Fixed some battle rules not being applied

This commit is contained in:
Maruno17
2020-10-04 16:37:42 +01:00
parent af9b9ef812
commit 9a8fae0168

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@@ -34,8 +34,8 @@ class PokemonTemp
when "canrun"; rules["canRun"] = true
when "cannotrun"; rules["canRun"] = false
when "roamerflees"; rules["roamerFlees"] = true
when "noExp"; rules["expGain"] = false
when "noMoney"; rules["moneyGain"] = false
when "noexp"; rules["expGain"] = false
when "nomoney"; rules["moneyGain"] = false
when "switchstyle"; rules["switchStyle"] = true
when "setstyle"; rules["switchStyle"] = false
when "anims"; rules["battleAnims"] = true
@@ -45,7 +45,7 @@ class PokemonTemp
when "environment", "environ"; rules["environment"] = getID(PBEnvironment,var)
when "backdrop", "battleback"; rules["backdrop"] = var
when "base"; rules["base"] = var
when "outcomevar", "outcome"; rules["outcomeVar"] = var
when "outcome", "outcomevar"; rules["outcomeVar"] = var
when "nopartner"; rules["noPartner"] = true
else
raise _INTL("Battle rule \"{1}\" does not exist.",rule)
@@ -64,7 +64,7 @@ def setBattleRule(*args)
else
case arg.downcase
when "terrain", "weather", "environment", "environ", "backdrop",
"battleback", "base", "outcomevar", "outcome"
"battleback", "base", "outcome", "outcomevar"
r = arg
next
end