Added gra;hic/SE chooser pop-up windows to Animation Editor

This commit is contained in:
Maruno17
2023-11-28 22:28:08 +00:00
parent 01ff59606b
commit 973b93a524
8 changed files with 595 additions and 113 deletions

View File

@@ -17,6 +17,7 @@ class UIControls::ControlsContainer
attr_reader :controls
attr_reader :values
attr_reader :visible
attr_reader :viewport
LINE_SPACING = 28
OFFSET_FROM_LABEL_X = 90
@@ -30,8 +31,8 @@ class UIControls::ControlsContainer
@width = width
@height = height
@controls = []
@control_rects = []
@row_count = 0
@pixel_offset = 0
@captured = nil
@visible = true
end
@@ -72,10 +73,15 @@ class UIControls::ControlsContainer
#-----------------------------------------------------------------------------
def add_label(id, label, has_label = false)
id = (id.to_s + "_label").to_sym
id = (id.to_s + "_label").to_sym if !has_label
add_control(id, UIControls::Label.new(*control_size(has_label), @viewport, label), has_label)
end
def add_labelled_label(id, label, text)
add_label(id, label)
add_label(id, text, true)
end
def add_header_label(id, label)
ctrl = UIControls::Label.new(*control_size, @viewport, label)
ctrl.header = true
@@ -127,6 +133,18 @@ class UIControls::ControlsContainer
add_button(id, button_text, true)
end
def add_list(id, rows, options, has_label = false)
size = control_size(has_label)
size[0] -= 8
size[1] = rows * UIControls::List::ROW_HEIGHT
add_control(id, UIControls::List.new(*size, @viewport, options), has_label, rows)
end
def add_labelled_list(id, label, rows, options)
add_label(id, label)
add_list(id, rows, options, true)
end
def add_dropdown_list(id, options, value, has_label = false)
add_control(id, UIControls::DropdownList.new(*control_size(has_label), @viewport, options, value), has_label)
end
@@ -176,8 +194,6 @@ class UIControls::ControlsContainer
#-----------------------------------------------------------------------------
private
def control_size(has_label = false)
if has_label
return @width - OFFSET_FROM_LABEL_X, LINE_SPACING - OFFSET_FROM_LABEL_Y
@@ -185,16 +201,23 @@ class UIControls::ControlsContainer
return @width, LINE_SPACING
end
def add_control(id, control, add_offset = false)
i = @controls.length
control_y = (add_offset ? @row_count - 1 : @row_count) * LINE_SPACING
# TODO: I don't think I need @control_rects.
@control_rects[i] = Rect.new(0, control_y, control.width, control.height)
control.x = @control_rects[i].x + (add_offset ? OFFSET_FROM_LABEL_X : 0)
control.y = @control_rects[i].y + (add_offset ? OFFSET_FROM_LABEL_Y : 0)
def add_control_at(id, control, x, y)
control.x = x
control.y = y
control.set_interactive_rects
@controls[i] = [id, control]
@row_count += 1 if !add_offset
@controls.push([id, control])
repaint
end
def add_control(id, control, add_offset = false, rows = 1)
i = @controls.length
row_x = 0
row_y = (add_offset ? @row_count - 1 : @row_count) * LINE_SPACING
ctrl_x = row_x + (add_offset ? OFFSET_FROM_LABEL_X : 0)
ctrl_x += 4 if control.is_a?(UIControls::List)
ctrl_y = row_y + (add_offset ? OFFSET_FROM_LABEL_Y : 0) + @pixel_offset
add_control_at(id, control, ctrl_x, ctrl_y)
@row_count += rows if !add_offset
@pixel_offset -= (LINE_SPACING - UIControls::List::ROW_HEIGHT) * (rows - 1) if control.is_a?(UIControls::List)
end
end