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Migrate a reorganizes bunch of files from PIF
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291
Data/Scripts/998_InfiniteFusion/Player/PlayerAddons.rb
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291
Data/Scripts/998_InfiniteFusion/Player/PlayerAddons.rb
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class Player < Trainer
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attr_accessor :skin_tone
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attr_accessor :clothes
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attr_accessor :hat
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attr_accessor :hat2
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attr_accessor :hair
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attr_accessor :hair_color
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attr_accessor :hat_color
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attr_accessor :hat2_color
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attr_accessor :clothes_color
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attr_accessor :unlocked_clothes
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attr_accessor :unlocked_hats
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attr_accessor :unlocked_hairstyles
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attr_accessor :unlocked_card_backgrounds
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attr_accessor :dyed_hats
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attr_accessor :dyed_clothes
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attr_accessor :favorite_hat
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attr_accessor :favorite_hat2
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attr_accessor :favorite_clothes
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attr_accessor :last_worn_outfit
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attr_accessor :last_worn_hat
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attr_accessor :last_worn_hat2
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attr_accessor :surfing_pokemon
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attr_accessor :card_background
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attr_accessor :unlocked_card_backgrounds
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attr_accessor :seen_qmarks_sprite
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attr_accessor :beat_league
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attr_accessor :new_game_plus_unlocked
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def last_worn_outfit
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if !@last_worn_outfit
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if pbGet(VAR_TRAINER_GENDER) == GENDER_MALE
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@last_worn_outfit = DEFAULT_OUTFIT_MALE
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else
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@last_worn_outfit = DEFAULT_OUTFIT_FEMALE
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end
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end
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return @last_worn_outfit
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end
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def last_worn_hat(is_secondary = false)
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return is_secondary ? @last_worn_hat2 : @last_worn_hat
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end
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def set_last_worn_hat(value, is_secondary = false)
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if is_secondary
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@last_worn_hat = value
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else
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@last_worn_hat = value
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end
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end
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def last_worn_hat2
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return @last_worn_hat2
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end
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def outfit=(value)
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@outfit = value
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end
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def favorite_hat(is_secondary = false)
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return is_secondary ? @favorite_hat2 : @favorite_hat
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end
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# todo change to set_favorite_hat(value,is_secondary=false)
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def set_favorite_hat(value, is_secondary = false)
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if is_secondary
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@favorite_hat = value
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else
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@favorite_hat2 = value
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end
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end
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def hat_color(is_secondary = false)
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return is_secondary ? @hat2_color : @hat_color
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end
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def hat(is_secondary = false)
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return is_secondary ? @hat2 : @hat
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end
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def set_hat(value, is_secondary = false)
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if value.is_a?(Symbol)
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value = HATS[value].id
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end
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if is_secondary
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@hat2 = value
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else
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@hat = value
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end
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refreshPlayerOutfit()
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end
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# todo : refactor to always use set_hat instead
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def hat=(value)
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if value.is_a?(Symbol)
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value = HATS[value].id
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end
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@hat = value
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refreshPlayerOutfit()
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end
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# todo : refactor to always use set_hat instead
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def hat2=(value)
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if value.is_a?(Symbol)
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value = HATS[value].id
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end
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@hat2 = value
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refreshPlayerOutfit()
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end
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def hair=(value)
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if value.is_a?(Symbol)
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value = HAIRSTYLES[value].id
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end
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@hair = value
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refreshPlayerOutfit()
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end
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def clothes=(value)
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if value.is_a?(Symbol)
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value = OUTFITS[value].id
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end
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@clothes = value
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refreshPlayerOutfit()
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end
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def clothes_color=(value)
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@clothes_color = value
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$Trainer.dyed_clothes = {} if !$Trainer.dyed_clothes
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$Trainer.dyed_clothes[@clothes] = value if value
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refreshPlayerOutfit()
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end
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def set_hat_color(value, is_secondary = false)
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if is_secondary
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@hat2_color = value
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else
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@hat_color = value
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end
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$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
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worn_hat = is_secondary ? @hat2 : @hat
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$Trainer.dyed_hats[worn_hat] = value if value
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refreshPlayerOutfit()
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end
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def hat_color=(value)
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@hat_color = value
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$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
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worn_hat = @hat
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$Trainer.dyed_hats[worn_hat] = value if value
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refreshPlayerOutfit()
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end
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def hat2_color=(value)
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@hat2_color = value
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$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
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worn_hat = @hat2
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$Trainer.dyed_hats[worn_hat] = value if value
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refreshPlayerOutfit()
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end
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def unlock_clothes(outfitID, silent = false)
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update_global_clothes_list()
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outfit = $PokemonGlobal.clothes_data[outfitID]
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@unlocked_clothes = [] if !@unlocked_clothes
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@unlocked_clothes << outfitID if !@unlocked_clothes.include?(outfitID)
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if !silent
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filename = getTrainerSpriteOutfitFilename(outfitID)
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name = outfit ? outfit.name : outfitID
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unlock_outfit_animation(filename, name)
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end
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end
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def unlock_hat(hatID, silent = false)
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update_global_hats_list()
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hat = $PokemonGlobal.hats_data[hatID]
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@unlocked_hats = [] if !@unlocked_hats
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@unlocked_hats << hatID if !@unlocked_hats.include?(hatID)
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if !silent
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filename = getTrainerSpriteHatFilename(hatID)
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name = hat ? hat.name : hatID
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unlock_outfit_animation(filename, name)
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end
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end
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def unlock_hair(hairID, silent = false)
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update_global_hairstyles_list()
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hairstyle = $PokemonGlobal.hairstyles_data[hairID]
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if hairID.is_a?(Symbol)
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hairID = HAIRSTYLES[hairID].id
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end
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@unlocked_hairstyles = [] if !@unlocked_hairstyles
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@unlocked_hairstyles << hairID if !@unlocked_hairstyles.include?(hairID)
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if !silent
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filename = getTrainerSpriteHairFilename("2_" + hairID)
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name = hairstyle ? hairstyle.name : hairID
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unlock_outfit_animation(filename, name)
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end
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end
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def unlock_outfit_animation(filepath, name, color = 2)
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outfit_preview = PictureWindow.new(filepath)
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outfit_preview.x = Graphics.width / 4
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musicEffect = "Key item get"
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pbMessage(_INTL("{1} obtained \\C[{2}]{3}\\C[0]!\\me[{4}]", $Trainer.name, color, name, musicEffect))
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outfit_preview.dispose
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end
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def surfing_pokemon=(species)
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@surfing_pokemon = species
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end
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def skin_tone=(value)
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@skin_tone = value
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$scene.reset_player_sprite
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#$scene.spritesetGlobal.playersprite.updateCharacterBitmap
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end
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def beat_league=(value)
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@beat_league = value
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end
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def new_game_plus_unlocked=(value)
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@new_game_plus_unlocked = value
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end
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def seen?(species)
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return @pokedex.seen?(species)
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end
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# (see Pokedex#owned?)
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# Shorthand for +self.pokedex.owned?+.
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def owned?(species)
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return @pokedex.owned?(species)
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end
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def can_change_outfit()
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return false if isOnPinkanIsland()
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return true
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end
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alias playerAddOns_initialize initialize
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def initialize(name, trainer_type)
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playerAddOns_initialize(name,trainer_type)
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@outfit = 0
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@hat = 0
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@hat2 = 0
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@hair = 0
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@clothes = 0
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@hair_color = 0
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@skin_tone = 0
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@beat_league = false
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@new_game_plus_unlocked = false
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@new_game_plus = false
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@surfing_pokemon = nil
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@last_worn_outfit = nil
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@last_worn_hat = nil
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@last_worn_hat2 = nil
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@dyed_hats = {}
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@dyed_clothes = {}
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@favorite_hat = nil
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@favorite_hat2 =nil
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@favorite_clothes = nil
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@card_background = Settings::DEFAULT_TRAINER_CARD_BG
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@unlocked_card_backgrounds = [@card_background]
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@seen_qmarks_sprite = false
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end
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end
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