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https://github.com/infinitefusion/infinitefusion-e18.git
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Consolidated code for the player interacting in the overworld, fixed bad splash screen animations, added ShowQuantity property to items.txt, fixed Quick Draw and Aroma Veil, fixed text alignment in long list of regional Dexes in Pokédex, added better error message in load screen if player's charset is missing
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@@ -275,7 +275,6 @@ HiddenMoveHandlers::UseMove.add(:DIG, proc { |move, pokemon|
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# Dive
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#===============================================================================
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def pbDive
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return false if $game_player.pbFacingEvent
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map_metadata = $game_map.metadata
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return false if !map_metadata || !map_metadata.dive_map_id
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move = :DIVE
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@@ -308,7 +307,6 @@ end
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def pbSurfacing
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return if !$PokemonGlobal.diving
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return false if $game_player.pbFacingEvent
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surface_map_id = nil
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GameData::MapMetadata.each do |map_data|
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next if !map_data.dive_map_id || map_data.dive_map_id != $game_map.map_id
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@@ -683,7 +681,6 @@ HiddenMoveHandlers::UseMove.add(:STRENGTH, proc { |move, pokemon|
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# Surf
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#===============================================================================
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def pbSurf
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return false if $game_player.pbFacingEvent
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return false if !$game_player.can_ride_vehicle_with_follower?
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move = :SURF
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movefinder = $player.get_pokemon_with_move(move)
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