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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixes real shinies being considered fake when fused as the head of a fusion
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@@ -299,9 +299,14 @@ class PokemonLoadScreen
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end
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def pbStartLoadScreen
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if($game_temp.unimportedSprites.size >0)
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if($game_temp.unimportedSprites && $game_temp.unimportedSprites.size >0)
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handleReplaceExistingSprites()
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end
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if ($game_temp.nb_imported_sprites && $game_temp.nb_imported_sprites > 0)
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pbMessage(_INTL("{1} new custom sprites were imported into the game",$game_temp.nb_imported_sprites.to_s))
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end
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$game_temp.nb_imported_sprites=nil
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copyKeybindings()
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save_file_list = SaveData::AUTO_SLOTS + SaveData::MANUAL_SLOTS
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first_time = true
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@@ -1411,7 +1411,6 @@ def pbFuse(pokemon, poke2, supersplicers = false)
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end
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def pbUnfuse(pokemon, scene, supersplicers, pcPosition = nil)
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bodyPoke = getBasePokemonID(pokemon.species_data.id_number, true)
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headPoke = getBasePokemonID(pokemon.species_data.id_number, false)
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@@ -1468,12 +1467,16 @@ def pbUnfuse(pokemon, scene, supersplicers, pcPosition = nil)
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if pokemon.bodyShiny? && pokemon.headShiny?
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pokemon.shiny = true
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poke2.shiny = true
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pokemon.natural_shiny = true if pokemon.natural_shiny && !pokemon.debug_shiny
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poke2.natural_shiny = true if pokemon.natural_shiny && !pokemon.debug_shiny
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elsif pokemon.bodyShiny?
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pokemon.shiny = true
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poke2.shiny = false
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pokemon.natural_shiny = true if pokemon.natural_shiny && !pokemon.debug_shiny
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elsif pokemon.headShiny?
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poke2.shiny = true
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pokemon.shiny = false
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poke2.natural_shiny = true if pokemon.natural_shiny && !pokemon.debug_shiny
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else #shiny was obtained already fused
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if rand(2) == 0
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pokemon.shiny = true
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@@ -1485,6 +1488,7 @@ def pbUnfuse(pokemon, scene, supersplicers, pcPosition = nil)
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pokemon.debug_shiny=true if pokemon.debug_shiny && pokemon.body_shiny
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poke2.debug_shiny=true if pokemon.debug_shiny && poke2.head_shiny
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pokemon.body_shiny=false
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pokemon.head_shiny=false
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