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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed some bad usage of sprintf, cleaned up some translatable messages
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@@ -88,9 +88,11 @@ def pbStartOver(gameover = false)
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$player.heal_party
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if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId >= 0
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if gameover
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pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]After the unfortunate defeat, you scurry back to a Pokémon Center."))
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pbMessage("\\w[]\\wm\\c[8]\\l[3]" +
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_INTL("After the unfortunate defeat, you scurry back to a Pokémon Center."))
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else
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pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm..."))
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pbMessage("\\w[]\\wm\\c[8]\\l[3]" +
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_INTL("You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm..."))
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end
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pbCancelVehicles
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Followers.clear
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@@ -113,9 +115,11 @@ def pbStartOver(gameover = false)
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return
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end
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if gameover
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pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]After the unfortunate defeat, you scurry back home."))
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pbMessage("\\w[]\\wm\\c[8]\\l[3]" +
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_INTL("After the unfortunate defeat, you scurry back home."))
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else
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pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]You scurry back home, protecting your exhausted Pokémon from any further harm..."))
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pbMessage("\\w[]\\wm\\c[8]\\l[3]" +
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_INTL("You scurry back home, protecting your exhausted Pokémon from any further harm..."))
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end
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if homedata
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pbCancelVehicles
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