Fixed some bad usage of sprintf, cleaned up some translatable messages

This commit is contained in:
Maruno17
2023-04-02 00:52:12 +01:00
parent 1ead0a76f5
commit 9d50b27aa0
32 changed files with 87 additions and 84 deletions

View File

@@ -591,7 +591,7 @@ def pbLearnMove(pkmn, move, ignore_if_known = false, by_machine = false, &block)
return false
elsif pkmn.numMoves < Pokemon::MAX_MOVES
pkmn.learn_move(move)
pbMessage(_INTL("\\se[]{1} learned {2}!\\se[Pkmn move learnt]", pkmn_name, move_name), &block)
pbMessage("\\se[]" + _INTL("{1} learned {2}!\\se[Pkmn move learnt]", pkmn_name, move_name), &block)
return true
end
pbMessage(_INTL("{1} wants to learn {2}, but it already knows {3} moves.\1",
@@ -608,7 +608,7 @@ def pbLearnMove(pkmn, move, ignore_if_known = false, by_machine = false, &block)
end
pbMessage(_INTL("1, 2, and...\\wt[16] ...\\wt[16] ...\\wt[16] Ta-da!\\se[Battle ball drop]\1"), &block)
pbMessage(_INTL("{1} forgot how to use {2}.\\nAnd...\1", pkmn_name, old_move_name), &block)
pbMessage(_INTL("\\se[]{1} learned {2}!\\se[Pkmn move learnt]", pkmn_name, move_name), &block)
pbMessage("\\se[]" + _INTL("{1} learned {2}!\\se[Pkmn move learnt]", pkmn_name, move_name), &block)
pkmn.changeHappiness("machine") if by_machine
return true
elsif pbConfirmMessage(_INTL("Give up on learning {1}?", move_name), &block)