mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Anim Editor: bug fixes relating to deleting particles, added some animations
This commit is contained in:
@@ -560,7 +560,7 @@ AnimationEditor::SidePanes.add_property(:particle_pane, :foe_invert_y, {
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AnimationEditor::SidePanes.add_property(:particle_pane, :foe_flip, {
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AnimationEditor::SidePanes.add_property(:particle_pane, :foe_flip, {
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:new => proc { |pane, editor|
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:new => proc { |pane, editor|
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pane.add_labelled_checkbox(:foe_flip, _INTL("Flip Sprite"), false)
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pane.add_labelled_checkbox(:foe_flip, _INTL("Flip sprite"), false)
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},
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},
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:refresh_value => proc { |control, editor|
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:refresh_value => proc { |control, editor|
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focus = editor.anim[:particles][editor.particle_index][:focus]
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focus = editor.anim[:particles][editor.particle_index][:focus]
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@@ -610,6 +610,7 @@ AnimationEditor::SidePanes.add_property(:particle_pane, :delete, {
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AnimationEditor::ParticleDataHelper.delete_particle(editor.anim[:particles], p_index)
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AnimationEditor::ParticleDataHelper.delete_particle(editor.anim[:particles], p_index)
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editor.components[:particle_list].delete_particle(p_index)
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editor.components[:particle_list].delete_particle(p_index)
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editor.components[:particle_list].set_particles(editor.anim[:particles])
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editor.components[:particle_list].set_particles(editor.anim[:particles])
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p_index = editor.particle_index
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editor.components[:particle_list].keyframe = 0 if editor.anim[:particles][p_index][:name] == "SE"
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editor.components[:particle_list].keyframe = 0 if editor.anim[:particles][p_index][:name] == "SE"
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editor.refresh
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editor.refresh
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end
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end
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@@ -200,7 +200,7 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
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end
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end
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def particle_index
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def particle_index
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return -1 if @row_index < 0
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return -1 if @row_index < 0 || @row_index >= @particle_list.length
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ret = @particle_list[@row_index]
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ret = @particle_list[@row_index]
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return (ret.is_a?(Array)) ? ret[0] : ret
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return (ret.is_a?(Array)) ? ret[0] : ret
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end
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end
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@@ -335,6 +335,7 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
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@particle_list.push([i, property]) if value.is_a?(Array)
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@particle_list.push([i, property]) if value.is_a?(Array)
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end
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end
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end
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end
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@row_index = @particle_list.length - 1 if @row_index >= @particle_list.length
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# Dispose of and clear all existing list/commands sprites
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# Dispose of and clear all existing list/commands sprites
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dispose_listed_sprites
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dispose_listed_sprites
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# Create new sprites for each particle (1x list and 2x commands)
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# Create new sprites for each particle (1x list and 2x commands)
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@@ -75,8 +75,7 @@ class Battle::Scene
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move_type = move_data.type
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move_type = move_data.type
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default_idx = move_data.category
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default_idx = move_data.category
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default_idx += 3 if target_data.num_targets > 1 ||
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default_idx += 3 if target_data.num_targets > 1 ||
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(target_data.num_targets > 0 && move_data.status?) ||
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(target_data.num_targets > 0 && move_data.status?)
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target_data.affects_foe_side
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# Check for a default animation
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# Check for a default animation
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wanted_move = ANIMATION_DEFAULTS_FOR_TYPE_CATEGORY[move_type][default_idx]
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wanted_move = ANIMATION_DEFAULTS_FOR_TYPE_CATEGORY[move_type][default_idx]
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anims = find_move_animation_for_move(wanted_move, 0, user_index)
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anims = find_move_animation_for_move(wanted_move, 0, user_index)
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@@ -1,33 +0,0 @@
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# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[Move,DEFENSECURL]
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Name = Example anim
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NoTarget = true
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<User>
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SetX = 0,0
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SetY = 0,0
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<Particle 1>
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Graphic = Examples/fly copy
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Focus = User
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SetFrame = 0,5
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SetX = 0,5
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SetY = 0,0
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SetZ = 0,27
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SetOpacity = 0,100
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SetX = 1,3
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SetY = 1,-1
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SetOpacity = 1,110
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SetX = 2,6
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SetY = 2,-3
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SetOpacity = 2,140
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SetX = 3,3
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SetOpacity = 3,170
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SetY = 4,-2
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SetOpacity = 4,230
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SetX = 5,-1
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SetY = 5,-5
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SetOpacity = 5,255
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SetX = 6,4
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SetOpacity = 6,233
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<SE>
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Play = 0,Defense Curl
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@@ -1,30 +0,0 @@
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# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[Move,SCRATCH]
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Name = Example anim
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<User>
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SetX = 0,0
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SetY = 0,0
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<Target>
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SetX = 0,0
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SetY = 0,0
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<Particle 2>
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Graphic = Examples/scratchbattle
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Focus = Target
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SetX = 1,15
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SetY = 1,-22
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SetZ = 1,27
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SetFrame = 2,1
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SetX = 2,-1
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SetY = 2,-6
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SetFrame = 3,2
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SetX = 3,-17
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SetY = 3,10
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SetFrame = 4,3
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SetX = 4,-33
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SetY = 4,26
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SetFrame = 5,4
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SetY = 5,42
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SetVisible = 6,false
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<SE>
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Play = 0,Slash10,80
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@@ -1,36 +0,0 @@
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# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[Move,TAILWHIP]
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Name = Example anim
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<User>
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SetX = 0,0
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SetY = 0,0
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SetX = 1,21
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SetY = 1,3
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SetX = 2,40
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SetY = 2,11
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SetX = 3,15
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SetY = 3,14
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SetX = 4,-21
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SetX = 5,-44
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SetY = 5,6
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SetX = 6,-22
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SetY = 6,4
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SetX = 7,0
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SetY = 7,0
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SetX = 9,21
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SetY = 9,3
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SetX = 10,40
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SetY = 10,11
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SetX = 11,15
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SetY = 11,14
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SetX = 12,-21
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SetX = 13,-44
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SetY = 13,6
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SetX = 14,-22
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SetY = 14,4
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SetX = 15,0
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SetY = 15,0
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<Target>
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SetX = 0,0
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SetY = 0,0
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40
PBS/Animations/Normal/Defense Curl.txt
Normal file
40
PBS/Animations/Normal/Defense Curl.txt
Normal file
@@ -0,0 +1,40 @@
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# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[Move,DEFENSECURL]
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Name = Essentials
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NoTarget = true
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<User>
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<Ball>
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Graphic = Normal/Defense Curl ball
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Focus = User
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SetY = 0,32
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SetZ = 0,10
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SetZoomX = 0,250
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SetZoomY = 0,250
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SetOpacity = 0,128
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MoveZoomX = 0,3,150
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MoveZoomY = 0,3,150
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SetOpacity = 5,255
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MoveZoomX = 9,4,300
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MoveZoomY = 9,4,300
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MoveOpacity = 9,4,0
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SetVisible = 13,false
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<Swish>
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Graphic = Normal/Defense Curl swish
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Focus = User
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SetY = 7,32
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SetZ = 7,5
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SetZoomX = 7,90
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SetZoomY = 7,90
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SetAngle = 7,90
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SetOpacity = 7,160
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MoveAngle = 7,10,810
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SetColorRed = 12,160
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SetColorGreen = 12,160
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SetColorBlue = 12,248
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SetColorAlpha = 12,255
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MoveZoomX = 12,5,130
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MoveZoomY = 12,5,130
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MoveOpacity = 16,1,0
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<SE>
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Play = 0,Normal/Defense Curl
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319
PBS/Animations/Normal/Scratch.txt
Normal file
319
PBS/Animations/Normal/Scratch.txt
Normal file
@@ -0,0 +1,319 @@
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# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[Move,SCRATCH]
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Name = Essentials
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<User>
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<Target>
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FoeInvertX = true
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MoveX = 0,1,-2
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MoveX = 1,2,2
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MoveX = 3,2,-2
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MoveX = 5,2,2
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MoveX = 7,1,0
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<Scratch 1>
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Graphic = Normal/Scratch marks
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Focus = Target
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SetX = 0,51
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SetY = 0,-102
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SetZ = 0,30
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SetZoomX = 0,75
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SetAngle = 0,150
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SetOpacity = 0,0
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SetColorRed = 0,248
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SetColorGreen = 0,248
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SetColorAlpha = 0,255
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MoveOpacity = 0,1,255
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MoveX = 0,3,-44
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MoveY = 0,3,60
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MoveColorGreen = 2,1,144
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MoveOpacity = 2,5,0
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SetVisible = 7,false
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<Scratch afterimage 1>
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Graphic = Normal/Scratch marks
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Focus = Target
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SetX = 1,19
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SetY = 1,-50
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SetZ = 1,25
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SetZoomX = 1,75
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SetAngle = 1,150
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SetOpacity = 1,128
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SetColorRed = 1,248
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SetColorGreen = 1,248
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SetColorAlpha = 1,255
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MoveOpacity = 1,7,0
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SetVisible = 8,false
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<Scratch afterimage 2>
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Graphic = Normal/Scratch marks
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Focus = Target
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SetX = 2,-12
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SetY = 2,6
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SetZ = 2,25
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SetZoomX = 2,75
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SetAngle = 2,150
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SetOpacity = 2,128
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SetColorRed = 2,248
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SetColorGreen = 2,248
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SetColorAlpha = 2,255
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MoveOpacity = 2,7,0
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SetVisible = 9,false
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<Spark 1>
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Graphic = Normal/Scratch spark
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Focus = Target
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SetX = 0,-11
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SetY = 0,-17
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SetZ = 0,5
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SetZoomX = 0,40
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SetZoomY = 0,40
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SetOpacity = 0,0
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SetColorRed = 0,248
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SetColorGreen = 0,248
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SetColorBlue = 0,128
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SetColorAlpha = 0,255
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MoveOpacity = 0,1,255
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MoveX = 0,13,-57
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MoveY = 0,13,-54,EaseOut
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MoveZoomX = 4,9,0
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MoveZoomY = 4,9,0
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MoveOpacity = 4,9,0
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MoveColorGreen = 4,9,96,EaseOut
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MoveColorBlue = 4,9,32,EaseOut
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SetVisible = 13,false
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<Spark 2>
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Graphic = Normal/Scratch spark
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Focus = Target
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SetX = 1,-3
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SetY = 1,-24
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SetZ = 1,5
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SetZoomX = 1,40
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SetZoomY = 1,40
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SetOpacity = 1,0
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SetColorRed = 1,248
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SetColorGreen = 1,248
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SetColorBlue = 1,128
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SetColorAlpha = 1,255
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MoveOpacity = 1,1,255
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MoveX = 1,13,-40
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MoveY = 1,13,-116,EaseOut
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MoveZoomX = 5,9,0
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MoveZoomY = 5,9,0
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MoveOpacity = 5,9,0
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MoveColorGreen = 5,9,96,EaseOut
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MoveColorBlue = 5,9,32,EaseOut
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SetVisible = 14,false
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<Spark 3>
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Graphic = Normal/Scratch spark
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Focus = Target
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SetX = 2,8
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SetY = 2,-7
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SetZ = 2,5
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SetZoomX = 2,40
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SetZoomY = 2,40
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SetOpacity = 2,0
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SetColorRed = 2,248
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SetColorGreen = 2,248
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SetColorBlue = 2,128
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SetColorAlpha = 2,255
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MoveOpacity = 2,1,255
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MoveX = 2,13,-1
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MoveY = 2,13,-94,EaseOut
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MoveZoomX = 6,9,0
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MoveZoomY = 6,9,0
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MoveOpacity = 6,9,0
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MoveColorGreen = 6,9,96,EaseOut
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MoveColorBlue = 6,9,32,EaseOut
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<Spark 4>
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Graphic = Normal/Scratch spark
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Focus = Target
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SetX = 1,7
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SetY = 1,-6
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SetZ = 1,5
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SetZoomX = 1,40
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SetZoomY = 1,40
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SetOpacity = 1,0
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SetColorRed = 1,248
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SetColorGreen = 1,248
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SetColorBlue = 1,128
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SetColorAlpha = 1,255
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MoveOpacity = 1,1,255
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MoveX = 1,13,50
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MoveY = 1,13,-106,EaseOut
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MoveZoomX = 5,9,0
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MoveZoomY = 5,9,0
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MoveOpacity = 5,9,0
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MoveColorGreen = 5,9,96,EaseOut
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MoveColorBlue = 5,9,32,EaseOut
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SetVisible = 14,false
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<Spark 5>
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Graphic = Normal/Scratch spark
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Focus = Target
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SetX = 2,25
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SetY = 2,-4
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SetZ = 2,5
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SetZoomX = 2,40
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SetZoomY = 2,40
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SetOpacity = 2,0
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SetColorRed = 2,248
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SetColorGreen = 2,248
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SetColorBlue = 2,128
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SetColorAlpha = 2,255
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MoveOpacity = 2,1,255
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MoveX = 2,13,78
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MoveY = 2,13,-28,EaseOut
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MoveZoomX = 6,9,0
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MoveZoomY = 6,9,0
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MoveOpacity = 6,9,0
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MoveColorGreen = 6,9,96,EaseOut
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MoveColorBlue = 6,9,32,EaseOut
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<Spark 6>
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Graphic = Normal/Scratch spark
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Focus = Target
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SetX = 0,18
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||||||
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SetY = 0,-9
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||||||
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SetZ = 0,5
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||||||
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SetZoomX = 0,40
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||||||
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SetZoomY = 0,40
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||||||
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SetOpacity = 0,0
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||||||
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SetColorRed = 0,248
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SetColorGreen = 0,248
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SetColorBlue = 0,128
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SetColorAlpha = 0,255
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||||||
|
MoveOpacity = 0,1,255
|
||||||
|
MoveX = 0,13,117
|
||||||
|
MoveY = 0,13,-77,EaseOut
|
||||||
|
MoveZoomX = 4,9,0
|
||||||
|
MoveZoomY = 4,9,0
|
||||||
|
MoveOpacity = 4,9,0
|
||||||
|
MoveColorGreen = 4,9,96,EaseOut
|
||||||
|
MoveColorBlue = 4,9,32,EaseOut
|
||||||
|
SetVisible = 13,false
|
||||||
|
<Spark 7>
|
||||||
|
Graphic = Normal/Scratch spark
|
||||||
|
Focus = Target
|
||||||
|
SetX = 2,-3
|
||||||
|
SetY = 2,-5
|
||||||
|
SetZ = 2,5
|
||||||
|
SetZoomX = 2,40
|
||||||
|
SetZoomY = 2,40
|
||||||
|
SetOpacity = 2,0
|
||||||
|
SetColorRed = 2,248
|
||||||
|
SetColorGreen = 2,248
|
||||||
|
SetColorBlue = 2,128
|
||||||
|
SetColorAlpha = 2,255
|
||||||
|
MoveOpacity = 2,1,255
|
||||||
|
MoveX = 2,13,-112
|
||||||
|
MoveY = 2,13,-26,EaseOut
|
||||||
|
MoveZoomX = 6,9,0
|
||||||
|
MoveZoomY = 6,9,0
|
||||||
|
MoveOpacity = 6,9,0
|
||||||
|
MoveColorGreen = 6,9,96,EaseOut
|
||||||
|
MoveColorBlue = 6,9,32,EaseOut
|
||||||
|
<Spark 8>
|
||||||
|
Graphic = Normal/Scratch spark
|
||||||
|
Focus = Target
|
||||||
|
SetX = 0,21
|
||||||
|
SetY = 0,4
|
||||||
|
SetZ = 0,5
|
||||||
|
SetZoomX = 0,40
|
||||||
|
SetZoomY = 0,40
|
||||||
|
SetOpacity = 0,0
|
||||||
|
SetColorRed = 0,248
|
||||||
|
SetColorGreen = 0,248
|
||||||
|
SetColorBlue = 0,128
|
||||||
|
SetColorAlpha = 0,255
|
||||||
|
MoveOpacity = 0,1,255
|
||||||
|
MoveX = 0,13,93
|
||||||
|
MoveY = 0,13,40,EaseIn
|
||||||
|
MoveZoomX = 4,9,0
|
||||||
|
MoveZoomY = 4,9,0
|
||||||
|
MoveOpacity = 4,9,0
|
||||||
|
MoveColorGreen = 4,9,96,EaseOut
|
||||||
|
MoveColorBlue = 4,9,32,EaseOut
|
||||||
|
SetVisible = 13,false
|
||||||
|
<Spark 9>
|
||||||
|
Graphic = Normal/Scratch spark
|
||||||
|
Focus = Target
|
||||||
|
SetX = 2,-7
|
||||||
|
SetY = 2,4
|
||||||
|
SetZ = 2,5
|
||||||
|
SetZoomX = 2,40
|
||||||
|
SetZoomY = 2,40
|
||||||
|
SetOpacity = 2,0
|
||||||
|
SetColorRed = 2,248
|
||||||
|
SetColorGreen = 2,248
|
||||||
|
SetColorBlue = 2,128
|
||||||
|
SetColorAlpha = 2,255
|
||||||
|
MoveOpacity = 2,1,255
|
||||||
|
MoveX = 2,13,-63
|
||||||
|
MoveY = 2,13,43,EaseIn
|
||||||
|
MoveZoomX = 6,9,0
|
||||||
|
MoveZoomY = 6,9,0
|
||||||
|
MoveOpacity = 6,9,0
|
||||||
|
MoveColorGreen = 6,9,96,EaseOut
|
||||||
|
MoveColorBlue = 6,9,32,EaseOut
|
||||||
|
<Spark 10>
|
||||||
|
Graphic = Normal/Scratch spark
|
||||||
|
Focus = Target
|
||||||
|
SetX = 1,-1
|
||||||
|
SetY = 1,3
|
||||||
|
SetZ = 1,5
|
||||||
|
SetZoomX = 1,40
|
||||||
|
SetZoomY = 1,40
|
||||||
|
SetOpacity = 1,0
|
||||||
|
SetColorRed = 1,248
|
||||||
|
SetColorGreen = 1,248
|
||||||
|
SetColorBlue = 1,128
|
||||||
|
SetColorAlpha = 1,255
|
||||||
|
MoveOpacity = 1,1,255
|
||||||
|
MoveX = 1,13,47
|
||||||
|
MoveY = 1,13,58,EaseIn
|
||||||
|
MoveZoomX = 5,9,0
|
||||||
|
MoveZoomY = 5,9,0
|
||||||
|
MoveOpacity = 5,9,0
|
||||||
|
MoveColorGreen = 5,9,96,EaseOut
|
||||||
|
MoveColorBlue = 5,9,32,EaseOut
|
||||||
|
SetVisible = 14,false
|
||||||
|
<Spark 11>
|
||||||
|
Graphic = Normal/Scratch spark
|
||||||
|
Focus = Target
|
||||||
|
SetX = 0,10
|
||||||
|
SetY = 0,-4
|
||||||
|
SetZ = 0,5
|
||||||
|
SetZoomX = 0,40
|
||||||
|
SetZoomY = 0,40
|
||||||
|
SetOpacity = 0,0
|
||||||
|
SetColorRed = 0,248
|
||||||
|
SetColorGreen = 0,248
|
||||||
|
SetColorBlue = 0,128
|
||||||
|
SetColorAlpha = 0,255
|
||||||
|
MoveOpacity = 0,1,255
|
||||||
|
MoveX = 0,13,66
|
||||||
|
MoveY = 0,13,11,EaseIn
|
||||||
|
MoveZoomX = 4,9,0
|
||||||
|
MoveZoomY = 4,9,0
|
||||||
|
MoveOpacity = 4,9,0
|
||||||
|
MoveColorGreen = 4,9,96,EaseOut
|
||||||
|
MoveColorBlue = 4,9,32,EaseOut
|
||||||
|
SetVisible = 13,false
|
||||||
|
<Spark 12>
|
||||||
|
Graphic = Normal/Scratch spark
|
||||||
|
Focus = Target
|
||||||
|
SetX = 2,4
|
||||||
|
SetY = 2,-2
|
||||||
|
SetZ = 2,5
|
||||||
|
SetZoomX = 2,40
|
||||||
|
SetZoomY = 2,40
|
||||||
|
SetOpacity = 2,0
|
||||||
|
SetColorRed = 2,248
|
||||||
|
SetColorGreen = 2,248
|
||||||
|
SetColorBlue = 2,128
|
||||||
|
SetColorAlpha = 2,255
|
||||||
|
MoveOpacity = 2,1,255
|
||||||
|
MoveX = 2,13,8
|
||||||
|
MoveY = 2,13,80,EaseIn
|
||||||
|
MoveZoomX = 6,9,0
|
||||||
|
MoveZoomY = 6,9,0
|
||||||
|
MoveOpacity = 6,9,0
|
||||||
|
MoveColorGreen = 6,9,96,EaseOut
|
||||||
|
MoveColorBlue = 6,9,32,EaseOut
|
||||||
|
<SE>
|
||||||
|
Play = 0,Normal/Scratch
|
||||||
@@ -190,3 +190,4 @@ Name = Essentials
|
|||||||
MoveColorGreen = 9,9,96,EaseOut
|
MoveColorGreen = 9,9,96,EaseOut
|
||||||
MoveColorBlue = 9,9,32,EaseOut
|
MoveColorBlue = 9,9,32,EaseOut
|
||||||
<SE>
|
<SE>
|
||||||
|
Play = 4,Normal/Tackle
|
||||||
|
|||||||
24
PBS/Animations/Normal/Tail Whip.txt
Normal file
24
PBS/Animations/Normal/Tail Whip.txt
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
# See the documentation on the wiki to learn how to edit this file.
|
||||||
|
#-------------------------------
|
||||||
|
[Move,TAILWHIP]
|
||||||
|
Name = Essentials
|
||||||
|
NoTarget = true
|
||||||
|
<User>
|
||||||
|
MoveX = 0,2,32,EaseOut
|
||||||
|
MoveY = 0,2,16,EaseIn
|
||||||
|
MoveX = 2,2,0,EaseIn
|
||||||
|
MoveY = 2,2,24,EaseOut
|
||||||
|
MoveX = 4,2,-32,EaseOut
|
||||||
|
MoveY = 4,2,16,EaseIn
|
||||||
|
MoveX = 6,2,0,EaseIn
|
||||||
|
MoveY = 6,2,0,EaseOut
|
||||||
|
MoveX = 10,2,32,EaseOut
|
||||||
|
MoveY = 10,2,16,EaseIn
|
||||||
|
MoveX = 12,2,0,EaseIn
|
||||||
|
MoveY = 12,2,24,EaseOut
|
||||||
|
MoveX = 14,2,-32,EaseOut
|
||||||
|
MoveY = 14,2,16,EaseIn
|
||||||
|
MoveX = 16,2,0,EaseIn
|
||||||
|
MoveY = 16,2,0,EaseOut
|
||||||
|
<SE>
|
||||||
|
Play = 0,Normal/Tail Whip
|
||||||
Reference in New Issue
Block a user