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Added gra;hic/SE chooser pop-up windows to Animation Editor
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@@ -98,6 +98,7 @@ module GameData
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# TODO: Add "SetColor"/"SetTone" as shorthand for the above? They'd be
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# converted in the Compiler.
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# TODO: Bitmap masking.
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# TODO: Hue? I don't think so; color/tone do the same job.
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# These properties are specifically for the "SE" particle.
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"Play" => [:se, "^usUU"], # Filename, volume, pitch
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@@ -249,6 +250,14 @@ module GameData
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elsif ret
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ret = SUB_SCHEMA[key][2].key(ret)
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end
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when "graphic"
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# The User and Target particles have hardcoded graphics, so they don't
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# need writing to PBS
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ret = nil if ["User", "Target"].include?(@particles[index][:name])
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when "Play"
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# TODO: Turn volume/pitch of 100 into nil.
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when "PlayUserCry", "PlayTargetCry"
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# TODO: Turn volume/pitch of 100 into nil.
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when "AllCommands"
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# Get translations of all properties to their names as seen in PBS
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# animation files
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