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Added conversion of things in Game Variables in save data, renamed some files
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220
Data/Scripts/001_Technical/002_RubyUtilities.rb
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220
Data/Scripts/001_Technical/002_RubyUtilities.rb
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#===============================================================================
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# class Object
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#===============================================================================
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class Object
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alias full_inspect inspect
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end
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#===============================================================================
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# class Class
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#===============================================================================
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class Class
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def to_sym
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return self.to_s.to_sym
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end
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end
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#===============================================================================
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# class String
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#===============================================================================
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class String
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def starts_with_vowel?
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return ['a', 'e', 'i', 'o', 'u'].include?(self[0, 1].downcase)
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end
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def first(n = 1)
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return self[0...n]
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end
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def last(n = 1)
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return self[-n..-1] || self
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end
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def blank?
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blank = true
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s = self.scan(/./)
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for l in s
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blank = false if l != ""
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end
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return blank
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end
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def cut(bitmap, width)
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string = self
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width -= bitmap.text_size("...").width
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string_width = 0
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text = []
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for char in string.scan(/./)
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wdh = bitmap.text_size(char).width
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next if (wdh + string_width) > width
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string_width += wdh
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text.push(char)
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end
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text.push("...") if text.length < string.length
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new_string = ""
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for char in text
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new_string += char
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end
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return new_string
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end
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end
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#===============================================================================
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# class Numeric
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#===============================================================================
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class Numeric
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# Turns a number into a string formatted like 12,345,678.
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def to_s_formatted
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return self.to_s.reverse.gsub(/(\d{3})(?=\d)/, '\1,').reverse
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end
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end
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#===============================================================================
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# class Array
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#===============================================================================
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class Array
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def ^(other) # xor of two arrays
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return (self|other) - (self&other)
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end
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end
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#===============================================================================
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# module Enumerable
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#===============================================================================
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module Enumerable
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def transform
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ret = []
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self.each { |item| ret.push(yield(item)) }
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return ret
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end
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end
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#===============================================================================
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# class ByteWriter (used by def save_to_png below)
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#===============================================================================
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class ByteWriter
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def initialize(filename)
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@file = File.new(filename, "wb")
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end
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def <<(*data)
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write(*data)
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end
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def write(*data)
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data.each do |e|
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if e.is_a?(Array)
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e.each { |item| write(item) }
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elsif e.is_a?(Numeric)
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@file.putc e
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else
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raise "Invalid data for writing."
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end
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end
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end
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def write_int(int)
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self << ByteWriter.to_bytes(int)
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end
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def close
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@file.close
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@file = nil
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end
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def self.to_bytes(int)
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return [
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(int >> 24) & 0xFF,
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(int >> 16) & 0xFF,
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(int >> 8) & 0xFF,
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int & 0xFF
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]
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end
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end
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#===============================================================================
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# class Bitmap
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#===============================================================================
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class Bitmap
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def save_to_png(filename)
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f = ByteWriter.new(filename)
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#============================= Writing header =============================#
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# PNG signature
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f << [0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A]
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# Header length
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f << [0x00, 0x00, 0x00, 0x0D]
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# IHDR
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headertype = [0x49, 0x48, 0x44, 0x52]
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f << headertype
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# Width, height, compression, filter, interlacing
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headerdata = ByteWriter.to_bytes(self.width).
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concat(ByteWriter.to_bytes(self.height)).
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concat([0x08, 0x06, 0x00, 0x00, 0x00])
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f << headerdata
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# CRC32 checksum
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sum = headertype.concat(headerdata)
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f.write_int Zlib::crc32(sum.pack("C*"))
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#============================== Writing data ==============================#
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data = []
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for y in 0...self.height
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# Start scanline
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data << 0x00 # Filter: None
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for x in 0...self.width
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px = self.get_pixel(x, y)
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# Write raw RGBA pixels
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data << px.red
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data << px.green
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data << px.blue
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data << px.alpha
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end
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end
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# Zlib deflation
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smoldata = Zlib::Deflate.deflate(data.pack("C*")).bytes
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# data chunk length
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f.write_int smoldata.size
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# IDAT
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f << [0x49, 0x44, 0x41, 0x54]
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f << smoldata
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# CRC32 checksum
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f.write_int Zlib::crc32([0x49, 0x44, 0x41, 0x54].concat(smoldata).pack("C*"))
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#============================== End Of File ===============================#
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# Empty chunk
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f << [0x00, 0x00, 0x00, 0x00]
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# IEND
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f << [0x49, 0x45, 0x4E, 0x44]
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# CRC32 checksum
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f.write_int Zlib::crc32([0x49, 0x45, 0x4E, 0x44].pack("C*"))
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f.close
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return nil
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end
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end
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#===============================================================================
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# Kernel methods
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#===============================================================================
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def rand(*args)
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Kernel.rand(*args)
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end
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class << Kernel
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alias oldRand rand unless method_defined?(:oldRand)
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def rand(a = nil, b = nil)
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if a.is_a?(Range)
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lo = a.min
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hi = a.max
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return lo + oldRand(hi - lo + 1)
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elsif a.is_a?(Numeric)
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if b.is_a?(Numeric)
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return a + oldRand(b - a + 1)
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else
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return oldRand(a)
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end
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elsif a.nil?
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return (b) ? oldRand(b) : oldRand(2)
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end
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end
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end
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def nil_or_empty?(string)
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return string.nil? || !string.is_a?(String) || string.size == 0
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end
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