||
BASE_POKEMON_SPRITESHEET_URL = "https://infinitefusion.net/spritesheets/spritesheets_base/"
|
||||
CUSTOM_FUSIONS_SPRITESHEET_URL = "https://infinitefusion.net/spritesheets/spritesheets_custom/"
|
||||
|
||||
BASE_POKEMON_SPRITESHEET_TRUE_SIZE_URL = ""
|
||||
CUSTOM_FUSIONS_SPRITESHEET_TRUE_SIZE_URL = ""
|
||||
|
||||
RIVAL_STARTER_PLACEHOLDER_SPECIES = :MEW #(MEW)
|
||||
VAR_1_PLACEHOLDER_SPECIES = :DIALGA
|
||||
VAR_2_PLACEHOLDER_SPECIES = :PALKIA
|
||||
VAR_3_PLACEHOLDER_SPECIES = :GIRATINA
|
||||
|
||||
RIVAL_STARTER_PLACEHOLDER_VARIABLE = 250
|
||||
|
||||
OVERRIDE_BATTLE_LEVEL_SWITCH = 785
|
||||
OVERRIDE_BATTLE_LEVEL_VALUE_VAR = 240
|
||||
HARD_MODE_LEVEL_MODIFIER = 1.1
|
||||
|
||||
ZAPMOLCUNO_NB = 999999#176821
|
||||
MAPS_WITHOUT_SURF_MUSIC = [762]
|
||||
|
||||
WONDERTRADE_BASE_URL = "http://localhost:8080"
|
||||
WONDERTRADE_PUBLIC_KEY = "http://localhost:8080"
|
||||
|
||||
MAX_NB_OUTFITS=99
|
||||
|
||||
OUTFIT_PREVIEW_PICTURE_ID=20
|
||||
|
||||
DEFAULT_TRAINER_CARD_BG="BLUE"
|
||||
|
||||
# The generation that the battle system follows. Used throughout the battle
|
||||
# scripts, and also by some other settings which are used in and out of battle
|
||||
# (you can of course change those settings to suit your game).
|
||||
# Note that this isn't perfect. Essentials doesn't accurately replicate every
|
||||
# single generation's mechanics. It's considered to be good enough. Only
|
||||
# generations 5 and later are reasonably supported.
|
||||
MECHANICS_GENERATION = 5
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# The default screen width (at a scale of 1.0).
|
||||
SCREEN_WIDTH = 512
|
||||
# The default screen height (at a scale of 1.0).
|
||||
SCREEN_HEIGHT = 384
|
||||
# The default screen scale factor. Possible values are 0.5, 1.0, 1.5 and 2.0.
|
||||
SCREEN_SCALE = 1.0
|
||||
|
||||
FADEOUT_SPEED = 0.2
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# The maximum level Pokémon can reach.
|
||||
MAXIMUM_LEVEL = 100
|
||||
# The level of newly hatched Pokémon.
|
||||
EGG_LEVEL = 1
|
||||
# Number of badges in the game
|
||||
NB_BADGES = 16
|
||||
# The odds of a newly generated Pokémon being shiny (out of 65536).
|
||||
SHINY_POKEMON_CHANCE = 16#(MECHANICS_GENERATION >= 6) ? 16 : 8
|
||||
|
||||
# The odds of a wild Pokémon/bred egg having Pokérus (out of 65536).
|
||||
POKERUS_CHANCE = 3
|
||||
# Whether a bred baby Pokémon can inherit any TM/HM moves from its father. It
|
||||
# can never inherit TM/HM moves from its mother.
|
||||
BREEDING_CAN_INHERIT_MACHINE_MOVES = (MECHANICS_GENERATION <= 5)
|
||||
# Whether a bred baby Pokémon can inherit egg moves from its mother. It can
|
||||
# always inherit egg moves from its father.
|
||||
BREEDING_CAN_INHERIT_EGG_MOVES_FROM_MOTHER = (MECHANICS_GENERATION >= 6)
|
||||
|
||||
KANTO_STARTERS = [:BULBASAUR, :CHARMANDER, :SQUIRTLE]
|
||||
JOHTO_STARTERS = [:CHIKORITA, :CYNDAQUIL, :TOTODILE]
|
||||
HOENN_STARTERS = [:TREECKO, :TORCHIC, :MUDKIP]
|
||||
SINNOH_STARTERS = [:TURTWIG, :CHIMCHAR, :PIPLUP]
|
||||
KALOS_STARTERS = [:CHESPIN, :FENNEKIN, :FROAKIE]
|
||||
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# The amount of money the player starts the game with.
|
||||
INITIAL_MONEY = 3000
|
||||
# The maximum amount of money the player can have.
|
||||
MAX_MONEY = 999_999
|
||||
# The maximum number of Game Corner coins the player can have.
|
||||
MAX_COINS = 99_999
|
||||
# The maximum number of Battle Points the player can have.
|
||||
MAX_BATTLE_POINTS = 9_999
|
||||
# The maximum amount of soot the player can have.
|
||||
MAX_SOOT = 9_999
|
||||
# The maximum length, in characters, that the player's name can be.
|
||||
MAX_PLAYER_NAME_SIZE = 10
|
||||
# The maximum number of Pokémon that can be in the party.
|
||||
MAX_PARTY_SIZE = 6
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# A set of arrays each containing a trainer type followed by a Global Variable
|
||||
# number. If the variable isn't set to 0, then all trainers with the
|
||||
# associated trainer type will be named as whatever is in that variable.
|
||||
RIVAL_NAMES = [
|
||||
[:RIVAL1, 12],
|
||||
[:RIVAL2, 12],
|
||||
[:CHAMPION, 12]
|
||||
]
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# Whether outdoor maps should be shaded according to the time of day.
|
||||
TIME_SHADING = true
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# Whether poisoned Pokémon will lose HP while walking around in the field.
|
||||
POISON_IN_FIELD = true #(MECHANICS_GENERATION <= 4)
|
||||
# Whether poisoned Pokémon will faint while walking around in the field
|
||||
# (true), or survive the poisoning with 1 HP (false).
|
||||
POISON_FAINT_IN_FIELD = (MECHANICS_GENERATION >= 3)
|
||||
# Whether planted berries grow according to Gen 4 mechanics (true) or Gen 3
|
||||
# mechanics (false).
|
||||
NEW_BERRY_PLANTS = (MECHANICS_GENERATION >= 4)
|
||||
# Whether fishing automatically hooks the Pokémon (true), or whether there is
|
||||
# a reaction test first (false).
|
||||
FISHING_AUTO_HOOK = false
|
||||
# The ID of the common event that runs when the player starts fishing (runs
|
||||
# instead of showing the casting animation).
|
||||
FISHING_BEGIN_COMMON_EVENT = -1
|
||||
# The ID of the common event that runs when the player stops fishing (runs
|
||||
# instead of showing the reeling in animation).
|
||||
FISHING_END_COMMON_EVENT = -1
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# The number of steps allowed before a Safari Zone game is over (0=infinite).
|
||||
SAFARI_STEPS = 600
|
||||
# The number of seconds a Bug Catching Contest lasts for (0=infinite).
|
||||
BUG_CONTEST_TIME = 20 * 60 # 20 minutes
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# Pairs of map IDs, where the location signpost isn't shown when moving from
|
||||
# one of the maps in a pair to the other (and vice versa). Useful for single
|
||||
# long routes/towns that are spread over multiple maps.
|
||||
# e.g. [4,5,16,17,42,43] will be map pairs 4,5 and 16,17 and 42,43.
|
||||
# Moving between two maps that have the exact same name won't show the
|
||||
# location signpost anyway, so you don't need to list those maps here.
|
||||
NO_SIGNPOSTS = []
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# Whether you need at least a certain number of badges to use some hidden
|
||||
# moves in the field (true), or whether you need one specific badge to use
|
||||
# them (false). The amounts/specific badges are defined below.
|
||||
FIELD_MOVES_COUNT_BADGES = true
|
||||
# Depending on FIELD_MOVES_COUNT_BADGES, either the number of badges required
|
||||
# to use each hidden move in the field, or the specific badge number required
|
||||
# to use each move. Remember that badge 0 is the first badge, badge 1 is the
|
||||
# second badge, etc.
|
||||
# e.g. To require the second badge, put false and 1.
|
||||
# To require at least 2 badges, put true and 2.
|
||||
BADGE_FOR_CUT = 1
|
||||
BADGE_FOR_FLASH = 1
|
||||
BADGE_FOR_ROCKSMASH = 0
|
||||
BADGE_FOR_SURF = 6
|
||||
BADGE_FOR_FLY = 3
|
||||
BADGE_FOR_STRENGTH = 5
|
||||
BADGE_FOR_DIVE = 9
|
||||
BADGE_FOR_WATERFALL = 9
|
||||
BADGE_FOR_TELEPORT = 3
|
||||
BADGE_FOR_BOUNCE = 8
|
||||
BADGE_FOR_ROCKCLIMB = 16
|
||||
#=============================================================================
|
||||
|
||||
# If a move taught by a TM/HM/TR replaces another move, this setting is
|
||||
# whether the machine's move retains the replaced move's PP (true), or whether
|
||||
# the machine's move has full PP (false).
|
||||
TAUGHT_MACHINES_KEEP_OLD_PP = (MECHANICS_GENERATION == 5)
|
||||
# Whether the Black/White Flutes will raise/lower the levels of wild Pokémon
|
||||
# respectively (true), or will lower/raise the wild encounter rate
|
||||
# respectively (false).
|
||||
FLUTES_CHANGE_WILD_ENCOUNTER_LEVELS = (MECHANICS_GENERATION >= 6)
|
||||
# Whether Repel uses the level of the first Pokémon in the party regardless of
|
||||
# its HP (true), or it uses the level of the first unfainted Pokémon (false).
|
||||
REPEL_COUNTS_FAINTED_POKEMON = (MECHANICS_GENERATION >= 6)
|
||||
# Whether Rage Candy Bar acts as a Full Heal (true) or a Potion (false).
|
||||
RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS = (MECHANICS_GENERATION >= 7)
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# The name of the person who created the Pokémon storage system.
|
||||
def self.storage_creator_name
|
||||
return _INTL("Bill")
|
||||
end
|
||||
|
||||
# The number of boxes in Pokémon storage.
|
||||
NUM_STORAGE_BOXES = 40
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# The names of each pocket of the Bag. Ignore the first entry ("").
|
||||
def self.bag_pocket_names
|
||||
return ["",
|
||||
_INTL("Items"),
|
||||
_INTL("Medicine"),
|
||||
_INTL("Poké Balls"),
|
||||
_INTL("TMs & HMs"),
|
||||
_INTL("Berries"),
|
||||
_INTL("Mail"),
|
||||
_INTL("Battle Items"),
|
||||
_INTL("Key Items")
|
||||
]
|
||||
end
|
||||
|
||||
# The maximum number of slots per pocket (-1 means infinite number). Ignore
|
||||
# the first number (0).
|
||||
BAG_MAX_POCKET_SIZE = [0, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
# The maximum number of items each slot in the Bag can hold.
|
||||
BAG_MAX_PER_SLOT = 999
|
||||
# Whether each pocket in turn auto-sorts itself by item ID number. Ignore the
|
||||
# first entry (the 0).
|
||||
BAG_POCKET_AUTO_SORT = [0, false, false, false, true, true, false, false, false]
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# Whether the Pokédex list shown is the one for the player's current region
|
||||
# (true), or whether a menu pops up for the player to manually choose which
|
||||
# Dex list to view if more than one is available (false).
|
||||
USE_CURRENT_REGION_DEX = false
|
||||
# The names of the Pokédex lists, in the order they are defined in the PBS
|
||||
# file "regionaldexes.txt". The last name is for the National Dex and is added
|
||||
# onto the end of this array (remember that you don't need to use it). This
|
||||
# array's order is also the order of $Trainer.pokedex.unlocked_dexes, which
|
||||
# records which Dexes have been unlocked (the first is unlocked by default).
|
||||
# If an entry is just a name, then the region map shown in the Area page while
|
||||
# viewing that Dex list will be the region map of the region the player is
|
||||
# currently in. The National Dex entry should always behave like this.
|
||||
# If an entry is of the form [name, number], then the number is a region
|
||||
# number. That region's map will appear in the Area page while viewing that
|
||||
# Dex list, no matter which region the player is currently in.
|
||||
def self.pokedex_names
|
||||
return [
|
||||
# [_INTL("Kanto Pokédex"), 0]
|
||||
]
|
||||
end
|
||||
|
||||
# Whether all forms of a given species will be immediately available to view
|
||||
# in the Pokédex so long as that species has been seen at all (true), or
|
||||
# whether each form needs to be seen specifically before that form appears in
|
||||
# the Pokédex (false).
|
||||
DEX_SHOWS_ALL_FORMS = false
|
||||
# An array of numbers, where each number is that of a Dex list (in the same
|
||||
# order as above, except the National Dex is -1). All Dex lists included here
|
||||
# will begin their numbering at 0 rather than 1 (e.g. Victini in Unova's Dex).
|
||||
DEXES_WITH_OFFSETS = []
|
||||
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# A set of arrays, each containing details of a graphic to be shown on the
|
||||
# region map if appropriate. The values for each array are as follows:
|
||||
# * Region number.
|
||||
# * Game Switch; the graphic is shown if this is ON (non-wall maps only).
|
||||
# * X coordinate of the graphic on the map, in squares.
|
||||
# * Y coordinate of the graphic on the map, in squares.
|
||||
# * Name of the graphic, found in the Graphics/Pictures folder.
|
||||
# * The graphic will always (true) or never (false) be shown on a wall map.
|
||||
REGION_MAP_EXTRAS = [
|
||||
#[0, 51, 16, 15, "mapHiddenBerth", false],
|
||||
#[0, 52, 20, 14, "mapHiddenFaraday", false]
|
||||
]
|
||||
|
||||
TRIPLE_TYPES = [:QMARKS,:ICEFIREELECTRIC,:FIREWATERELECTRIC,:WATERGROUNDFLYING,:GHOSTSTEELWATER,
|
||||
:FIREWATERGRASS,:GRASSSTEEL,:BUGSTEELPSYCHIC,:ICEROCKSTEEL]
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# A list of maps used by roaming Pokémon. Each map has an array of other maps
|
||||
# it can lead to.
|
||||
ROAMING_AREAS = {
|
||||
262 => [261,311],
|
||||
311 => [262,312],
|
||||
312 => [311],
|
||||
261 => [262,288,267],
|
||||
288 => [261,267,285],
|
||||
267 => [261,288,300,254],
|
||||
284 => [288,266,285],
|
||||
300 => [267,254],
|
||||
254 => [300,265],
|
||||
266 => [284,265],
|
||||
265 => [266,254],
|
||||
285 => [284,288]}
|
||||
|
||||
SEVII_ROAMING = {
|
||||
528 => [526], #Treasure beach
|
||||
526 => [528,559], #Knot Island
|
||||
559 => [526,561,564], #Kindle Road
|
||||
561 => [559], #Mt. Ember
|
||||
564 => [559,562,563,594], #brine road
|
||||
562 => [564], #boon island
|
||||
563 => [564,600] , #kin island
|
||||
594 => [564,566,603], #water labyrinth
|
||||
600 => [563,619], #bond bridge
|
||||
619 => [600] , #Berry forest
|
||||
566 => [594,603], #Resort gorgeous
|
||||
603 => [566,594], #Chrono Island
|
||||
}
|
||||
# A set of arrays, each containing the details of a roaming Pokémon. The
|
||||
# information within each array is as follows:
|
||||
# * Species.
|
||||
# * Level.
|
||||
# * Game Switch; the Pokémon roams while this is ON.
|
||||
# * Encounter type (0=any, 1=grass/walking in cave, 2=surfing, 3=fishing,
|
||||
# 4=surfing/fishing). See the bottom of PField_RoamingPokemon for lists.
|
||||
# * Name of BGM to play for that encounter (optional).
|
||||
# * Roaming areas specifically for this Pokémon (optional).
|
||||
ROAMING_SPECIES = [
|
||||
# {
|
||||
# :species => :LATIAS,
|
||||
# :level => 30,
|
||||
# :icon => "pin_latias",
|
||||
# :game_switch => 53,
|
||||
# :encounter_type => :all,
|
||||
# :bgm => "Battle roaming"
|
||||
# },
|
||||
# {
|
||||
# :species => :LATIOS,
|
||||
# :level => 30,
|
||||
# :icon => "pin_latios",
|
||||
# :game_switch => 53,
|
||||
# :encounter_type => :all,
|
||||
# :bgm => "Battle roaming"
|
||||
# },
|
||||
# {
|
||||
# :species => :KYOGRE,
|
||||
# :level => 40,
|
||||
# :game_switch => 54,
|
||||
# :encounter_type => :surfing,
|
||||
# :areas => {
|
||||
# 2 => [ 21, 31 ],
|
||||
# 21 => [2, 31, 69],
|
||||
# 31 => [2, 21, 69],
|
||||
# 69 => [ 21, 31 ]
|
||||
# }
|
||||
# },
|
||||
# {
|
||||
# :species => :ENTEI,
|
||||
# :level => 40,
|
||||
# :icon => "pin_entei",
|
||||
# :game_switch => 55,
|
||||
# :encounter_type => :land
|
||||
# }
|
||||
]
|
||||
|
||||
PINKAN_ISLAND_MAPS=[51,46,428,531]
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# A set of arrays, each containing the details of a wild encounter that can
|
||||
# only occur via using the Poké Radar. The information within each array is as
|
||||
# follows:
|
||||
# * Map ID on which this encounter can occur.
|
||||
# * Probability that this encounter will occur (as a percentage).
|
||||
# * Species.
|
||||
# * Minimum possible level.
|
||||
# * Maximum possible level (optional).
|
||||
POKE_RADAR_ENCOUNTERS = [
|
||||
[78, 50, :FLETCHLING,2,5], #Rt. 1
|
||||
[86, 50, :FLETCHLING,2,5], #Rt. 2
|
||||
[90, 50, :FLETCHLING,2,5], #Rt. 2
|
||||
[491, 50, :SHROOMISH,2,5], #Viridian Forest
|
||||
[490, 50, :BUDEW,4,9], #Rt. 3
|
||||
[106, 50, :NINCADA,8,10], #Rt. 4
|
||||
[12, 50, :TOGEPI,10,10], #Rt. 5
|
||||
[16, 50, :SLAKOTH,12,15], #Rt. 6
|
||||
[413, 50, :DRIFLOON,17,20], #Rt. 7
|
||||
[409, 50, :SHINX,17,18], #Rt. 8
|
||||
[495, 50, :ARON,12,15], #Rt. 9
|
||||
[351, 50, :ARON,12,15], #Rt. 9
|
||||
[154, 50, :KLINK,14,17], #Rt. 10
|
||||
[155, 50, :NINCADA,12,15], #Rt. 11
|
||||
[159, 50, :COTTONEE,22,25], #Rt. 12
|
||||
[437, 50, :COTTONEE,22,25], #Rt. 13
|
||||
[437, 50, :JOLTIK,22,25], #Rt. 13
|
||||
[440, 50, :JOLTIK,22,25], #Rt. 14
|
||||
[444, 50, :SOLOSIS,22,25], #Rt. 15
|
||||
[438, 50, :NATU,22,25], #Rt. 16
|
||||
[146, 50, :KLEFKI,22,25], #Rt. 17
|
||||
[517, 50, :FERROSEED,22,25], #Rt. 18
|
||||
[445, 50, :BAGON,20,20], #Safari zone 1
|
||||
[484, 50, :AXEW,20,20], #Safari zone 2
|
||||
[485, 50, :DEINO,20,20], #Safari zone 3
|
||||
[486, 50, :LARVITAR,20,20], #Safari zone 4
|
||||
[487, 50, :JANGMOO,20,20], #Safari zone 5
|
||||
[59, 50, :DUNSPARCE,25,30], #Rt. 21
|
||||
[171, 50, :BIDOOF,2,5], #Rt. 22
|
||||
[143, 50, :RIOLU,25,25], #Rt. 23
|
||||
[8, 50, :BUNEARY,12,13], #Rt. 24
|
||||
[145, 50, :ABSOL,30,35], #Rt. 26
|
||||
[147, 50, :ABSOL,30,35], #Rt. 27
|
||||
[311, 50, :BIDOOF,5,5], #Rt. 29
|
||||
[284, 50, :LUXIO,40,45], #Rt. 33
|
||||
[288, 50, :VIGOROTH,40,45], #Rt. 32
|
||||
[342, 50, :GOLETT,40,45], #Ruins of Alph
|
||||
[261, 50, :BELLOSSOM,45,50], #Rt. 31
|
||||
[262, 50, :BIBAREL,45,50], #Rt. 30
|
||||
[265, 50, :KIRLIA,25,30], #Rt. 34
|
||||
[254, 50, :SMEARGLE,25,30], #Rt. 35
|
||||
[267, 50, :SUDOWOODO,25,30], #Rt. 36
|
||||
[500, 50, :FOMANTIS,30,30], #National Park
|
||||
[266, 50, :BRELOOM,30,30], #Ilex Forest
|
||||
[670, 50, :WEAVILE,50,50], #Ice mountains
|
||||
[528, 50, :PYUKUMUKU,20,20], #Treasure Beach
|
||||
[690, 50, :OCTILLERY,32,45], #Deep Ocean
|
||||
[561, 50, :FLETCHINDER,32,45], #Mt. Ember
|
||||
[562, 50, :NINJASK,45,50], #Boon Island
|
||||
[603, 50, :KECLEON,45,50], #Chrono Island
|
||||
[654, 50, :WHIMSICOTT,32,45], #Brine Road
|
||||
[559, 50, :SCRAGGY,32,45] #Kindle Road
|
||||
]
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# The Game Switch that is set to ON when the player blacks out.
|
||||
STARTING_OVER_SWITCH = 1
|
||||
# The Game Switch that is set to ON when the player has seen Pokérus in the
|
||||
# Poké Center (and doesn't need to be told about it again).
|
||||
SEEN_POKERUS_SWITCH = 2
|
||||
# The Game Switch which, while ON, makes all wild Pokémon created be shiny.
|
||||
SHINY_WILD_POKEMON_SWITCH = 31
|
||||
# The Game Switch which, while ON, makes all Pokémon created considered to be
|
||||
# met via a fateful encounter.
|
||||
FATEFUL_ENCOUNTER_SWITCH = 32
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# ID of the animation played when the player steps on grass (grass rustling).
|
||||
GRASS_ANIMATION_ID = 1
|
||||
# ID of the animation played when the player lands on the ground after hopping
|
||||
# over a ledge (shows a dust impact).
|
||||
DUST_ANIMATION_ID = 2
|
||||
# ID of the animation played when a trainer notices the player (an exclamation
|
||||
# bubble).
|
||||
EXCLAMATION_ANIMATION_ID = 3
|
||||
# ID of the animation played when a patch of grass rustles due to using the
|
||||
# Poké Radar.
|
||||
RUSTLE_NORMAL_ANIMATION_ID = 1
|
||||
# ID of the animation played when a patch of grass rustles vigorously due to
|
||||
# using the Poké Radar. (Rarer species)
|
||||
RUSTLE_VIGOROUS_ANIMATION_ID = 5
|
||||
# ID of the animation played when a patch of grass rustles and shines due to
|
||||
# using the Poké Radar. (Shiny encounter)
|
||||
RUSTLE_SHINY_ANIMATION_ID = 6
|
||||
# ID of the animation played when a berry tree grows a stage while the player
|
||||
# is on the map (for new plant growth mechanics only).
|
||||
PLANT_SPARKLE_ANIMATION_ID = 7
|
||||
SLEEP_ANIMATION_ID = 26
|
||||
|
||||
CUT_TREE_ANIMATION_ID = 19
|
||||
ROCK_SMASH_ANIMATION_ID = 20
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# An array of available languages in the game, and their corresponding message
|
||||
# file in the Data folder. Edit only if you have 2 or more languages to choose
|
||||
# from.
|
||||
LANGUAGES = [
|
||||
# ["English", "english.dat"],
|
||||
# ["Deutsch", "deutsch.dat"]
|
||||
]
|
||||
|
||||
|
||||
#Technical
|
||||
SPRITE_CACHE_MAX_NB=100
|
||||
NEWEST_SPRITEPACK_MONTH = 12
|
||||
NEWEST_SPRITEPACK_YEAR = 2020
|
||||
#=============================================================================
|
||||
|
||||
# Available speech frames. These are graphic files in "Graphics/Windowskins/".
|
||||
SPEECH_WINDOWSKINS = [
|
||||
"speech hgss 1",
|
||||
"speech hgss 2",
|
||||
"speech hgss 3",
|
||||
"speech hgss 4",
|
||||
"speech hgss 5",
|
||||
"speech hgss 6",
|
||||
"speech hgss 7",
|
||||
"speech hgss 8",
|
||||
"speech hgss 9",
|
||||
"speech hgss 10",
|
||||
"speech hgss 11",
|
||||
"speech hgss 12",
|
||||
"speech hgss 13",
|
||||
"speech hgss 14",
|
||||
"speech hgss 15",
|
||||
"speech hgss 16",
|
||||
"speech hgss 17",
|
||||
"speech hgss 18",
|
||||
"speech hgss 19",
|
||||
"speech hgss 20",
|
||||
"speech pl 18"
|
||||
]
|
||||
|
||||
# Available menu frames. These are graphic files in "Graphics/Windowskins/".
|
||||
MENU_WINDOWSKINS = [
|
||||
"default_transparent",
|
||||
"default_opaque",
|
||||
"choice 2",
|
||||
"choice 3",
|
||||
"choice 4",
|
||||
"choice 5",
|
||||
"choice 6",
|
||||
"choice 7",
|
||||
"choice 8",
|
||||
"choice 9",
|
||||
"choice 10",
|
||||
"choice 11",
|
||||
"choice 12",
|
||||
"choice 13",
|
||||
"choice 14",
|
||||
"choice 15",
|
||||
"choice 16",
|
||||
"choice 17",
|
||||
"choice 18",
|
||||
"choice 19",
|
||||
"choice 20",
|
||||
"choice 21",
|
||||
"choice 22",
|
||||
"choice 23",
|
||||
"choice 24",
|
||||
"choice 25",
|
||||
"choice 26",
|
||||
"choice 27",
|
||||
"choice 28"
|
||||
]
|
||||
|
||||
|
||||
RANDOMIZED_GYM_TYPE_TM=
|
||||
{
|
||||
:NORMAL => [:TM32,:TM49,:TM42,:TM98], #DOUBLETEAM ECHOEDVOICE FACADE BATONPASS
|
||||
:FIGHTING => [:TM83,:TM115,:TM52,:TM112], #WORKUP POWERUPPUNCH FOCUSBLAST FOCUSPUNCH
|
||||
:FLYING => [:TM62,:TM58,:TM108,:TM100], #ACROBATICS SKYDROP SKYATTACK DEFOG
|
||||
:POISON => [:TM84,:TM06,:TM36,:TM34], #POISONJAB TOXIC SLUDGEBOMB SLUDGEWAVE
|
||||
:GROUND => [:TM28,:TM78,:TM26,:TM119], #DIG BULLDOZE EARTHQUAKE STOMPINGTANTRUM
|
||||
:ROCK => [:TM39,:TM80,:TM71,:TM69], #ROCKTOMB ROCKTHROW STONEDGE ROCKPOLISH
|
||||
:BUG => [:TM76,:TM89,:TM113,:TM99], #STRUGGLEBUG UTURN INFESTATION QUIVERDANCE
|
||||
:GHOST => [:TM85,:TM65,:TM30,:TM97], #DREAMEATER SHADOWCLAW SHADOWBALL NASTYPLOT
|
||||
:STEEL => [:TM74,:TM118,:TM117,:TM75], # GYROBALL STEELWING SMARTSTRIKE SWORDDANCE
|
||||
:FIRE => [:TM11,:TM43,:TM38,:TM61], #SUNNYDAY FLAMECHARGE FIREBLAST WILLOWISP
|
||||
:WATER => [:TM55,:TM105,:TM121,:TM18], #WATERPULSE AQUAJET SCALD RAINDANCE
|
||||
:GRASS => [:TM22,:TM53,:TM86,:TM102], # SOLARBEAM ENERGYBALL GRASSKNOT SPORE
|
||||
:ELECTRIC => [:TM73,:TM116,:TM93,:TM72], #THUNDERWAVE SHOCKWAVE WILDCHARGE VOLTSWITCH
|
||||
:PSYCHIC => [:TM77,:TM03,:TM29,:TM04], #PSYCHUP PSYSHOCK PSYCHIC CALMMIND
|
||||
:ICE => [:TM110,:TM13,:TM14,:TM07], #AURORAVEIL ICEBEAM BLIZZARD HAIL
|
||||
:DRAGON => [:TM95,:TM02,:TM82,:TM101], #SNARL DRAGONCLAW DRAGONTAIL DRAGONDANCE
|
||||
:DARK => [:TM95,:TM46,:TM120,:TM97], #SNARL THIEF THROATCHOP NASTYPLOT
|
||||
:FAIRY => [:TM45,:TM111,:TM96,:TM104] #ATTRACT DAZZLINGGLEAM MOONBLAST RECOVER
|
||||
}
|
||||
|
||||
EXCLUDE_FROM_RANDOM_SHOPS=[:RARECANDY]
|
||||
|
||||
end
|
||||
|
||||
# DO NOT EDIT THESE!
|
||||
module Essentials
|
||||
VERSION = "19.1.dev"
|
||||
ERROR_TEXT = ""
|
||||
end
|
||||
128
Data/Scripts/998_InfiniteFusion/Items/New Balls.rb
Normal file
128
Data/Scripts/998_InfiniteFusion/Items/New Balls.rb
Normal file
@@ -0,0 +1,128 @@
|
||||
# ###################
|
||||
# ## NEW POKEBALLS #
|
||||
# ###################
|
||||
#
|
||||
# #GENDER BALL (24) - switch le gender du pokemon
|
||||
# #catch rate: pokeball
|
||||
# BallHandlers::OnCatch.add(:GENDERBALL,proc{|ball,battle,pokemon|
|
||||
# if pokemon.gender == 0
|
||||
# pokemon.makeFemale
|
||||
# elsif pokemon.gender == 1
|
||||
# pokemon.makeMale
|
||||
# end
|
||||
# })
|
||||
#
|
||||
# #BOOST BALL 25 - rend le pokemon traded
|
||||
# #catch rate: 80% pokeball
|
||||
# BallHandlers::ModifyCatchRate.add(:TRADEBALL,proc{|ball,catchRate,battle,pokemon|
|
||||
# catchRate=(catchRate*0.8).floor(1)
|
||||
# next catchRate
|
||||
# })
|
||||
# BallHandlers::OnCatch.add(:TRADEBALL,proc{|ball,battle,pokemon|
|
||||
# pokemon.obtain_method = 2
|
||||
# })
|
||||
#
|
||||
# #ABILITY BALL 26 - change l'ability
|
||||
# #catch rate: 60% pokeball
|
||||
# BallHandlers::ModifyCatchRate.add(:ABILITYBALL,proc{|ball,catchRate,battle,pokemon|
|
||||
# catchRate=(catchRate*0.6).floor(1)
|
||||
# next catchRate
|
||||
# })
|
||||
# BallHandlers::OnCatch.add(:ABILITYBALL,proc{|ball,battle,pokemon|
|
||||
# species = getSpecies(dexNum(pokemon))
|
||||
# ability = species.hidden_abilities[-1]
|
||||
# pokemon.ability = ability
|
||||
# pokemon.ability_index= getAbilityIndexFromID(ability,pokemon)
|
||||
# })
|
||||
#
|
||||
# #VIRUS BALL 27 - give pokerus
|
||||
# #catch rate: 40% pokeball
|
||||
# BallHandlers::ModifyCatchRate.add(:VIRUSBALL,proc{|ball,catchRate,battle,pokemon|
|
||||
# catchRate=(catchRate*0.4).floor(1)
|
||||
# next catchRate
|
||||
# })
|
||||
# BallHandlers::OnCatch.add(:VIRUSBALL,proc{|ball,battle,pokemon|
|
||||
# pokemon.givePokerus
|
||||
# })
|
||||
#
|
||||
# #SHINY BALL 28 - rend shiny
|
||||
# #catchrate: 20% pokeball
|
||||
# BallHandlers::ModifyCatchRate.add(:SHINYBALL,proc{|ball,catchRate,battle,pokemon|
|
||||
# catchRate=(catchRate*0.2).floor(1)
|
||||
# next catchRate
|
||||
# })
|
||||
# BallHandlers::OnCatch.add(:SHINYBALL,proc{|ball,battle,pokemon|
|
||||
# pokemon.glitter=true
|
||||
# })
|
||||
#
|
||||
# #PERFECTBALL 29
|
||||
# #catch rate: 10% pokeball
|
||||
# BallHandlers::ModifyCatchRate.add(:PERFECTBALL,proc{|ball,catchRate,battle,pokemon|
|
||||
# catchRate=(catchRate*0.1).floor(1)
|
||||
# next catchRate
|
||||
# })
|
||||
# BallHandlers::OnCatch.add(:PERFECTBALL,proc{|ball,battle,pokemon|
|
||||
# stats = [:ATTACK, :SPECIAL_ATTACK, :SPECIAL_DEFENSE, :SPEED, :DEFENSE, :HP]
|
||||
# first = rand(stats.length)
|
||||
# second = rand(stats.length)
|
||||
# pokemon.iv[stats[first]] = 31
|
||||
# pokemon.iv[stats[second]] = 31
|
||||
# })
|
||||
#
|
||||
#
|
||||
# #DREAMBALL - endormi
|
||||
# BallHandlers::ModifyCatchRate.add(:DREAMBALL,proc{|ball,catchRate,battle,battler|
|
||||
# battler.status = :SLEEP
|
||||
# next catchRate
|
||||
# })
|
||||
# #TOXICBALL - empoisonné
|
||||
# BallHandlers::ModifyCatchRate.add(:TOXICBALL,proc{|ball,catchRate,battle,battler|
|
||||
# battler.status = :POISON
|
||||
# next catchRate
|
||||
# })
|
||||
# #SCORCHBALL - brulé
|
||||
# BallHandlers::ModifyCatchRate.add(:SCORCHBALL,proc{|ball,catchRate,battle,battler|
|
||||
# battler.status = :BURN
|
||||
# next catchRate
|
||||
# })
|
||||
# #FROSTBALL - frozen
|
||||
# BallHandlers::ModifyCatchRate.add(:FROSTBALL,proc{|ball,catchRate,battle,battler|
|
||||
# battler.status = :FROZEN
|
||||
# next catchRate
|
||||
# })
|
||||
# #SPARKBALL - paralizé
|
||||
# BallHandlers::ModifyCatchRate.add(:SPARKBALL,proc{|ball,catchRate,battle,battler|
|
||||
# battler.status = :PARALYSIS
|
||||
# next catchRate
|
||||
# })
|
||||
# #PUREBALL - marche mieux quand pas de status
|
||||
# BallHandlers::ModifyCatchRate.add(:PUREBALL,proc{|ball,catchRate,battle,battler|
|
||||
# catchRate=(catchRate*7/2).floor if battler.status ==0
|
||||
# next catchRate
|
||||
# })
|
||||
# #STATUSBALL - marche mieux quand any status
|
||||
# BallHandlers::ModifyCatchRate.add(:STATUSBALL,proc{|ball,catchRate,battle,battler|
|
||||
# catchRate=(catchRate*5/2).floor if battler.status !=0
|
||||
# next catchRate
|
||||
# })
|
||||
#
|
||||
# #FUSIONBALL - marche mieux quand fusedr
|
||||
# BallHandlers::ModifyCatchRate.add(:FUSIONBALL,proc{|ball,catchRate,battle,battler|
|
||||
# catchRate*=3 if GameData::Species.get(battler.species).id_number > Settings::NB_POKEMON
|
||||
# next catchRate
|
||||
# })
|
||||
#
|
||||
# #CANDY BALL - +5 level
|
||||
# #catchrate: 80% pokeball
|
||||
# BallHandlers::ModifyCatchRate.add(:CANDYBALL,proc{|ball,catchRate,battle,pokemon|
|
||||
# catchRate=(catchRate*0.8).floor
|
||||
# next catchRate
|
||||
# })
|
||||
# BallHandlers::OnCatch.add(:CANDYBALL,proc{|ball,battle,pokemon|
|
||||
# pokemon.level = pokemon.level+5
|
||||
# })
|
||||
# #FIRECRACKER
|
||||
# BallHandlers::ModifyCatchRate.add(:FIRECRACKER,proc{|ball,catchRate,battle,battler|
|
||||
# battler.hp -= 10
|
||||
# next 0
|
||||
# })
|
||||
141
Data/Scripts/998_InfiniteFusion/Items/New HMs.rb
Normal file
141
Data/Scripts/998_InfiniteFusion/Items/New HMs.rb
Normal file
@@ -0,0 +1,141 @@
|
||||
|
||||
#===============================================================================
|
||||
# Rock Smash
|
||||
#===============================================================================
|
||||
|
||||
|
||||
def pbRockSmashRandomEncounter
|
||||
if rand(100)<30
|
||||
if pbEncounter(:RockSmash)
|
||||
return
|
||||
else
|
||||
pbDefaultRockSmashEncounter(5,15)
|
||||
end
|
||||
else
|
||||
rockSmashItem(false)
|
||||
end
|
||||
end
|
||||
|
||||
def pbDefaultRockSmashEncounter(minLevel,maxLevel)
|
||||
level =rand((maxLevel-minLevel).abs)+minLevel
|
||||
pbWildBattle(:GEODUDE,level)
|
||||
return true
|
||||
end
|
||||
|
||||
#FOR ROCK TUNNEL AND CERULEAN CAVE (+diamond)
|
||||
def pbRockSmashRandomEncounterSpecial
|
||||
if rand(100)<35
|
||||
pbEncounter(:RockSmash)
|
||||
else
|
||||
rockSmashItem(true)
|
||||
end
|
||||
end
|
||||
|
||||
def getRockSmashItemList(inclRareItems)
|
||||
basicItems = [:ROCKGEM, :GROUNDGEM,:STEELGEM,
|
||||
:HARDSTONE,:HARDSTONE,:HARDSTONE,:ROCKGEM,
|
||||
:SMOOTHROCK,:STARDUST,:HEARTSCALE,:HEARTSCALE,
|
||||
:HEARTSCALE,:SOFTSAND,:HEARTSCALE,:RAREBONE]
|
||||
|
||||
rareItems = [:RAREBONE,:STARDUST,:ETHER,
|
||||
:REVIVE,:NUGGET,:DIAMOND]
|
||||
|
||||
fossilItems = [:ROOTFOSSIL,:CLAWFOSSIL,:DOMEFOSSIL,:HELIXFOSSIL,
|
||||
:SKULLFOSSIL,:ARMORFOSSIL,:JAWFOSSIL,:SAILFOSSIL]
|
||||
|
||||
# Kernel.pbMessage(inclRareItems.to_s)
|
||||
|
||||
itemsList = inclRareItems ? basicItems + basicItems + rareItems : basicItems
|
||||
|
||||
#beaten league
|
||||
if $game_switches[12]
|
||||
itemsList += fossilItems
|
||||
end
|
||||
return itemsList
|
||||
end
|
||||
|
||||
def rockSmashItem(isDark=false)
|
||||
chance = 50
|
||||
if rand(100)< chance
|
||||
if rand(5) == 0 && !hatUnlocked?(HAT_AERODACTYL)
|
||||
obtainHat(HAT_AERODACTYL)
|
||||
else
|
||||
itemsList = getRockSmashItemList(isDark)
|
||||
i = rand(itemsList.length)
|
||||
Kernel.pbItemBall(itemsList[i],1,nil,false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
#Used in underwater maps
|
||||
def pbRockSmashRandomEncounterDive
|
||||
if rand(100)<25
|
||||
pbEncounter(:RockSmash)
|
||||
else
|
||||
if rand(100)<20
|
||||
itemsList = [:WATERGEM,:STEELGEM,
|
||||
:HEARTSCALE,:HEARTSCALE,:HARDSTONE,:ROCKGEM,
|
||||
:SMOOTHROCK,:WATERSTONE,:PEARL,:HEARTSCALE,
|
||||
:HEARTSCALE,:HEARTSCALE,:SHOALSHELL,:BIGPEARL]
|
||||
|
||||
i = rand(itemsList.length)
|
||||
Kernel.pbItemBall(itemsList[i],1,nil,false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
############### MORNING SUN / MOONLIGHT
|
||||
HiddenMoveHandlers::CanUseMove.add(:MORNINGSUN,proc{|move,pkmn|
|
||||
mapMetadata = GameData::MapMetadata.try_get($game_map.map_id)
|
||||
if !mapMetadata || !mapMetadata.outdoor_map
|
||||
Kernel.pbMessage(_INTL("Can't use that here."))
|
||||
next false
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:MORNINGSUN,proc{|move,pokemon|
|
||||
Kernel.pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
pbHiddenMoveAnimation(pokemon)
|
||||
pbFadeOutIn(99999){
|
||||
pbSkipTime(9)
|
||||
newTime = pbGetTimeNow.strftime("%I:%M %p")
|
||||
Kernel.pbMessage(_INTL("{1} waited until morning...",$Trainer.name))
|
||||
Kernel.pbMessage(_INTL("The time is now {1}",newTime))
|
||||
$game_screen.weather(:None,0,0)
|
||||
$game_map.refresh
|
||||
}
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::CanUseMove.add(:MOONLIGHT,proc{|move,pkmn|
|
||||
mapMetadata = GameData::MapMetadata.try_get($game_map.map_id)
|
||||
if !mapMetadata || !mapMetadata.outdoor_map
|
||||
Kernel.pbMessage(_INTL("Can't use that here."))
|
||||
next false
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:MOONLIGHT,proc{|move,pokemon|
|
||||
Kernel.pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
pbHiddenMoveAnimation(pokemon)
|
||||
pbFadeOutIn(99999){
|
||||
pbSkipTime(21)
|
||||
newTime = pbGetTimeNow.strftime("%I:%M %p")
|
||||
Kernel.pbMessage(_INTL("{1} waited until night...",$Trainer.name))
|
||||
Kernel.pbMessage(_INTL("The time is now {1}",newTime))
|
||||
$game_screen.weather(:None,0,0)
|
||||
$game_map.refresh
|
||||
}
|
||||
next true
|
||||
})
|
||||
|
||||
def pbSkipTime(newTime)
|
||||
currentTime = pbGetTimeNow.hour
|
||||
hoursToAdd = newTime - currentTime
|
||||
$game_variables[UnrealTime::EXTRA_SECONDS] += hoursToAdd*3600
|
||||
end
|
||||
1511
Data/Scripts/998_InfiniteFusion/Items/New Items effects.rb
Normal file
1511
Data/Scripts/998_InfiniteFusion/Items/New Items effects.rb
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,409 @@
|
||||
def find_last_outfit(outfit_type_path, firstOutfit)
|
||||
for i in firstOutfit..Settings::MAX_NB_OUTFITS
|
||||
outfit_path = outfit_type_path + "/" + i.to_s #Settings::PLAYER_GRAPHICS_FOLDER + outfit_type_path + "/" + outfit_type_path + "_" + player_sprite + "_" + i.to_s
|
||||
return i - 1 if !Dir.exist?(outfit_path)
|
||||
end
|
||||
return firstOutfit
|
||||
end
|
||||
|
||||
def list_all_numeric_folders(directory_path)
|
||||
entries = Dir.entries(directory_path)
|
||||
# Filter out only the directories whose names are numeric (excluding "." and "..")
|
||||
numeric_folders = entries.select do |entry|
|
||||
full_path = File.join(directory_path, entry)
|
||||
File.directory?(full_path) && entry != '.' && entry != '..' && entry.match?(/^\d+$/)
|
||||
end
|
||||
|
||||
# Convert the folder names to integers and store in an array
|
||||
folder_integers = numeric_folders.map(&:to_i)
|
||||
folder_integers.sort!
|
||||
return folder_integers
|
||||
end
|
||||
|
||||
def list_all_numeric_files_with_filter(directory_path, prefix)
|
||||
entries = Dir.entries(directory_path)
|
||||
prefixless = []
|
||||
for file in entries
|
||||
next if file == "." || file == ".."
|
||||
prefixless << file.gsub((prefix + "_"), "")
|
||||
end
|
||||
|
||||
folder_integers = prefixless.map(&:to_i)
|
||||
folder_integers.sort!
|
||||
return folder_integers
|
||||
end
|
||||
|
||||
#unlocked:
|
||||
# -1 for all outfits unlocked
|
||||
# Otherwise, an array of the ids of unlocked outfits
|
||||
def list_available_outfits(directory, versions = [], unlocked = [], prefix_filter = nil)
|
||||
if prefix_filter
|
||||
outfits = list_all_numeric_files_with_filter(directory, prefix_filter)
|
||||
else
|
||||
outfits = list_all_numeric_folders(directory)
|
||||
end
|
||||
# #echoln outfits
|
||||
# return outfits #todo: remove this return for unlockable outfits
|
||||
available_outfits = []
|
||||
for outfit in outfits
|
||||
if !unlocked || unlocked.include?(outfit)
|
||||
for version in versions
|
||||
available_outfits << outfit.to_s + version
|
||||
end
|
||||
available_outfits << outfit.to_s if versions.empty?
|
||||
end
|
||||
end
|
||||
return available_outfits
|
||||
end
|
||||
|
||||
def get_current_outfit_position(currentOutfit_id, available_outfits)
|
||||
current_index = available_outfits.index(currentOutfit_id)
|
||||
return current_index.nil? ? 0 : current_index
|
||||
end
|
||||
|
||||
def setHairColor(hue_shift)
|
||||
$Trainer.hair_color = hue_shift
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def shiftHatColor(incr,secondary_hat=false)
|
||||
if secondary_hat
|
||||
$Trainer.hat2_color = 0 if !$Trainer.hat2_color
|
||||
$Trainer.hat2_color += incr
|
||||
else
|
||||
$Trainer.hat_color = 0 if !$Trainer.hat_color
|
||||
$Trainer.hat_color += incr
|
||||
end
|
||||
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def shiftClothesColor(incr)
|
||||
$Trainer.clothes_color = 0 if !$Trainer.clothes_color
|
||||
$Trainer.clothes_color += incr
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def shiftHairColor(incr)
|
||||
$Trainer.hair_color = 0 if !$Trainer.hair_color
|
||||
$Trainer.hair_color += incr
|
||||
echoln "Hair color: #{$Trainer.hair_color}"
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def pbLoadOutfitBitmap(outfitFileName)
|
||||
begin
|
||||
outfitBitmap = RPG::Cache.load_bitmap("", outfitFileName)
|
||||
return outfitBitmap
|
||||
rescue
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
def setOutfit(outfit_id)
|
||||
$Trainer.clothes = outfit_id
|
||||
end
|
||||
|
||||
def setHat(hat_id)
|
||||
$Trainer.hat = hat_id
|
||||
end
|
||||
|
||||
def getEasterEggHeldItem()
|
||||
map = $game_map.map_id
|
||||
return "secrets/HOTDOG" if [141, 194].include?(map) #restaurant
|
||||
return "secrets/SNOWBALL" if [670, 693, 698, 694].include?(map)
|
||||
return "secrets/WALLET" if [432, 433, 434, 435, 436, 292].include?(map) #dept. store
|
||||
return "secrets/ALARMCLOCK" if [43, 48, 67, 68, 69, 70, 71, 73].include?(map) #Player room
|
||||
return "SAFARIBALL" if [445, 484, 485, 486, 107, 487, 488, 717, 82, 75, 74].include?(map) #Safari Zone
|
||||
return "secrets/WISP" if [401,402,403,467,468,469].include?(map) #Pokemon Tower
|
||||
return "secrets/SKULL" if [400].include?(map) #Pokemon Tower ground floor
|
||||
return "secrets/ROCK" if [349,350,800,].include?(map) #Rock Tunnel
|
||||
return "secrets/MAGIKARP" if [394,471,189,].include?(map) #Fishing huts
|
||||
return "secrets/AZUREFLUTE" if [694,].include?(map) && $PokemonBag.pbQuantity(:AZUREFLUTE)>=1 #Ice Mountain peak
|
||||
return "secrets/BIGSODA" if [436,].include?(map) && $PokemonBag.pbQuantity(:SODAPOP)>=1 #Celadon dept. store top
|
||||
return "secrets/EGG" if [13,406,214,].include?(map) #Day care
|
||||
return "secrets/STICK" if [266,].include?(map) #Ilex forest
|
||||
return "secrets/BANANA" if [600,].include?(map) #Bond Bridge
|
||||
return "secrets/BERRY" if [619,620,].include?(map) #Berry forest
|
||||
return "secrets/COIN" if [357].include?(map) #Pokemart
|
||||
return "secrets/LATTE" if [406].include?(map) #Celadon Café
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
def getCurrentPokeball(allowEasterEgg=true)
|
||||
otherItem = getEasterEggHeldItem() if allowEasterEgg
|
||||
return otherItem if otherItem
|
||||
firstPokemon = $Trainer.party[0]
|
||||
return firstPokemon.poke_ball if firstPokemon
|
||||
return nil
|
||||
end
|
||||
|
||||
def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
|
||||
echoln trainerAppearance.hat
|
||||
return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,trainerAppearance.hat2,
|
||||
trainerAppearance.hair,trainerAppearance.skin_color,
|
||||
trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color,
|
||||
trainerAppearance.hat2_color)
|
||||
end
|
||||
|
||||
def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil,
|
||||
clothes_id = nil, hat_id = nil, hat2_id=nil, hair_id = nil,
|
||||
skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil,
|
||||
hat2_color = nil)
|
||||
|
||||
clothes_id = $Trainer.clothes if !clothes_id
|
||||
hat_id = $Trainer.hat if !hat_id
|
||||
hat2_id = $Trainer.hat2 if !hat2_id
|
||||
|
||||
hair_id = $Trainer.hair if !hair_id
|
||||
skin_tone_id = $Trainer.skin_tone if !skin_tone_id
|
||||
hair_color = $Trainer.hair_color if !hair_color
|
||||
hat_color = $Trainer.hat_color if !hat_color
|
||||
hat2_color = $Trainer.hat2_color if !hat2_color
|
||||
clothes_color = $Trainer.clothes_color if !clothes_color
|
||||
|
||||
hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $Trainer.hair)
|
||||
outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
|
||||
|
||||
hatFilename = getTrainerSpriteHatFilename(hat_id)
|
||||
hat2Filename = getTrainerSpriteHatFilename(hat2_id)
|
||||
|
||||
pokeball = getCurrentPokeball(allowEasterEgg) if !pokeball
|
||||
ballFilename = getTrainerSpriteBallFilename(pokeball) if pokeball
|
||||
|
||||
baseFilePath = getBaseTrainerSpriteFilename(skin_tone_id)
|
||||
|
||||
hair_color_shift = hair_color
|
||||
hat_color_shift = hat_color
|
||||
hat2_color_shift = hat2_color
|
||||
clothes_color_shift = clothes_color
|
||||
|
||||
hair_color_shift = 0 if !hair_color_shift
|
||||
hat_color_shift = 0 if !hat_color_shift
|
||||
hat2_color_shift = 0 if !hat2_color_shift
|
||||
|
||||
clothes_color_shift = 0 if !clothes_color_shift
|
||||
|
||||
baseBitmap = AnimatedBitmap.new(baseFilePath) if pbResolveBitmap(baseFilePath)
|
||||
ballBitmap = pbLoadOutfitBitmap(ballFilename) if pbResolveBitmap(ballFilename)
|
||||
|
||||
if !pbResolveBitmap(outfitFilename)
|
||||
outfitFilename = getTrainerSpriteOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK)
|
||||
end
|
||||
if !pbResolveBitmap(outfitFilename)
|
||||
raise "No temp clothes graphics available"
|
||||
end
|
||||
|
||||
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename) #pb
|
||||
hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
|
||||
|
||||
hatBitmap = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
|
||||
hat2Bitmap = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
|
||||
|
||||
baseBitmap.bitmap = baseBitmap.bitmap.clone
|
||||
if outfitBitmap
|
||||
baseBitmap.bitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect)
|
||||
else
|
||||
outfitFilename = getTrainerSpriteOutfitFilename("temp")
|
||||
outfitBitmap = AnimatedBitmap.new(outfitFilename, 0)
|
||||
baseBitmap.bitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect)
|
||||
end
|
||||
baseBitmap.bitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect) if hairBitmapWrapper
|
||||
baseBitmap.bitmap.blt(0, 0, hat2Bitmap.bitmap, hat2Bitmap.bitmap.rect) if hat2Bitmap
|
||||
baseBitmap.bitmap.blt(0, 0, hatBitmap.bitmap, hatBitmap.bitmap.rect) if hatBitmap
|
||||
baseBitmap.bitmap.blt(44, 42, ballBitmap, ballBitmap.rect) if ballBitmap
|
||||
|
||||
return baseBitmap
|
||||
end
|
||||
|
||||
def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
|
||||
baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainerAppearance.skin_color)
|
||||
baseSprite = AnimatedBitmap.new(baseBitmapFilename)
|
||||
|
||||
baseBitmap = baseSprite.bitmap.clone # nekkid sprite
|
||||
outfitFilename = getOverworldOutfitFilename(trainerAppearance.clothes, action)
|
||||
|
||||
hairFilename = getOverworldHairFilename(trainerAppearance.hair)
|
||||
|
||||
|
||||
#Clothes
|
||||
clothes_color_shift = trainerAppearance.clothes_color || 0
|
||||
clothesBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift).bitmap if pbResolveBitmap(outfitFilename)
|
||||
baseBitmap.blt(0, 0, clothesBitmap, clothesBitmap.rect)
|
||||
#clothesBitmap.dispose
|
||||
|
||||
|
||||
#Hair
|
||||
hair_color_shift = trainerAppearance.hair_color || 0
|
||||
hairBitmap = AnimatedBitmap.new(hairFilename, hair_color_shift).bitmap if pbResolveBitmap(hairFilename)
|
||||
baseBitmap.blt(0, 0, hairBitmap, hairBitmap.rect)
|
||||
|
||||
#Hat
|
||||
hat_color_shift = trainerAppearance.hat_color || 0
|
||||
hat2_color_shift = trainerAppearance.hat2_color || 0
|
||||
|
||||
hatFilename = getOverworldHatFilename(trainerAppearance.hat)
|
||||
hat2Filename = getOverworldHatFilename(trainerAppearance.hat2)
|
||||
|
||||
hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
|
||||
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
|
||||
|
||||
|
||||
if hat2BitmapWrapper
|
||||
frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
|
||||
hat2_frame_bitmap = duplicateHatForFrames(hat2BitmapWrapper.bitmap, frame_count)
|
||||
|
||||
frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
|
||||
|
||||
frame_count.times do |i|
|
||||
# Calculate offset for each frame
|
||||
frame_offset = [i * frame_width, 0]
|
||||
# Adjust Y offset if frame index is odd
|
||||
frame_offset[1] -= 2 if i.odd?
|
||||
positionHat(baseBitmap, hat2_frame_bitmap, frame_offset, i, frame_width)
|
||||
end
|
||||
end
|
||||
|
||||
if hatBitmapWrapper
|
||||
frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
|
||||
hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
|
||||
|
||||
frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
|
||||
|
||||
frame_count.times do |i|
|
||||
# Calculate offset for each frame
|
||||
frame_offset = [i * frame_width, 0]
|
||||
# Adjust Y offset if frame index is odd
|
||||
frame_offset[1] -= 2 if i.odd?
|
||||
positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
|
||||
end
|
||||
end
|
||||
|
||||
return baseBitmap
|
||||
end
|
||||
|
||||
#for continue screen
|
||||
def generateClothedBitmapStatic(trainer, action = "walk")
|
||||
baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainer.skin_tone)
|
||||
if !pbResolveBitmap(baseBitmapFilename)
|
||||
baseBitmapFilename = Settings::PLAYER_GRAPHICS_FOLDER + action
|
||||
end
|
||||
baseSprite = AnimatedBitmap.new(baseBitmapFilename)
|
||||
|
||||
# Clone the base sprite bitmap to create the base for the player's sprite
|
||||
baseBitmap = baseSprite.bitmap.clone # nekkid sprite
|
||||
outfitFilename = getOverworldOutfitFilename(trainer.clothes, action)
|
||||
outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
|
||||
hairFilename = getOverworldHairFilename(trainer.hair)
|
||||
hatFilename = getOverworldHatFilename(trainer.hat)
|
||||
hat2Filename = getOverworldHatFilename(trainer.hat2)
|
||||
|
||||
# Use default values if color shifts are not set
|
||||
hair_color_shift = trainer.hair_color || 0
|
||||
hat_color_shift = trainer.hat_color || 0
|
||||
hat2_color_shift = trainer.hat2_color || 0
|
||||
|
||||
clothes_color_shift = trainer.clothes_color || 0
|
||||
|
||||
# Use fallback outfit if the specified outfit cannot be resolved
|
||||
if !pbResolveBitmap(outfitFilename)
|
||||
outfitFilename = Settings::PLAYER_TEMP_OUTFIT_FALLBACK
|
||||
end
|
||||
|
||||
# Load the outfit and hair bitmaps
|
||||
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift)
|
||||
hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
|
||||
hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
|
||||
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
|
||||
|
||||
# Blit the outfit onto the base sprite
|
||||
baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
|
||||
|
||||
current_offset = [0, 0] # Replace this with getCurrentSpriteOffset() if needed
|
||||
positionHair(baseBitmap, hairBitmapWrapper.bitmap, current_offset) if hairBitmapWrapper
|
||||
|
||||
frame_count = 4
|
||||
frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
|
||||
if hat2BitmapWrapper
|
||||
hat2_frame_bitmap = duplicateHatForFrames(hat2BitmapWrapper.bitmap, frame_count)
|
||||
frame_count.times do |i|
|
||||
# Calculate offset for each frame
|
||||
frame_offset = [i * frame_width, 0]
|
||||
# Adjust Y offset if frame index is odd
|
||||
frame_offset[1] -= 2 if i.odd?
|
||||
positionHat(baseBitmap, hat2_frame_bitmap, frame_offset, i, frame_width)
|
||||
end
|
||||
end
|
||||
if hatBitmapWrapper
|
||||
hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
|
||||
frame_count.times do |i|
|
||||
# Calculate offset for each frame
|
||||
frame_offset = [i * frame_width, 0]
|
||||
# Adjust Y offset if frame index is odd
|
||||
frame_offset[1] -= 2 if i.odd?
|
||||
positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
|
||||
end
|
||||
end
|
||||
|
||||
return baseBitmap
|
||||
end
|
||||
|
||||
def positionHair(baseBitmap, hairBitmap, offset)
|
||||
baseBitmap.blt(offset[0], offset[1], hairBitmap, hairBitmap.rect)
|
||||
end
|
||||
|
||||
def positionHat(baseBitmap, hatBitmap, offset, frame_index, frame_width)
|
||||
# Define a rect for each frame
|
||||
frame_rect = Rect.new(frame_index * frame_width, 0, frame_width, hatBitmap.height)
|
||||
|
||||
# Blit only the part of the hat corresponding to the current frame
|
||||
baseBitmap.blt(offset[0], offset[1], hatBitmap, frame_rect)
|
||||
end
|
||||
|
||||
def duplicateHatForFrames(hatBitmap, frame_count)
|
||||
# Create a new bitmap for the duplicated hat frames
|
||||
frame_width = hatBitmap.width
|
||||
total_width = frame_width * frame_count
|
||||
duplicatedBitmap = Bitmap.new(total_width, hatBitmap.height)
|
||||
|
||||
# Copy the single hat frame across each required frame
|
||||
frame_count.times do |i|
|
||||
duplicatedBitmap.blt(i * frame_width, 0, hatBitmap, hatBitmap.rect)
|
||||
end
|
||||
|
||||
return duplicatedBitmap
|
||||
end
|
||||
|
||||
def add_hat_to_bitmap(bitmap, hat_id, x_pos, y_pos, scale = 1, mirrored = false)
|
||||
base_scale = 1.5 #coz hat & poke sprites aren't the same size
|
||||
adjusted_scale = base_scale * scale
|
||||
hat_filename = getTrainerSpriteHatFilename(hat_id)
|
||||
hatBitmapWrapper = AnimatedBitmap.new(hat_filename, 0) if pbResolveBitmap(hat_filename)
|
||||
hatBitmapWrapper.scale_bitmap(adjusted_scale) if hatBitmapWrapper
|
||||
hatBitmapWrapper.mirror if hatBitmapWrapper && mirrored
|
||||
bitmap.blt(x_pos * adjusted_scale, y_pos * adjusted_scale, hatBitmapWrapper.bitmap, hatBitmapWrapper.bitmap.rect) if hatBitmapWrapper
|
||||
end
|
||||
|
||||
class PokemonTemp
|
||||
attr_accessor :trainer_preview
|
||||
end
|
||||
|
||||
def display_outfit_preview(x = 320, y = 0, withBorder = true)
|
||||
hide_outfit_preview() if $PokemonTemp.trainer_preview
|
||||
$PokemonTemp.trainer_preview = TrainerClothesPreview.new(x, y, withBorder)
|
||||
$PokemonTemp.trainer_preview.show()
|
||||
end
|
||||
|
||||
def hide_outfit_preview()
|
||||
$game_screen.pictures[20].erase
|
||||
$PokemonTemp.trainer_preview.erase() if $PokemonTemp.trainer_preview
|
||||
$PokemonTemp.trainer_preview = nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
class OutfitSelector
|
||||
attr_reader :clothes_list
|
||||
attr_reader :hats_list
|
||||
attr_reader :hairstyles_list
|
||||
|
||||
def initialize()
|
||||
@clothes_list = parse_clothes_folder()
|
||||
@hats_list = parse_hats_folder()
|
||||
@hairstyles_list =parse_hairstyles_folder()
|
||||
end
|
||||
|
||||
|
||||
def parse_clothes_folder
|
||||
return list_folders(get_clothes_sets_list_path())
|
||||
end
|
||||
|
||||
def parse_hats_folder
|
||||
return list_folders(get_hats_sets_list_path())
|
||||
end
|
||||
|
||||
def parse_hairstyle_types_folder
|
||||
return list_folders(get_hair_sets_list_path())
|
||||
end
|
||||
|
||||
def generate_hats_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
|
||||
list = []
|
||||
list += additionalIds
|
||||
list += search_hats(additionalTags)
|
||||
if baseOptions
|
||||
list += get_hats_base_options()
|
||||
list += search_hats(get_regional_sets_tags())
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
def generate_clothes_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
|
||||
list = []
|
||||
list += additionalIds
|
||||
list += search_clothes(additionalTags)
|
||||
if baseOptions
|
||||
list += get_clothes_base_options()
|
||||
list += search_clothes(get_regional_sets_tags())
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
def generate_hairstyle_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
|
||||
list = []
|
||||
list += additionalIds
|
||||
list += search_hairstyles(additionalTags)
|
||||
if baseOptions
|
||||
list += get_hairstyle_salon_base_options()
|
||||
list += search_hairstyles(get_regional_sets_tags())
|
||||
end
|
||||
list << HAIR_BALD
|
||||
return list
|
||||
end
|
||||
|
||||
def get_regional_sets_tags()
|
||||
regional_tags = []
|
||||
regional_tags << "kanto" if $game_switches[SWITCH_KANTO_HAIR_COLLECTION]
|
||||
regional_tags << "johto" if $game_switches[SWITCH_JOHTO_HAIR_COLLECTION]
|
||||
regional_tags << "hoenn" if $game_switches[SWITCH_HOENN_HAIR_COLLECTION]
|
||||
regional_tags << "sinnoh" if $game_switches[SWITCH_SINNOH_HAIR_COLLECTION]
|
||||
regional_tags << "unova" if $game_switches[SWITCH_UNOVA_HAIR_COLLECTION]
|
||||
regional_tags << "kalos" if $game_switches[SWITCH_KALOS_HAIR_COLLECTION]
|
||||
regional_tags << "alola" if $game_switches[SWITCH_ALOLA_HAIR_COLLECTION]
|
||||
regional_tags << "galar" if $game_switches[SWITCH_GALAR_HAIR_COLLECTION]
|
||||
regional_tags << "paldea" if $game_switches[SWITCH_PALDEA_HAIR_COLLECTION]
|
||||
return regional_tags
|
||||
end
|
||||
|
||||
def get_hairstyle_salon_base_options()
|
||||
return search_hairstyles(["default"])
|
||||
end
|
||||
|
||||
def get_clothes_base_options()
|
||||
return search_clothes(["default"])
|
||||
end
|
||||
|
||||
def get_hats_base_options()
|
||||
return search_hats(["default"])
|
||||
end
|
||||
|
||||
def parse_hairstyles_folder
|
||||
hairstyle_types= list_folders(get_hair_sets_list_path())
|
||||
max_versions_number = 10
|
||||
list= []
|
||||
for hairstyle in hairstyle_types
|
||||
for i in 1..max_versions_number
|
||||
type = i.to_s + "_" + hairstyle
|
||||
filePath = getOverworldHairFilename(type)
|
||||
if pbResolveBitmap(filePath)
|
||||
list << type
|
||||
end
|
||||
end
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
def list_folders(path)
|
||||
entries= Dir.entries(path)
|
||||
return entries.select { |entry| File.directory?(File.join(path, entry)) && entry != '.' && entry != '..' }
|
||||
end
|
||||
|
||||
|
||||
def filter_unlocked_outfits(outfits_list,unlocked_outfits)
|
||||
available_outfits = []
|
||||
outfits_list.each do |outfit|
|
||||
available_outfits << outfit if unlocked_outfits.include?(outfit)
|
||||
end
|
||||
return available_outfits
|
||||
end
|
||||
|
||||
|
||||
def selectNextOutfit(currentOutfit, incr, outfits_list, versions = [], allowNone = true, prefix_filter = nil,unlockedOutfits=[],everythingUnlocked=false)
|
||||
available_outfits = []
|
||||
available_outfits = outfits_list if everythingUnlocked
|
||||
available_outfits << "" if allowNone
|
||||
available_outfits += filter_unlocked_outfits(outfits_list,unlockedOutfits) if !everythingUnlocked
|
||||
#available_outfits += list_available_outfits(directory, versions, unlockedOutfits, prefix_filter) #unlockedOutfits = nil for all outfits unlocked
|
||||
last_outfit = available_outfits[-1]
|
||||
|
||||
current_outfit_index = get_current_outfit_position(currentOutfit, available_outfits)
|
||||
next_outfit_index = current_outfit_index +incr
|
||||
|
||||
nextOutfit = available_outfits[next_outfit_index]
|
||||
nextOutfit = last_outfit if next_outfit_index < 0
|
||||
|
||||
nextOutfit = available_outfits[0] if next_outfit_index >= available_outfits.length()
|
||||
|
||||
return nextOutfit if available_outfits.include?(nextOutfit)
|
||||
return currentOutfit
|
||||
end
|
||||
|
||||
def changeToNextClothes(incr,all_unlocked=false)
|
||||
$Trainer.unlocked_clothes = [] if !$Trainer.unlocked_clothes
|
||||
|
||||
|
||||
currentOutfit = $Trainer.clothes
|
||||
currentOutfit = 0 if !currentOutfit
|
||||
nextOutfit = selectNextOutfit(currentOutfit, incr, @clothes_list, [], false,nil,$Trainer.unlocked_clothes,all_unlocked)
|
||||
$Trainer.clothes = nextOutfit
|
||||
$Trainer.clothes_color = 0
|
||||
echoln $Trainer.clothes
|
||||
|
||||
end
|
||||
|
||||
def changeToNextHat(incr,all_unlocked=false)
|
||||
$Trainer.unlocked_hats = [] if !$Trainer.unlocked_hats
|
||||
|
||||
currentHat = $Trainer.hat
|
||||
currentHat = 0 if !currentHat
|
||||
nextOutfit = selectNextOutfit(currentHat, incr, @hats_list, [], true, "hat",$Trainer.unlocked_hats,all_unlocked)
|
||||
$Trainer.hat = nextOutfit
|
||||
$Trainer.hat_color = 0
|
||||
echoln $Trainer.hat
|
||||
|
||||
end
|
||||
|
||||
def changeToNextHairstyle(incr,all_unlocked=false)
|
||||
$Trainer.unlocked_hairstyles = [] if !$Trainer.unlocked_hairstyles
|
||||
|
||||
currentHair = $Trainer.hair
|
||||
currentHair = 0 if !currentHair
|
||||
nextOutfit = selectNextOutfit(currentHair, incr, @hairstyles_list, ["a", "b", "c", "d"], true,nil,$Trainer.unlocked_hairstyles,all_unlocked)
|
||||
$Trainer.hair_color = 0
|
||||
$Trainer.hair = nextOutfit
|
||||
echoln $Trainer.hair
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
@@ -0,0 +1,75 @@
|
||||
class PokemonGlobalMetadata
|
||||
attr_accessor :hats_data
|
||||
attr_accessor :hairstyles_data
|
||||
attr_accessor :clothes_data
|
||||
end
|
||||
|
||||
def update_global_hats_list()
|
||||
file_path = Settings::HATS_DATA_PATH
|
||||
json_data = File.read(file_path)
|
||||
hat_data = HTTPLite::JSON.parse(json_data)
|
||||
|
||||
$PokemonGlobal.hats_data = {}
|
||||
|
||||
# Iterate through the JSON data and create Hat objects
|
||||
hat_data.each do |data|
|
||||
tags = data['tags'] ? data['tags'].split(',').map(&:strip) : []
|
||||
hat = Hat.new(
|
||||
data['id'],
|
||||
data['name'],
|
||||
data['description'],
|
||||
data['price'],
|
||||
tags
|
||||
)
|
||||
$PokemonGlobal.hats_data[hat.id] = hat
|
||||
end
|
||||
end
|
||||
|
||||
def update_global_hairstyles_list()
|
||||
file_path = Settings::HAIRSTYLE_DATA_PATH
|
||||
json_data = File.read(file_path)
|
||||
hair_data = HTTPLite::JSON.parse(json_data)
|
||||
|
||||
$PokemonGlobal.hairstyles_data = {}
|
||||
|
||||
# Iterate through the JSON data and create Hat objects
|
||||
hair_data.each do |data|
|
||||
tags = data['tags'] ? data['tags'].split(',').map(&:strip) : []
|
||||
hair = Hairstyle.new(
|
||||
data['id'],
|
||||
data['name'],
|
||||
data['description'],
|
||||
data['price'],
|
||||
tags
|
||||
)
|
||||
$PokemonGlobal.hairstyles_data[hair.id] = hair
|
||||
end
|
||||
end
|
||||
|
||||
def update_global_clothes_list()
|
||||
file_path = Settings::CLOTHES_DATA_PATH
|
||||
json_data = File.read(file_path)
|
||||
outfits_data = HTTPLite::JSON.parse(json_data)
|
||||
|
||||
$PokemonGlobal.clothes_data = {}
|
||||
|
||||
# Iterate through the JSON data and create Hat objects
|
||||
outfits_data.each do |data|
|
||||
tags = data['tags'] ? data['tags'].split(',').map(&:strip) : []
|
||||
outfit = Clothes.new(
|
||||
data['id'],
|
||||
data['name'],
|
||||
data['description'],
|
||||
data['price'],
|
||||
tags
|
||||
)
|
||||
$PokemonGlobal.clothes_data[outfit.id] = outfit
|
||||
end
|
||||
end
|
||||
|
||||
def update_global_outfit_lists()
|
||||
update_global_hats_list
|
||||
update_global_hairstyles_list
|
||||
update_global_clothes_list
|
||||
end
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
#CLOTHES
|
||||
|
||||
def search_clothes(matching_tags = [], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.clothes_data
|
||||
existing_files_list = selector.parse_clothes_folder()
|
||||
unlocked_list = $Trainer.unlocked_clothes
|
||||
return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, unlocked_list, only_unlocked)
|
||||
end
|
||||
|
||||
def filter_clothes(filter_tags = [], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.hats_data
|
||||
existing_files_list = selector.parse_hats_folder()
|
||||
unlocked_list = $Trainer.unlocked_hats
|
||||
return filter_outfits_by_tag(full_data_list, filter_tags, existing_files_list, unlocked_list, only_unlocked)
|
||||
end
|
||||
|
||||
def filter_clothes_only_not_owned(clothes_ids_list)
|
||||
filtered_list = []
|
||||
clothes_ids_list.each do|clothe_id|
|
||||
filtered_list << clothe_id if !$Trainer.unlocked_clothes.include?(clothe_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
def filter_clothes_only_owned(clothes_ids_list)
|
||||
filtered_list = []
|
||||
clothes_ids_list.each do|clothe_id|
|
||||
filtered_list << clothe_id if $Trainer.unlocked_clothes.include?(clothe_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
|
||||
#HATS
|
||||
|
||||
def search_hats(matching_tags = [],excluding_tags=[], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.hats_data
|
||||
existing_files_list = selector.parse_hats_folder()
|
||||
unlocked_list = $Trainer.unlocked_hats
|
||||
return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, unlocked_list, only_unlocked,excluding_tags)
|
||||
end
|
||||
|
||||
def filter_hats(filter_tags = [], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.hats_data
|
||||
existing_files_list = selector.parse_hats_folder()
|
||||
unlocked_list = $Trainer.unlocked_hats
|
||||
return filter_outfits_by_tag(full_data_list, filter_tags, existing_files_list, unlocked_list, only_unlocked)
|
||||
end
|
||||
|
||||
def filter_hats_only_not_owned(hats_ids_list)
|
||||
filtered_list = []
|
||||
hats_ids_list.each do|hat_id|
|
||||
filtered_list << hat_id if !$Trainer.unlocked_hats.include?(hat_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
def filter_hats_only_owned(hats_ids_list)
|
||||
filtered_list = []
|
||||
hats_ids_list.each do|hat_id|
|
||||
filtered_list << hat_id if $Trainer.unlocked_hats.include?(hat_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
|
||||
|
||||
#HAIRSTYLES
|
||||
|
||||
def search_hairstyles(matching_tags = [], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.hairstyles_data
|
||||
existing_files_list = selector.parse_hairstyle_types_folder()
|
||||
return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, [], false)
|
||||
end
|
||||
|
||||
def filter_out_hairstyles(filter_tags = [],base_list = [],require_unlocked=false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
data_list = $PokemonGlobal.hairstyles_data
|
||||
existing_files_list = selector.parse_hairstyle_types_folder()
|
||||
return exclude_outfits_by_tag(data_list, filter_tags, existing_files_list, base_list, false)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
# Generic searching methods
|
||||
|
||||
#Get outfits that have ANY of the tags
|
||||
def search_outfits_by_tag(outfits_map, matching_tags = [], physical_files_list = [], unlocked_list = [], require_unlocked = false, excluding_tags=[])
|
||||
filtered_list = []
|
||||
outfits_map.each do |outfit_id, outfit|
|
||||
next if outfit.tags.any? { |tag| excluding_tags.include?(tag) }
|
||||
if outfit.tags.any? { |tag| matching_tags.include?(tag) }
|
||||
filtered_list << outfit_id if outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
end
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
#Get outfits that have ALL of the tags
|
||||
def filter_outfits_by_tag(outfits_map, filter_tags = [], physical_files_list = [], unlocked_list = [], require_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
|
||||
filtered_list = []
|
||||
outfits_map.each do |outfit_id, outfit|
|
||||
if filter_tags.all? { |tag| outfit.tags.include?(tag) }
|
||||
filtered_list << outfit_id if outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
end
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
#Get all outfits from list that DON'T have a tag
|
||||
def exclude_outfits_by_tag(outfits_map, filter_tags = [], physical_files_list = [], unlocked_list = [], require_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
|
||||
filtered_list = []
|
||||
outfits_map.each do |outfit_id, outfit|
|
||||
if filter_tags.any? { |tag| !outfit.tags.include?(tag) }
|
||||
filtered_list << outfit_id if outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
end
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
|
||||
def outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
return false if require_unlocked && !unlocked_list.include?(outfit_id)
|
||||
return physical_files_list.include?(outfit_id)
|
||||
end
|
||||
|
||||
def add_tags(tags_list=[])
|
||||
newTag=pbEnterText("add tag",0,10)
|
||||
return tags_list if newTag.length == 0
|
||||
tags_list << newTag
|
||||
return tags_list
|
||||
end
|
||||
|
||||
def get_clothes_by_id(id)
|
||||
update_global_outfit_lists()
|
||||
return $PokemonGlobal.clothes_data.has_key?(id) ? $PokemonGlobal.clothes_data[id] : nil
|
||||
end
|
||||
|
||||
def get_hat_by_id(id)
|
||||
update_global_outfit_lists()
|
||||
return $PokemonGlobal.hats_data.has_key?(id) ? $PokemonGlobal.hats_data[id] : nil
|
||||
end
|
||||
|
||||
def get_hair_by_id(id)
|
||||
update_global_outfit_lists()
|
||||
return $PokemonGlobal.hairstyles_data.has_key?(id) ? $PokemonGlobal.hairstyles_data[id] : nil
|
||||
end
|
||||
|
||||
|
||||
def generate_clothes_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
|
||||
list = []
|
||||
list += additionalIds
|
||||
list += search_clothes(additionalTags)
|
||||
if baseOptions
|
||||
list += get_clothes_base_options()
|
||||
list += search_clothes(get_regional_sets_tags())
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
|
||||
CITY_OUTFIT_TAGS= [
|
||||
"pewter","cerulean","vermillion","lavender","celadon","fuchsia","cinnabar",
|
||||
"crimson","goldenrod","azalea", "violet", "blackthorn", "mahogany", "ecruteak",
|
||||
"olivine","cianwood", "kin"
|
||||
]
|
||||
def list_city_exclusive_clothes()
|
||||
tags_list = CITY_OUTFIT_TAGS
|
||||
echoln search_clothes(tags_list)
|
||||
return search_clothes(tags_list)
|
||||
end
|
||||
|
||||
def list_city_exclusive_hats()
|
||||
tags_list = CITY_OUTFIT_TAGS
|
||||
return search_hats(tags_list)
|
||||
end
|
||||
|
||||
def list_city_exclusive_hairstyles()
|
||||
tags_list = CITY_OUTFIT_TAGS
|
||||
return search_hairstyles(tags_list)
|
||||
end
|
||||
|
||||
def list_regional_clothes()
|
||||
selector = OutfitSelector.new
|
||||
tags_list = selector.get_regional_sets_tags()
|
||||
return search_clothes(tags_list)
|
||||
end
|
||||
|
||||
def list_regional_hats()
|
||||
selector = OutfitSelector.new
|
||||
tags_list = selector.get_regional_sets_tags()
|
||||
return search_hats(tags_list)
|
||||
end
|
||||
|
||||
def list_regional_hairstyles()
|
||||
selector = OutfitSelector.new
|
||||
tags_list = selector.get_regional_sets_tags()
|
||||
return search_hairstyles(tags_list)
|
||||
end
|
||||
185
Data/Scripts/998_InfiniteFusion/Outfits/ItemSets.rb
Normal file
185
Data/Scripts/998_InfiniteFusion/Outfits/ItemSets.rb
Normal file
@@ -0,0 +1,185 @@
|
||||
#set outfit ids,
|
||||
#
|
||||
|
||||
CLOTHES_NORMAL = "normal"
|
||||
|
||||
CLOTHES_FIGHTING = "fighting"
|
||||
|
||||
CLOTHES_FLYING = "temp"
|
||||
|
||||
CLOTHES_POISON = "deadlypoisondanger"
|
||||
|
||||
CLOTHES_GROUND = "groundcowboy"
|
||||
|
||||
CLOTHES_ROCK = "temp"
|
||||
|
||||
CLOTHES_BUG_1 = "bughakama"
|
||||
CLOTHES_BUG_2 = "bughakamapants"
|
||||
|
||||
CLOTHES_GHOST = "temp"
|
||||
|
||||
CLOTHES_STEEL_M = "steelworkerM"
|
||||
CLOTHES_STEEL_F = "steelworkerF"
|
||||
|
||||
CLOTHES_FIRE = "fire"
|
||||
|
||||
CLOTHES_WATER = "waterdress"
|
||||
|
||||
CLOTHES_GRASS = "temp"
|
||||
|
||||
CLOTHES_ELECTRIC = "urbanelectric"
|
||||
|
||||
CLOTHES_PSYCHIC = "temp"
|
||||
|
||||
CLOTHES_ICE = "iceoutfit"
|
||||
|
||||
CLOTHES_DRAGON = "dragonconqueror"
|
||||
|
||||
CLOTHES_DARK = "temp"
|
||||
|
||||
CLOTHES_FAIRY_M = "mikufairym"
|
||||
CLOTHES_FAIRY_F = "mikufairyf"
|
||||
|
||||
|
||||
NORMAL_ITEMS = [:NORMALGEM,:MOOMOOMILK,:POTION,:FULLHEAL,:CHILANBERRY,]
|
||||
FIGHTING_ITEMS = [:FIGHTINGGEM,:PROTEIN,:CHOPLEBERRY,]
|
||||
FLYING_ITEMS = [:FLYINGGEM,:HEALTHWING,:MUSCLEWING,:RESISTWING,:GENIUSWING,:CLEVERWING,:SWIFTWING,:AIRBALLOON,:PRETTYWING,:COBABERRY, ]
|
||||
POISON_ITEMS = [:POISONGEM,:ANTIDOTE, :KEBIABERRY, ]
|
||||
GROUND_ITEMS = [:GROUNDGEM,:SHUCABERRY, ]
|
||||
ROCK_ITEMS = [:ROCKGEM, :STARDUST,:CHARTIBERRY, ]
|
||||
BUG_ITEMS = [:BUGGEM,:HONEY,:TANGABERRY, ]
|
||||
GHOST_ITEMS = [:GHOSTGEM,:KASIBBERRY,]
|
||||
STEEL_ITEMS = [:STEELGEM,:BABIRIBERRY,:METALPOWDER,]
|
||||
FIRE_ITEMS = [:FIREGEM,:LAVACOOKIE,:BURNHEAL,:OCCABERRY, ]
|
||||
WATER_ITEMS = [:WATERGEM,:HEARTSCALE,:PEARL,:PASSHOBERRY ]
|
||||
GRASS_ITEMS = [:GRASSGEM,:LUMBERRY,:ORANBERRY,:SITRUSBERRY,:GRASSYSEED,:ABSORBBULB,:TINYMUSHROOM, :RINDOBERRY, ]
|
||||
ELECTRIC_ITEMS = [:ELECTRICGEM,:ELECTRICSEED,:PARLYZHEAL,:CELLBATTERY,:WACANBERRY, ]
|
||||
PSYCHIC_ITEMS = [:PSYCHICGEM,:PSYCHICSEED, :MENTALHERB, :PAYAPABERRY,]
|
||||
ICE_ITEMS = [:ICEGEM,:SNOWBALL,:ICEHEAL,:YACHEBERRY, ]
|
||||
DRAGON_ITEMS = [:DRAGONGEM,:HABANBERRY, ]
|
||||
DARK_ITEMS = [:DARKGEM,:COLBURBERRY, ]
|
||||
FAIRY_ITEMS = [:FAIRYGEM,:MISTYSEED, ]
|
||||
|
||||
|
||||
def isWearingElectricOutfit()
|
||||
return (isWearingClothes(CLOTHES_ELECTRIC))
|
||||
end
|
||||
|
||||
def isWearingNormalOutfit()
|
||||
return (isWearingClothes(CLOTHES_NORMAL))
|
||||
end
|
||||
|
||||
def isWearingFightingOutfit()
|
||||
return (isWearingClothes(CLOTHES_FIGHTING))
|
||||
end
|
||||
|
||||
def isWearingFlyingOutfit()
|
||||
return (isWearingClothes(CLOTHES_FLYING))
|
||||
end
|
||||
|
||||
def isWearingPoisonOutfit()
|
||||
return (isWearingClothes(CLOTHES_POISON))
|
||||
end
|
||||
|
||||
def isWearingGroundOutfit()
|
||||
return (isWearingClothes(CLOTHES_GROUND))
|
||||
end
|
||||
|
||||
def isWearingRockOutfit()
|
||||
return (isWearingClothes(CLOTHES_ROCK))
|
||||
end
|
||||
|
||||
def isWearingBugOutfit()
|
||||
return ((isWearingClothes(CLOTHES_BUG_1) || isWearingClothes(CLOTHES_BUG_2)))
|
||||
end
|
||||
|
||||
def isWearingGhostOutfit()
|
||||
return (isWearingClothes(CLOTHES_GHOST))
|
||||
end
|
||||
|
||||
def isWearingSteelOutfit()
|
||||
return ((isWearingClothes(CLOTHES_STEEL_M) || isWearingClothes(CLOTHES_STEEL_F)))
|
||||
end
|
||||
|
||||
def isWearingFireOutfit()
|
||||
return (isWearingClothes(CLOTHES_FIRE))
|
||||
end
|
||||
|
||||
def isWearingWaterOutfit()
|
||||
return (isWearingClothes(CLOTHES_WATER))
|
||||
end
|
||||
|
||||
def isWearingGrassOutfit()
|
||||
return (isWearingClothes(CLOTHES_GRASS))
|
||||
end
|
||||
|
||||
def isWearingPsychicOutfit()
|
||||
return (isWearingClothes(CLOTHES_PSYCHIC))
|
||||
end
|
||||
|
||||
def isWearingIceOutfit()
|
||||
return (isWearingClothes(CLOTHES_ICE))
|
||||
end
|
||||
|
||||
def isWearingDragonOutfit()
|
||||
return (isWearingClothes(CLOTHES_DRAGON))
|
||||
end
|
||||
|
||||
def isWearingDarkOutfit()
|
||||
return (isWearingClothes(CLOTHES_DARK))
|
||||
end
|
||||
|
||||
def isWearingFairyOutfit()
|
||||
return ((isWearingClothes(CLOTHES_FAIRY_M) || isWearingClothes(CLOTHES_FAIRY_F)))
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def pickUpTypeItemSetBonus()
|
||||
return if rand(10) != 0
|
||||
items_list = if isWearingElectricOutfit()
|
||||
ELECTRIC_ITEMS
|
||||
elsif isWearingNormalOutfit()
|
||||
NORMAL_ITEMS
|
||||
elsif isWearingFightingOutfit()
|
||||
FIGHTING_ITEMS
|
||||
elsif isWearingFlyingOutfit()
|
||||
FLYING_ITEMS
|
||||
elsif isWearingPoisonOutfit()
|
||||
POISON_ITEMS
|
||||
elsif isWearingGroundOutfit()
|
||||
GROUND_ITEMS
|
||||
elsif isWearingRockOutfit()
|
||||
ROCK_ITEMS
|
||||
elsif isWearingBugOutfit()
|
||||
BUG_ITEMS
|
||||
elsif isWearingGhostOutfit()
|
||||
GHOST_ITEMS
|
||||
elsif isWearingSteelOutfit()
|
||||
STEEL_ITEMS
|
||||
elsif isWearingFireOutfit()
|
||||
FIRE_ITEMS
|
||||
elsif isWearingWaterOutfit()
|
||||
WATER_ITEMS
|
||||
elsif isWearingGrassOutfit()
|
||||
GRASS_ITEMS
|
||||
elsif isWearingPsychicOutfit()
|
||||
PSYCHIC_ITEMS
|
||||
elsif isWearingIceOutfit()
|
||||
ICE_ITEMS
|
||||
elsif isWearingDragonOutfit()
|
||||
DRAGON_ITEMS
|
||||
elsif isWearingDarkOutfit()
|
||||
DARK_ITEMS
|
||||
elsif isWearingFairyOutfit()
|
||||
FAIRY_ITEMS
|
||||
else
|
||||
[]
|
||||
end
|
||||
if !items_list.empty?
|
||||
Kernel.pbItemBall(items_list.sample)
|
||||
end
|
||||
end
|
||||
|
||||
148
Data/Scripts/998_InfiniteFusion/Outfits/OutfitIds.rb
Normal file
148
Data/Scripts/998_InfiniteFusion/Outfits/OutfitIds.rb
Normal file
@@ -0,0 +1,148 @@
|
||||
#Clothes
|
||||
CLOTHES_TEAM_ROCKET_MALE = "rocketm"
|
||||
CLOTHES_TEAM_ROCKET_FEMALE = "rocketf"
|
||||
|
||||
CLOTHES_OFFICE_WORKER_F = "officeworkerf"
|
||||
CLOTHES_OFFICE_WORKER_M = "officeworkerm"
|
||||
CLOTHES_BUSINESS_SUIT = "BusinessSuit"
|
||||
|
||||
CLOTHES_ADVENTURER = "fantasyadventurersoutfit"
|
||||
CLOTHES_EMERALD = "emeraldSPE"
|
||||
CLOTHES_PIKACHU_ONESIE = "pikaonesie"
|
||||
|
||||
CLOTHES_GLITCH = "glitzerset"
|
||||
CLOTHES_BREEDER="PKMBreeder"
|
||||
|
||||
CLOTHES_FOSSIL_M ="sado"
|
||||
CLOTHES_FOSSIL_F ="sada"
|
||||
|
||||
CLOTHES_TREVENANT= "trevenantforestkingcloak"
|
||||
|
||||
CLOTHES_WAITRESS = "maid"
|
||||
CLOTHES_WAITER = "butler"
|
||||
|
||||
CLOTHES_LASS_YELLOW ="lass"
|
||||
CLOTHES_LASS_BLUE ="lass2"
|
||||
|
||||
DEFAULT_OUTFIT_MALE = "red"
|
||||
DEFAULT_OUTFIT_FEMALE = "leaf"
|
||||
STARTING_OUTFIT = "pikajamas"
|
||||
|
||||
|
||||
#Hats
|
||||
HAT_TEAM_ROCKET = "rocketcap"
|
||||
HAT_POSTMAN = "postman"
|
||||
HAT_PIDGEY_NEST = "pidgey"
|
||||
HAT_SWABLU_NEST = "swablu"
|
||||
HAT_PIKACHUM_NEST = "pikhatchum"
|
||||
HAT_PIKACHUF_NEST = "pikhatchuf"
|
||||
HAT_PARAS_NEST = "headparas"
|
||||
HAT_EEVEE_NEST = "eevee"
|
||||
|
||||
HAT_PARASHROOM = "parashroom"
|
||||
HAT_AERODACTYL = "aerodactylSkull"
|
||||
HAT_DUSKULL_MASK = "duskullmask"
|
||||
HAT_SLEEPMASK = "sleepmask"
|
||||
HAT_DITTO_MASK = "creepydittomask"
|
||||
HAT_EGG = "egg"
|
||||
HAT_DRIFLOON_CAP = "drifloon"
|
||||
HAT_EMERALD = "emeraldSPEgem"
|
||||
HAT_SQUIRTLE_SHADES = "squirtlesquadshades"
|
||||
HAT_WOOPER = "wooperclips"
|
||||
HAT_PIKACHU_HOOD = "pikaonesie"
|
||||
HAT_FEZ = "fez"
|
||||
HAT_HALO = "halo"
|
||||
HAT_MAGIKARP = "magicap"
|
||||
HAT_SLOWKING_SHELL = "slowking"
|
||||
HAT_ZOROARK = "banefulfoxmask"
|
||||
HAT_FROG = "froghat"
|
||||
HAT_SANTA = "santa"
|
||||
HAT_QMARKS = "glitzerset"
|
||||
HAT_SUDOWOODO = "sudowoodohorns"
|
||||
|
||||
HAT_TREVENANT="trevenantforestkingcrown"
|
||||
|
||||
HAT_CLOWN = "clownnose"
|
||||
|
||||
HAT_BREEDER_1="breedervisor"
|
||||
HAT_BREEDER_2="breederbandana"
|
||||
HAT_BREEDER_2_2="PKMBreeder"
|
||||
|
||||
HAT_BREEDER_3="egg"
|
||||
|
||||
HAT_BREEDEROUTFIT="PKMBreeder"
|
||||
|
||||
HAT_WAITRESS = "maid"
|
||||
|
||||
FUSION_HAT = "fusionnerd"
|
||||
FUSION_OUTFIT = "fusionnerd"
|
||||
|
||||
HAT_ASH = "ash"
|
||||
HAT_BIANCA = "bianca"
|
||||
HAT_CLEFAIRY = "clefairyearheadband"
|
||||
HAT_FLOWER = "mikufairy"
|
||||
|
||||
HAT_SKITTY_TV = "skittyTV"
|
||||
HAT_TVHEAD = "tvhead"
|
||||
|
||||
HAT_SCRIBBLES1 = "scribbles1"
|
||||
HAT_SCRIBBLES2 = "scribbles2"
|
||||
HAT_SCRIBBLES3 = "scribbles3"
|
||||
HAT_SCRIBBLES4 = "scribbles4"
|
||||
|
||||
HAT_CARDBOARD_BOX = "box"
|
||||
HAT_CAPTAIN = "seacaptain"
|
||||
HAT_GYM_REWARD_1 = "brockpan"
|
||||
HAT_GYM_REWARD_2 = "starmieclip"
|
||||
HAT_GYM_REWARD_3 = "surgeglasses"
|
||||
HAT_GYM_REWARD_4 = "erikaHeadband"
|
||||
HAT_GYM_REWARD_5 = "kogascarf"
|
||||
HAT_GYM_REWARD_6 = "sabrinasballs"
|
||||
HAT_GYM_REWARD_7 = "blaineGlasses"
|
||||
HAT_GYM_REWARD_8 = "giovannifedora"
|
||||
HAT_GYM_REWARD_9 = "luluribbon"
|
||||
HAT_GYM_REWARD_10 = "kurtsentaihelmet"
|
||||
HAT_GYM_REWARD_11 = "falknerscage"
|
||||
HAT_GYM_REWARD_12 = "clairbow"
|
||||
HAT_GYM_REWARD_13 = "chuckmoustache"
|
||||
HAT_GYM_REWARD_14 = "prycemask"
|
||||
HAT_GYM_REWARD_15 = "mortyHeadband"
|
||||
HAT_GYM_REWARD_16 = "magnemitepin"
|
||||
|
||||
|
||||
#Hairstyles
|
||||
HAIR_RED = "red"
|
||||
HAIR_LEAF = "leaf"
|
||||
|
||||
HAIR_HEXMANIAC = "HexManiac"
|
||||
HAIR_LASS = "lass"
|
||||
|
||||
HAIR_BALD = "bald"
|
||||
HAIR_RIVAL = "gary"
|
||||
HAIR_BROCK = "brock"
|
||||
HAIR_MISTY1 = "mistyRBY"
|
||||
HAIR_MISTY2 = "mistyGSC"
|
||||
|
||||
HAIR_SURGE = "surge" #does not exist yet
|
||||
HAIR_ERIKA = "erika"
|
||||
HAIR_KOGA = "koga" #does not exist yet
|
||||
HAIR_JANINE = "janine"
|
||||
HAIR_SABRINA = "sabrinaGSC"
|
||||
HAIR_BLAINE = "blaine" #does not exist yet
|
||||
HAIR_GIOVANNI = "giovanni" #does not exist yet
|
||||
HAIR_WHITNEY = "whitney"
|
||||
HAIR_KURT = "kurt"
|
||||
HAIR_FALKNER = "falkner"
|
||||
HAIR_CLAIR = "clair"
|
||||
HAIR_CHUCK = "chuck" #does not exist yet
|
||||
HAIR_PRYCE = "pryce" #does not exist yet
|
||||
HAIR_MORTY = "morty" #does not exist yet
|
||||
HAIR_JASMINE = "jasmine" #does not exist yet
|
||||
|
||||
HAIR_HOOH = "ho-oh"
|
||||
HAIR_CRESSELIA = "lunarbob"
|
||||
HAIR_LYCANROC="lycanrocshorthair"
|
||||
HAIR_HAPPINY="happinysuit"
|
||||
HAIR_LATIAS="SpecialLatias"
|
||||
HAIR_GARDEVOIR="gardevoir"
|
||||
HAIR_EEVEE="eeveetail"
|
||||
@@ -0,0 +1,181 @@
|
||||
class CharacterSelectionMenuView
|
||||
attr_accessor :name_sprite
|
||||
attr_accessor :viewport
|
||||
attr_accessor :sprites
|
||||
attr_accessor :textValues
|
||||
|
||||
|
||||
OPTIONS_START_Y = 66
|
||||
CURSOR_Y_MARGIN = 50
|
||||
CURSOR_X_MARGIN = 76
|
||||
|
||||
CHECKMARK_Y_MARGIN = 20
|
||||
CHECKMARK_WIDTH = 50
|
||||
|
||||
OPTIONS_LABEL_X = 50
|
||||
|
||||
|
||||
OPTIONS_LABEL_WIDTH = 100
|
||||
|
||||
OPTIONS_VALUE_X = 194
|
||||
SELECTOR_X = 120
|
||||
SELECTOR_STAGGER_OFFSET=26
|
||||
|
||||
|
||||
ARROW_LEFT_X_POSITION = 75
|
||||
ARROW_RIGHT_X_POSITION = 275
|
||||
ARROWS_Y_OFFSET = 10#20
|
||||
|
||||
CONFIRM_X = 296
|
||||
CONFIRM_Y= 322
|
||||
|
||||
STAGGER_OFFSET_1 = 26
|
||||
STAGGER_OFFSET_2 = 50
|
||||
|
||||
|
||||
|
||||
def initialize
|
||||
@presenter = CharacterSelectMenuPresenter.new(self)
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@sprites = {}
|
||||
@textValues={}
|
||||
@max_index=5
|
||||
end
|
||||
|
||||
def init_graphics()
|
||||
@sprites["bg"] = IconSprite.new(@viewport)
|
||||
@sprites["bg"].setBitmap("Graphics/Pictures/trainer_application_form")
|
||||
|
||||
|
||||
@sprites["select"] = IconSprite.new(@viewport)
|
||||
@sprites["select"].setBitmap("Graphics/Pictures/cc_selection_box")
|
||||
@sprites["select"].x = get_cursor_x_position(0)#OPTIONS_LABEL_X + OPTIONS_LABEL_WIDTH + CURSOR_X_MARGIN
|
||||
@sprites["select"].y = OPTIONS_START_Y
|
||||
@sprites["select"].visible = true
|
||||
|
||||
@sprites["leftarrow"] = AnimatedSprite.new("Graphics/Pictures/leftarrow", 8, 40, 28, 2, @viewport)
|
||||
@sprites["leftarrow"].x = ARROW_LEFT_X_POSITION
|
||||
@sprites["leftarrow"].y = 0
|
||||
@sprites["leftarrow"].visible = false
|
||||
@sprites["leftarrow"].play
|
||||
|
||||
|
||||
@sprites["rightarrow"] = AnimatedSprite.new("Graphics/Pictures/rightarrow", 8, 40, 28, 2, @viewport)
|
||||
@sprites["rightarrow"].x = ARROW_RIGHT_X_POSITION
|
||||
@sprites["rightarrow"].y = 0
|
||||
@sprites["rightarrow"].visible = false
|
||||
@sprites["rightarrow"].play
|
||||
|
||||
@presenter.setInitialValues()
|
||||
end
|
||||
|
||||
def setMaxIndex(maxIndex)
|
||||
@max_index=maxIndex
|
||||
end
|
||||
|
||||
def init_labels()
|
||||
Kernel.pbDisplayText("Confirm", (CONFIRM_X+CURSOR_X_MARGIN), CONFIRM_Y)
|
||||
|
||||
#Labels are directly in the image
|
||||
|
||||
# current_Y = OPTIONS_START_Y
|
||||
# for option in @presenter.options
|
||||
# x_pos = option == "Confirm" ? OPTIONS_VALUE_X : OPTIONS_LABEL_X
|
||||
#
|
||||
# Kernel.pbDisplayText(option, x_pos, current_Y)
|
||||
# current_Y += CURSOR_Y_MARGIN
|
||||
# end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
def start
|
||||
init_graphics()
|
||||
init_labels()
|
||||
@presenter.main()
|
||||
end
|
||||
|
||||
def get_cursor_y_position(index)
|
||||
return CONFIRM_Y if index == @max_index
|
||||
return index * CURSOR_Y_MARGIN + OPTIONS_START_Y
|
||||
end
|
||||
|
||||
def get_cursor_x_position(index)
|
||||
return CONFIRM_X if index == @max_index
|
||||
return SELECTOR_X + getTextBoxStaggerOffset(index)
|
||||
end
|
||||
|
||||
def get_value_x_position(index)
|
||||
return (OPTIONS_VALUE_X + getTextBoxStaggerOffset(index))
|
||||
end
|
||||
|
||||
def getTextBoxStaggerOffset(index)
|
||||
case index
|
||||
when 1
|
||||
return STAGGER_OFFSET_1
|
||||
when 2
|
||||
return STAGGER_OFFSET_2
|
||||
when 3
|
||||
return STAGGER_OFFSET_1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
def showSideArrows(y_index)
|
||||
y_position = get_cursor_y_position(y_index)
|
||||
|
||||
@sprites["rightarrow"].y=y_position+ARROWS_Y_OFFSET
|
||||
@sprites["leftarrow"].y=y_position+ARROWS_Y_OFFSET
|
||||
|
||||
@sprites["leftarrow"].x=getTextBoxStaggerOffset(y_index)+ARROW_LEFT_X_POSITION
|
||||
@sprites["rightarrow"].x= getTextBoxStaggerOffset(y_index)+ARROW_RIGHT_X_POSITION
|
||||
|
||||
@sprites["rightarrow"].visible=true
|
||||
@sprites["leftarrow"].visible=true
|
||||
end
|
||||
|
||||
def hideSideArrows()
|
||||
@sprites["rightarrow"].visible=false
|
||||
@sprites["leftarrow"].visible=false
|
||||
end
|
||||
|
||||
def displayAge(age,y_index)
|
||||
y_position = get_cursor_y_position(y_index)
|
||||
x_position = get_value_x_position(y_index)
|
||||
Kernel.pbClearNumber()
|
||||
Kernel.pbDisplayNumber(age,x_position,y_position)
|
||||
end
|
||||
|
||||
def displayText(spriteId,text,y_index)
|
||||
@textValues[spriteId].dispose if @textValues[spriteId]
|
||||
yposition = get_cursor_y_position(y_index)
|
||||
xposition = get_value_x_position(y_index)
|
||||
|
||||
baseColor= baseColor ? baseColor : Color.new(72,72,72)
|
||||
shadowColor= shadowColor ? shadowColor : Color.new(160,160,160)
|
||||
@textValues[spriteId] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
|
||||
text1=_INTL(text)
|
||||
textPosition=[
|
||||
[text1,xposition,yposition,2,baseColor,shadowColor],
|
||||
]
|
||||
pbSetSystemFont(@textValues[spriteId].bitmap)
|
||||
pbDrawTextPositions(@textValues[spriteId].bitmap,textPosition)
|
||||
|
||||
end
|
||||
|
||||
|
||||
def updateGraphics()
|
||||
Graphics.update
|
||||
Input.update
|
||||
if @sprites
|
||||
@sprites["rightarrow"].update
|
||||
@sprites["leftarrow"].update
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
@@ -0,0 +1,275 @@
|
||||
class CharacterSelectMenuPresenter
|
||||
attr_accessor :options
|
||||
attr_reader :current_index
|
||||
|
||||
OPTION_NAME = 'Name'
|
||||
OPTION_AGE = "Age"
|
||||
OPTION_GENDER = "Gender"
|
||||
OPTION_HAIR = "Hair"
|
||||
OPTION_SKIN = "Skin"
|
||||
OPTION_CONFIRM = "Confirm"
|
||||
|
||||
MIN_AGE = 10
|
||||
MAX_AGE = 17
|
||||
DEFAULT_NAMES = ["Green", "Red"]
|
||||
|
||||
MIN_SKIN_COLOR = 1
|
||||
MAX_SKIN_COLOR = 6
|
||||
SKIN_COLOR_IDS = ["Type A", "Type B", "Type C", "Type D", "Type E", "Type F"]
|
||||
GENDERS_IDS = ["Female", "Male"]
|
||||
|
||||
HAIR_COLOR_IDS = [1, 2, 3, 4]
|
||||
HAIR_COLOR_NAMES = ["Blonde", "Light Brown", "Dark Brown", "Black"]
|
||||
|
||||
#ids for displayed text sprites
|
||||
NAME_TEXT_ID = "name"
|
||||
HAIR_TEXT_ID = "hair"
|
||||
SKIN_TEXT_ID = "skin"
|
||||
|
||||
def initialize(view)
|
||||
@view = view
|
||||
|
||||
@gender = 1
|
||||
@age = MIN_AGE
|
||||
@name = ""
|
||||
@skinTone = 5
|
||||
@hairstyle = "red"
|
||||
@hairColor = 2
|
||||
|
||||
@options = [OPTION_NAME, OPTION_GENDER, OPTION_AGE, OPTION_SKIN, OPTION_HAIR, OPTION_CONFIRM]
|
||||
|
||||
@trainerPreview = TrainerClothesPreview.new(300, 80, false, "POKEBALL")
|
||||
@trainerPreview.show()
|
||||
@closed = false
|
||||
@current_index = 0
|
||||
@view.setMaxIndex(@options.length - 1)
|
||||
end
|
||||
|
||||
def main()
|
||||
pbSEPlay("GUI naming tab swap start", 80, 100)
|
||||
@current_index = 0
|
||||
loop do
|
||||
@view.updateGraphics()
|
||||
if Input.trigger?(Input::DOWN)
|
||||
@current_index = move_menu_vertical(1)
|
||||
elsif Input.trigger?(Input::UP)
|
||||
@current_index = move_menu_vertical(-1)
|
||||
elsif Input.trigger?(Input::RIGHT)
|
||||
move_menu_horizontal(@current_index, 1)
|
||||
elsif Input.trigger?(Input::LEFT)
|
||||
move_menu_horizontal(@current_index, -1)
|
||||
elsif Input.trigger?(Input::ACTION) || Input.trigger?(Input::USE)
|
||||
action_button_pressed(@current_index)
|
||||
end
|
||||
break if @closed
|
||||
end
|
||||
end
|
||||
|
||||
def updateTrainerPreview
|
||||
@trainerPreview.resetOutfits
|
||||
@trainerPreview.updatePreview
|
||||
end
|
||||
|
||||
def action_button_pressed(current_index)
|
||||
selected_option = @options[current_index]
|
||||
case selected_option
|
||||
when OPTION_NAME
|
||||
pbSEPlay("GUI summary change page", 80, 100)
|
||||
@name = pbEnterPlayerName(_INTL("Enter your name"), 0, Settings::MAX_PLAYER_NAME_SIZE)
|
||||
@name = getDefaultName() if @name == ''
|
||||
pbSEPlay("GUI trainer card open", 80, 100)
|
||||
updateDisplayedName(current_index)
|
||||
applyHair() #for easter egg lol
|
||||
when OPTION_CONFIRM
|
||||
pbSEPlay("GUI save choice", 80, 100)
|
||||
@current_index = @options.length - 1
|
||||
update_cursor(@current_index)
|
||||
@name = getDefaultName if @name == ""
|
||||
updateDisplayedName(getOptionIndex(OPTION_NAME))
|
||||
cmd = pbMessage("Is this information correct?", [_INTL("Yes"), _INTL("No")])
|
||||
if cmd == 0
|
||||
pbSEPlay("GUI naming confirm", 80, 100)
|
||||
#pbMessage("You will be able to customize your appearance further while playing")
|
||||
applyAllSelectedValues()
|
||||
close_menu()
|
||||
end
|
||||
else
|
||||
pbSEPlay("GUI save choice", 80, 100)
|
||||
@current_index = @options.length - 1
|
||||
update_cursor(@current_index)
|
||||
@name = getDefaultName if @name == ""
|
||||
updateDisplayedName(getOptionIndex(OPTION_NAME))
|
||||
end
|
||||
end
|
||||
|
||||
def getDefaultName()
|
||||
return DEFAULT_NAMES[@gender]
|
||||
end
|
||||
|
||||
def updateDisplayedName(current_index)
|
||||
@view.displayText(NAME_TEXT_ID, @name, current_index)
|
||||
end
|
||||
|
||||
def applyAllSelectedValues
|
||||
applyGender(@gender)
|
||||
echoln @age
|
||||
pbSet(VAR_TRAINER_AGE, @age)
|
||||
$Trainer.skin_tone = @skinTone
|
||||
$Trainer.name = @name
|
||||
end
|
||||
|
||||
def getOptionIndex(option_name)
|
||||
i = 0
|
||||
for option in @options
|
||||
return i if option == option_name
|
||||
i += 1
|
||||
end
|
||||
return -1
|
||||
end
|
||||
|
||||
#VERTICAL NAVIGATION
|
||||
|
||||
def move_menu_vertical(offset)
|
||||
pbSEPlay("GUI sel decision", 80, 100)
|
||||
@current_index += offset
|
||||
@current_index = 0 if @current_index > @options.length - 1
|
||||
@current_index = @options.length - 1 if @current_index <= -1
|
||||
|
||||
update_cursor(@current_index)
|
||||
return @current_index
|
||||
end
|
||||
|
||||
def update_cursor(index)
|
||||
@view.sprites["select"].y = @view.get_cursor_y_position(index)
|
||||
@view.sprites["select"].x = @view.get_cursor_x_position(index)
|
||||
|
||||
set_custom_cursor(index)
|
||||
end
|
||||
|
||||
def close_menu
|
||||
@trainerPreview.erase()
|
||||
Kernel.pbClearNumber()
|
||||
Kernel.pbClearText()
|
||||
pbDisposeSpriteHash(@view.sprites)
|
||||
pbDisposeSpriteHash(@view.textValues)
|
||||
@closed = true
|
||||
end
|
||||
|
||||
def set_custom_cursor(index)
|
||||
selected_option = @options[index]
|
||||
case selected_option
|
||||
when OPTION_GENDER
|
||||
@view.showSideArrows(index)
|
||||
when OPTION_AGE
|
||||
@view.showSideArrows(index)
|
||||
when OPTION_HAIR
|
||||
@view.showSideArrows(index)
|
||||
when OPTION_SKIN
|
||||
@view.showSideArrows(index)
|
||||
else
|
||||
@view.hideSideArrows
|
||||
end
|
||||
end
|
||||
|
||||
#HORIZONTAL NAVIGATION
|
||||
def move_menu_horizontal(current_index, incr)
|
||||
pbSEPlay("GUI sel cursor", 80, 100)
|
||||
selected_option = @options[current_index]
|
||||
case selected_option
|
||||
when OPTION_GENDER then
|
||||
setGender(current_index, incr)
|
||||
when OPTION_HAIR then
|
||||
setHairColor(current_index, incr)
|
||||
when OPTION_SKIN then
|
||||
setSkinColor(current_index, incr)
|
||||
when OPTION_AGE then
|
||||
setAge(current_index, incr)
|
||||
end
|
||||
updateTrainerPreview()
|
||||
end
|
||||
|
||||
def setGender(current_index, incr)
|
||||
@gender += incr
|
||||
@gender = 0 if @gender >= 2
|
||||
@gender = 1 if @gender <= -1
|
||||
applyGender(@gender)
|
||||
label = GENDERS_IDS[@gender]
|
||||
@view.displayText(GENDERS_IDS, label, current_index)
|
||||
end
|
||||
|
||||
def setSkinColor(current_index, incr)
|
||||
@skinTone += incr
|
||||
@skinTone = MIN_SKIN_COLOR if @skinTone > MAX_SKIN_COLOR
|
||||
@skinTone = MAX_SKIN_COLOR if @skinTone < MIN_SKIN_COLOR
|
||||
$Trainer.skin_tone = @skinTone
|
||||
label = SKIN_COLOR_IDS[@skinTone - 1]
|
||||
@view.displayText(SKIN_TEXT_ID, label, current_index)
|
||||
end
|
||||
|
||||
def setHairColor(current_index, incr)
|
||||
max_id = HAIR_COLOR_IDS.length - 1
|
||||
@hairColor += incr
|
||||
@hairColor = 0 if @hairColor > max_id
|
||||
@hairColor = max_id if @hairColor <= -1
|
||||
applyHair()
|
||||
@view.displayText(HAIR_TEXT_ID, HAIR_COLOR_NAMES[@hairColor], current_index)
|
||||
end
|
||||
|
||||
def applyHair()
|
||||
applyHairEasterEggs()
|
||||
hairColorId = HAIR_COLOR_IDS[@hairColor]
|
||||
hairId = hairColorId.to_s + "_" + @hairstyle.to_s
|
||||
$Trainer.hair = hairId
|
||||
end
|
||||
|
||||
def applyHairEasterEggs()
|
||||
@hairstyle = HAIR_RIVAL if @name == "Gary" && @gender == 1
|
||||
@hairstyle = HAIR_BROCK if @name == "Brock" && @gender == 1
|
||||
@hairstyle = HAIR_MISTY1 if @name == "Misty" && @gender == 0
|
||||
|
||||
end
|
||||
|
||||
def applyGender(gender_index)
|
||||
# outfitId = gender + 1
|
||||
pbSet(VAR_TRAINER_GENDER, gender_index)
|
||||
|
||||
outfitId = get_outfit_id_from_index(gender_index)
|
||||
@hairstyle = outfitId
|
||||
applyHair()
|
||||
#$Trainer.hair = outfitId
|
||||
$Trainer.clothes = outfitId
|
||||
$Trainer.hat = outfitId
|
||||
end
|
||||
|
||||
def get_outfit_id_from_index(gender_index)
|
||||
if gender_index == 1 #Male
|
||||
return "red"
|
||||
else
|
||||
#Female
|
||||
return "leaf"
|
||||
end
|
||||
end
|
||||
|
||||
#AGE
|
||||
def setAge(y_index, incr)
|
||||
@age += incr
|
||||
@age = MIN_AGE if @age > MAX_AGE
|
||||
@age = MAX_AGE if @age < MIN_AGE
|
||||
|
||||
@view.displayAge(@age, y_index)
|
||||
end
|
||||
|
||||
def setInitialValues()
|
||||
genderIndex = getOptionIndex(OPTION_GENDER)
|
||||
hairIndex = getOptionIndex(OPTION_HAIR)
|
||||
skinIndex = getOptionIndex(OPTION_SKIN)
|
||||
ageIndex = getOptionIndex(OPTION_AGE)
|
||||
|
||||
setGender(genderIndex, 0)
|
||||
setAge(ageIndex, 0)
|
||||
setHairColor(hairIndex, 0)
|
||||
setSkinColor(skinIndex, 0)
|
||||
updateTrainerPreview()
|
||||
end
|
||||
|
||||
end
|
||||
@@ -0,0 +1,265 @@
|
||||
def playOutfitRemovedAnimation()
|
||||
pbSEPlay("shiny", 80, 60)
|
||||
$scene.spriteset.addUserAnimation(Settings::OW_SHINE_ANIMATION_ID, $game_player.x, $game_player.y, true)
|
||||
end
|
||||
|
||||
def playOutfitChangeAnimation()
|
||||
pbSEPlay("shiny", 80, 100)
|
||||
$scene.spriteset.addUserAnimation(Settings::OW_SHINE_ANIMATION_ID, $game_player.x, $game_player.y, true)
|
||||
end
|
||||
|
||||
def selectHairstyle(all_unlocked = false)
|
||||
selector = OutfitSelector.new
|
||||
display_outfit_preview()
|
||||
hat = $Trainer.hat
|
||||
commands = ["Next style", "Previous style", "Toggle hat", "Back"]
|
||||
previous_input = 0
|
||||
# To enable turning the common event that lets you turn around while in the dialog box
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, commands, commands.length, previous_input)
|
||||
previous_input = choice
|
||||
case choice
|
||||
when 0 #NEXT
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextHairstyle(1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 1 #PREVIOUS
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextHairstyle(-1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 2 #Toggle hat
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
if hat == $Trainer.hat
|
||||
$Trainer.hat = nil
|
||||
else
|
||||
$Trainer.hat = hat
|
||||
end
|
||||
display_outfit_preview()
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
hide_outfit_preview()
|
||||
$Trainer.hat = hat
|
||||
end
|
||||
|
||||
def swapToNextHairVersion()
|
||||
split_hair = getSplitHairFilenameAndVersionFromID($Trainer.hair)
|
||||
hair_version = split_hair[0]
|
||||
hair_style = split_hair[1]
|
||||
current_version = hair_version
|
||||
pbSEPlay("GUI party switch", 80, 100)
|
||||
newVersion = current_version.to_i + 1
|
||||
lastVersion = findLastHairVersion(hair_style)
|
||||
newVersion = lastVersion if newVersion <= 0
|
||||
newVersion = 1 if newVersion > lastVersion
|
||||
$Trainer.hair = getFullHairId(hair_style,newVersion)
|
||||
end
|
||||
|
||||
def selectHairColor
|
||||
original_color = $Trainer.hair_color
|
||||
original_hair = $Trainer.hair
|
||||
$game_switches[SWITCH_SELECTING_CLOTHES]=true
|
||||
$game_map.update
|
||||
display_outfit_preview()
|
||||
hat = $Trainer.hat
|
||||
commands = ["Swap base color", "Shift up", "Shift down", "Toggle hat", "Remove dye", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, commands, commands.length, previous_input)
|
||||
previous_input = choice
|
||||
case choice
|
||||
when 0 #change base
|
||||
swapToNextHairVersion()
|
||||
display_outfit_preview()
|
||||
ret = false
|
||||
when 1 #NEXT
|
||||
#playOutfitChangeAnimation()
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftHairColor(10)
|
||||
display_outfit_preview()
|
||||
ret = true
|
||||
when 2 #PREVIOUS
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftHairColor(-10)
|
||||
display_outfit_preview()
|
||||
ret = true
|
||||
when 3 #Toggle hat
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
if hat == $Trainer.hat
|
||||
$Trainer.hat = nil
|
||||
else
|
||||
$Trainer.hat = hat
|
||||
end
|
||||
display_outfit_preview()
|
||||
when 4 #Reset
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
$Trainer.hair_color = 0
|
||||
display_outfit_preview()
|
||||
ret = false
|
||||
when 5 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.hair_color = original_color
|
||||
$Trainer.hair = original_hair
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
end
|
||||
hide_outfit_preview()
|
||||
$Trainer.hat = hat
|
||||
$game_switches[SWITCH_SELECTING_CLOTHES]=false
|
||||
$game_map.update
|
||||
return ret
|
||||
|
||||
end
|
||||
|
||||
def selectHatColor(secondary_hat=false)
|
||||
original_color = secondary_hat ? $Trainer.hat2_color : $Trainer.hat_color
|
||||
display_outfit_preview()
|
||||
commands = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, commands, commands.length, previous_input)
|
||||
previous_input = choice
|
||||
case choice
|
||||
when 0 #NEXT
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftHatColor(10,secondary_hat)
|
||||
display_outfit_preview
|
||||
ret = true
|
||||
when 1 #PREVIOUS
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftHatColor(-10,secondary_hat)
|
||||
display_outfit_preview
|
||||
ret = true
|
||||
when 2 #Reset
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
$Trainer.hat_color = 0 if !secondary_hat
|
||||
$Trainer.hat2_color = 0 if secondary_hat
|
||||
display_outfit_preview
|
||||
refreshPlayerOutfit
|
||||
ret = false
|
||||
when 3 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.hat_color = original_color if !secondary_hat
|
||||
$Trainer.hat2_color = original_color if secondary_hat
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
end
|
||||
refreshPlayerOutfit()
|
||||
hide_outfit_preview()
|
||||
return ret
|
||||
end
|
||||
|
||||
def selectClothesColor
|
||||
original_color = $Trainer.clothes_color
|
||||
display_outfit_preview()
|
||||
commands = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
ret = false
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, commands, commands.length, previous_input)
|
||||
previous_input = choice
|
||||
case choice
|
||||
when 0 #NEXT
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftClothesColor(10)
|
||||
display_outfit_preview()
|
||||
ret = true
|
||||
when 1 #PREVIOUS
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftClothesColor(-10)
|
||||
display_outfit_preview()
|
||||
ret = true
|
||||
when 2 #Reset
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
$Trainer.clothes_color = 0
|
||||
display_outfit_preview()
|
||||
refreshPlayerOutfit()
|
||||
ret = false
|
||||
when 3 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.clothes_color = original_color
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
end
|
||||
refreshPlayerOutfit()
|
||||
hide_outfit_preview()
|
||||
return ret
|
||||
end
|
||||
|
||||
def selectHat(all_unlocked = false)
|
||||
selector = OutfitSelector.new
|
||||
display_outfit_preview()
|
||||
commands = ["Next hat", "Previous hat", "Remove hat", "Back"]
|
||||
previous_input = 0
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, commands, commands.length, previous_input)
|
||||
previous_input = choice
|
||||
case choice
|
||||
when 0 #NEXT
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextHat(1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 1 #PREVIOUS
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextHat(-1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 2 #REMOVE HAT
|
||||
playOutfitRemovedAnimation()
|
||||
$Trainer.hat = nil
|
||||
selector.display_outfit_preview()
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
hide_outfit_preview()
|
||||
end
|
||||
|
||||
def spinCharacter
|
||||
pbSEPlay("GUI party switch", 80, 100)
|
||||
|
||||
end
|
||||
|
||||
def selectClothes(all_unlocked = false)
|
||||
selector = OutfitSelector.new
|
||||
display_outfit_preview()
|
||||
commands = ["Next", "Previous"]
|
||||
#commands << "Remove clothes (DEBUG)" if $DEBUG
|
||||
commands << "Remove" if $DEBUG
|
||||
commands << "Back"
|
||||
previous_input = 0
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, commands, commands.length, previous_input)
|
||||
previous_input = choice
|
||||
case choice
|
||||
when 0 #NEXT
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextClothes(1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 1 #PREVIOUS
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextClothes(-1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 2 #REMOVE CLOTHES
|
||||
break if !$DEBUG
|
||||
playOutfitRemovedAnimation()
|
||||
$Trainer.clothes = nil
|
||||
display_outfit_preview()
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
hide_outfit_preview()
|
||||
end
|
||||
|
||||
def place_hat_on_pokemon(pokemon)
|
||||
hatscreen = PokemonHatPresenter.new(nil, pokemon)
|
||||
hatscreen.pbStartScreen()
|
||||
end
|
||||
@@ -0,0 +1,103 @@
|
||||
class PokemonHatPresenter
|
||||
PIXELS_PER_MOVEMENT = 4
|
||||
|
||||
def initialize(view, pokemon)
|
||||
@view = view
|
||||
@pokemon = pokemon
|
||||
@hatFilename = "Graphics/Characters/player/hat/trainer/hat_trainer_1"
|
||||
@sprites = {}
|
||||
|
||||
@x_pos = pokemon.hat_x ? pokemon.hat_x : 0
|
||||
@y_pos = pokemon.hat_y ? pokemon.hat_y : 0
|
||||
@hat_id = pokemon.hat ? pokemon.hat : 1
|
||||
@viewport = nil
|
||||
@previewwindow = nil
|
||||
|
||||
@original_pokemon_bitmap = nil
|
||||
end
|
||||
|
||||
def pbStartScreen
|
||||
@view.init_window(self)
|
||||
cancel if !select_hat()
|
||||
if position_hat()
|
||||
updatePokemonHatPosition()
|
||||
else
|
||||
cancel
|
||||
end
|
||||
@view.hide_move_arrows
|
||||
@view.hide_select_arrows
|
||||
@view.dispose_window()
|
||||
end
|
||||
|
||||
def updatePokemonHatPosition()
|
||||
@pokemon.hat = @hat_id
|
||||
@pokemon.hat_x = @x_pos
|
||||
@pokemon.hat_y = @y_pos
|
||||
end
|
||||
|
||||
def cancel
|
||||
@pokemon.hat = nil
|
||||
end
|
||||
|
||||
def select_hat
|
||||
selector = OutfitSelector.new
|
||||
@view.display_select_arrows
|
||||
outfit_type_path = get_hats_sets_list_path()
|
||||
@pokemon.hat = 0 if !@pokemon.hat
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
@hat_id = selector.selectNextOutfit(@hat_id, 1, selector.hats_list, [], false, "hat",$Trainer.unlocked_hats,false) if Input.trigger?(Input::RIGHT)
|
||||
@hat_id = selector.selectNextOutfit(@hat_id, -1, selector.hats_list, [], false, "hat",$Trainer.unlocked_hats,false) if Input.trigger?(Input::LEFT)
|
||||
break if Input.trigger?(Input::USE)
|
||||
return false if Input.trigger?(Input::BACK)
|
||||
@view.update()
|
||||
end
|
||||
@pokemon.hat = @hat_id
|
||||
@view.hide_select_arrows
|
||||
|
||||
end
|
||||
|
||||
def position_hat
|
||||
@view.display_move_arrows
|
||||
min_x, max_x = -64, 88
|
||||
min_y, max_y = -20, 140
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
@x_pos += PIXELS_PER_MOVEMENT if Input.repeat?(Input::RIGHT) && @x_pos < max_x
|
||||
@x_pos -= PIXELS_PER_MOVEMENT if Input.repeat?(Input::LEFT) && @x_pos > min_x
|
||||
@y_pos += PIXELS_PER_MOVEMENT if Input.repeat?(Input::DOWN) && @y_pos < max_y
|
||||
@y_pos -= PIXELS_PER_MOVEMENT if Input.repeat?(Input::UP) && @y_pos > min_y
|
||||
break if Input.trigger?(Input::USE)
|
||||
return false if Input.trigger?(Input::BACK)
|
||||
@view.update()
|
||||
end
|
||||
@view.hide_move_arrows
|
||||
return true
|
||||
end
|
||||
|
||||
def initialize_bitmap()
|
||||
spriteLoader = BattleSpriteLoader.new
|
||||
|
||||
if @pokemon.isTripleFusion?
|
||||
#todo
|
||||
elsif @pokemon.isFusion?
|
||||
@original_pokemon_bitmap = spriteLoader.load_fusion_sprite(@pokemon.head_id(),@pokemon.body_id())
|
||||
else
|
||||
echoln @pokemon
|
||||
echoln @pokemon.species_data
|
||||
@original_pokemon_bitmap = spriteLoader.load_base_sprite(@pokemon.id_number)
|
||||
end
|
||||
@original_pokemon_bitmap.scale_bitmap(Settings::FRONTSPRITE_SCALE)
|
||||
end
|
||||
|
||||
def getPokemonHatBitmap()
|
||||
@hatFilename = getTrainerSpriteHatFilename(@hat_id)
|
||||
hatBitmapWrapper = AnimatedBitmap.new(@hatFilename, 0) if pbResolveBitmap(@hatFilename)
|
||||
pokemon_bitmap = @original_pokemon_bitmap.bitmap.clone
|
||||
pokemon_bitmap.blt(@x_pos, @y_pos, hatBitmapWrapper.bitmap, hatBitmapWrapper.bitmap.rect) if hatBitmapWrapper
|
||||
return pokemon_bitmap
|
||||
end
|
||||
|
||||
end
|
||||
@@ -0,0 +1,139 @@
|
||||
class PokemonHatView
|
||||
WINDOW_POS_X = Graphics.width / 4
|
||||
WINDOW_POS_Y = Graphics.height / 8
|
||||
|
||||
attr_accessor :x_pos
|
||||
attr_accessor :y_pos
|
||||
|
||||
def initialize(x_pos = nil, y_pos = nil, windowed = true)
|
||||
@x_pos = x_pos ? x_pos : WINDOW_POS_X
|
||||
@y_pos = y_pos ? y_pos : WINDOW_POS_Y
|
||||
@windowed = windowed
|
||||
|
||||
end
|
||||
|
||||
def init_window(presenter)
|
||||
@presenter = presenter
|
||||
|
||||
|
||||
presenter.initialize_bitmap()
|
||||
pokemon_bitmap = presenter.getPokemonHatBitmap()
|
||||
|
||||
@previewwindow = PictureWindow.new(pokemon_bitmap)
|
||||
@previewwindow.opacity = 0 if !@windowed
|
||||
update_window_position()
|
||||
@previewwindow.z = 9999999
|
||||
|
||||
@viewport = Viewport.new(@previewwindow.x, @previewwindow.y, @previewwindow.width, @previewwindow.height)
|
||||
@viewport.z = 9999999
|
||||
@sprites = {}
|
||||
|
||||
initialize_arrows()
|
||||
|
||||
end
|
||||
|
||||
def getWindowWidth()
|
||||
return @previewwindow.width/2
|
||||
end
|
||||
|
||||
def initialize_arrows()
|
||||
middle_horizontal = 100
|
||||
width_horizontal = 90
|
||||
|
||||
middle_vertical = 100
|
||||
width_vertical = 90
|
||||
|
||||
@sprites["uparrow"] = AnimatedSprite.new("Graphics/Pictures/uparrow", 8, 28, 40, 2, @viewport)
|
||||
@sprites["uparrow"].x = middle_horizontal
|
||||
@sprites["uparrow"].y = middle_vertical - width_vertical
|
||||
@sprites["uparrow"].z = 100
|
||||
@sprites["uparrow"].visible=true
|
||||
|
||||
|
||||
@sprites["downarrow"] = AnimatedSprite.new("Graphics/Pictures/downarrow", 8, 28, 40, 2, @viewport)
|
||||
@sprites["downarrow"].x = middle_horizontal
|
||||
@sprites["downarrow"].y = middle_vertical + width_vertical
|
||||
|
||||
@sprites["leftarrow"] = AnimatedSprite.new("Graphics/Pictures/leftarrow", 8, 40, 28, 2, @viewport)
|
||||
@sprites["leftarrow"].x = middle_horizontal - width_horizontal -10
|
||||
@sprites["leftarrow"].y = middle_vertical
|
||||
|
||||
|
||||
@sprites["rightarrow"] = AnimatedSprite.new("Graphics/Pictures/rightarrow", 8, 40, 28, 2, @viewport)
|
||||
@sprites["rightarrow"].x = middle_horizontal + width_horizontal
|
||||
@sprites["rightarrow"].y = middle_vertical
|
||||
|
||||
@sprites["uparrow"].visible=false
|
||||
@sprites["downarrow"].visible=false
|
||||
@sprites["leftarrow"].visible=false
|
||||
@sprites["rightarrow"].visible=false
|
||||
|
||||
end
|
||||
|
||||
def update_window_position()
|
||||
@previewwindow.x = @x_pos
|
||||
@previewwindow.y = @y_pos
|
||||
end
|
||||
|
||||
#TODO
|
||||
def display_select_arrows
|
||||
hide_move_arrows
|
||||
@sprites["rightarrow"].visible=true
|
||||
@sprites["leftarrow"].visible=true
|
||||
|
||||
@sprites["rightarrow"].play
|
||||
@sprites["leftarrow"].play
|
||||
end
|
||||
|
||||
def hide_select_arrows
|
||||
@sprites["rightarrow"].visible=false
|
||||
@sprites["leftarrow"].visible=false
|
||||
@sprites["rightarrow"].stop
|
||||
@sprites["leftarrow"].stop
|
||||
@sprites["rightarrow"].reset
|
||||
@sprites["leftarrow"].reset
|
||||
end
|
||||
|
||||
def display_move_arrows
|
||||
hide_move_arrows
|
||||
@sprites["rightarrow"].visible=true
|
||||
@sprites["leftarrow"].visible=true
|
||||
@sprites["uparrow"].visible=true
|
||||
@sprites["downarrow"].visible=true
|
||||
|
||||
@sprites["rightarrow"].play
|
||||
@sprites["leftarrow"].play
|
||||
@sprites["uparrow"].play
|
||||
@sprites["downarrow"].play
|
||||
end
|
||||
|
||||
def hide_move_arrows
|
||||
@sprites["rightarrow"].visible=false
|
||||
@sprites["leftarrow"].visible=false
|
||||
@sprites["uparrow"].visible=false
|
||||
@sprites["downarrow"].visible=false
|
||||
|
||||
@sprites["rightarrow"].stop
|
||||
@sprites["leftarrow"].stop
|
||||
@sprites["uparrow"].stop
|
||||
@sprites["downarrow"].stop
|
||||
end
|
||||
|
||||
def dispose_window
|
||||
@previewwindow.dispose
|
||||
@viewport.dispose
|
||||
pbDisposeSpriteHash(@sprites)
|
||||
@sprites = nil
|
||||
end
|
||||
|
||||
def update
|
||||
@sprites["rightarrow"].update
|
||||
@sprites["leftarrow"].update
|
||||
@sprites["uparrow"].update
|
||||
@sprites["downarrow"].update
|
||||
|
||||
@previewwindow.clearBitmaps
|
||||
@previewwindow.setBitmap(@presenter.getPokemonHatBitmap())
|
||||
@previewwindow.update
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,72 @@
|
||||
class TrainerClothesPreview
|
||||
attr_writer :pokeball, :clothes, :hat, :hat2, :hair, :skin_tone, :hair_color, :hat_color,:hat2_color, :clothes_color
|
||||
|
||||
def initialize(x = 0, y = 0, windowed = true, pokeball = nil)
|
||||
@playerBitmap = nil
|
||||
@playerSprite = nil
|
||||
@x_pos = x
|
||||
@y_pos = y
|
||||
@windowed = windowed
|
||||
|
||||
@pokeball = pokeball
|
||||
resetOutfits()
|
||||
end
|
||||
|
||||
def set_hat(value,is_secondaryHat=false)
|
||||
if is_secondaryHat
|
||||
@hat2 = value
|
||||
else
|
||||
@hat = value
|
||||
end
|
||||
end
|
||||
|
||||
def set_hat_color(value,is_secondaryHat=false)
|
||||
if is_secondaryHat
|
||||
@hat2_color = value
|
||||
else
|
||||
@hat_color = value
|
||||
end
|
||||
end
|
||||
|
||||
def resetOutfits()
|
||||
@clothes = $Trainer.clothes
|
||||
@hat = $Trainer.hat
|
||||
@hat2 = $Trainer.hat2
|
||||
@hair = $Trainer.hair
|
||||
@skin_tone = $Trainer.skin_tone
|
||||
@hair_color = $Trainer.hair_color
|
||||
@hat_color = $Trainer.hat_color
|
||||
@hat2_color = $Trainer.hat2_color
|
||||
@clothes_color = $Trainer.clothes_color
|
||||
end
|
||||
|
||||
def show()
|
||||
@playerBitmap = generate_front_trainer_sprite_bitmap(false,
|
||||
@pokeball,
|
||||
@clothes,
|
||||
@hat,@hat2, @hair,
|
||||
@skin_tone,
|
||||
@hair_color, @hat_color, @clothes_color, @hat2_color)
|
||||
initialize_preview()
|
||||
end
|
||||
|
||||
def updatePreview()
|
||||
erase()
|
||||
show()
|
||||
end
|
||||
|
||||
def initialize_preview()
|
||||
@playerSprite = PictureWindow.new(@playerBitmap)
|
||||
@playerSprite.opacity = 0 if !@windowed
|
||||
|
||||
@playerSprite.x = @x_pos
|
||||
@playerSprite.y = @y_pos
|
||||
@playerSprite.z = 9999
|
||||
@playerSprite.update
|
||||
end
|
||||
|
||||
def erase()
|
||||
@playerSprite.dispose if @playerSprite
|
||||
end
|
||||
|
||||
end
|
||||
@@ -0,0 +1,159 @@
|
||||
class OutfitsMartAdapter < PokemonMartAdapter
|
||||
attr_accessor :worn_clothes
|
||||
attr_accessor :is_secondary_hat
|
||||
attr_accessor :items
|
||||
|
||||
WORN_ITEM_BASE_COLOR = MessageConfig::BLUE_TEXT_MAIN_COLOR
|
||||
WORN_ITEM_SHADOW_COLOR = MessageConfig::BLUE_TEXT_SHADOW_COLOR
|
||||
|
||||
|
||||
REGIONAL_SET_BASE_COLOR = Color.new(76,72,104)
|
||||
REGIONAL_SET_SHADOW_COLOR = Color.new(173,165,189)
|
||||
|
||||
CITY_EXCLUSIVE_BASE_COLOR = Color.new(61 , 125, 70) #Color.new(72 , 104, 83)
|
||||
CITY_EXCLUSIVE_SHADOW_COLOR = Color.new(165, 189, 178)
|
||||
|
||||
def initialize(stock = [], isShop = true, isSecondaryHat = false)
|
||||
@is_secondary_hat = isSecondaryHat
|
||||
@items = stock
|
||||
@worn_clothes = get_current_clothes()
|
||||
@isShop = isShop
|
||||
@version = nil
|
||||
$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
|
||||
$Trainer.dyed_clothes = {} if !$Trainer.dyed_clothes
|
||||
|
||||
#todo: refactor to get the list from the first search when
|
||||
# setting the stock instead of searching twice
|
||||
@regional_set_items = @isShop ? list_regional_set_items : []
|
||||
@city_exclusive_items = @isShop ? list_city_exclusive_items : []
|
||||
end
|
||||
|
||||
def list_regional_set_items()
|
||||
return []
|
||||
end
|
||||
|
||||
def list_city_exclusive_items()
|
||||
return []
|
||||
end
|
||||
|
||||
def getDisplayName(item)
|
||||
return getName(item) if !item.name
|
||||
name = item.name
|
||||
name = "* #{name}" if is_wearing_clothes(item.id)
|
||||
return name
|
||||
end
|
||||
|
||||
def is_wearing_clothes(outfit_id)
|
||||
return outfit_id == @worn_clothes
|
||||
end
|
||||
|
||||
def player_changed_clothes?()
|
||||
return false
|
||||
#implement in inheriting classes
|
||||
end
|
||||
|
||||
def toggleText()
|
||||
return ""
|
||||
end
|
||||
|
||||
def switchVersion(item,delta=1)
|
||||
return
|
||||
end
|
||||
|
||||
def toggleEvent(item)
|
||||
return
|
||||
end
|
||||
|
||||
def isWornItem?(item)
|
||||
return false
|
||||
end
|
||||
|
||||
def isShop?()
|
||||
return @isShop
|
||||
end
|
||||
|
||||
def getPrice(item, selling = nil)
|
||||
return 0 if !@isShop
|
||||
return nil if itemOwned(item)
|
||||
return item.price.to_i
|
||||
end
|
||||
|
||||
def getDisplayPrice(item, selling = nil)
|
||||
return "" if !@isShop
|
||||
return "-" if itemOwned(item)
|
||||
super
|
||||
end
|
||||
|
||||
def updateStock()
|
||||
updated_items = []
|
||||
for item in @items
|
||||
updated_items << item if !get_unlocked_items_list().include?(item.id)
|
||||
end
|
||||
@items = updated_items
|
||||
end
|
||||
|
||||
def removeItem(item)
|
||||
super
|
||||
end
|
||||
|
||||
def itemOwned(item)
|
||||
owned_list = get_unlocked_items_list()
|
||||
return owned_list.include?(item.id)
|
||||
end
|
||||
|
||||
def canSell?(item)
|
||||
super
|
||||
end
|
||||
|
||||
def isItemInRegionalSet(item)
|
||||
return @regional_set_items.include?(item.id)
|
||||
end
|
||||
|
||||
def isItemCityExclusive(item)
|
||||
return @city_exclusive_items.include?(item.id)
|
||||
end
|
||||
|
||||
def getBaseColorOverride(item)
|
||||
return REGIONAL_SET_BASE_COLOR if isItemInRegionalSet(item)
|
||||
return CITY_EXCLUSIVE_BASE_COLOR if isItemCityExclusive(item)
|
||||
return nil
|
||||
end
|
||||
|
||||
def getShadowColorOverride(item)
|
||||
return REGIONAL_SET_SHADOW_COLOR if isItemInRegionalSet(item)
|
||||
return CITY_EXCLUSIVE_SHADOW_COLOR if isItemCityExclusive(item)
|
||||
return nil
|
||||
end
|
||||
|
||||
def getMoney
|
||||
super
|
||||
end
|
||||
|
||||
def getMoneyString
|
||||
super
|
||||
end
|
||||
|
||||
def setMoney(value)
|
||||
super
|
||||
end
|
||||
|
||||
def getItemIconRect(_item)
|
||||
super
|
||||
end
|
||||
|
||||
def getQuantity(item)
|
||||
super
|
||||
end
|
||||
|
||||
def showQuantity?(item)
|
||||
super
|
||||
end
|
||||
|
||||
def updateVersion(item)
|
||||
@version = 1 if !currentVersionExists?(item)
|
||||
end
|
||||
|
||||
def currentVersionExists?(item)
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,116 @@
|
||||
class ClothesMartAdapter < OutfitsMartAdapter
|
||||
|
||||
DEFAULT_NAME = "[unknown]"
|
||||
DEFAULT_DESCRIPTION = "A piece of clothing that trainers can wear."
|
||||
def toggleEvent(item)
|
||||
if !isShop? && $Trainer.clothes_color != 0
|
||||
if pbConfirmMessage(_INTL("Would you like to remove the dye?"))
|
||||
$Trainer.clothes_color = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def list_regional_set_items()
|
||||
return list_regional_clothes
|
||||
end
|
||||
|
||||
def list_city_exclusive_items
|
||||
return list_city_exclusive_clothes
|
||||
end
|
||||
|
||||
def initialize(stock = nil, isShop = nil)
|
||||
super
|
||||
end
|
||||
|
||||
def getName(item)
|
||||
name= item.id
|
||||
name = "* #{name}" if is_wearing_clothes(item.id)
|
||||
return name
|
||||
end
|
||||
|
||||
def getDescription(item)
|
||||
return DEFAULT_DESCRIPTION if !item.description
|
||||
return item.description
|
||||
end
|
||||
|
||||
def getItemIcon(item)
|
||||
return Settings::BACK_ITEM_ICON_PATH if !item
|
||||
return getOverworldOutfitFilename(item.id)
|
||||
end
|
||||
|
||||
def updateTrainerPreview(item, previewWindow)
|
||||
return if !item
|
||||
previewWindow.clothes = item.id
|
||||
$Trainer.clothes = item.id
|
||||
set_dye_color(item,previewWindow)
|
||||
|
||||
pbRefreshSceneMap
|
||||
previewWindow.updatePreview()
|
||||
end
|
||||
|
||||
def get_dye_color(item_id)
|
||||
return 0 if isShop?
|
||||
$Trainer.dyed_clothes= {} if ! $Trainer.dyed_clothes
|
||||
if $Trainer.dyed_clothes.include?(item_id)
|
||||
return $Trainer.dyed_clothes[item_id]
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
def set_dye_color(item,previewWindow)
|
||||
if !isShop?
|
||||
$Trainer.dyed_clothes= {} if ! $Trainer.dyed_clothes
|
||||
if $Trainer.dyed_clothes.include?(item.id)
|
||||
dye_color = $Trainer.dyed_clothes[item.id]
|
||||
$Trainer.clothes_color = dye_color
|
||||
previewWindow.clothes_color = dye_color
|
||||
else
|
||||
$Trainer.clothes_color=0
|
||||
previewWindow.clothes_color=0
|
||||
end
|
||||
else
|
||||
$Trainer.clothes_color=0
|
||||
previewWindow.clothes_color=0
|
||||
end
|
||||
end
|
||||
|
||||
def addItem(item)
|
||||
changed_clothes = obtainClothes(item.id)
|
||||
if changed_clothes
|
||||
@worn_clothes = item.id
|
||||
end
|
||||
end
|
||||
|
||||
def get_current_clothes()
|
||||
return $Trainer.clothes
|
||||
end
|
||||
|
||||
def player_changed_clothes?()
|
||||
$Trainer.clothes != @worn_clothes
|
||||
end
|
||||
|
||||
def putOnSelectedOutfit()
|
||||
putOnClothes($Trainer.clothes)
|
||||
@worn_clothes = $Trainer.clothes
|
||||
end
|
||||
|
||||
def putOnOutfit(item)
|
||||
putOnClothes(item.id) if item
|
||||
@worn_clothes = item.id if item
|
||||
end
|
||||
|
||||
def reset_player_clothes()
|
||||
$Trainer.clothes = @worn_clothes
|
||||
$Trainer.clothes_color = $Trainer.dyed_clothes[@worn_clothes] if $Trainer.dyed_clothes && $Trainer.dyed_clothes[@worn_clothes]
|
||||
end
|
||||
|
||||
def get_unlocked_items_list()
|
||||
return $Trainer.unlocked_clothes
|
||||
end
|
||||
|
||||
def isWornItem?(item)
|
||||
super
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
@@ -0,0 +1,146 @@
|
||||
def genericOutfitsShopMenu(stock = [], itemType = nil, versions = false, isShop=true, message=nil)
|
||||
commands = []
|
||||
commands[cmdBuy = commands.length] = _INTL("Buy")
|
||||
commands[cmdQuit = commands.length] = _INTL("Quit")
|
||||
message = _INTL("Welcome! How may I serve you?") if !message
|
||||
cmd = pbMessage(message, commands, cmdQuit + 1)
|
||||
loop do
|
||||
if cmdBuy >= 0 && cmd == cmdBuy
|
||||
adapter = getAdapter(itemType, stock, isShop)
|
||||
view = ClothesShopView.new()
|
||||
presenter = getPresenter(itemType, view, stock, adapter, versions)
|
||||
presenter.pbBuyScreen
|
||||
break
|
||||
else
|
||||
pbMessage(_INTL("Please come again!"))
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def getPresenter(itemType, view, stock, adapter, versions)
|
||||
case itemType
|
||||
when :HAIR
|
||||
return HairShopPresenter.new(view, stock, adapter, versions)
|
||||
else
|
||||
return ClothesShopPresenter.new(view, stock, adapter, versions)
|
||||
end
|
||||
end
|
||||
|
||||
def getAdapter(itemType, stock, isShop, is_secondary=false)
|
||||
case itemType
|
||||
when :CLOTHES
|
||||
return ClothesMartAdapter.new(stock, isShop)
|
||||
when :HAT
|
||||
return HatsMartAdapter.new(stock, isShop,is_secondary)
|
||||
when :HAIR
|
||||
return HairMartAdapter.new(stock, isShop)
|
||||
end
|
||||
end
|
||||
|
||||
def list_all_possible_outfits() end
|
||||
|
||||
def clothesShop(outfits_list = [], free=false,customMessage=nil)
|
||||
stock = []
|
||||
outfits_list.each { |outfit_id|
|
||||
outfit = get_clothes_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
genericOutfitsShopMenu(stock, :CLOTHES,false,!free,customMessage)
|
||||
end
|
||||
|
||||
def hatShop(outfits_list = [], free=false, customMessage=nil)
|
||||
stock = []
|
||||
outfits_list.each { |outfit_id|
|
||||
outfit = get_hat_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
genericOutfitsShopMenu(stock, :HAT,false,!free,customMessage)
|
||||
end
|
||||
|
||||
def hairShop(outfits_list = [],free=false, customMessage=nil)
|
||||
currentHair = getSimplifiedHairIdFromFullID($Trainer.hair)
|
||||
stock = [:SWAP_COLOR]
|
||||
#always add current hairstyle as first option (in case the player just wants to swap the color)
|
||||
stock << get_hair_by_id(currentHair) if $Trainer.hair
|
||||
outfits_list.each { |outfit_id|
|
||||
next if outfit_id == currentHair
|
||||
outfit = get_hair_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
genericOutfitsShopMenu(stock, :HAIR, true,!free,customMessage)
|
||||
end
|
||||
|
||||
def switchHatsPosition()
|
||||
hat1 = $Trainer.hat
|
||||
hat2 = $Trainer.hat2
|
||||
hat1_color = $Trainer.hat_color
|
||||
hat2_color = $Trainer.hat2_color
|
||||
|
||||
$Trainer.hat = hat2
|
||||
$Trainer.hat2 = hat1
|
||||
$Trainer.hat_color = hat1_color
|
||||
$Trainer.hat_color = hat2_color
|
||||
|
||||
pbSEPlay("GUI naming tab swap start")
|
||||
end
|
||||
|
||||
SWAP_HAT_POSITIONS_CAPTION = "Switch hats position"
|
||||
|
||||
#is_secondary only used for hats
|
||||
def openSelectOutfitMenu(stock = [], itemType =nil, is_secondary=false)
|
||||
adapter = getAdapter(itemType, stock, false, is_secondary)
|
||||
view = getView(itemType)
|
||||
presenter = ClothesShopPresenter.new(view, stock, adapter)
|
||||
presenter.pbBuyScreen
|
||||
end
|
||||
|
||||
def getView(itemType)
|
||||
case itemType
|
||||
when :HAT
|
||||
return HatShopView.new
|
||||
else
|
||||
return ClothesShopView.new
|
||||
end
|
||||
end
|
||||
|
||||
def changeClothesMenu()
|
||||
stock = []
|
||||
$Trainer.unlocked_clothes.each { |outfit_id|
|
||||
outfit = get_clothes_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
openSelectOutfitMenu(stock, :CLOTHES)
|
||||
end
|
||||
|
||||
def changeHatMenu(is_secondary_hat = false)
|
||||
stock = []
|
||||
$Trainer.unlocked_hats.each { |outfit_id|
|
||||
outfit = get_hat_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
stock << :REMOVE_HAT
|
||||
openSelectOutfitMenu(stock, :HAT, is_secondary_hat)
|
||||
end
|
||||
|
||||
def changeOutfit()
|
||||
commands = []
|
||||
commands[cmdHat = commands.length] = _INTL("Change hat")
|
||||
commands[cmdClothes = commands.length] = _INTL("Change clothes")
|
||||
commands[cmdQuit = commands.length] = _INTL("Quit")
|
||||
|
||||
cmd = pbMessage(_INTL("What would you like to do?"), commands, cmdQuit + 1)
|
||||
loop do
|
||||
if cmd == cmdClothes
|
||||
changeClothesMenu()
|
||||
break
|
||||
elsif cmd == cmdHat
|
||||
changeHatMenu()
|
||||
break
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,163 @@
|
||||
class ClothesShopPresenter < PokemonMartScreen
|
||||
def pbChooseBuyItem
|
||||
|
||||
end
|
||||
|
||||
def initialize(scene, stock, adapter = nil, versions = false)
|
||||
super(scene, stock, adapter)
|
||||
@use_versions = versions
|
||||
end
|
||||
|
||||
def putOnClothes(item,end_scene=true)
|
||||
@adapter.putOnOutfit(item) if item
|
||||
@scene.pbEndBuyScene if end_scene
|
||||
end
|
||||
|
||||
|
||||
def dyeClothes()
|
||||
original_color = $Trainer.clothes_color
|
||||
options = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
ret = false
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, options, options.length, previous_input,200)
|
||||
previous_input = choice
|
||||
case choice
|
||||
when 0 #NEXT
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftClothesColor(10)
|
||||
ret = true
|
||||
when 1 #PREVIOUS
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftClothesColor(-10)
|
||||
ret = true
|
||||
when 2 #Reset
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
$Trainer.clothes_color = 0
|
||||
ret = false
|
||||
when 3 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.clothes_color = original_color
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
@scene.updatePreviewWindow
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
|
||||
# returns true if should stay in the menu
|
||||
def playerClothesActionsMenu(item)
|
||||
cmd_wear = "Wear"
|
||||
cmd_dye = "Dye Kit"
|
||||
options = []
|
||||
options << cmd_wear
|
||||
options << cmd_dye if $PokemonBag.pbHasItem?(:CLOTHESDYEKIT)
|
||||
options << "Cancel"
|
||||
choice = pbMessage("What would you like to do?", options, -1)
|
||||
|
||||
if options[choice] == cmd_wear
|
||||
putOnClothes(item,false)
|
||||
$Trainer.clothes_color = @adapter.get_dye_color(item.id)
|
||||
return true
|
||||
elsif options[choice] == cmd_dye
|
||||
dyeClothes()
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
def confirmPutClothes(item)
|
||||
putOnClothes(item)
|
||||
end
|
||||
|
||||
def quitMenuPrompt()
|
||||
return true if !(@adapter.is_a?(HatsMartAdapter) || @adapter.is_a?(ClothesMartAdapter))
|
||||
boolean_changes_detected = @adapter.player_changed_clothes?
|
||||
return true if !boolean_changes_detected
|
||||
pbPlayCancelSE
|
||||
cmd_confirm = "Set outfit"
|
||||
cmd_discard = "Discard changes"
|
||||
cmd_cancel = "Cancel"
|
||||
options = [cmd_discard,cmd_confirm,cmd_cancel]
|
||||
choice = pbMessage("You have unsaved changes!",options,3)
|
||||
case options[choice]
|
||||
when cmd_confirm
|
||||
@adapter.putOnSelectedOutfit
|
||||
pbPlayDecisionSE
|
||||
return true
|
||||
when cmd_discard
|
||||
pbPlayCloseMenuSE
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
def pbBuyScreen
|
||||
@scene.pbStartBuyScene(@stock, @adapter)
|
||||
@scene.select_specific_item(@adapter.worn_clothes) if !@adapter.isShop?
|
||||
item = nil
|
||||
loop do
|
||||
item = @scene.pbChooseBuyItem
|
||||
if !item
|
||||
break if @adapter.isShop?
|
||||
#quit_menu_choice = quitMenuPrompt()
|
||||
#break if quit_menu_choice
|
||||
break
|
||||
next
|
||||
end
|
||||
|
||||
|
||||
if !@adapter.isShop?
|
||||
if @adapter.is_a?(ClothesMartAdapter)
|
||||
stay_in_menu = playerClothesActionsMenu(item)
|
||||
next if stay_in_menu
|
||||
return
|
||||
elsif @adapter.is_a?(HatsMartAdapter)
|
||||
echoln pbGet(1)
|
||||
stay_in_menu = playerHatActionsMenu(item)
|
||||
echoln pbGet(1)
|
||||
next if stay_in_menu
|
||||
return
|
||||
else
|
||||
if pbConfirm(_INTL("Would you like to put on the {1}?", item.name))
|
||||
confirmPutClothes(item)
|
||||
return
|
||||
end
|
||||
next
|
||||
end
|
||||
next
|
||||
end
|
||||
itemname = @adapter.getDisplayName(item)
|
||||
price = @adapter.getPrice(item)
|
||||
if !price.is_a?(Integer)
|
||||
pbDisplayPaused(_INTL("You already own this item!"))
|
||||
if pbConfirm(_INTL("Would you like to put on the {1}?", item.name))
|
||||
@adapter.putOnOutfit(item)
|
||||
end
|
||||
next
|
||||
end
|
||||
if @adapter.getMoney < price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
|
||||
if !pbConfirm(_INTL("Certainly. You want {1}. That will be ${2}. OK?",
|
||||
itemname, price.to_s_formatted))
|
||||
next
|
||||
end
|
||||
if @adapter.getMoney < price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
@adapter.setMoney(@adapter.getMoney - price)
|
||||
@stock.compact!
|
||||
pbDisplayPaused(_INTL("Here you are! Thank you!")) { pbSEPlay("Mart buy item") }
|
||||
@adapter.addItem(item)
|
||||
end
|
||||
@scene.pbEndBuyScene
|
||||
end
|
||||
|
||||
end
|
||||
@@ -0,0 +1,154 @@
|
||||
class ClothesShopPresenter < PokemonMartScreen
|
||||
|
||||
def removeHat(item)
|
||||
pbSEPlay("GUI storage put down")
|
||||
@adapter.toggleEvent(item)
|
||||
@scene.select_specific_item(nil,true)
|
||||
end
|
||||
|
||||
def wearAsHat1(item)
|
||||
@adapter.set_secondary_hat(false)
|
||||
putOnClothes(item)
|
||||
$Trainer.set_hat_color(@adapter.get_dye_color(item.id),false)
|
||||
end
|
||||
def wearAsHat2(item)
|
||||
@adapter.set_secondary_hat(true)
|
||||
putOnClothes(item)
|
||||
$Trainer.set_hat_color(@adapter.get_dye_color(item.id),true)
|
||||
end
|
||||
|
||||
def removeDye(item)
|
||||
if pbConfirm(_INTL("Are you sure you want to remove the dye from the {1}?", item.name))
|
||||
$Trainer.set_hat_color(0,@adapter.is_secondary_hat)
|
||||
end
|
||||
end
|
||||
|
||||
def swapHats()
|
||||
echoln "hat 1: #{$Trainer.hat}"
|
||||
echoln "hat 2: #{$Trainer.hat2}"
|
||||
|
||||
|
||||
$Trainer.hat, $Trainer.hat2 = $Trainer.hat2, $Trainer.hat
|
||||
|
||||
pbSEPlay("GUI naming tab swap start")
|
||||
new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
|
||||
echoln "hat 1: #{$Trainer.hat}"
|
||||
echoln "hat 2: #{$Trainer.hat2}"
|
||||
echoln "new selected hat: #{new_selected_hat}"
|
||||
|
||||
@scene.select_specific_item(new_selected_hat,true)
|
||||
@scene.updatePreviewWindow
|
||||
end
|
||||
|
||||
|
||||
def build_options_menu(item,cmd_confirm,cmd_remove,cmd_dye,cmd_swap,cmd_cancel)
|
||||
options = []
|
||||
options << cmd_confirm
|
||||
options << cmd_remove
|
||||
|
||||
options << cmd_swap
|
||||
options << cmd_dye if $PokemonBag.pbHasItem?(:HATSDYEKIT)
|
||||
options << cmd_cancel
|
||||
end
|
||||
|
||||
def build_wear_options(cmd_wear_hat1,cmd_wear_hat2,cmd_replace_hat1,cmd_replace_hat2)
|
||||
options = []
|
||||
primary_hat, secondary_hat = @adapter.worn_clothes, @adapter.worn_clothes2
|
||||
primary_cmds = primary_hat ? cmd_replace_hat1 : cmd_wear_hat1
|
||||
secondary_cmds = secondary_hat ? cmd_replace_hat2 : cmd_wear_hat2
|
||||
|
||||
if @adapter.is_secondary_hat
|
||||
options << secondary_cmds
|
||||
options << primary_cmds
|
||||
else
|
||||
options << primary_cmds
|
||||
options << secondary_cmds
|
||||
end
|
||||
return options
|
||||
end
|
||||
|
||||
|
||||
def putOnHats()
|
||||
@adapter.worn_clothes = $Trainer.hat
|
||||
@adapter.worn_clothes2 = $Trainer.hat2
|
||||
|
||||
putOnHat($Trainer.hat,true,false)
|
||||
putOnHat($Trainer.hat2,true,true)
|
||||
|
||||
playOutfitChangeAnimation()
|
||||
pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
|
||||
end
|
||||
|
||||
def dyeOptions(secondary_hat=false,item)
|
||||
original_color = secondary_hat ? $Trainer.hat2_color : $Trainer.hat_color
|
||||
options = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, options, options.length, previous_input,200)
|
||||
previous_input = choice
|
||||
case choice
|
||||
when 0 #NEXT
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftHatColor(10,secondary_hat)
|
||||
ret = true
|
||||
when 1 #PREVIOUS
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftHatColor(-10,secondary_hat)
|
||||
ret = true
|
||||
when 2 #Reset
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
$Trainer.hat_color = 0 if !secondary_hat
|
||||
$Trainer.hat2_color = 0 if secondary_hat
|
||||
ret = false
|
||||
when 3 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.hat_color = original_color if !secondary_hat
|
||||
$Trainer.hat2_color = original_color if secondary_hat
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
@scene.updatePreviewWindow
|
||||
@scene.displayLayerIcons(item)
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def confirmPutClothes(item)
|
||||
if @adapter.is_a?(HatsMartAdapter)
|
||||
putOnHats()
|
||||
$Trainer.hat_color = @adapter.get_dye_color($Trainer.hat)
|
||||
$Trainer.hat2_color = @adapter.get_dye_color($Trainer.hat2)
|
||||
else
|
||||
putOnClothes(item,false)
|
||||
end
|
||||
end
|
||||
|
||||
def playerHatActionsMenu(item)
|
||||
cmd_confirm = "Confirm"
|
||||
cmd_remove = "Remove hat"
|
||||
cmd_cancel = "Cancel"
|
||||
cmd_dye = "Dye Kit"
|
||||
cmd_swap = "Swap hat positions"
|
||||
|
||||
options = build_options_menu(item,cmd_confirm,cmd_remove,cmd_dye,cmd_swap,cmd_cancel)
|
||||
choice = pbMessage("What would you like to do?", options, -1,nil,0)
|
||||
if options[choice] == cmd_remove
|
||||
removeHat(item)
|
||||
return true
|
||||
elsif options[choice] == cmd_confirm
|
||||
confirmPutClothes(nil)
|
||||
return true
|
||||
elsif options[choice] == cmd_dye
|
||||
dyeOptions(@adapter.is_secondary_hat,item)
|
||||
return true
|
||||
elsif options[choice] == cmd_swap
|
||||
swapHats()
|
||||
return true
|
||||
elsif options[choice] == "dye"
|
||||
selectHatColor
|
||||
end
|
||||
@scene.updatePreviewWindow
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,205 @@
|
||||
class ClothesShopView < PokemonMart_Scene
|
||||
|
||||
def initialize(currency_name = "Money")
|
||||
@currency_name = currency_name
|
||||
end
|
||||
|
||||
def pbStartBuyOrSellScene(buying, stock, adapter)
|
||||
super(buying, stock, adapter)
|
||||
@sprites["icon"].visible = false
|
||||
if @adapter.isShop?
|
||||
@sprites["background"].setBitmap("Graphics/Pictures/Outfits/martScreenOutfit")
|
||||
else
|
||||
@sprites["background"].setBitmap("Graphics/Pictures/Outfits/changeOutfitScreen")
|
||||
end
|
||||
|
||||
preview_y = @adapter.isShop? ? 80 : 0
|
||||
@sprites["trainerPreview"] = TrainerClothesPreview.new(0, preview_y, true, "WALLET")
|
||||
|
||||
@sprites["trainerPreview"].show()
|
||||
@sprites["moneywindow"].visible = false if !@adapter.isShop?
|
||||
|
||||
Kernel.pbDisplayText(@adapter.toggleText, 80, 200, 99999) if @adapter.toggleText
|
||||
|
||||
end
|
||||
|
||||
def select_specific_item(scroll_to_item_id,go_to_end_of_list_if_nil=false)
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
if !scroll_to_item_id && go_to_end_of_list_if_nil
|
||||
itemwindow.index=@adapter.items.length-1
|
||||
itemwindow.refresh
|
||||
end
|
||||
i=0
|
||||
for item in @adapter.items
|
||||
next if !item.is_a?(Outfit)
|
||||
if item.id == scroll_to_item_id
|
||||
itemwindow.index=i
|
||||
itemwindow.refresh
|
||||
end
|
||||
i+=1
|
||||
end
|
||||
end
|
||||
|
||||
def scroll_map
|
||||
pbScrollMap(DIRECTION_UP, 5, 6)
|
||||
pbScrollMap(DIRECTION_RIGHT, 7, 6)
|
||||
@initial_direction = $game_player.direction
|
||||
$game_player.turn_down
|
||||
pbRefreshSceneMap
|
||||
end
|
||||
|
||||
def scroll_back_map
|
||||
@adapter.reset_player_clothes()
|
||||
pbScrollMap(DIRECTION_LEFT, 7, 6)
|
||||
pbScrollMap(DIRECTION_DOWN, 5, 6)
|
||||
$game_player.turn_generic(@initial_direction)
|
||||
end
|
||||
|
||||
def refreshStock(adapter)
|
||||
@adapter = adapter
|
||||
@sprites["itemwindow"].dispose if !@sprites
|
||||
@sprites["itemwindow"] = Window_PokemonMart.new(@stock, BuyAdapter.new(adapter),
|
||||
Graphics.width - 316 - 16, 12, 330 + 16, Graphics.height - 126)
|
||||
end
|
||||
|
||||
def pbRefresh
|
||||
if @subscene
|
||||
@subscene.pbRefresh
|
||||
else
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
item = itemwindow.item
|
||||
if itemwindow.item
|
||||
if itemwindow.item.is_a?(Symbol)
|
||||
text = @adapter.getSpecialItemCaption(item)
|
||||
else
|
||||
text = @adapter.getDescription(item)
|
||||
end
|
||||
else
|
||||
text = _INTL("Quit.")
|
||||
end
|
||||
@sprites["itemtextwindow"].text = text
|
||||
itemwindow.refresh
|
||||
end
|
||||
@sprites["moneywindow"].text = _INTL("{2}:\r\n<r>{1}", @adapter.getMoneyString, @currency_name)
|
||||
end
|
||||
|
||||
def updateTrainerPreview()
|
||||
displayNewItem(@sprites["itemwindow"])
|
||||
end
|
||||
|
||||
def displayNewItem(itemwindow)
|
||||
item = itemwindow.item
|
||||
if item
|
||||
if item.is_a?(Symbol)
|
||||
description = @adapter.getSpecialItemDescription(itemwindow.item)
|
||||
else
|
||||
description = @adapter.getDescription(itemwindow.item)
|
||||
@adapter.updateVersion(itemwindow.item)
|
||||
end
|
||||
@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
|
||||
else
|
||||
description = _INTL("Quit.")
|
||||
end
|
||||
@sprites["itemtextwindow"].text = description
|
||||
end
|
||||
|
||||
def updatePreviewWindow
|
||||
itemwindow= @sprites["itemwindow"]
|
||||
@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
|
||||
end
|
||||
|
||||
def pbChooseBuyItem
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
refreshStock(@adapter) if !itemwindow
|
||||
displayNewItem(itemwindow)
|
||||
@sprites["helpwindow"].visible = false
|
||||
pbActivateWindow(@sprites, "itemwindow") {
|
||||
pbRefresh
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
olditem = itemwindow.item
|
||||
self.update
|
||||
if itemwindow.item != olditem
|
||||
displayNewItem(itemwindow)
|
||||
end
|
||||
if Input.trigger?(Input::AUX1) #L button - disabled because same key as speed up...
|
||||
#@adapter.switchVersion(itemwindow.item, -1)
|
||||
#updateTrainerPreview()
|
||||
end
|
||||
|
||||
if Input.trigger?(Input::AUX2) || Input.trigger?(Input::SHIFT) #R button
|
||||
switchItemVersion(itemwindow)
|
||||
end
|
||||
if Input.trigger?(Input::SPECIAL) #R button
|
||||
@adapter.toggleEvent(itemwindow.item)
|
||||
updateTrainerPreview()
|
||||
end
|
||||
|
||||
if Input.trigger?(Input::BACK)
|
||||
pbPlayCloseMenuSE
|
||||
return nil
|
||||
elsif Input.trigger?(Input::USE)
|
||||
if itemwindow.item.is_a?(Symbol)
|
||||
ret = onSpecialActionTrigger(itemwindow)
|
||||
return ret if ret
|
||||
elsif itemwindow.index < @stock.length
|
||||
pbRefresh
|
||||
return @stock[itemwindow.index]
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def onSpecialActionTrigger(itemwindow)
|
||||
@adapter.doSpecialItemAction(itemwindow.item)
|
||||
updateTrainerPreview()
|
||||
return nil
|
||||
end
|
||||
def onItemClick(itemwindow)
|
||||
if itemwindow.item.is_a?(Symbol)
|
||||
@adapter.doSpecialItemAction(itemwindow.item)
|
||||
updateTrainerPreview()
|
||||
elsif itemwindow.index < @stock.length
|
||||
pbRefresh
|
||||
return @stock[itemwindow.index]
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
def switchItemVersion(itemwindow)
|
||||
@adapter.switchVersion(itemwindow.item, 1)
|
||||
updateTrainerPreview()
|
||||
end
|
||||
|
||||
def update
|
||||
if Input.trigger?(Input::LEFT)
|
||||
pbSEPlay("GUI party switch", 80, 100)
|
||||
$game_player.turn_right_90
|
||||
pbRefreshSceneMap
|
||||
end
|
||||
if Input.trigger?(Input::RIGHT)
|
||||
pbSEPlay("GUI party switch", 80, 100)
|
||||
$game_player.turn_left_90
|
||||
pbRefreshSceneMap
|
||||
end
|
||||
super
|
||||
end
|
||||
|
||||
def pbEndBuyScene
|
||||
if !@sprites.empty?
|
||||
@sprites["trainerPreview"].erase()
|
||||
@sprites["trainerPreview"] = nil
|
||||
end
|
||||
pbDisposeSpriteHash(@sprites)
|
||||
@viewport.dispose
|
||||
Kernel.pbClearText()
|
||||
# Scroll left after showing screen
|
||||
scroll_back_map()
|
||||
end
|
||||
|
||||
end
|
||||
@@ -0,0 +1,209 @@
|
||||
class HairMartAdapter < OutfitsMartAdapter
|
||||
DEFAULT_NAME = "[unknown]"
|
||||
DEFAULT_DESCRIPTION = "A hairstyle for trainers."
|
||||
|
||||
POSSIBLE_VERSIONS = (1..9).to_a
|
||||
|
||||
def initialize(stock = nil, isShop = nil)
|
||||
super
|
||||
|
||||
@version = getCurrentHairVersion().to_i
|
||||
@worn_hair = $Trainer.hair
|
||||
@worn_hat = $Trainer.hat
|
||||
@worn_hat2 = $Trainer.hat2
|
||||
|
||||
@hat_visible = false
|
||||
@removable = true
|
||||
@previous_item= find_first_item()
|
||||
end
|
||||
|
||||
def find_first_item()
|
||||
return @items.find { |item| item.is_a?(Outfit) }
|
||||
end
|
||||
|
||||
def switchVersion(item, delta = 1)
|
||||
if !item.is_a?(Outfit)
|
||||
item = @previous_item
|
||||
end
|
||||
pbSEPlay("GUI party switch", 80, 100)
|
||||
newVersion = @version + delta
|
||||
lastVersion = findLastHairVersion(item.id)
|
||||
newVersion = lastVersion if newVersion <= 0
|
||||
newVersion = 1 if newVersion > lastVersion
|
||||
@version = newVersion
|
||||
end
|
||||
|
||||
def player_changed_clothes?()
|
||||
$Trainer.hairstyle != @worn_hair
|
||||
end
|
||||
|
||||
#player can't "own" hairstyles
|
||||
# if you want to go back one you had before, you have to pay again
|
||||
def itemOwned(item)
|
||||
return false
|
||||
end
|
||||
|
||||
def list_regional_set_items()
|
||||
return list_regional_hairstyles
|
||||
end
|
||||
|
||||
def list_city_exclusive_items
|
||||
return list_city_exclusive_hairstyles
|
||||
end
|
||||
|
||||
|
||||
def toggleEvent(item)
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
toggleHatVisibility()
|
||||
end
|
||||
|
||||
def toggleText()
|
||||
text = ""
|
||||
#text << "Color: R, \n"
|
||||
text << "Toggle Hat: D\n"
|
||||
|
||||
end
|
||||
|
||||
def toggleHatVisibility()
|
||||
@hat_visible = !@hat_visible
|
||||
end
|
||||
|
||||
def getPrice(item, selling = nil)
|
||||
return 0 if !@isShop
|
||||
trainer_hair_id = getSplitHairFilenameAndVersionFromID(@worn_hair)[1]
|
||||
|
||||
|
||||
return nil if item.id == trainer_hair_id
|
||||
return item.price.to_i
|
||||
end
|
||||
|
||||
def getDisplayPrice(item, selling = nil)
|
||||
trainerStyleID = getSplitHairFilenameAndVersionFromID(@worn_hair)[1]
|
||||
return "-" if item.id == trainerStyleID
|
||||
super
|
||||
end
|
||||
|
||||
def getCurrentHairVersion()
|
||||
begin
|
||||
return getSplitHairFilenameAndVersionFromID($Trainer.hair)[0]
|
||||
rescue
|
||||
return 1
|
||||
end
|
||||
end
|
||||
|
||||
def getCurrentHairId(itemId)
|
||||
return getFullHairId(itemId, @version)
|
||||
end
|
||||
|
||||
def getName(item)
|
||||
echoln $Trainer.hair
|
||||
return item.id
|
||||
end
|
||||
|
||||
def getDescription(item)
|
||||
return DEFAULT_DESCRIPTION if !item.description
|
||||
return item.description
|
||||
end
|
||||
|
||||
def getItemIcon(item)
|
||||
return Settings::BACK_ITEM_ICON_PATH if !item
|
||||
return getOverworldHatFilename(item.id)
|
||||
end
|
||||
|
||||
def updateTrainerPreview(item, previewWindow)
|
||||
item = @previous_item if !item
|
||||
item = @previous_item if item.is_a?(Symbol)
|
||||
@previous_item = find_first_item() if !item.is_a?(Symbol)
|
||||
|
||||
displayed_hat = @hat_visible ? @worn_hat : nil
|
||||
displayed_hat2 = @hat_visible ? @worn_hat2 : nil
|
||||
|
||||
previewWindow.hat = displayed_hat
|
||||
previewWindow.hat2 = displayed_hat2
|
||||
|
||||
$Trainer.hat = displayed_hat
|
||||
$Trainer.hat2 = displayed_hat2
|
||||
|
||||
itemId = getCurrentHairId(item.id)
|
||||
previewWindow.hair = itemId
|
||||
$Trainer.hair = itemId
|
||||
pbRefreshSceneMap
|
||||
previewWindow.updatePreview()
|
||||
end
|
||||
|
||||
def addItem(item)
|
||||
itemId = getCurrentHairId(item.id)
|
||||
|
||||
obtainNewHairstyle(itemId)
|
||||
@worn_hair = itemId
|
||||
end
|
||||
|
||||
def get_current_clothes()
|
||||
return $Trainer.hair
|
||||
end
|
||||
|
||||
def putOnOutfit(item)
|
||||
itemFullId = getCurrentHairId(item.id)
|
||||
putOnHair(item.id, @version)
|
||||
@worn_hair = itemFullId
|
||||
end
|
||||
|
||||
def reset_player_clothes()
|
||||
# can change hair color for free if not changing the style
|
||||
if getVersionFromFullID(@worn_hair) != @version
|
||||
worn_id = getSimplifiedHairIdFromFullID(@worn_hair)
|
||||
if getSimplifiedHairIdFromFullID($Trainer.hair) == worn_id
|
||||
@worn_hair = getFullHairId(worn_id,@version)
|
||||
end
|
||||
end
|
||||
|
||||
$Trainer.hair = @worn_hair
|
||||
$Trainer.hat = @worn_hat
|
||||
$Trainer.hat2 = @worn_hat2
|
||||
|
||||
end
|
||||
|
||||
def get_unlocked_items_list()
|
||||
return $Trainer.unlocked_hairstyles
|
||||
end
|
||||
|
||||
|
||||
def getSpecialItemCaption(specialType)
|
||||
case specialType
|
||||
when :SWAP_COLOR
|
||||
return "Swap Color"
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemBaseColor(specialType)
|
||||
case specialType
|
||||
when :SWAP_COLOR
|
||||
return MessageConfig::BLUE_TEXT_MAIN_COLOR
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemShadowColor(specialType)
|
||||
case specialType
|
||||
when :SWAP_COLOR
|
||||
return MessageConfig::BLUE_TEXT_SHADOW_COLOR
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemDescription(specialType)
|
||||
return "Swap to the next base hair color."
|
||||
end
|
||||
|
||||
def doSpecialItemAction(specialType)
|
||||
switchVersion(nil,1)
|
||||
end
|
||||
|
||||
def currentVersionExists?(item)
|
||||
hairId = getCurrentHairId(item.id)
|
||||
filename = getOverworldHairFilename(hairId)
|
||||
return pbResolveBitmap(filename)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -0,0 +1,68 @@
|
||||
class HairShopPresenter < PokemonMartScreen
|
||||
def pbChooseBuyItem
|
||||
|
||||
end
|
||||
|
||||
def initialize(scene, stock, adapter = nil, versions=false)
|
||||
super(scene,stock,adapter)
|
||||
@use_versions = versions
|
||||
end
|
||||
|
||||
|
||||
def pbBuyScreen
|
||||
@scene.pbStartBuyScene(@stock, @adapter)
|
||||
item = nil
|
||||
loop do
|
||||
item = @scene.pbChooseBuyItem
|
||||
break if !item
|
||||
|
||||
if !@adapter.isShop?
|
||||
if pbConfirm(_INTL("Would you like to purchase {1}?", item.name))
|
||||
@adapter.putOnOutfit(item)
|
||||
@scene.pbEndBuyScene
|
||||
return
|
||||
end
|
||||
next
|
||||
|
||||
end
|
||||
|
||||
itemname = @adapter.getDisplayName(item)
|
||||
price = @adapter.getPrice(item)
|
||||
|
||||
echoln price
|
||||
if !price.is_a?(Integer)
|
||||
#@adapter.switchVersion(item,1)
|
||||
pbDisplayPaused(_INTL("This is your current hairstyle!"))
|
||||
next
|
||||
end
|
||||
if @adapter.getMoney < price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
|
||||
if !pbConfirm(_INTL("Certainly. You want {1}. That will be ${2}. OK?",
|
||||
itemname, price.to_s_formatted))
|
||||
next
|
||||
end
|
||||
quantity = 1
|
||||
|
||||
if @adapter.getMoney < price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
added = 0
|
||||
|
||||
@adapter.setMoney(@adapter.getMoney - price)
|
||||
@stock.compact!
|
||||
pbDisplayPaused(_INTL("Here you are! Thank you!")) { pbSEPlay("Mart buy item") }
|
||||
@adapter.addItem(item)
|
||||
#break
|
||||
end
|
||||
@scene.pbEndBuyScene
|
||||
end
|
||||
|
||||
def isWornItem?(item)
|
||||
super
|
||||
end
|
||||
|
||||
end
|
||||
@@ -0,0 +1,110 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
class HatShopView < ClothesShopView
|
||||
|
||||
def initialize(currency_name = "Money")
|
||||
@currency_name = currency_name
|
||||
end
|
||||
|
||||
|
||||
def pbStartBuyOrSellScene(buying, stock, adapter)
|
||||
super(buying, stock, adapter)
|
||||
if !@adapter.isShop?
|
||||
@sprites["hatLayer_selected1"] = IconSprite.new(0, 0, @viewport)
|
||||
@sprites["hatLayer_selected2"] = IconSprite.new(0, 0, @viewport)
|
||||
|
||||
@sprites["hatLayer_selected1"].setBitmap("Graphics/Pictures/Outfits/hatLayer_selected1")
|
||||
@sprites["hatLayer_selected2"].setBitmap("Graphics/Pictures/Outfits/hatLayer_selected2")
|
||||
|
||||
updateSelectedLayerGraphicsVisibility
|
||||
|
||||
@sprites["wornHat_layer1"] = IconSprite.new(25, 200, @viewport)
|
||||
@sprites["wornHat_layer2"] = IconSprite.new(95, 200, @viewport)
|
||||
|
||||
displayLayerIcons
|
||||
end
|
||||
end
|
||||
|
||||
def switchItemVersion(itemwindow)
|
||||
@adapter.switchVersion(itemwindow.item, 1)
|
||||
new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
|
||||
select_specific_item(new_selected_hat,true)
|
||||
updateTrainerPreview()
|
||||
end
|
||||
|
||||
def onSpecialActionTrigger(itemwindow)
|
||||
#@adapter.doSpecialItemAction(itemwindow.item)
|
||||
#updateTrainerPreview()
|
||||
return @stock[itemwindow.index]
|
||||
end
|
||||
|
||||
def handleHatlessLayerIcons(selected_item)
|
||||
other_hat = @adapter.is_secondary_hat ? $Trainer.hat : $Trainer.hat2
|
||||
if !selected_item.is_a?(Hat)
|
||||
if @adapter.is_secondary_hat
|
||||
@sprites["wornHat_layer2"].bitmap=nil
|
||||
else
|
||||
@sprites["wornHat_layer1"].bitmap=nil
|
||||
end
|
||||
end
|
||||
if !other_hat.is_a?(Hat)
|
||||
if @adapter.is_secondary_hat
|
||||
@sprites["wornHat_layer1"].bitmap=nil
|
||||
else
|
||||
@sprites["wornHat_layer2"].bitmap=nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
def displayLayerIcons(selected_item=nil)
|
||||
handleHatlessLayerIcons(selected_item)
|
||||
|
||||
hat1Filename = getOverworldHatFilename($Trainer.hat)
|
||||
hat2Filename = getOverworldHatFilename($Trainer.hat2)
|
||||
|
||||
|
||||
hat_color_shift = $Trainer.dyed_hats[$Trainer.hat]
|
||||
hat2_color_shift = $Trainer.dyed_hats[$Trainer.hat2]
|
||||
|
||||
hatBitmapWrapper = AnimatedBitmap.new(hat1Filename, hat_color_shift) if pbResolveBitmap(hat1Filename)
|
||||
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
|
||||
|
||||
@sprites["wornHat_layer1"].bitmap = hatBitmapWrapper.bitmap if hatBitmapWrapper
|
||||
@sprites["wornHat_layer2"].bitmap = hat2BitmapWrapper.bitmap if hat2BitmapWrapper
|
||||
|
||||
frame_width=80
|
||||
frame_height=80
|
||||
|
||||
@sprites["wornHat_layer1"].src_rect.set(0, 0, frame_width, frame_height) if hatBitmapWrapper
|
||||
@sprites["wornHat_layer2"].src_rect.set(0, 0, frame_width, frame_height) if hat2BitmapWrapper
|
||||
end
|
||||
|
||||
|
||||
def updateSelectedLayerGraphicsVisibility()
|
||||
@sprites["hatLayer_selected1"].visible = !@adapter.is_secondary_hat
|
||||
@sprites["hatLayer_selected2"].visible = @adapter.is_secondary_hat
|
||||
end
|
||||
|
||||
|
||||
def displayNewItem(itemwindow)
|
||||
item = itemwindow.item
|
||||
if item
|
||||
if item.is_a?(Symbol)
|
||||
description = @adapter.getSpecialItemDescription(itemwindow.item)
|
||||
else
|
||||
description = @adapter.getDescription(itemwindow.item)
|
||||
end
|
||||
@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
|
||||
displayLayerIcons(item)
|
||||
else
|
||||
description = _INTL("Quit.")
|
||||
end
|
||||
@sprites["itemtextwindow"].text = description
|
||||
end
|
||||
|
||||
def updateTrainerPreview()
|
||||
super
|
||||
updateSelectedLayerGraphicsVisibility
|
||||
end
|
||||
|
||||
end
|
||||
@@ -0,0 +1,230 @@
|
||||
class HatsMartAdapter < OutfitsMartAdapter
|
||||
attr_accessor :worn_clothes
|
||||
attr_accessor :worn_clothes2
|
||||
|
||||
DEFAULT_NAME = "[unknown]"
|
||||
DEFAULT_DESCRIPTION = "A headgear that trainers can wear."
|
||||
|
||||
def initialize(stock = nil, isShop = nil, isSecondaryHat = false)
|
||||
super(stock,isShop,isSecondaryHat)
|
||||
@worn_clothes = $Trainer.hat
|
||||
@worn_clothes2 = $Trainer.hat2
|
||||
@second_hat_visible = true
|
||||
end
|
||||
|
||||
#Used in shops only
|
||||
def toggleSecondHat()
|
||||
@second_hat_visible = !@second_hat_visible
|
||||
$Trainer.hat2 = @second_hat_visible ? @worn_clothes2 : nil
|
||||
end
|
||||
|
||||
def toggleEvent(item)
|
||||
if isShop?
|
||||
toggleSecondHat
|
||||
else
|
||||
$Trainer.set_hat(nil,@is_secondary_hat)
|
||||
@worn_clothes = nil
|
||||
end
|
||||
end
|
||||
|
||||
def list_regional_set_items()
|
||||
return list_regional_hats
|
||||
end
|
||||
|
||||
def list_city_exclusive_items
|
||||
return list_city_exclusive_hats
|
||||
end
|
||||
|
||||
def set_secondary_hat(value)
|
||||
@is_secondary_hat = value
|
||||
end
|
||||
|
||||
def is_wearing_clothes(outfit_id)
|
||||
return outfit_id == @worn_clothes || outfit_id == @worn_clothes2
|
||||
end
|
||||
|
||||
def toggleText()
|
||||
return
|
||||
# return if @isShop
|
||||
# toggleKey = "D"#getMappedKeyFor(Input::SPECIAL)
|
||||
# return "Remove hat: #{toggleKey}"
|
||||
end
|
||||
|
||||
def switchVersion(item,delta=1)
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
return toggleSecondHat if isShop?
|
||||
@is_secondary_hat = !@is_secondary_hat
|
||||
end
|
||||
|
||||
def getName(item)
|
||||
return item.id
|
||||
end
|
||||
|
||||
def getDescription(item)
|
||||
return DEFAULT_DESCRIPTION if !item.description
|
||||
return item.description
|
||||
end
|
||||
|
||||
def getItemIcon(item)
|
||||
return Settings::BACK_ITEM_ICON_PATH if !item
|
||||
return getOverworldHatFilename(item.id)
|
||||
end
|
||||
|
||||
def updateTrainerPreview(item, previewWindow)
|
||||
if item.is_a?(Outfit)
|
||||
hat1 = @is_secondary_hat ? get_hat_by_id($Trainer.hat) : item
|
||||
hat2 = @is_secondary_hat ? item : get_hat_by_id($Trainer.hat2)
|
||||
|
||||
previewWindow.set_hat(hat1.id,false) if hat1
|
||||
previewWindow.set_hat(hat2.id,true) if hat2
|
||||
previewWindow.set_hat(nil,true) if !@second_hat_visible #for toggling in shops
|
||||
|
||||
hat1_color=0
|
||||
hat2_color=0
|
||||
hat1_color = $Trainer.dyed_hats[hat1.id] if hat1 && $Trainer.dyed_hats.include?(hat1.id)
|
||||
hat2_color = $Trainer.dyed_hats[hat2.id] if hat2 && $Trainer.dyed_hats.include?(hat2.id)
|
||||
previewWindow.hat_color = hat1_color
|
||||
previewWindow.hat2_color = hat2_color
|
||||
|
||||
$Trainer.hat = hat1&.id
|
||||
$Trainer.hat2 = hat2&.id
|
||||
$Trainer.hat_color = hat1_color
|
||||
$Trainer.hat2_color = hat2_color
|
||||
|
||||
else
|
||||
$Trainer.set_hat(nil,@is_secondary_hat)
|
||||
previewWindow.set_hat(nil,@is_secondary_hat)
|
||||
end
|
||||
|
||||
|
||||
pbRefreshSceneMap
|
||||
previewWindow.updatePreview()
|
||||
end
|
||||
|
||||
def get_dye_color(item_id)
|
||||
return if !item_id
|
||||
return 0 if isShop?
|
||||
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
|
||||
if $Trainer.dyed_hats.include?(item_id)
|
||||
return $Trainer.dyed_hats[item_id]
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
|
||||
def set_dye_color(item,previewWindow,is_secondary_hat=false)
|
||||
return if !item
|
||||
if !isShop?
|
||||
|
||||
else
|
||||
$Trainer.set_hat_color(0,is_secondary_hat)
|
||||
previewWindow.hat_color=0
|
||||
end
|
||||
end
|
||||
|
||||
# def set_dye_color(item,previewWindow,is_secondary_hat=false)
|
||||
# return if !item
|
||||
# if !isShop?
|
||||
# $Trainer.dyed_hats= {} if !$Trainer.dyed_hats
|
||||
#
|
||||
# echoln item.id
|
||||
# echoln $Trainer.dyed_hats.include?(item.id)
|
||||
# echoln $Trainer.dyed_hats[item.id]
|
||||
#
|
||||
# if $Trainer.dyed_hats.include?(item.id)
|
||||
# dye_color = $Trainer.dyed_hats[item.id]
|
||||
# $Trainer.set_hat_color(dye_color,is_secondary_hat)
|
||||
# previewWindow.hat_color = dye_color
|
||||
# else
|
||||
# $Trainer.set_hat_color(0,is_secondary_hat)
|
||||
# previewWindow.hat_color=0
|
||||
# end
|
||||
# #echoln $Trainer.dyed_hats
|
||||
# else
|
||||
# $Trainer.set_hat_color(0,is_secondary_hat)
|
||||
# previewWindow.hat_color=0
|
||||
# end
|
||||
# end
|
||||
|
||||
|
||||
def addItem(item)
|
||||
return unless item.is_a?(Outfit)
|
||||
changed_clothes = obtainHat(item.id,@is_secondary_hat)
|
||||
if changed_clothes
|
||||
@worn_clothes = item.id
|
||||
end
|
||||
end
|
||||
|
||||
def get_current_clothes()
|
||||
return $Trainer.hat(@is_secondary_hat)
|
||||
end
|
||||
|
||||
def player_changed_clothes?()
|
||||
echoln("Trainer hat: #{$Trainer.hat}, Worn hat: #{@worn_clothes}")
|
||||
echoln("Trainer hat2: #{$Trainer.hat2}, Worn hat2: #{@worn_clothes2}")
|
||||
$Trainer.hat != @worn_clothes || $Trainer.hat2 != @worn_clothes2
|
||||
end
|
||||
|
||||
def putOnSelectedOutfit()
|
||||
|
||||
putOnHat($Trainer.hat,true,false) if $Trainer.hat
|
||||
putOnHat($Trainer.hat2,true,true) if $Trainer.hat2
|
||||
|
||||
@worn_clothes = $Trainer.hat
|
||||
@worn_clothes2 = $Trainer.hat2
|
||||
|
||||
playOutfitChangeAnimation()
|
||||
pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
|
||||
end
|
||||
|
||||
def putOnOutfit(item)
|
||||
return unless item.is_a?(Outfit)
|
||||
putOnHat(item.id,false,@is_secondary_hat)
|
||||
@worn_clothes = item.id
|
||||
end
|
||||
|
||||
def reset_player_clothes()
|
||||
$Trainer.set_hat(@worn_clothes,false)
|
||||
$Trainer.set_hat(@worn_clothes2,true)
|
||||
|
||||
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes],false) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
|
||||
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes2],true) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes2]
|
||||
end
|
||||
|
||||
def get_unlocked_items_list()
|
||||
return $Trainer.unlocked_hats
|
||||
end
|
||||
|
||||
def getSpecialItemCaption(specialType)
|
||||
case specialType
|
||||
when :REMOVE_HAT
|
||||
return "Remove hat"
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemBaseColor(specialType)
|
||||
case specialType
|
||||
when :REMOVE_HAT
|
||||
return MessageConfig::BLUE_TEXT_MAIN_COLOR
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemShadowColor(specialType)
|
||||
case specialType
|
||||
when :REMOVE_HAT
|
||||
return MessageConfig::BLUE_TEXT_SHADOW_COLOR
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemDescription(specialType)
|
||||
hair_situation = !$Trainer.hair || getSimplifiedHairIdFromFullID($Trainer.hair) == HAIR_BALD ? "bald head" : "fabulous hair"
|
||||
return "Go without a hat and show off your #{hair_situation}!"
|
||||
end
|
||||
|
||||
def doSpecialItemAction(specialType,item=nil)
|
||||
toggleEvent(item)
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,160 @@
|
||||
class HairStyleSelectionMenuView
|
||||
attr_accessor :name_sprite
|
||||
attr_accessor :viewport
|
||||
attr_accessor :sprites
|
||||
attr_accessor :textValues
|
||||
|
||||
|
||||
OPTIONS_START_Y = 66
|
||||
CURSOR_Y_MARGIN = 50
|
||||
CURSOR_X_MARGIN = 76
|
||||
|
||||
CHECKMARK_Y_MARGIN = 20
|
||||
CHECKMARK_WIDTH = 50
|
||||
|
||||
OPTIONS_LABEL_X = 50
|
||||
|
||||
|
||||
OPTIONS_LABEL_WIDTH = 100
|
||||
|
||||
OPTIONS_VALUE_X = 194
|
||||
SELECTOR_X = 120
|
||||
SELECTOR_STAGGER_OFFSET=26
|
||||
|
||||
|
||||
ARROW_LEFT_X_POSITION = 75
|
||||
ARROW_RIGHT_X_POSITION = 275
|
||||
ARROWS_Y_OFFSET = 10#20
|
||||
|
||||
CONFIRM_X = 296
|
||||
CONFIRM_Y= 322
|
||||
|
||||
STAGGER_OFFSET_1 = 26
|
||||
STAGGER_OFFSET_2 = 50
|
||||
|
||||
|
||||
|
||||
def initialize
|
||||
@presenter = HairstyleSelectionMenuPresenter.new(self)
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@sprites = {}
|
||||
@textValues={}
|
||||
@max_index=5
|
||||
end
|
||||
|
||||
def init_graphics()
|
||||
@sprites["bg"] = IconSprite.new(@viewport)
|
||||
#@sprites["bg"].setBitmap("Graphics/Pictures/trainer_application_form")
|
||||
@sprites["bg"].setBitmap("")
|
||||
|
||||
|
||||
@sprites["select"] = IconSprite.new(@viewport)
|
||||
@sprites["select"].setBitmap("Graphics/Pictures/cc_selection_box")
|
||||
@sprites["select"].x = get_cursor_x_position(0)#OPTIONS_LABEL_X + OPTIONS_LABEL_WIDTH + CURSOR_X_MARGIN
|
||||
@sprites["select"].y = OPTIONS_START_Y
|
||||
@sprites["select"].visible = true
|
||||
|
||||
@sprites["leftarrow"] = AnimatedSprite.new("Graphics/Pictures/leftarrow", 8, 40, 28, 2, @viewport)
|
||||
@sprites["leftarrow"].x = ARROW_LEFT_X_POSITION
|
||||
@sprites["leftarrow"].y = 0
|
||||
@sprites["leftarrow"].visible = false
|
||||
@sprites["leftarrow"].play
|
||||
|
||||
|
||||
@sprites["rightarrow"] = AnimatedSprite.new("Graphics/Pictures/rightarrow", 8, 40, 28, 2, @viewport)
|
||||
@sprites["rightarrow"].x = ARROW_RIGHT_X_POSITION
|
||||
@sprites["rightarrow"].y = 0
|
||||
@sprites["rightarrow"].visible = false
|
||||
@sprites["rightarrow"].play
|
||||
end
|
||||
|
||||
def setMaxIndex(maxIndex)
|
||||
@max_index=maxIndex
|
||||
end
|
||||
|
||||
def init_labels()
|
||||
Kernel.pbDisplayText("Confirm", (CONFIRM_X+CURSOR_X_MARGIN), CONFIRM_Y)
|
||||
end
|
||||
|
||||
|
||||
|
||||
def start
|
||||
init_graphics()
|
||||
init_labels()
|
||||
@presenter.main()
|
||||
end
|
||||
|
||||
def get_cursor_y_position(index)
|
||||
return CONFIRM_Y if index == @max_index
|
||||
return index * CURSOR_Y_MARGIN + OPTIONS_START_Y
|
||||
end
|
||||
|
||||
def get_cursor_x_position(index)
|
||||
return CONFIRM_X if index == @max_index
|
||||
return SELECTOR_X + getTextBoxStaggerOffset(index)
|
||||
end
|
||||
|
||||
def get_value_x_position(index)
|
||||
return (OPTIONS_VALUE_X + getTextBoxStaggerOffset(index))
|
||||
end
|
||||
|
||||
def getTextBoxStaggerOffset(index)
|
||||
case index
|
||||
when 1
|
||||
return STAGGER_OFFSET_1
|
||||
when 2
|
||||
return STAGGER_OFFSET_2
|
||||
when 3
|
||||
return STAGGER_OFFSET_1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
def showSideArrows(y_index)
|
||||
y_position = get_cursor_y_position(y_index)
|
||||
|
||||
@sprites["rightarrow"].y=y_position+ARROWS_Y_OFFSET
|
||||
@sprites["leftarrow"].y=y_position+ARROWS_Y_OFFSET
|
||||
|
||||
@sprites["leftarrow"].x=getTextBoxStaggerOffset(y_index)+ARROW_LEFT_X_POSITION
|
||||
@sprites["rightarrow"].x= getTextBoxStaggerOffset(y_index)+ARROW_RIGHT_X_POSITION
|
||||
|
||||
@sprites["rightarrow"].visible=true
|
||||
@sprites["leftarrow"].visible=true
|
||||
end
|
||||
|
||||
def hideSideArrows()
|
||||
@sprites["rightarrow"].visible=false
|
||||
@sprites["leftarrow"].visible=false
|
||||
end
|
||||
|
||||
def displayText(spriteId,text,y_index)
|
||||
@textValues[spriteId].dispose if @textValues[spriteId]
|
||||
yposition = get_cursor_y_position(y_index)
|
||||
xposition = get_value_x_position(y_index)
|
||||
|
||||
baseColor= baseColor ? baseColor : Color.new(72,72,72)
|
||||
shadowColor= shadowColor ? shadowColor : Color.new(160,160,160)
|
||||
@textValues[spriteId] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
|
||||
text1=_INTL(text)
|
||||
textPosition=[
|
||||
[text1,xposition,yposition,2,baseColor,shadowColor],
|
||||
]
|
||||
pbSetSystemFont(@textValues[spriteId].bitmap)
|
||||
pbDrawTextPositions(@textValues[spriteId].bitmap,textPosition)
|
||||
|
||||
end
|
||||
|
||||
|
||||
def updateGraphics()
|
||||
Graphics.update
|
||||
Input.update
|
||||
if @sprites
|
||||
@sprites["rightarrow"].update
|
||||
@sprites["leftarrow"].update
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,187 @@
|
||||
class HairstyleSelectionMenuPresenter
|
||||
attr_accessor :options
|
||||
attr_reader :current_index
|
||||
|
||||
OPTION_STYLE = 'Hairstyle'
|
||||
OPTION_BASE_COLOR = "Base color"
|
||||
OPTION_DYE = "Dye"
|
||||
|
||||
HAIR_COLOR_NAMES = ["Blonde", "Light Brown", "Dark Brown", "Black"]
|
||||
HAIR_COLOR_IDS = [1, 2, 3, 4]
|
||||
|
||||
#ids for displayed text sprites
|
||||
STYLE_TEXT_ID = "style"
|
||||
BASECOLOR_TEXT_ID = "baseCplor"
|
||||
DYE_TEXT_ID = "dye"
|
||||
|
||||
def initialize(view)
|
||||
@view = view
|
||||
@hairstyle_full_id = $Trainer.hair
|
||||
|
||||
hairstyle_split = getSplitHairFilenameAndVersionFromID(@hairstyle_full_id)
|
||||
@hairstyle = hairstyle_split[0] if hairstyle_split[0]
|
||||
@hair_version = hairstyle_split[1] if hairstyle_split[1]
|
||||
@hairColor = $Trainer.hair_color
|
||||
|
||||
@available_styles= $Trainer.unlocked_hairstyles
|
||||
@selected_hairstyle_index = 0
|
||||
|
||||
echoln @available_styles
|
||||
|
||||
@options = [OPTION_STYLE, OPTION_BASE_COLOR, OPTION_DYE]
|
||||
|
||||
@trainerPreview = TrainerClothesPreview.new(300, 80, false)
|
||||
@trainerPreview.show()
|
||||
@closed = false
|
||||
@current_index = 0
|
||||
@view.setMaxIndex(@options.length - 1)
|
||||
end
|
||||
|
||||
def main()
|
||||
pbSEPlay("GUI naming tab swap start", 80, 100)
|
||||
@current_index = 0
|
||||
loop do
|
||||
@view.updateGraphics()
|
||||
if Input.trigger?(Input::DOWN)
|
||||
@current_index = move_menu_vertical(1)
|
||||
elsif Input.trigger?(Input::UP)
|
||||
@current_index = move_menu_vertical(-1)
|
||||
elsif Input.trigger?(Input::RIGHT)
|
||||
move_menu_horizontal(@current_index, 1)
|
||||
elsif Input.trigger?(Input::LEFT)
|
||||
move_menu_horizontal(@current_index, -1)
|
||||
elsif Input.trigger?(Input::ACTION) || Input.trigger?(Input::USE)
|
||||
action_button_pressed(@current_index)
|
||||
end
|
||||
break if @closed
|
||||
end
|
||||
end
|
||||
|
||||
def updateTrainerPreview
|
||||
@trainerPreview.resetOutfits
|
||||
@trainerPreview.updatePreview
|
||||
end
|
||||
|
||||
def action_button_pressed(current_index)
|
||||
pbSEPlay("GUI save choice", 80, 100)
|
||||
@current_index = @options.length - 1
|
||||
update_cursor(@current_index)
|
||||
end
|
||||
|
||||
def getDefaultName()
|
||||
return DEFAULT_NAMES[@gender]
|
||||
end
|
||||
|
||||
|
||||
def applyAllSelectedValues
|
||||
$Trainer.hair = getFullHairId(@hairstyle,@hair_version)
|
||||
$Trainer.hair_color = @hairColor
|
||||
end
|
||||
|
||||
def getOptionIndex(option_name)
|
||||
i = 0
|
||||
for option in @options
|
||||
return i if option == option_name
|
||||
i += 1
|
||||
end
|
||||
return -1
|
||||
end
|
||||
|
||||
#VERTICAL NAVIGATION
|
||||
|
||||
def move_menu_vertical(offset)
|
||||
pbSEPlay("GUI sel decision", 80, 100)
|
||||
@current_index += offset
|
||||
@current_index = 0 if @current_index > @options.length - 1
|
||||
@current_index = @options.length - 1 if @current_index <= -1
|
||||
|
||||
update_cursor(@current_index)
|
||||
return @current_index
|
||||
end
|
||||
|
||||
def update_cursor(index)
|
||||
@view.sprites["select"].y = @view.get_cursor_y_position(index)
|
||||
@view.sprites["select"].x = @view.get_cursor_x_position(index)
|
||||
|
||||
set_custom_cursor(index)
|
||||
end
|
||||
|
||||
def close_menu
|
||||
@trainerPreview.erase()
|
||||
Kernel.pbClearNumber()
|
||||
Kernel.pbClearText()
|
||||
pbDisposeSpriteHash(@view.sprites)
|
||||
pbDisposeSpriteHash(@view.textValues)
|
||||
@closed = true
|
||||
end
|
||||
|
||||
def set_custom_cursor(index)
|
||||
# selected_option = @options[index]
|
||||
# case selected_option
|
||||
# when OPTION_GENDER
|
||||
# @view.showSideArrows(index)
|
||||
# when OPTION_AGE
|
||||
# @view.showSideArrows(index)
|
||||
# when OPTION_HAIR
|
||||
# @view.showSideArrows(index)
|
||||
# when OPTION_SKIN
|
||||
# @view.showSideArrows(index)
|
||||
# else
|
||||
# @view.hideSideArrows
|
||||
# end
|
||||
end
|
||||
|
||||
#HORIZONTAL NAVIGATION
|
||||
def move_menu_horizontal(current_index, incr)
|
||||
pbSEPlay("GUI sel cursor", 80, 100)
|
||||
selected_option = @options[current_index]
|
||||
case selected_option
|
||||
when OPTION_STYLE then
|
||||
setHairstyle(@selected_hairstyle_index,incr)
|
||||
end
|
||||
|
||||
# case selected_option
|
||||
# when OPTION_GENDER then
|
||||
# setGender(current_index, incr)
|
||||
# when OPTION_HAIR then
|
||||
# setHairColor(current_index, incr)
|
||||
# when OPTION_SKIN then
|
||||
# setSkinColor(current_index, incr)
|
||||
# when OPTION_AGE then
|
||||
# setAge(current_index, incr)
|
||||
# end
|
||||
updateTrainerPreview()
|
||||
end
|
||||
|
||||
|
||||
|
||||
def setHairstyle(current_index, incr)
|
||||
@selected_hairstyle_index += incr
|
||||
@selected_hairstyle_index = 0 if @selected_hairstyle_index > @available_styles.length
|
||||
@selected_hairstyle_index = @available_styles.length-1 if @selected_hairstyle_index < 0
|
||||
|
||||
@hairstyle = @available_styles[@selected_hairstyle_index]
|
||||
|
||||
applyHair()
|
||||
echoln @hairstyle
|
||||
echoln "hairstyle: #{@hairstyle}, full list: #{@available_styles}, index: #{current_index}"
|
||||
|
||||
@view.displayText(STYLE_TEXT_ID, @hairstyle, @selected_hairstyle_index)
|
||||
end
|
||||
|
||||
def setBaseColor(current_index, incr)
|
||||
max_id = HAIR_COLOR_IDS.length - 1
|
||||
@hairColor += incr
|
||||
@hairColor = 0 if @hairColor > max_id
|
||||
@hairColor = max_id if @hairColor <= -1
|
||||
applyHair()
|
||||
@view.displayText(BASECOLOR_TEXT_ID, HAIR_COLOR_NAMES[@hairColor], current_index)
|
||||
end
|
||||
|
||||
def applyHair()
|
||||
hairstyle = @hairstyle
|
||||
hair_version =@hair_version
|
||||
hairId = getFullHairId(hairstyle,hair_version)
|
||||
$Trainer.hair = hairId
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,126 @@
|
||||
#Naked sprites
|
||||
BASE_FOLDER = "base"
|
||||
BASE_OVERWORLD_FOLDER = "overworld"
|
||||
BASE_TRAINER_FOLDER = "trainer"
|
||||
|
||||
def getBaseOverworldSpriteFilename(action = "walk", skinTone = "default")
|
||||
base_path = Settings::PLAYER_GRAPHICS_FOLDER + BASE_FOLDER + "/" + BASE_OVERWORLD_FOLDER
|
||||
dynamic_path = _INTL("/{1}/{2}_{1}", skinTone, action)
|
||||
full_path = base_path + dynamic_path
|
||||
return full_path if pbResolveBitmap(full_path)
|
||||
return getBaseOverworldSpriteFilename(action) if skinTone != "default" #try again with default skintone
|
||||
return nil
|
||||
end
|
||||
|
||||
def getBaseTrainerSpriteFilename(skinTone = "default")
|
||||
base_path = Settings::PLAYER_GRAPHICS_FOLDER + BASE_FOLDER + "/" + BASE_TRAINER_FOLDER
|
||||
dynamic_path = _INTL("/{1}_{2}", BASE_TRAINER_FOLDER, skinTone)
|
||||
full_path = base_path + dynamic_path
|
||||
return full_path if pbResolveBitmap(full_path)
|
||||
return getBaseTrainerSpriteFilename() #default skintone
|
||||
end
|
||||
|
||||
### OUTFIT #
|
||||
|
||||
def get_clothes_sets_list_path()
|
||||
return Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER
|
||||
end
|
||||
|
||||
def getOverworldOutfitFilename(outfit_id, action="walk")
|
||||
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER
|
||||
dynamic_path = _INTL("/{1}/", outfit_id)
|
||||
filename = _INTL(Settings::PLAYER_CLOTHES_FOLDER + "_{1}_{2}", action, outfit_id)
|
||||
full_path = base_path + dynamic_path + filename
|
||||
#echoln full_path
|
||||
return full_path
|
||||
end
|
||||
|
||||
def getTrainerSpriteOutfitFilename(outfit_id)
|
||||
return getOverworldOutfitFilename(outfit_id, BASE_TRAINER_FOLDER)
|
||||
end
|
||||
|
||||
#### HAIR
|
||||
|
||||
def get_hair_sets_list_path()
|
||||
return Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER
|
||||
end
|
||||
|
||||
|
||||
def getSimplifiedHairIdFromFullID(full_id)
|
||||
split_id = getSplitHairFilenameAndVersionFromID(full_id)
|
||||
return split_id[1] if split_id.length > 1
|
||||
return ""
|
||||
end
|
||||
|
||||
def getVersionFromFullID(full_id)
|
||||
split_id = getSplitHairFilenameAndVersionFromID(full_id)
|
||||
return split_id[0]
|
||||
end
|
||||
|
||||
# Input: 1_red
|
||||
# Output: ["1","red"]
|
||||
def getSplitHairFilenameAndVersionFromID(hairstyle_id)
|
||||
return "" if !hairstyle_id
|
||||
hairstyle_id= hairstyle_id.to_s
|
||||
return hairstyle_id.split("_")
|
||||
end
|
||||
|
||||
def getFullHairId(hairstyle,version)
|
||||
return _INTL("{1}_{2}",version,hairstyle)
|
||||
|
||||
end
|
||||
|
||||
def getOverworldHairFilename(hairstyle_id)
|
||||
hairstyle_split = getSplitHairFilenameAndVersionFromID(hairstyle_id)
|
||||
name= hairstyle_split[-1]
|
||||
version= hairstyle_split[-2]
|
||||
|
||||
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER
|
||||
dynamic_path = _INTL("/{1}/", name)
|
||||
filename = _INTL(Settings::PLAYER_HAIR_FOLDER + "_{1}_{2}",version, name)
|
||||
full_path = base_path + dynamic_path + filename
|
||||
return full_path
|
||||
end
|
||||
|
||||
def getTrainerSpriteHairFilename(hairstyle_id)
|
||||
return "" if !hairstyle_id
|
||||
hairstyle_id= hairstyle_id.to_s
|
||||
hairstyle_split= hairstyle_id.split("_")
|
||||
name= hairstyle_split[-1]
|
||||
version= hairstyle_split[-2]
|
||||
|
||||
|
||||
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER
|
||||
dynamic_path = _INTL("/{1}/", name)
|
||||
filename = _INTL(Settings::PLAYER_HAIR_FOLDER + "_trainer_{1}_{2}",version, name)
|
||||
full_path = base_path + dynamic_path + filename
|
||||
return full_path
|
||||
end
|
||||
|
||||
#### HATS
|
||||
#
|
||||
def get_hats_sets_list_path()
|
||||
return Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER
|
||||
end
|
||||
|
||||
def getOverworldHatFilename(hat_id)
|
||||
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER
|
||||
dynamic_path = _INTL("/{1}/", hat_id)
|
||||
filename = _INTL(Settings::PLAYER_HAT_FOLDER + "_{1}", hat_id)
|
||||
full_path = base_path + dynamic_path + filename
|
||||
return full_path
|
||||
end
|
||||
|
||||
def getTrainerSpriteHatFilename(hat_id)
|
||||
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER
|
||||
dynamic_path = _INTL("/{1}/", hat_id)
|
||||
filename = _INTL(Settings::PLAYER_HAT_FOLDER + "_trainer_{1}", hat_id)
|
||||
full_path = base_path + dynamic_path + filename
|
||||
return full_path
|
||||
end
|
||||
|
||||
def getTrainerSpriteBallFilename(pokeball)
|
||||
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_BALL_FOLDER
|
||||
|
||||
return base_path + "/" + pokeball.to_s
|
||||
end
|
||||
@@ -0,0 +1,412 @@
|
||||
def obtainNewHat(outfit_id)
|
||||
return obtainHat(outfit_id)
|
||||
end
|
||||
|
||||
def obtainNewClothes(outfit_id)
|
||||
return obtainClothes(outfit_id)
|
||||
end
|
||||
|
||||
def obtainHat(outfit_id,secondary=false)
|
||||
echoln "obtained new hat: " + outfit_id
|
||||
outfit = get_hat_by_id(outfit_id)
|
||||
if !outfit
|
||||
pbMessage(_INTL("The hat #{outfit_id} is invalid."))
|
||||
return
|
||||
end
|
||||
$Trainer.unlocked_hats << outfit_id if !$Trainer.unlocked_hats.include?(outfit_id)
|
||||
obtainOutfitMessage(outfit)
|
||||
if pbConfirmMessage("Would you like to put it on right now?")
|
||||
putOnHat(outfit_id, false, false) if !secondary
|
||||
putOnHat(outfit_id, false, true) if secondary
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def obtainClothes(outfit_id)
|
||||
echoln "obtained new clothes: " + outfit_id
|
||||
outfit = get_clothes_by_id(outfit_id)
|
||||
if !outfit
|
||||
pbMessage(_INTL("The clothes #{outfit_id} are invalid."))
|
||||
return
|
||||
end
|
||||
return if !outfit
|
||||
$Trainer.unlocked_clothes << outfit_id if !$Trainer.unlocked_clothes.include?(outfit_id)
|
||||
obtainOutfitMessage(outfit)
|
||||
if pbConfirmMessage("Would you like to put it on right now?")
|
||||
putOnClothes(outfit_id)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def obtainNewHairstyle(full_outfit_id)
|
||||
split_outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)
|
||||
hairstyle_id = split_outfit_id[1]
|
||||
hairstyle = get_hair_by_id(hairstyle_id)
|
||||
musical_effect = "Key item get"
|
||||
pbMessage(_INTL("\\me[{1}]Your hairstyle was changed to \\c[1]{2}\\c[0] hairstyle!\\wtnp[30]", musical_effect, hairstyle.name))
|
||||
return true
|
||||
end
|
||||
|
||||
def putOnClothes(outfit_id, silent = false)
|
||||
$Trainer.dyed_clothes= {} if ! $Trainer.dyed_clothes
|
||||
$Trainer.last_worn_outfit = $Trainer.clothes
|
||||
outfit = get_clothes_by_id(outfit_id)
|
||||
$Trainer.clothes = outfit_id
|
||||
|
||||
dye_color = $Trainer.dyed_clothes[outfit_id]
|
||||
if dye_color
|
||||
$Trainer.clothes_color = dye_color
|
||||
else
|
||||
$Trainer.clothes_color = nil
|
||||
end
|
||||
|
||||
$game_map.update
|
||||
refreshPlayerOutfit()
|
||||
putOnOutfitMessage(outfit) if !silent
|
||||
end
|
||||
|
||||
def putOnHat(outfit_id, silent = false, is_secondary=false)
|
||||
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
|
||||
$Trainer.set_last_worn_hat($Trainer.hat,is_secondary)
|
||||
outfit = get_hat_by_id(outfit_id)
|
||||
|
||||
$Trainer.set_hat(outfit_id,is_secondary)
|
||||
|
||||
dye_color = $Trainer.dyed_hats[outfit_id]
|
||||
if dye_color
|
||||
$Trainer.hat_color = dye_color if !is_secondary
|
||||
$Trainer.hat2_color = dye_color if is_secondary
|
||||
else
|
||||
$Trainer.hat_color = nil if !is_secondary
|
||||
$Trainer.hat2_color = nil if is_secondary
|
||||
end
|
||||
|
||||
$game_map.refreshPlayerOutfit()
|
||||
putOnOutfitMessage(outfit) if !silent
|
||||
end
|
||||
|
||||
|
||||
def putOnHairFullId(full_outfit_id)
|
||||
outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)[1]
|
||||
outfit = get_hair_by_id(outfit_id)
|
||||
$Trainer.hair = full_outfit_id
|
||||
$game_map.update
|
||||
refreshPlayerOutfit()
|
||||
putOnOutfitMessage(outfit)
|
||||
end
|
||||
|
||||
def putOnHair(outfit_id, version)
|
||||
full_id = getFullHairId(outfit_id, version)
|
||||
putOnHairFullId(full_id)
|
||||
#outfit = get_hair_by_id(outfit_id)
|
||||
#$Trainer.hair =
|
||||
#putOnOutfitMessage(outfit)
|
||||
end
|
||||
|
||||
def showOutfitPicture(outfit)
|
||||
begin
|
||||
outfitPath = outfit.trainer_sprite_path()
|
||||
|
||||
viewport = Viewport.new(Graphics.width / 4, 0, Graphics.width / 2, Graphics.height)
|
||||
bg_sprite = Sprite.new(viewport)
|
||||
outfit_sprite = Sprite.new(viewport)
|
||||
outfit_bitmap = AnimatedBitmap.new(outfitPath) if pbResolveBitmap(outfitPath)
|
||||
bg_bitmap = AnimatedBitmap.new("Graphics/Pictures/Outfits/obtain_bg")
|
||||
|
||||
outfit_sprite.bitmap = outfit_bitmap.bitmap
|
||||
bg_sprite.bitmap = bg_bitmap.bitmap
|
||||
|
||||
# bitmap = AnimatedBitmap.new("Graphics/Pictures/Outfits/obtain_bg")
|
||||
outfit_sprite.x = -50
|
||||
outfit_sprite.y = 50
|
||||
outfit_sprite.y -= 120 if outfit.type == :CLOTHES
|
||||
|
||||
# outfit_sprite.y = Graphics.height/2
|
||||
outfit_sprite.zoom_x = 2
|
||||
outfit_sprite.zoom_y = 2
|
||||
|
||||
bg_sprite.x = 0
|
||||
|
||||
viewport.z = 99999
|
||||
# bg_sprite.y = Graphics.height/2
|
||||
|
||||
return viewport
|
||||
rescue
|
||||
#ignore
|
||||
end
|
||||
end
|
||||
|
||||
def obtainOutfitMessage(outfit)
|
||||
pictureViewport = showOutfitPicture(outfit)
|
||||
musical_effect = "Key item get"
|
||||
pbMessage(_INTL("\\me[{1}]You obtained a \\c[1]{2}\\c[0]!\\wtnp[30]", musical_effect, outfit.name))
|
||||
pictureViewport.dispose if pictureViewport
|
||||
end
|
||||
|
||||
def putOnOutfitMessage(outfit)
|
||||
playOutfitChangeAnimation()
|
||||
outfitName = outfit.name == "" ? outfit.id : outfit.name
|
||||
pbMessage(_INTL("You put on the \\c[1]{1}\\c[0]!\\wtnp[30]", outfitName))
|
||||
end
|
||||
|
||||
def refreshPlayerOutfit()
|
||||
return if !$scene.spritesetGlobal
|
||||
$scene.spritesetGlobal.playersprite.refreshOutfit()
|
||||
end
|
||||
|
||||
def findLastHairVersion(hairId)
|
||||
possible_versions = (1..9).to_a
|
||||
last_version = 0
|
||||
possible_versions.each { |version|
|
||||
hair_id = getFullHairId(hairId, version)
|
||||
echoln hair_id
|
||||
echoln pbResolveBitmap(getOverworldHairFilename(hair_id))
|
||||
if pbResolveBitmap(getOverworldHairFilename(hair_id))
|
||||
last_version = version
|
||||
else
|
||||
return last_version
|
||||
end
|
||||
}
|
||||
return last_version
|
||||
end
|
||||
|
||||
def isWearingClothes(outfitId)
|
||||
return $Trainer.clothes == outfitId
|
||||
end
|
||||
|
||||
def isWearingHat(outfitId)
|
||||
return $Trainer.hat == outfitId || $Trainer.hat2 == outfitId
|
||||
end
|
||||
|
||||
def isWearingHairstyle(outfitId, version = nil)
|
||||
current_hair_split_id = getSplitHairFilenameAndVersionFromID($Trainer.hair)
|
||||
current_id = current_hair_split_id.length >= 1 ? current_hair_split_id[1] : nil
|
||||
current_version = current_hair_split_id[0]
|
||||
if version
|
||||
return outfitId == current_id && version == current_version
|
||||
end
|
||||
return outfitId == current_id
|
||||
end
|
||||
|
||||
#Some game switches need to be on/off depending on the outfit that the player is wearing,
|
||||
# this is called every time you change outfit to make sure that they're always updated correctly
|
||||
def updateOutfitSwitches(refresh_map = true)
|
||||
$game_switches[WEARING_ROCKET_OUTFIT] = isWearingTeamRocketOutfit()
|
||||
#$game_map.update
|
||||
|
||||
#$scene.reset_map(true) if refresh_map
|
||||
#$scene.reset_map(false)
|
||||
end
|
||||
|
||||
def getDefaultClothes()
|
||||
gender = pbGet(VAR_TRAINER_GENDER)
|
||||
if gender == GENDER_MALE
|
||||
return DEFAULT_OUTFIT_MALE
|
||||
end
|
||||
return DEFAULT_OUTFIT_FEMALE
|
||||
end
|
||||
|
||||
def hasClothes?(outfit_id)
|
||||
return $Trainer.unlocked_clothes.include?(outfit_id)
|
||||
end
|
||||
|
||||
def hasHat?(outfit_id)
|
||||
return $Trainer.unlocked_hats.include?(outfit_id)
|
||||
end
|
||||
|
||||
def getOutfitForPokemon(pokemonSpecies)
|
||||
possible_clothes = []
|
||||
possible_hats = []
|
||||
|
||||
body_pokemon_id = get_body_species_from_symbol(pokemonSpecies).to_s.downcase
|
||||
head_pokemon_id = get_head_species_from_symbol(pokemonSpecies).to_s.downcase
|
||||
body_pokemon_tag = "pokemon-#{body_pokemon_id}"
|
||||
head_pokemon_tag = "pokemon-#{head_pokemon_id}"
|
||||
|
||||
possible_hats += search_hats([body_pokemon_tag])
|
||||
possible_hats += search_hats([head_pokemon_tag])
|
||||
possible_clothes += search_clothes([body_pokemon_tag])
|
||||
possible_clothes += search_clothes([head_pokemon_tag])
|
||||
|
||||
if isFusion(getDexNumberForSpecies(pokemonSpecies))
|
||||
possible_hats += search_hats(["pokemon-fused"], [], false)
|
||||
possible_clothes += search_clothes(["pokemon-fused"], false)
|
||||
end
|
||||
|
||||
possible_hats = filter_hats_only_not_owned(possible_hats)
|
||||
possible_clothes = filter_clothes_only_not_owned(possible_clothes)
|
||||
|
||||
if !possible_hats.empty?() && !possible_clothes.empty?() #both have values, pick one at random
|
||||
return [[possible_hats.sample, :HAT], [possible_clothes.sample, :CLOTHES]].sample
|
||||
elsif !possible_hats.empty?
|
||||
return [possible_hats.sample, :HAT]
|
||||
elsif !possible_clothes.empty?
|
||||
return [possible_clothes.sample, :CLOTHES]
|
||||
end
|
||||
return []
|
||||
end
|
||||
|
||||
def hatUnlocked?(hatId)
|
||||
return $Trainer.unlocked_hats.include?(hatId)
|
||||
end
|
||||
|
||||
def export_current_outfit()
|
||||
skinTone = $Trainer.skin_tone ? $Trainer.skin_tone : 0
|
||||
hat = $Trainer.hat ? $Trainer.hat : "nil"
|
||||
hair_color = $Trainer.hair_color || 0
|
||||
clothes_color = $Trainer.clothes_color || 0
|
||||
hat_color = $Trainer.hat_color || 0
|
||||
exportedString = "TrainerAppearance.new(#{skinTone},\"#{hat}\",\"#{$Trainer.clothes}\",\"#{$Trainer.hair}\",#{hair_color},#{clothes_color},#{hat_color})"
|
||||
Input.clipboard = exportedString
|
||||
end
|
||||
|
||||
def clearEventCustomAppearance(event_id)
|
||||
return if !$scene.is_a?(Scene_Map)
|
||||
event_sprite = $scene.spriteset.character_sprites[@event_id]
|
||||
for sprite in $scene.spriteset.character_sprites
|
||||
if sprite.character.id == event_id
|
||||
event_sprite = sprite
|
||||
end
|
||||
end
|
||||
return if !event_sprite
|
||||
event_sprite.clearBitmapOverride
|
||||
end
|
||||
|
||||
def setEventAppearance(event_id, trainerAppearance)
|
||||
return if !$scene.is_a?(Scene_Map)
|
||||
event_sprite = $scene.spriteset.character_sprites[@event_id]
|
||||
for sprite in $scene.spriteset.character_sprites
|
||||
if sprite.character.id == event_id
|
||||
event_sprite = sprite
|
||||
end
|
||||
end
|
||||
return if !event_sprite
|
||||
event_sprite.setSpriteToAppearance(trainerAppearance)
|
||||
end
|
||||
|
||||
def getPlayerAppearance()
|
||||
return TrainerAppearance.new($Trainer.skin_tone,$Trainer.hat,$Trainer.clothes, $Trainer.hair,
|
||||
$Trainer.hair_color, $Trainer.clothes_color, $Trainer.hat_color)
|
||||
end
|
||||
|
||||
def randomizePlayerOutfitUnlocked()
|
||||
$Trainer.hat = $Trainer.unlocked_hats.sample
|
||||
$Trainer.hat2 = $Trainer.unlocked_hats.sample
|
||||
$Trainer.clothes = $Trainer.unlocked_clothes.sample
|
||||
|
||||
dye_hat = rand(2)==0
|
||||
dye_hat2 = rand(2)==0
|
||||
dye_clothes = rand(2)==0
|
||||
dye_hair = rand(2)==0
|
||||
$Trainer.hat2 = nil if rand(3)==0
|
||||
|
||||
$Trainer.hat_color = dye_hat ? rand(255) : 0
|
||||
$Trainer.hat2_color = dye_hat2 ? rand(255) : 0
|
||||
|
||||
$Trainer.clothes_color = dye_clothes ? rand(255) : 0
|
||||
$Trainer.hair_color = dye_hair ? rand(255) : 0
|
||||
|
||||
hair_id = $PokemonGlobal.hairstyles_data.keys.sample
|
||||
hair_color = [1,2,3,4].sample
|
||||
$Trainer.hair = getFullHairId(hair_id,hair_color)
|
||||
|
||||
end
|
||||
|
||||
def convert_letter_to_number(letter, max_number = nil)
|
||||
return 0 unless letter
|
||||
base_value = (letter.ord * 31) & 0xFFFFFFFF # Use a prime multiplier to spread values
|
||||
return base_value unless max_number
|
||||
return base_value % max_number
|
||||
end
|
||||
|
||||
|
||||
def generate_appearance_from_name(name)
|
||||
name_seed_length = 13
|
||||
max_dye_color=360
|
||||
|
||||
seed = name[0, name_seed_length] # Truncate if longer than 8
|
||||
seed += seed[0, name_seed_length - seed.length] while seed.length < name_seed_length # Repeat first characters if shorter
|
||||
|
||||
echoln seed
|
||||
|
||||
hats_list = $PokemonGlobal.hats_data.keys
|
||||
clothes_list = $PokemonGlobal.clothes_data.keys
|
||||
hairstyles_list = $PokemonGlobal.hairstyles_data.keys
|
||||
|
||||
hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)]
|
||||
hat_color = convert_letter_to_number(seed[1],max_dye_color)
|
||||
hat2_color = convert_letter_to_number(seed[2],max_dye_color)
|
||||
hat_color = 0 if convert_letter_to_number(seed[2]) % 2 == 0 #1/2 chance of no dyed hat
|
||||
|
||||
hat2 = hats_list[convert_letter_to_number(seed[10],hats_list.length)]
|
||||
hat2_color = 0 if convert_letter_to_number(seed[11]) % 2 == 0 #1/2 chance of no dyed ha
|
||||
hat2 = "" if convert_letter_to_number(seed[12]) % 2 == 0 #1/2 chance of no 2nd hat
|
||||
|
||||
clothes = clothes_list[convert_letter_to_number(seed[3],clothes_list.length)]
|
||||
clothes_color = convert_letter_to_number(seed[4],max_dye_color)
|
||||
clothes_color = 0 if convert_letter_to_number(seed[5]) % 2 == 0 #1/2 chance of no dyed clothes
|
||||
|
||||
hair_base = hairstyles_list[convert_letter_to_number(seed[6],hairstyles_list.length)]
|
||||
hair_number = [1,2,3,4][convert_letter_to_number(seed[7],3)]
|
||||
echoln "hair_number: #{hair_number}"
|
||||
|
||||
hair=getFullHairId(hair_base,hair_number)
|
||||
hair_color = convert_letter_to_number(seed[8],max_dye_color)
|
||||
hair_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed hair
|
||||
|
||||
echoln hair_color
|
||||
echoln clothes_color
|
||||
echoln hat_color
|
||||
|
||||
skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[10],5)]
|
||||
return TrainerAppearance.new(skin_tone,hat,clothes, hair,
|
||||
hair_color, clothes_color, hat_color,
|
||||
hat2,hat2_color)
|
||||
|
||||
end
|
||||
|
||||
def get_random_appearance()
|
||||
hat = $PokemonGlobal.hats_data.keys.sample
|
||||
hat2 = $PokemonGlobal.hats_data.keys.sample
|
||||
hat2 = nil if(rand(3)==0)
|
||||
|
||||
clothes = $PokemonGlobal.clothes_data.keys.sample
|
||||
hat_color = rand(2)==0 ? rand(255) : 0
|
||||
hat2_color = rand(2)==0 ? rand(255) : 0
|
||||
|
||||
clothes_color = rand(2)==0 ? rand(255) : 0
|
||||
hair_color = rand(2)==0 ? rand(255) : 0
|
||||
|
||||
hair_id = $PokemonGlobal.hairstyles_data.keys.sample
|
||||
hair_color = [1,2,3,4].sample
|
||||
skin_tone = [1,2,3,4,5,6].sample
|
||||
hair = getFullHairId(hair_id,hair_color)
|
||||
|
||||
return TrainerAppearance.new(skin_tone,hat,clothes, hair,
|
||||
hair_color, clothes_color, hat_color,hat2)
|
||||
end
|
||||
|
||||
def randomizePlayerOutfit()
|
||||
$Trainer.hat = $PokemonGlobal.hats_data.keys.sample
|
||||
$Trainer.hat2 = $PokemonGlobal.hats_data.keys.sample
|
||||
$Trainer.hat2 = nil if(rand(3)==0)
|
||||
|
||||
$Trainer.clothes = $PokemonGlobal.clothes_data.keys.sample
|
||||
$Trainer.hat_color = rand(2)==0 ? rand(255) : 0
|
||||
$Trainer.hat2_color = rand(2)==0 ? rand(255) : 0
|
||||
|
||||
$Trainer.clothes_color = rand(2)==0 ? rand(255) : 0
|
||||
$Trainer.hair_color = rand(2)==0 ? rand(255) : 0
|
||||
|
||||
hair_id = $PokemonGlobal.hairstyles_data.keys.sample
|
||||
hair_color = [1,2,3,4].sample
|
||||
$Trainer.skin_tone = [1,2,3,4,5,6].sample
|
||||
$Trainer.hair = getFullHairId(hair_id,hair_color)
|
||||
|
||||
end
|
||||
|
||||
def canPutHatOnPokemon(pokemon)
|
||||
return !pokemon.egg? && !pokemon.isTripleFusion? && $game_switches[SWITCH_UNLOCKED_POKEMON_HATS]
|
||||
end
|
||||
@@ -0,0 +1,19 @@
|
||||
class Outfit
|
||||
attr_accessor :id
|
||||
attr_accessor :name
|
||||
attr_accessor :description
|
||||
attr_accessor :tags
|
||||
attr_accessor :price
|
||||
|
||||
def initialize(id, name, description = '',price=0, tags = [])
|
||||
@id = id
|
||||
@name = name
|
||||
@description = description
|
||||
@tags = tags
|
||||
@price = price
|
||||
end
|
||||
|
||||
def trainer_sprite_path()
|
||||
return nil
|
||||
end
|
||||
end
|
||||
11
Data/Scripts/998_InfiniteFusion/Outfits/wrappers/Clothes.rb
Normal file
11
Data/Scripts/998_InfiniteFusion/Outfits/wrappers/Clothes.rb
Normal file
@@ -0,0 +1,11 @@
|
||||
class Clothes < Outfit
|
||||
attr_accessor :type
|
||||
def initialize(id, name, description = '',price=0, tags = [])
|
||||
super
|
||||
@type = :CLOTHES
|
||||
end
|
||||
|
||||
def trainer_sprite_path()
|
||||
return getTrainerSpriteOutfitFilename(self.id)
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,12 @@
|
||||
class Hairstyle < Outfit
|
||||
attr_accessor :type
|
||||
def initialize(id, name, description = '',price=0, tags = [])
|
||||
super
|
||||
@type = :HAIR
|
||||
end
|
||||
|
||||
def trainer_sprite_path()
|
||||
return getTrainerSpriteHairFilename(self.id)
|
||||
end
|
||||
|
||||
end
|
||||
11
Data/Scripts/998_InfiniteFusion/Outfits/wrappers/Hat.rb
Normal file
11
Data/Scripts/998_InfiniteFusion/Outfits/wrappers/Hat.rb
Normal file
@@ -0,0 +1,11 @@
|
||||
class Hat < Outfit
|
||||
attr_accessor :type
|
||||
def initialize(id,name,description='',price=0,tags=[])
|
||||
super
|
||||
@type = :HAT
|
||||
end
|
||||
|
||||
def trainer_sprite_path()
|
||||
return getTrainerSpriteHatFilename(self.id)
|
||||
end
|
||||
end
|
||||
291
Data/Scripts/998_InfiniteFusion/Player/PlayerAddons.rb
Normal file
291
Data/Scripts/998_InfiniteFusion/Player/PlayerAddons.rb
Normal file
@@ -0,0 +1,291 @@
|
||||
class Player < Trainer
|
||||
attr_accessor :skin_tone
|
||||
attr_accessor :clothes
|
||||
attr_accessor :hat
|
||||
attr_accessor :hat2
|
||||
|
||||
attr_accessor :hair
|
||||
attr_accessor :hair_color
|
||||
attr_accessor :hat_color
|
||||
attr_accessor :hat2_color
|
||||
|
||||
attr_accessor :clothes_color
|
||||
attr_accessor :unlocked_clothes
|
||||
attr_accessor :unlocked_hats
|
||||
attr_accessor :unlocked_hairstyles
|
||||
attr_accessor :unlocked_card_backgrounds
|
||||
|
||||
attr_accessor :dyed_hats
|
||||
attr_accessor :dyed_clothes
|
||||
|
||||
attr_accessor :favorite_hat
|
||||
attr_accessor :favorite_hat2
|
||||
|
||||
attr_accessor :favorite_clothes
|
||||
|
||||
attr_accessor :last_worn_outfit
|
||||
attr_accessor :last_worn_hat
|
||||
attr_accessor :last_worn_hat2
|
||||
|
||||
attr_accessor :surfing_pokemon
|
||||
|
||||
attr_accessor :card_background
|
||||
attr_accessor :unlocked_card_backgrounds
|
||||
|
||||
attr_accessor :seen_qmarks_sprite
|
||||
|
||||
attr_accessor :beat_league
|
||||
attr_accessor :new_game_plus_unlocked
|
||||
|
||||
def last_worn_outfit
|
||||
if !@last_worn_outfit
|
||||
if pbGet(VAR_TRAINER_GENDER) == GENDER_MALE
|
||||
@last_worn_outfit = DEFAULT_OUTFIT_MALE
|
||||
else
|
||||
@last_worn_outfit = DEFAULT_OUTFIT_FEMALE
|
||||
end
|
||||
end
|
||||
return @last_worn_outfit
|
||||
end
|
||||
|
||||
def last_worn_hat(is_secondary = false)
|
||||
return is_secondary ? @last_worn_hat2 : @last_worn_hat
|
||||
end
|
||||
|
||||
def set_last_worn_hat(value, is_secondary = false)
|
||||
if is_secondary
|
||||
@last_worn_hat = value
|
||||
else
|
||||
@last_worn_hat = value
|
||||
end
|
||||
end
|
||||
|
||||
def last_worn_hat2
|
||||
return @last_worn_hat2
|
||||
end
|
||||
|
||||
def outfit=(value)
|
||||
@outfit = value
|
||||
end
|
||||
|
||||
def favorite_hat(is_secondary = false)
|
||||
return is_secondary ? @favorite_hat2 : @favorite_hat
|
||||
end
|
||||
|
||||
# todo change to set_favorite_hat(value,is_secondary=false)
|
||||
def set_favorite_hat(value, is_secondary = false)
|
||||
if is_secondary
|
||||
@favorite_hat = value
|
||||
else
|
||||
@favorite_hat2 = value
|
||||
end
|
||||
end
|
||||
|
||||
def hat_color(is_secondary = false)
|
||||
return is_secondary ? @hat2_color : @hat_color
|
||||
end
|
||||
|
||||
def hat(is_secondary = false)
|
||||
return is_secondary ? @hat2 : @hat
|
||||
end
|
||||
|
||||
def set_hat(value, is_secondary = false)
|
||||
if value.is_a?(Symbol)
|
||||
value = HATS[value].id
|
||||
end
|
||||
if is_secondary
|
||||
@hat2 = value
|
||||
else
|
||||
@hat = value
|
||||
end
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
# todo : refactor to always use set_hat instead
|
||||
def hat=(value)
|
||||
if value.is_a?(Symbol)
|
||||
value = HATS[value].id
|
||||
end
|
||||
@hat = value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
# todo : refactor to always use set_hat instead
|
||||
def hat2=(value)
|
||||
if value.is_a?(Symbol)
|
||||
value = HATS[value].id
|
||||
end
|
||||
@hat2 = value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def hair=(value)
|
||||
if value.is_a?(Symbol)
|
||||
value = HAIRSTYLES[value].id
|
||||
end
|
||||
@hair = value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def clothes=(value)
|
||||
if value.is_a?(Symbol)
|
||||
value = OUTFITS[value].id
|
||||
end
|
||||
@clothes = value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def clothes_color=(value)
|
||||
@clothes_color = value
|
||||
$Trainer.dyed_clothes = {} if !$Trainer.dyed_clothes
|
||||
$Trainer.dyed_clothes[@clothes] = value if value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def set_hat_color(value, is_secondary = false)
|
||||
if is_secondary
|
||||
@hat2_color = value
|
||||
else
|
||||
@hat_color = value
|
||||
end
|
||||
$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
|
||||
worn_hat = is_secondary ? @hat2 : @hat
|
||||
$Trainer.dyed_hats[worn_hat] = value if value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def hat_color=(value)
|
||||
@hat_color = value
|
||||
$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
|
||||
worn_hat = @hat
|
||||
$Trainer.dyed_hats[worn_hat] = value if value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def hat2_color=(value)
|
||||
@hat2_color = value
|
||||
$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
|
||||
worn_hat = @hat2
|
||||
$Trainer.dyed_hats[worn_hat] = value if value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def unlock_clothes(outfitID, silent = false)
|
||||
update_global_clothes_list()
|
||||
outfit = $PokemonGlobal.clothes_data[outfitID]
|
||||
@unlocked_clothes = [] if !@unlocked_clothes
|
||||
@unlocked_clothes << outfitID if !@unlocked_clothes.include?(outfitID)
|
||||
|
||||
if !silent
|
||||
filename = getTrainerSpriteOutfitFilename(outfitID)
|
||||
name = outfit ? outfit.name : outfitID
|
||||
unlock_outfit_animation(filename, name)
|
||||
end
|
||||
end
|
||||
|
||||
def unlock_hat(hatID, silent = false)
|
||||
update_global_hats_list()
|
||||
|
||||
hat = $PokemonGlobal.hats_data[hatID]
|
||||
@unlocked_hats = [] if !@unlocked_hats
|
||||
@unlocked_hats << hatID if !@unlocked_hats.include?(hatID)
|
||||
|
||||
if !silent
|
||||
filename = getTrainerSpriteHatFilename(hatID)
|
||||
name = hat ? hat.name : hatID
|
||||
unlock_outfit_animation(filename, name)
|
||||
end
|
||||
end
|
||||
|
||||
def unlock_hair(hairID, silent = false)
|
||||
update_global_hairstyles_list()
|
||||
|
||||
hairstyle = $PokemonGlobal.hairstyles_data[hairID]
|
||||
if hairID.is_a?(Symbol)
|
||||
hairID = HAIRSTYLES[hairID].id
|
||||
end
|
||||
@unlocked_hairstyles = [] if !@unlocked_hairstyles
|
||||
@unlocked_hairstyles << hairID if !@unlocked_hairstyles.include?(hairID)
|
||||
|
||||
if !silent
|
||||
filename = getTrainerSpriteHairFilename("2_" + hairID)
|
||||
name = hairstyle ? hairstyle.name : hairID
|
||||
unlock_outfit_animation(filename, name)
|
||||
end
|
||||
end
|
||||
|
||||
def unlock_outfit_animation(filepath, name, color = 2)
|
||||
outfit_preview = PictureWindow.new(filepath)
|
||||
outfit_preview.x = Graphics.width / 4
|
||||
musicEffect = "Key item get"
|
||||
pbMessage(_INTL("{1} obtained \\C[{2}]{3}\\C[0]!\\me[{4}]", $Trainer.name, color, name, musicEffect))
|
||||
outfit_preview.dispose
|
||||
end
|
||||
|
||||
def surfing_pokemon=(species)
|
||||
@surfing_pokemon = species
|
||||
end
|
||||
|
||||
def skin_tone=(value)
|
||||
@skin_tone = value
|
||||
$scene.reset_player_sprite
|
||||
#$scene.spritesetGlobal.playersprite.updateCharacterBitmap
|
||||
end
|
||||
|
||||
def beat_league=(value)
|
||||
@beat_league = value
|
||||
end
|
||||
|
||||
def new_game_plus_unlocked=(value)
|
||||
@new_game_plus_unlocked = value
|
||||
end
|
||||
|
||||
def seen?(species)
|
||||
return @pokedex.seen?(species)
|
||||
end
|
||||
|
||||
# (see Pokedex#owned?)
|
||||
# Shorthand for +self.pokedex.owned?+.
|
||||
def owned?(species)
|
||||
return @pokedex.owned?(species)
|
||||
end
|
||||
|
||||
def can_change_outfit()
|
||||
return false if isOnPinkanIsland()
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
alias playerAddOns_initialize initialize
|
||||
def initialize(name, trainer_type)
|
||||
playerAddOns_initialize(name,trainer_type)
|
||||
@outfit = 0
|
||||
@hat = 0
|
||||
@hat2 = 0
|
||||
|
||||
@hair = 0
|
||||
@clothes = 0
|
||||
@hair_color = 0
|
||||
@skin_tone = 0
|
||||
@beat_league = false
|
||||
@new_game_plus_unlocked = false
|
||||
@new_game_plus = false
|
||||
@surfing_pokemon = nil
|
||||
@last_worn_outfit = nil
|
||||
@last_worn_hat = nil
|
||||
@last_worn_hat2 = nil
|
||||
|
||||
@dyed_hats = {}
|
||||
@dyed_clothes = {}
|
||||
|
||||
@favorite_hat = nil
|
||||
@favorite_hat2 =nil
|
||||
@favorite_clothes = nil
|
||||
|
||||
@card_background = Settings::DEFAULT_TRAINER_CARD_BG
|
||||
@unlocked_card_backgrounds = [@card_background]
|
||||
@seen_qmarks_sprite = false
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
15
Data/Scripts/998_InfiniteFusion/Quests/01_quest_reward.rb
Normal file
15
Data/Scripts/998_InfiniteFusion/Quests/01_quest_reward.rb
Normal file
@@ -0,0 +1,15 @@
|
||||
class QuestReward
|
||||
attr_accessor :item
|
||||
attr_accessor :quantity
|
||||
attr_accessor :nb_quests
|
||||
attr_accessor :description
|
||||
attr_accessor :can_have_multiple
|
||||
|
||||
def initialize(nb_quests,item,quantity,description,can_have_multiple=false)
|
||||
@nb_quests =nb_quests
|
||||
@item =item
|
||||
@quantity =quantity
|
||||
@description =description
|
||||
@can_have_multiple = can_have_multiple
|
||||
end
|
||||
end
|
||||
15
Data/Scripts/998_InfiniteFusion/Quests/02_QuestRewards.rb
Normal file
15
Data/Scripts/998_InfiniteFusion/Quests/02_QuestRewards.rb
Normal file
@@ -0,0 +1,15 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
#
|
||||
# Rewards given by hotel questman after a certain nb. of completed quests
|
||||
#
|
||||
QUEST_REWARDS = [
|
||||
QuestReward.new(1, :HM08, 1, "This HM will allow you to illuminate dark caves and should help you to progress in your journey!"),
|
||||
QuestReward.new(5, :AMULETCOIN, 1, "This item will allows you to get twice the money in a battle if the Pokémon holding it took part in it!"),
|
||||
QuestReward.new(10, :LANTERN, 1, "This will allow you to illuminate caves without having to use a HM! Practical, isn't it?"),
|
||||
QuestReward.new(15, :LINKINGCORD, 3, "This strange cable triggers the evolution of Pokémon that typically evolve via trade. I know you'll put it to good use!"),
|
||||
QuestReward.new(20, :SLEEPINGBAG, 1, "This handy item will allow you to sleep anywhere you want. You won't even need hotels anymore!"),
|
||||
QuestReward.new(30, :MISTSTONE, 1, "This rare stone can evolve any Pokémon, regardless of their level or evolution method. Use it wisely!", true),
|
||||
QuestReward.new(50, :GSBALL, 1, "This mysterious ball is rumored to be the key to call upon the protector of Ilex Forest. It's a precious relic."),
|
||||
QuestReward.new(60, :MASTERBALL, 1, "This rare ball can catch any Pokémon. Don't waste it!", true),
|
||||
]
|
||||
111
Data/Scripts/998_InfiniteFusion/Randomizer/RandomizerUtils.rb
Normal file
111
Data/Scripts/998_InfiniteFusion/Randomizer/RandomizerUtils.rb
Normal file
@@ -0,0 +1,111 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
def setRivalStarter(starterIndex1, starterIndex2)
|
||||
starter1 = obtainStarter(starterIndex1)
|
||||
starter2 = obtainStarter(starterIndex2)
|
||||
|
||||
ensureRandomHashInitialized()
|
||||
if $game_switches[SWITCH_RANDOM_WILD_TO_FUSION] # if fused starters, only take index 1
|
||||
starter = obtainStarter(starterIndex1)
|
||||
else
|
||||
starter_body = starter1.id_number
|
||||
starter_head = starter2.id_number
|
||||
starter = getFusionSpecies(starter_body, starter_head).id_number
|
||||
end
|
||||
if $game_switches[SWITCH_RANDOM_STARTER_FIRST_STAGE]
|
||||
starterSpecies = GameData::Species.get(starter)
|
||||
starter = GameData::Species.get(starterSpecies.get_baby_species(false)).id_number
|
||||
end
|
||||
pbSet(VAR_RIVAL_STARTER, starter)
|
||||
$game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
|
||||
return starter
|
||||
end
|
||||
|
||||
def ensureRandomHashInitialized()
|
||||
if $PokemonGlobal.psuedoBSTHash == nil
|
||||
psuedoHash = Hash.new
|
||||
for i in 0..NB_POKEMON
|
||||
psuedoHash[i] = i
|
||||
end
|
||||
$PokemonGlobal.psuedoBSTHash = psuedoHash
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def displayRandomizerErrorMessage()
|
||||
Kernel.pbMessage(_INTL("The randomizer has encountered an error. You should try to re-randomize your game as soon as possible."))
|
||||
Kernel.pbMessage(_INTL("You can do this on the top floor of Pokémon Centers."))
|
||||
end
|
||||
|
||||
|
||||
def validate_regirock_steel_puzzle()
|
||||
expected_pressed_switches = [75, 77, 74, 68, 73, 69]
|
||||
expected_unpressed_switches = [76, 67, 72, 70]
|
||||
switch_ids = [75, 77, 76, 67,
|
||||
74, 68,
|
||||
73, 72, 70, 69]
|
||||
|
||||
pressed_switches = []
|
||||
unpressed_switches = []
|
||||
switch_ids.each do |switch_id|
|
||||
is_pressed = pbGetSelfSwitch(switch_id, "A")
|
||||
if is_pressed
|
||||
pressed_switches << switch_id
|
||||
else
|
||||
unpressed_switches << switch_id
|
||||
end
|
||||
end
|
||||
|
||||
for event_id in switch_ids
|
||||
is_pressed = pbGetSelfSwitch(event_id, "A")
|
||||
return false if !is_pressed && expected_pressed_switches.include?(event_id)
|
||||
return false if is_pressed && expected_unpressed_switches.include?(event_id)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
def registeel_ice_press_switch(letter)
|
||||
order = pbGet(VAR_REGI_PUZZLE_SWITCH_PRESSED)
|
||||
solution = "ssBSBGG" # GGSBBss"
|
||||
registeel_ice_reset_switches() if !order.is_a?(String)
|
||||
order << letter
|
||||
pbSet(VAR_REGI_PUZZLE_SWITCH_PRESSED, order)
|
||||
if order == solution
|
||||
echoln "OK"
|
||||
pbSEPlay("Evolution start", nil, 130)
|
||||
elsif order.length >= solution.length
|
||||
registeel_ice_reset_switches()
|
||||
end
|
||||
echoln order
|
||||
end
|
||||
|
||||
def registeel_ice_reset_switches()
|
||||
switches_events = [66, 78, 84, 85, 86, 87, 88]
|
||||
switches_events.each do |switch_id|
|
||||
pbSetSelfSwitch(switch_id, "A", false)
|
||||
echoln "reset" + switch_id.to_s
|
||||
end
|
||||
pbSet(VAR_REGI_PUZZLE_SWITCH_PRESSED, "")
|
||||
end
|
||||
|
||||
def unpress_all_regirock_steel_switches()
|
||||
switch_ids = [75, 77, 76, 67, 74, 68, 73, 72, 70, 69]
|
||||
regi_map = 813
|
||||
switch_ids.each do |event_id|
|
||||
pbSetSelfSwitch(event_id, "A", false, regi_map)
|
||||
end
|
||||
end
|
||||
|
||||
# Solution: position of boulders [[x,y],[x,y],etc.]
|
||||
def validate_regirock_ice_puzzle(solution)
|
||||
for boulder_position in solution
|
||||
x = boulder_position[0]
|
||||
y = boulder_position[1]
|
||||
# echoln ""
|
||||
# echoln x.to_s + ", " + y.to_s
|
||||
# echoln $game_map.event_at_position(x,y)
|
||||
return false if !$game_map.event_at_position(x, y)
|
||||
end
|
||||
echoln "all boulders in place"
|
||||
return true
|
||||
end
|
||||
88
Data/Scripts/998_InfiniteFusion/Showdown/ShowdownUtils.rb
Normal file
88
Data/Scripts/998_InfiniteFusion/Showdown/ShowdownUtils.rb
Normal file
@@ -0,0 +1,88 @@
|
||||
# Clefnair (Clefable) @ Life Orb
|
||||
# Ability: Magic Guard
|
||||
# Level: 33
|
||||
# Fusion: Dragonair
|
||||
# EVs: 252 HP / 252 SpD / 4 Spe
|
||||
# Modest Nature
|
||||
# - Dazzling Gleam
|
||||
# - Dragon Breath
|
||||
# - Wish
|
||||
# - Water Pulse
|
||||
def exportFusedPokemonForShowdown(pokemon)
|
||||
|
||||
if pokemon.species_data.is_a?(GameData::FusedSpecies)
|
||||
head_pokemon_species = pokemon.species_data.head_pokemon
|
||||
species_name = head_pokemon_species.name
|
||||
else
|
||||
species_name = pokemon.species_data.real_name
|
||||
end
|
||||
|
||||
if pokemon.item
|
||||
nameLine = _INTL("{1} ({2}) @ {3}", pokemon.name, species_name, pokemon.item.name)
|
||||
else
|
||||
nameLine = _INTL("{1} ({2})", pokemon.name, species_name)
|
||||
end
|
||||
|
||||
abilityLine = _INTL("Ability: {1}", pokemon.ability.name)
|
||||
levelLine = _INTL("Level: {1}", pokemon.level)
|
||||
|
||||
fusionLine = ""
|
||||
if pokemon.species_data.is_a?(GameData::FusedSpecies)
|
||||
body_pokemon_species = pokemon.species_data.body_pokemon
|
||||
fusionLine = _INTL("Fusion: {1}\n", body_pokemon_species.name)
|
||||
end
|
||||
evsLine = calculateEvLineForShowdown(pokemon)
|
||||
natureLine = "#{GameData::Nature.get(pokemon.nature).real_name} Nature"
|
||||
ivsLine = calculateIvLineForShowdown(pokemon)
|
||||
|
||||
move1 = "", move2 = "", move3 = "", move4 = ""
|
||||
move1 = _INTL("- {1}", GameData::Move.get(pokemon.moves[0].id).real_name) if pokemon.moves[0]
|
||||
move2 = _INTL("- {1}", GameData::Move.get(pokemon.moves[1].id).real_name) if pokemon.moves[1]
|
||||
move3 = _INTL("- {1}", GameData::Move.get(pokemon.moves[2].id).real_name) if pokemon.moves[2]
|
||||
move4 = _INTL("- {1}", GameData::Move.get(pokemon.moves[3].id).real_name) if pokemon.moves[3]
|
||||
|
||||
ret = nameLine + "\n" +
|
||||
abilityLine + "\n" +
|
||||
levelLine + "\n" +
|
||||
fusionLine +
|
||||
evsLine + "\n" +
|
||||
natureLine + "\n" +
|
||||
ivsLine + "\n" +
|
||||
move1 + "\n" +
|
||||
move2 + "\n" +
|
||||
move3 + "\n" +
|
||||
move4 + "\n"
|
||||
|
||||
return ret
|
||||
end
|
||||
|
||||
def calculateEvLineForShowdown(pokemon)
|
||||
evsLine = "EVs: "
|
||||
evsLine << _INTL("{1} HP /", pokemon.ev[:HP])
|
||||
evsLine << _INTL("{1} Atk / ", pokemon.ev[:ATTACK])
|
||||
evsLine << _INTL("{1} Def / ", pokemon.ev[:DEFENSE])
|
||||
evsLine << _INTL("{1} SpA / ", pokemon.ev[:SPECIAL_ATTACK])
|
||||
evsLine << _INTL("{1} SpD / ", pokemon.ev[:SPECIAL_DEFENSE])
|
||||
evsLine << _INTL("{1} Spe / ", pokemon.ev[:SPEED])
|
||||
return evsLine
|
||||
end
|
||||
|
||||
def calculateIvLineForShowdown(pokemon)
|
||||
ivLine = "IVs: "
|
||||
ivLine << _INTL("{1} HP / ", pokemon.iv[:HP])
|
||||
ivLine << _INTL("{1} Atk / ", pokemon.iv[:ATTACK])
|
||||
ivLine << _INTL("{1} Def / ", pokemon.iv[:DEFENSE])
|
||||
ivLine << _INTL("{1} SpA / ", pokemon.iv[:SPECIAL_ATTACK])
|
||||
ivLine << _INTL("{1} SpD / ", pokemon.iv[:SPECIAL_DEFENSE])
|
||||
ivLine << _INTL("{1} Spe", pokemon.iv[:SPEED])
|
||||
return ivLine
|
||||
end
|
||||
|
||||
def exportTeamForShowdown()
|
||||
message = ""
|
||||
for pokemon in $Trainer.party
|
||||
message << exportFusedPokemonForShowdown(pokemon)
|
||||
message << "\n"
|
||||
end
|
||||
Input.clipboard = message
|
||||
end
|
||||
Binary file not shown.
Reference in New Issue
Block a user