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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Migrate a reorganizes bunch of files from PIF
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@@ -0,0 +1,265 @@
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def playOutfitRemovedAnimation()
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pbSEPlay("shiny", 80, 60)
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$scene.spriteset.addUserAnimation(Settings::OW_SHINE_ANIMATION_ID, $game_player.x, $game_player.y, true)
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end
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def playOutfitChangeAnimation()
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pbSEPlay("shiny", 80, 100)
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$scene.spriteset.addUserAnimation(Settings::OW_SHINE_ANIMATION_ID, $game_player.x, $game_player.y, true)
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end
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def selectHairstyle(all_unlocked = false)
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selector = OutfitSelector.new
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display_outfit_preview()
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hat = $Trainer.hat
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commands = ["Next style", "Previous style", "Toggle hat", "Back"]
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previous_input = 0
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# To enable turning the common event that lets you turn around while in the dialog box
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while (true)
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choice = pbShowCommands(nil, commands, commands.length, previous_input)
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previous_input = choice
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case choice
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when 0 #NEXT
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playOutfitChangeAnimation()
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selector.changeToNextHairstyle(1, all_unlocked)
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display_outfit_preview()
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when 1 #PREVIOUS
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playOutfitChangeAnimation()
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selector.changeToNextHairstyle(-1, all_unlocked)
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display_outfit_preview()
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when 2 #Toggle hat
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pbSEPlay("GUI storage put down", 80, 100)
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if hat == $Trainer.hat
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$Trainer.hat = nil
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else
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$Trainer.hat = hat
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end
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display_outfit_preview()
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else
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break
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end
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end
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hide_outfit_preview()
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$Trainer.hat = hat
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end
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def swapToNextHairVersion()
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split_hair = getSplitHairFilenameAndVersionFromID($Trainer.hair)
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hair_version = split_hair[0]
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hair_style = split_hair[1]
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current_version = hair_version
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pbSEPlay("GUI party switch", 80, 100)
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newVersion = current_version.to_i + 1
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lastVersion = findLastHairVersion(hair_style)
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newVersion = lastVersion if newVersion <= 0
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newVersion = 1 if newVersion > lastVersion
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$Trainer.hair = getFullHairId(hair_style,newVersion)
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end
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def selectHairColor
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original_color = $Trainer.hair_color
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original_hair = $Trainer.hair
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$game_switches[SWITCH_SELECTING_CLOTHES]=true
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$game_map.update
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display_outfit_preview()
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hat = $Trainer.hat
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commands = ["Swap base color", "Shift up", "Shift down", "Toggle hat", "Remove dye", "Confirm", "Never Mind"]
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previous_input = 0
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while (true)
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choice = pbShowCommands(nil, commands, commands.length, previous_input)
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previous_input = choice
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case choice
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when 0 #change base
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swapToNextHairVersion()
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display_outfit_preview()
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ret = false
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when 1 #NEXT
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#playOutfitChangeAnimation()
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pbSEPlay("GUI storage pick up", 80, 100)
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shiftHairColor(10)
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display_outfit_preview()
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ret = true
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when 2 #PREVIOUS
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pbSEPlay("GUI storage pick up", 80, 100)
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shiftHairColor(-10)
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display_outfit_preview()
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ret = true
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when 3 #Toggle hat
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pbSEPlay("GUI storage put down", 80, 100)
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if hat == $Trainer.hat
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$Trainer.hat = nil
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else
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$Trainer.hat = hat
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end
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display_outfit_preview()
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when 4 #Reset
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pbSEPlay("GUI storage put down", 80, 100)
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$Trainer.hair_color = 0
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display_outfit_preview()
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ret = false
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when 5 #Confirm
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break
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else
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$Trainer.hair_color = original_color
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$Trainer.hair = original_hair
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ret = false
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break
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end
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end
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hide_outfit_preview()
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$Trainer.hat = hat
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$game_switches[SWITCH_SELECTING_CLOTHES]=false
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$game_map.update
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return ret
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end
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def selectHatColor(secondary_hat=false)
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original_color = secondary_hat ? $Trainer.hat2_color : $Trainer.hat_color
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display_outfit_preview()
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commands = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
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previous_input = 0
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while (true)
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choice = pbShowCommands(nil, commands, commands.length, previous_input)
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previous_input = choice
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case choice
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when 0 #NEXT
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pbSEPlay("GUI storage pick up", 80, 100)
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shiftHatColor(10,secondary_hat)
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display_outfit_preview
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ret = true
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when 1 #PREVIOUS
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pbSEPlay("GUI storage pick up", 80, 100)
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shiftHatColor(-10,secondary_hat)
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display_outfit_preview
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ret = true
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when 2 #Reset
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pbSEPlay("GUI storage put down", 80, 100)
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$Trainer.hat_color = 0 if !secondary_hat
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$Trainer.hat2_color = 0 if secondary_hat
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display_outfit_preview
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refreshPlayerOutfit
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ret = false
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when 3 #Confirm
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break
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else
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$Trainer.hat_color = original_color if !secondary_hat
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$Trainer.hat2_color = original_color if secondary_hat
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ret = false
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break
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end
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end
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refreshPlayerOutfit()
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hide_outfit_preview()
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return ret
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end
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def selectClothesColor
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original_color = $Trainer.clothes_color
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display_outfit_preview()
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commands = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
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previous_input = 0
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ret = false
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while (true)
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choice = pbShowCommands(nil, commands, commands.length, previous_input)
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previous_input = choice
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case choice
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when 0 #NEXT
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pbSEPlay("GUI storage pick up", 80, 100)
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shiftClothesColor(10)
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display_outfit_preview()
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ret = true
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when 1 #PREVIOUS
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pbSEPlay("GUI storage pick up", 80, 100)
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shiftClothesColor(-10)
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display_outfit_preview()
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ret = true
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when 2 #Reset
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pbSEPlay("GUI storage pick up", 80, 100)
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$Trainer.clothes_color = 0
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display_outfit_preview()
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refreshPlayerOutfit()
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ret = false
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when 3 #Confirm
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break
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else
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$Trainer.clothes_color = original_color
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ret = false
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break
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end
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end
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refreshPlayerOutfit()
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hide_outfit_preview()
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return ret
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end
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def selectHat(all_unlocked = false)
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selector = OutfitSelector.new
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display_outfit_preview()
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commands = ["Next hat", "Previous hat", "Remove hat", "Back"]
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previous_input = 0
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while (true)
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choice = pbShowCommands(nil, commands, commands.length, previous_input)
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previous_input = choice
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case choice
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when 0 #NEXT
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playOutfitChangeAnimation()
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selector.changeToNextHat(1, all_unlocked)
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display_outfit_preview()
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when 1 #PREVIOUS
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playOutfitChangeAnimation()
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selector.changeToNextHat(-1, all_unlocked)
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display_outfit_preview()
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when 2 #REMOVE HAT
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playOutfitRemovedAnimation()
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$Trainer.hat = nil
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selector.display_outfit_preview()
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else
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break
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end
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end
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hide_outfit_preview()
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end
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def spinCharacter
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pbSEPlay("GUI party switch", 80, 100)
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end
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def selectClothes(all_unlocked = false)
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selector = OutfitSelector.new
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display_outfit_preview()
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commands = ["Next", "Previous"]
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#commands << "Remove clothes (DEBUG)" if $DEBUG
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commands << "Remove" if $DEBUG
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commands << "Back"
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previous_input = 0
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while (true)
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choice = pbShowCommands(nil, commands, commands.length, previous_input)
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previous_input = choice
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case choice
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when 0 #NEXT
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playOutfitChangeAnimation()
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selector.changeToNextClothes(1, all_unlocked)
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display_outfit_preview()
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when 1 #PREVIOUS
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playOutfitChangeAnimation()
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selector.changeToNextClothes(-1, all_unlocked)
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display_outfit_preview()
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when 2 #REMOVE CLOTHES
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break if !$DEBUG
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playOutfitRemovedAnimation()
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$Trainer.clothes = nil
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display_outfit_preview()
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else
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break
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end
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end
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hide_outfit_preview()
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end
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def place_hat_on_pokemon(pokemon)
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hatscreen = PokemonHatPresenter.new(nil, pokemon)
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hatscreen.pbStartScreen()
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end
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