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Fixed being able to jump over a ledge the wrong way if it's on the edge of a connected map
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@@ -922,7 +922,7 @@ module Compiler
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if thisEvent.pages[0].graphic.character_name == "" &&
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thisEvent.pages[0].list.length <= 12 &&
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thisEvent.pages[0].list.any? { |cmd| cmd.code == 201 } && # Transfer Player
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# mapData.isPassable?(mapID,thisEvent.x,thisEvent.y+1) &&
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# mapData.isPassable?(mapID, thisEvent.x, thisEvent.y + 1) &&
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mapData.isPassable?(mapID, thisEvent.x, thisEvent.y) &&
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!mapData.isPassable?(mapID, thisEvent.x - 1, thisEvent.y) &&
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!mapData.isPassable?(mapID, thisEvent.x + 1, thisEvent.y) &&
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