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Fixed using Pursuit against a switcher preventing using the next move
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@@ -46,14 +46,6 @@ class Battle::Battler
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pbEndTurn(choice)
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return false
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end
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# Turn is skipped if Pursuit was used during switch
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if @effects[PBEffects::Pursuit]
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@effects[PBEffects::Pursuit] = false
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pbCancelMoves
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pbEndTurn(choice)
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@battle.pbJudge
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return false
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end
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# Use the move
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PBDebug.log("[Move usage] #{pbThis} started using #{choice[2].name}")
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PBDebug.logonerr {
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