mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-13 16:04:58 +00:00
Migrate a reorganizes bunch of files from PIF
This commit is contained in:
@@ -479,7 +479,7 @@ Accuracy = 100
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TotalPP = 5
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Target = NearOther
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FunctionCode = AlwaysCriticalHit
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Flags = Contact,CanProtect,CanMirrorMove,Punching,CannotMetronome
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Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
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Description = Strikes with a fierce blow through mastery of the Dark style. Always results in a critical hit.
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#-------------------------------
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[LASHOUT]
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@@ -519,19 +519,6 @@ FunctionCode = FailsIfTargetActed
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Flags = Contact,CanProtect,CanMirrorMove
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Description = This move enables the user to attack first. It fails if the target is not readying an attack, however.
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#-------------------------------
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[CEASELESSEDGE]
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Name = Ceaseless Edge
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Type = DARK
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Category = Physical
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Power = 65
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Accuracy = 90
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TotalPP = 15
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Target = NearOther
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FunctionCode = AddSpikesToFoeSide
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Flags = Contact,CanProtect,CanMirrorMove,Slicing
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EffectChance = 100
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Description = The user slashes its shell blade at the target. This leaves shell splinters under the target as spikes.
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#-------------------------------
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[KNOCKOFF]
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Name = Knock Off
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Type = DARK
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@@ -1221,19 +1208,6 @@ FunctionCode = NormalMovesBecomeElectric
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Flags = Contact,CanProtect,CanMirrorMove,Punching,CannotMetronome
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Description = The user attacks with electrically charged fists. Normal-type moves become Electric-type.
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#-------------------------------
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[WILDBOLTSTORM]
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Name = Wildbolt Storm
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Type = ELECTRIC
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Category = Special
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Power = 100
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Accuracy = 80
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TotalPP = 10
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Target = AllNearFoes
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FunctionCode = ParalyzeTargetAlwaysHitsInRain
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Flags = CanProtect,CanMirrorMove,Wind
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EffectChance = 20
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Description = The user savagely attacks with lightning and wind. This may also leave the opponents with paralysis.
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#-------------------------------
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[THUNDERBOLT]
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Name = Thunderbolt
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Type = ELECTRIC
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@@ -1592,19 +1566,6 @@ FunctionCode = UserFaintsPowersUpInMistyTerrainExplosive
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Flags = CanProtect,CanMirrorMove
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Description = The user attacks everything around and faints upon using this move. Power increases on Misty Terrain.
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#-------------------------------
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[SPRINGTIDESTORM]
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Name = Springtide Storm
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Type = FAIRY
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Category = Special
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Power = 100
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Accuracy = 80
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TotalPP = 5
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Target = AllNearFoes
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FunctionCode = LowerTargetAttack1
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Flags = Wind,CanProtect,CanMirrorMove,CannotMetronome
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EffectChance = 30
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Description = The user attacks with fierce winds brimming with love and hate. This may also lower foes' Attack stats.
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#-------------------------------
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[MOONBLAST]
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Name = Moonblast
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Type = FAIRY
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@@ -2005,19 +1966,6 @@ Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
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EffectChance = 100
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Description = Overwhelms the target with lightning-like movement, then kicks. Lowers the target's Defense stat.
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#-------------------------------
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[TRIPLEARROWS]
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Name = Triple Arrows
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Type = FIGHTING
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Category = Physical
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Power = 90
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = LowerTargetDefense1FlinchTarget
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Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
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EffectChance = 101
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Description = This move is more likely to be a critical hit, and may also lower the target's Defense stat or make it flinch.
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#-------------------------------
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[SECRETSWORD]
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Name = Secret Sword
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Type = FIGHTING
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@@ -2439,17 +2387,6 @@ Priority = 3
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FunctionCode = ProtectUserSideFromPriorityMoves
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Description = The user protects itself and its allies from priority moves. If may fail if used in succession.
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#-------------------------------
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[VICTORYDANCE]
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Name = Victory Dance
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Type = FIGHTING
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Category = Status
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Accuracy = 0
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TotalPP = 10
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Target = User
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FunctionCode = RaiseUserAtkDefSpd1
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Flags = Dance
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Description = The user dances intensely to usher in victory, boosting its Attack, Defense and Speed stats.
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#-------------------------------
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[VCREATE]
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Name = V-create
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Type = FIRE
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@@ -2574,18 +2511,6 @@ Flags = CanProtect,CanMirrorMove,ThawsUser,Bomb,CannotMetronome
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EffectChance = 10
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Description = Attacks by igniting a small stone and launching it as a fiery ball. May also burn the target.
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#-------------------------------
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[RAGINGFURY]
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Name = Raging Fury
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Type = FIRE
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Category = Physical
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Power = 120
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Accuracy = 100
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TotalPP = 10
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Target = RandomNearFoe
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FunctionCode = MultiTurnAttackConfuseUserAtEnd
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Flags = CanProtect,CanMirrorMove,CannotMetronome
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Description = The user rampages around spewing flames for two to three turns. The user then becomes confused.
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#-------------------------------
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[FIREBLAST]
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Name = Fire Blast
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Type = FIRE
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@@ -2987,19 +2912,6 @@ FunctionCode = BurnAttackerBeforeUserActs
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Flags = CanProtect,Bomb
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Description = The user heats up its beak before attacking. Making contact in this time results in a burn.
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#-------------------------------
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[BLEAKWINDSTORM]
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Name = Bleakwind Storm
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Type = FLYING
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Category = Special
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Power = 100
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Accuracy = 80
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TotalPP = 10
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Target = AllNearFoes
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FunctionCode = LowerTargetSpeed1AlwaysHitsInRain
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Flags = CanProtect,CanMirrorMove,Wind
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EffectChance = 30
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Description = The user attacks with savagely cold winds. This may also lower the Speed stats of opposing Pokémon.
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#-------------------------------
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[FLY]
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Name = Fly
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Type = FLYING
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@@ -3346,19 +3258,6 @@ Flags = CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user attacks while also stitching the target's shadow to the ground to prevent it fleeing.
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#-------------------------------
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[BITTERMALICE]
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Name = Bitter Malice
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Type = GHOST
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Category = Special
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Power = 75
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = LowerTargetAttack1
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Flags = CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat.
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#-------------------------------
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[SHADOWCLAW]
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Name = Shadow Claw
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Type = GHOST
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@@ -3383,19 +3282,6 @@ FunctionCode = DoublePowerIfTargetStatusProblem
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Flags = CanProtect,CanMirrorMove
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Description = This relentless attack does massive damage to a target affected by status problems.
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#-------------------------------
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[INFERNALPARADE]
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Name = Infernal Parade
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Type = GHOST
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Category = Special
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Power = 60
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = DoublePowerIfTargetStatusProblemBurnTarget
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Flags = CanProtect,CanMirrorMove
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EffectChance = 30
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Description = The user attacks with fireballs that may cause a burn. Power doubles if the target has a status problem.
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#-------------------------------
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[OMINOUSWIND]
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Name = Ominous Wind
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Type = GHOST
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@@ -3546,18 +3432,6 @@ FunctionCode = AddGhostTypeToTarget
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Flags = CanProtect,CanMirrorMove
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Description = The user takes the target trick-or-treating. This adds Ghost type to the target's type.
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#-------------------------------
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[CHLOROBLAST]
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Name = Chloroblast
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Type = GRASS
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Category = Special
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Power = 150
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Accuracy = 95
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TotalPP = 5
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Target = NearOther
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FunctionCode = RecoilHalfOfTotalHP
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Flags = CanProtect,CanMirrorMove
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Description = The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
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#-------------------------------
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[FRENZYPLANT]
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Name = Frenzy Plant
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Type = GRASS
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@@ -4121,18 +3995,6 @@ FunctionCode = SetTargetAbilityToInsomnia
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Flags = CanProtect,CanMirrorMove
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Description = A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia.
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#-------------------------------
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[HEADLONGRUSH]
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Name = Headlong Rush
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Type = GROUND
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Category = Physical
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Power = 120
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Accuracy = 100
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TotalPP = 5
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Target = NearOther
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FunctionCode = LowerUserDefSpDef1
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Flags = Contact,CanProtect,CanMirrorMove,Punching
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Description = The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def.
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#-------------------------------
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[PRECIPICEBLADES]
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Name = Precipice Blades
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Type = GROUND
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@@ -4157,19 +4019,6 @@ FunctionCode = DoublePowerIfTargetUnderground
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Flags = CanProtect,CanMirrorMove
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Description = The user sets off an earthquake that strikes every Pokémon around it.
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#-------------------------------
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[SANDSEARSTORM]
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Name = Sandsear Storm
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Type = GROUND
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Category = Special
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Power = 100
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Accuracy = 80
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TotalPP = 10
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Target = AllNearFoes
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FunctionCode = BurnTargetAlwaysHitsInRain
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Flags = CanProtect,CanMirrorMove,Wind
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EffectChance = 20
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Description = The user wraps opposing Pokémon in searingly hot sand. This may also leave them with a burn.
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#-------------------------------
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[HIGHHORSEPOWER]
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Name = High Horsepower
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Type = GROUND
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@@ -4519,19 +4368,6 @@ FunctionCode = LowerUserSpeed1
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Flags = Contact,CanProtect,CanMirrorMove,Punching
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Description = The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
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#-------------------------------
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[MOUNTAINGALE]
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Name = Mountain Gale
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Type = ICE
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Category = Physical
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Power = 100
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Accuracy = 85
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TotalPP = 10
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Target = NearOther
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FunctionCode = FlinchTarget
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Flags = CanProtect,CanMirrorMove
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EffectChance = 30
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Description = The user hurls giant chunks of ice at the target. This may also make the target flinch.
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#-------------------------------
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[ICEBEAM]
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Name = Ice Beam
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Type = ICE
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@@ -6408,17 +6244,6 @@ FunctionCode = LowerTargetAttack1BypassSubstitute
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Flags = CanMirrorMove
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Description = The user and target become friends. The target loses its will to fight, lowering its Attack stat.
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#-------------------------------
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[POWERSHIFT]
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Name = Power Shift
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Type = NORMAL
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Category = Status
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Accuracy = 0
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TotalPP = 10
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Target = User
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FunctionCode = UserSwapBaseAtkDef
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Flags = CanMirrorMove,CannotMetronome
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Description = The user swaps its Attack and Defense stats.
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#-------------------------------
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[PROTECT]
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Name = Protect
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Type = NORMAL
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@@ -6895,19 +6720,6 @@ Flags = CanProtect,CanMirrorMove,Bomb
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EffectChance = 30
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Description = Unsanitary sludge is hurled at the target. It may also poison the target.
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#-------------------------------
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[DIRECLAW]
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Name = Dire Claw
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Type = POISON
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Category = Physical
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Power = 80
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = PoisonParalyzeOrSleepTarget
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Flags = Contact,CanProtect,CanMirrorMove
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EffectChance = 50
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Description = The user lashes out with ruinous claws. This may also leave the target poisoned, paralyzed or asleep.
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#-------------------------------
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[POISONJAB]
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Name = Poison Jab
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Type = POISON
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@@ -6959,19 +6771,6 @@ FunctionCode = DoublePowerIfTargetPoisoned
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Flags = CanProtect,CanMirrorMove
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Description = The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned.
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#-------------------------------
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[BARBBARRAGE]
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Name = Barb Barrage
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Type = POISON
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Category = Physical
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Power = 60
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = DoublePowerIfTargetPoisonedPoisonTarget
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Flags = CanProtect,CanMirrorMove
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EffectChance = 50
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Description = The user fires toxic barbs that may poison the target. Power is doubled if the target is already poisoned.
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#-------------------------------
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[CLEARSMOG]
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Name = Clear Smog
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Type = POISON
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@@ -7325,19 +7124,6 @@ Flags = CanProtect,CanMirrorMove,Sound
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EffectChance = 100
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Description = The user attacks with tremendous psychic power. This also removes 3 PP from the target's last move.
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#-------------------------------
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[ESPERWING]
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Name = Esper Wing
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Type = PSYCHIC
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Category = Special
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Power = 80
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = RaiseUserSpeed1
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Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
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EffectChance = 100
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Description = The user slashes with aura-enriched wings, and boosts the user's Speed stat. High critical hit chance.
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#-------------------------------
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[EXPANDINGFORCE]
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Name = Expanding Force
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Type = PSYCHIC
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@@ -7426,19 +7212,6 @@ Flags = CanProtect,CanMirrorMove,Bomb
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EffectChance = 50
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Description = A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
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#-------------------------------
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[MYSTICALPOWER]
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Name = Mystical Power
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Type = PSYCHIC
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Category = Special
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Power = 70
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Accuracy = 90
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TotalPP = 10
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Target = NearOther
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FunctionCode = RaiseUserSpAtk1
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Flags = CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat.
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#-------------------------------
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[PSYCHOCUT]
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Name = Psycho Cut
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Type = PSYCHIC
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@@ -7451,19 +7224,6 @@ FunctionCode = None
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Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
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Description = The user tears at the target with blades formed by psychic power. Critical hits land more easily.
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#-------------------------------
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[PSYSHIELDBASH]
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Name = Psyshield Bash
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Type = PSYCHIC
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Category = Physical
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Power = 70
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Accuracy = 90
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TotalPP = 10
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Target = NearOther
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FunctionCode = RaiseUserDefense1
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Flags = Contact,CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user slams into the target cloaked in psychic energy. This also boosts the user's Defense stat.
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||||
#-------------------------------
|
||||
[PSYBEAM]
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Name = Psybeam
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Type = PSYCHIC
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@@ -7729,16 +7489,6 @@ Target = UserSide
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FunctionCode = StartWeakenSpecialDamageAgainstUserSide
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Description = A wondrous wall of light is put up to suppress damage from special attacks for five turns.
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#-------------------------------
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[LUNARBLESSING]
|
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Name = Lunar Blessing
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||||
Type = PSYCHIC
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||||
Category = Status
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||||
Accuracy = 0
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||||
TotalPP = 5
|
||||
Target = UserAndAllies
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FunctionCode = HealUserAndAlliesQuarterOfTotalHPCureStatus
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||||
Description = The user receives a blessing from the moon, healing HP and status problems for itself and its allies.
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||||
#-------------------------------
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||||
[LUNARDANCE]
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||||
Name = Lunar Dance
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||||
Type = PSYCHIC
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||||
@@ -7909,16 +7659,6 @@ FunctionCode = UserTargetSwapBaseSpeed
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||||
Flags = CanProtect,CanMirrorMove
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||||
Description = The user exchanges Speed stats with the target.
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||||
#-------------------------------
|
||||
[TAKEHEART]
|
||||
Name = Take Heart
|
||||
Type = PSYCHIC
|
||||
Category = Status
|
||||
Accuracy = 0
|
||||
TotalPP = 10
|
||||
Target = User
|
||||
FunctionCode = RaiseUserSpAtkSpDef1CureStatus
|
||||
Description = The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
|
||||
#-------------------------------
|
||||
[TELEKINESIS]
|
||||
Name = Telekinesis
|
||||
Type = PSYCHIC
|
||||
@@ -8062,19 +7802,6 @@ Flags = CanProtect,CanMirrorMove
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||||
EffectChance = 30
|
||||
Description = Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch.
|
||||
#-------------------------------
|
||||
[STONEAXE]
|
||||
Name = Stone Axe
|
||||
Type = ROCK
|
||||
Category = Physical
|
||||
Power = 65
|
||||
Accuracy = 90
|
||||
TotalPP = 15
|
||||
Target = NearOther
|
||||
FunctionCode = AddStealthRocksToFoeSide
|
||||
Flags = Contact,CanProtect,CanMirrorMove,Slicing
|
||||
EffectChance = 100
|
||||
Description = The user swings its stone axes at the target. It leaves stone splinters around the target.
|
||||
#-------------------------------
|
||||
[ANCIENTPOWER]
|
||||
Name = Ancient Power
|
||||
Type = ROCK
|
||||
@@ -8539,16 +8266,6 @@ FunctionCode = LowerTargetSpDef2
|
||||
Flags = CanProtect,CanMirrorMove,Sound
|
||||
Description = A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
|
||||
#-------------------------------
|
||||
[SHELTER]
|
||||
Name = Shelter
|
||||
Type = STEEL
|
||||
Category = Status
|
||||
Accuracy = 0
|
||||
TotalPP = 10
|
||||
Target = User
|
||||
FunctionCode = RaiseUserDefense2
|
||||
Description = The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
|
||||
#-------------------------------
|
||||
[SHIFTGEAR]
|
||||
Name = Shift Gear
|
||||
Type = STEEL
|
||||
@@ -8583,18 +8300,6 @@ FunctionCode = PowerHigherWithUserHP
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
|
||||
#-------------------------------
|
||||
[WAVECRASH]
|
||||
Name = Wave Crash
|
||||
Type = WATER
|
||||
Category = Physical
|
||||
Power = 120
|
||||
Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = RecoilThirdOfDamageDealt
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Description = The user shrouds itself in water and slams with its whole body. This also hurts the user quite a lot.
|
||||
#-------------------------------
|
||||
[HYDROPUMP]
|
||||
Name = Hydro Pump
|
||||
Type = WATER
|
||||
@@ -8703,7 +8408,7 @@ Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = DoublePowerIfTargetNotActed
|
||||
Flags = Contact,CanProtect,CanMirrorMove,Biting
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Description = The user rends the target with its hard gills. Power doubles if the user moves first.
|
||||
#-------------------------------
|
||||
[LIQUIDATION]
|
||||
@@ -8928,7 +8633,7 @@ Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = NearOther
|
||||
FunctionCode = HitThreeTimesAlwaysCriticalHit
|
||||
Flags = Contact,CanProtect,CanMirrorMove,Punching,CannotMetronome
|
||||
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
||||
Description = Hits three times in a row with mastery of the Water style. This attack always deals critical hits.
|
||||
#-------------------------------
|
||||
[WATERSHURIKEN]
|
||||
|
||||
Reference in New Issue
Block a user