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https://github.com/infinitefusion/infinitefusion-e18.git
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Save data rewrite & Game module (#91)
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@@ -1,60 +1,29 @@
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#===============================================================================
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#
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#===============================================================================
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def pbSave(safesave=false)
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begin
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File.open(RTP.getSaveFileName("Game.rxdata"),"wb") { |f|
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Marshal.dump($Trainer,f)
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Marshal.dump(Graphics.frame_count,f)
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if $data_system.respond_to?("magic_number")
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$game_system.magic_number = $data_system.magic_number
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else
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$game_system.magic_number = $data_system.version_id
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end
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$game_system.save_count+=1
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Marshal.dump($game_system,f)
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Marshal.dump($PokemonSystem,f)
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Marshal.dump($game_map.map_id,f)
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Marshal.dump($game_switches,f)
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Marshal.dump($game_variables,f)
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Marshal.dump($game_self_switches,f)
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Marshal.dump($game_screen,f)
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Marshal.dump($MapFactory,f)
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Marshal.dump($game_player,f)
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$PokemonGlobal.safesave=safesave
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Marshal.dump($PokemonGlobal,f)
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Marshal.dump($PokemonMap,f)
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Marshal.dump($PokemonBag,f)
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Marshal.dump($PokemonStorage,f)
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Marshal.dump(Essentials::VERSION, f)
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}
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Graphics.frame_reset
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rescue
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return false
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end
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return true
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# @deprecated Use {Game.save} instead. pbSave is slated to be removed in v20.
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def pbSave(safesave = false)
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Deprecation.warn_method('pbSave', 'Game.save', 'v20')
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Game.save(safe: safesave)
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end
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def pbEmergencySave
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oldscene=$scene
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$scene=nil
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oldscene = $scene
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$scene = nil
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pbMessage(_INTL("The script is taking too long. The game will restart."))
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return if !$Trainer
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if safeExists?(RTP.getSaveFileName("Game.rxdata"))
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File.open(RTP.getSaveFileName("Game.rxdata"), 'rb') { |r|
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File.open(RTP.getSaveFileName("Game.rxdata.bak"), 'wb') { |w|
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if SaveData.exists?
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File.open(SaveData::FILE_PATH, 'rb') do |r|
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File.open(SaveData::FILE_PATH + '.bak', 'wb') do |w|
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while s = r.read(4096)
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w.write s
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end
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}
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}
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end
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end
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end
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if pbSave
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if Game.save
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pbMessage(_INTL("\\se[]The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
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else
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pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
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end
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$scene=oldscene
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$scene = oldscene
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end
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#===============================================================================
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@@ -117,33 +86,31 @@ class PokemonSaveScreen
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end
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def pbSaveScreen
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ret=false
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ret = false
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@scene.pbStartScreen
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if pbConfirmMessage(_INTL("Would you like to save the game?"))
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if safeExists?(RTP.getSaveFileName("Game.rxdata"))
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if $PokemonTemp.begunNewGame
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pbMessage(_INTL("WARNING!"))
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pbMessage(_INTL("There is a different game file that is already saved."))
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pbMessage(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost."))
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if !pbConfirmMessageSerious(
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_INTL("Are you sure you want to save now and overwrite the other save file?"))
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pbSEPlay("GUI save choice")
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@scene.pbEndScreen
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return false
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end
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if pbConfirmMessage(_INTL('Would you like to save the game?'))
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if SaveData.exists? && $PokemonTemp.begunNewGame
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pbMessage(_INTL('WARNING!'))
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pbMessage(_INTL('There is a different game file that is already saved.'))
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pbMessage(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost."))
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if !pbConfirmMessageSerious(
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_INTL('Are you sure you want to save now and overwrite the other save file?'))
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pbSEPlay('GUI save choice')
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@scene.pbEndScreen
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return false
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end
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end
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$PokemonTemp.begunNewGame=false
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pbSEPlay("GUI save choice")
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if pbSave
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pbMessage(_INTL("\\se[]{1} saved the game.\\me[GUI save game]\\wtnp[30]",$Trainer.name))
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ret=true
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$PokemonTemp.begunNewGame = false
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pbSEPlay('GUI save choice')
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if Game.save
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pbMessage(_INTL("\\se[]{1} saved the game.\\me[GUI save game]\\wtnp[30]", $Trainer.name))
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ret = true
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else
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pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
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ret=false
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ret = false
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end
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else
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pbSEPlay("GUI save choice")
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pbSEPlay('GUI save choice')
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end
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@scene.pbEndScreen
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return ret
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