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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Changed event movement speeds to make walking speed 3 rather than 4, etc.
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@@ -50,7 +50,7 @@ class Game_Character
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@original_direction = 2
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@original_pattern = 0
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@move_type = 0
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self.move_speed = 4
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self.move_speed = 3
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self.move_frequency = 6
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@move_route = nil
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@move_route_index = 0
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@@ -78,13 +78,13 @@ class Game_Character
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# @move_speed_real is the number of quarter-pixels to move each frame. There
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# are 128 quarter-pixels per tile. By default, it is calculated from
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# @move_speed and has these values (assuming 40 fps):
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# 1 => 1.6 # 80 frames per tile
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# 2 => 3.2 # 40 frames per tile
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# 3 => 6.4 # 20 frames per tile
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# 4 => 12.8 # 10 frames per tile - walking speed
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# 5 => 25.6 # 5 frames per tile - running speed (2x walking speed)
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# 6 => 32 # 4 frames per tile - cycling speed (1.25x running speed)
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self.move_speed_real = (val == 6) ? 32 : (1 << val) * 0.8
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# 1 => 3.2 # 40 frames per tile
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# 2 => 6.4 # 20 frames per tile
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# 3 => 12.8 # 10 frames per tile - walking speed
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# 4 => 25.6 # 5 frames per tile - running speed (2x walking speed)
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# 5 => 32 # 4 frames per tile - cycling speed (1.25x running speed)
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# 6 => 64 # 2 frames per tile
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self.move_speed_real = (val == 6) ? 64 : (val == 5) ? 32: (2 ** (val + 1)) * 0.8
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end
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def move_speed_real
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@@ -97,7 +97,7 @@ class Game_Character
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end
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def jump_speed_real
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return (1 << 4) * 0.8 * 40.0 / Graphics.frame_rate
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return (2 ** (3 + 1)) * 0.8 * 40.0 / Graphics.frame_rate # Walking speed
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end
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def move_frequency=(val)
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@@ -54,14 +54,14 @@ class Game_Player < Game_Character
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def update_command
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if PBTerrain.isIce?(pbGetTerrainTag)
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self.move_speed = 5 # Sliding on ice
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self.move_speed = 4 # Sliding on ice
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elsif !moving? && !@move_route_forcing && $PokemonGlobal
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if $PokemonGlobal.bicycle
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self.move_speed = 6 # Cycling
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self.move_speed = 5 # Cycling
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elsif pbCanRun? || $PokemonGlobal.surfing
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self.move_speed = 5 # Running, surfing
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self.move_speed = 4 # Running, surfing
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else
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self.move_speed = 4 # Walking, diving
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self.move_speed = 3 # Walking, diving
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end
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end
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super
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