mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Fixed some bad usage of sprintf, cleaned up some translatable messages
This commit is contained in:
@@ -99,7 +99,7 @@ class PokemonEggHatch_Scene
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pbBGMStop
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pbMEPlay("Evolution success")
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@pokemon.name = nil
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pbMessage(_INTL("\\se[]{1} hatched from the Egg!\\wt[80]", @pokemon.name)) { update }
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pbMessage("\\se[]" + _INTL("{1} hatched from the Egg!\\wt[80]", @pokemon.name)) { update }
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# Record the Pokémon's species as owned in the Pokédex
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was_owned = $player.owned?(@pokemon.species)
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$player.pokedex.register(@pokemon)
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@@ -591,7 +591,7 @@ class PokemonEvolutionScene
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pbMEPlay("Evolution success")
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newspeciesname = GameData::Species.get(@newspecies).name
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pbMessageDisplay(@sprites["msgwindow"],
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_INTL("\\se[]Congratulations! Your {1} evolved into {2}!\\wt[80]",
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"\\se[]" + _INTL("Congratulations! Your {1} evolved into {2}!\\wt[80]",
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@pokemon.name, newspeciesname)) { pbUpdate }
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@sprites["msgwindow"].text = ""
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# Check for consumed item and check if Pokémon should be duplicated
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@@ -18,9 +18,9 @@ class Window_DexesList < Window_CommandPokemon
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super(index, count, rect)
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if index >= 0 && index < @commands2.length
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pbDrawShadowText(self.contents, rect.x + 254, rect.y, 64, rect.height,
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sprintf("%d", @commands2[index][0]), self.baseColor, self.shadowColor, 1)
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@commands2[index][0].to_s, self.baseColor, self.shadowColor, 1)
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pbDrawShadowText(self.contents, rect.x + 350, rect.y, 64, rect.height,
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sprintf("%d", @commands2[index][1]), self.baseColor, self.shadowColor, 1)
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@commands2[index][1].to_s, self.baseColor, self.shadowColor, 1)
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allseen = (@commands2[index][0] >= @commands2[index][2])
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allown = (@commands2[index][1] >= @commands2[index][2])
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pbDrawImagePositions(
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@@ -376,7 +376,7 @@ class PokemonPokedexInfo_Scene
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if points.length == 0
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pbDrawImagePositions(
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overlay,
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[[sprintf("Graphics/UI/Pokedex/overlay_areanone"), 108, 188]]
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[["Graphics/UI/Pokedex/overlay_areanone", 108, 188]]
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)
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textpos.push([_INTL("Area unknown"), Graphics.width / 2, (Graphics.height / 2) + 6, 2, base, shadow])
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end
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@@ -325,10 +325,10 @@ class PokemonSummary_Scene
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end
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# Show Pokérus cured icon
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if @pokemon.pokerusStage == 2
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imagepos.push([sprintf("Graphics/UI/Summary/icon_pokerus"), 176, 100])
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imagepos.push(["Graphics/UI/Summary/icon_pokerus", 176, 100])
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end
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# Show shininess star
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imagepos.push([sprintf("Graphics/UI/shiny"), 2, 134]) if @pokemon.shiny?
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imagepos.push(["Graphics/UI/shiny", 2, 134]) if @pokemon.shiny?
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# Draw all images
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pbDrawImagePositions(overlay, imagepos)
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# Write various bits of text
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@@ -640,15 +640,15 @@ class PokemonSummary_Scene
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[_INTL("HP"), 292, 82, 2, base, statshadows[:HP]],
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[sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 462, 82, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[_INTL("Attack"), 248, 126, 0, base, statshadows[:ATTACK]],
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[sprintf("%d", @pokemon.attack), 456, 126, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[@pokemon.attack.to_s, 456, 126, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[_INTL("Defense"), 248, 158, 0, base, statshadows[:DEFENSE]],
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[sprintf("%d", @pokemon.defense), 456, 158, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[@pokemon.defense.to_s, 456, 158, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[_INTL("Sp. Atk"), 248, 190, 0, base, statshadows[:SPECIAL_ATTACK]],
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[sprintf("%d", @pokemon.spatk), 456, 190, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[@pokemon.spatk.to_s, 456, 190, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[_INTL("Sp. Def"), 248, 222, 0, base, statshadows[:SPECIAL_DEFENSE]],
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[sprintf("%d", @pokemon.spdef), 456, 222, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[@pokemon.spdef.to_s, 456, 222, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[_INTL("Speed"), 248, 254, 0, base, statshadows[:SPEED]],
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[sprintf("%d", @pokemon.speed), 456, 254, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[@pokemon.speed.to_s, 456, 254, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
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[_INTL("Ability"), 224, 290, 0, base, shadow]
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]
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# Draw ability name and description
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@@ -258,13 +258,13 @@ class PokemonBag_Scene
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def pbRefresh
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# Set the background image
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@sprites["background"].setBitmap(sprintf("Graphics/UI/Bag/bg_#{@bag.last_viewed_pocket}"))
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@sprites["background"].setBitmap(sprintf("Graphics/UI/Bag/bg_%d", @bag.last_viewed_pocket))
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# Set the bag sprite
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fbagexists = pbResolveBitmap(sprintf("Graphics/UI/Bag/bag_#{@bag.last_viewed_pocket}_f"))
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fbagexists = pbResolveBitmap(sprintf("Graphics/UI/Bag/bag_%d_f", @bag.last_viewed_pocket))
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if $player.female? && fbagexists
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@sprites["bagsprite"].setBitmap("Graphics/UI/Bag/bag_#{@bag.last_viewed_pocket}_f")
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@sprites["bagsprite"].setBitmap(sprintf("Graphics/UI/Bag/bag_%d_f", @bag.last_viewed_pocket"))
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else
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@sprites["bagsprite"].setBitmap("Graphics/UI/Bag/bag_#{@bag.last_viewed_pocket}")
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@sprites["bagsprite"].setBitmap(sprintf("Graphics/UI/Bag/bag_%d", @bag.last_viewed_pocket))
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end
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# Draw the pocket icons
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@sprites["pocketicon"].bitmap.clear
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@@ -14,7 +14,7 @@ class PokegearButton < Sprite
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@image = command[0]
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@name = command[1]
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@selected = false
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if $player.female? && pbResolveBitmap(sprintf("Graphics/UI/Pokegear/icon_button_f"))
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if $player.female? && pbResolveBitmap("Graphics/UI/Pokegear/icon_button_f")
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@button = AnimatedBitmap.new("Graphics/UI/Pokegear/icon_button_f")
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else
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@button = AnimatedBitmap.new("Graphics/UI/Pokegear/icon_button")
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@@ -49,7 +49,7 @@ class PokegearButton < Sprite
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]
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pbDrawTextPositions(self.bitmap, textpos)
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imagepos = [
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[sprintf("Graphics/UI/Pokegear/icon_" + @image), 18, 10]
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[sprintf("Graphics/UI/Pokegear/icon_%s", @image), 18, 10]
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]
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pbDrawImagePositions(self.bitmap, imagepos)
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end
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@@ -73,7 +73,7 @@ class PokemonPokegear_Scene
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@viewport.z = 99999
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@sprites = {}
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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if $player.female? && pbResolveBitmap(sprintf("Graphics/UI/Pokegear/bg_f"))
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if $player.female? && pbResolveBitmap("Graphics/UI/Pokegear/bg_f")
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@sprites["background"].setBitmap("Graphics/UI/Pokegear/bg_f")
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else
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@sprites["background"].setBitmap("Graphics/UI/Pokegear/bg")
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@@ -10,13 +10,13 @@ class PokemonTrainerCard_Scene
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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background = pbResolveBitmap(sprintf("Graphics/UI/Trainer Card/bg_f"))
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background = pbResolveBitmap("Graphics/UI/Trainer Card/bg_f")
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if $player.female? && background
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addBackgroundPlane(@sprites, "bg", "Trainer Card/bg_f", @viewport)
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else
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addBackgroundPlane(@sprites, "bg", "Trainer Card/bg", @viewport)
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end
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cardexists = pbResolveBitmap(sprintf("Graphics/UI/Trainer Card/card_f"))
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cardexists = pbResolveBitmap("Graphics/UI/Trainer Card/card_f")
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@sprites["card"] = IconSprite.new(0, 0, @viewport)
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if $player.female? && cardexists
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@sprites["card"].setBitmap("Graphics/UI/Trainer Card/card_f")
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@@ -15,9 +15,10 @@ def pbEmergencySave
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end
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end
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if Game.save
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pbMessage(_INTL("\\se[]The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
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pbMessage("\\se[]" +
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_INTL("The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
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else
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pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
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pbMessage("\\se[]" + _INTL("Save failed.\\wtnp[30]"))
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end
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$scene = oldscene
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end
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@@ -98,10 +99,10 @@ class PokemonSaveScreen
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$game_temp.begun_new_game = false
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pbSEPlay("GUI save choice")
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if Game.save
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pbMessage(_INTL("\\se[]{1} saved the game.\\me[GUI save game]\\wtnp[30]", $player.name))
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pbMessage("\\se[]" +_INTL("{1} saved the game.\\me[GUI save game]\\wtnp[30]", $player.name))
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ret = true
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else
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pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
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pbMessage("\\se[]" +_INTL("Save failed.\\wtnp[30]"))
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ret = false
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end
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else
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@@ -230,7 +230,7 @@ class Window_PokemonOption < Window_DrawableCommand
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rect.y - 8 + (rect.height / 2),
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8, 16, SEL_VALUE_BASE_COLOR
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)
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value = sprintf("%d", @options[index].lowest_value + self[index])
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value = (@options[index].lowest_value + self[index]).to_s
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xpos += (rect.width - rect.x - optionwidth) - self.contents.text_size(value).width
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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SEL_VALUE_BASE_COLOR, SEL_VALUE_SHADOW_COLOR)
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@@ -89,7 +89,7 @@ class MoveRelearner_Scene
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accuracy = selMoveData.display_accuracy(@pokemon)
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textpos.push([_INTL("CATEGORY"), 272, 120, 0, Color.new(248, 248, 248), Color.black])
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textpos.push([_INTL("POWER"), 272, 152, 0, Color.new(248, 248, 248), Color.black])
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textpos.push([power <= 1 ? power == 1 ? "???" : "---" : sprintf("%d", power),
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textpos.push([power <= 1 ? power == 1 ? "???" : "---" : power.to_s,
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468, 152, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
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textpos.push([_INTL("ACCURACY"), 272, 184, 0, Color.new(248, 248, 248), Color.black])
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textpos.push([accuracy == 0 ? "---" : "#{accuracy}%",
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@@ -154,7 +154,7 @@ def pbManageMysteryGifts
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command = 0
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loop do
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commands = pbRefreshMGCommands(master, online)
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command = pbMessage(_INTL("\\ts[]Manage Mystery Gifts (X=online)."), commands, -1, nil, command)
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command = pbMessage("\\ts[]" + _INTL("Manage Mystery Gifts (X=online)."), commands, -1, nil, command)
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# Gift chosen
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if command == -1 || command == commands.length - 1 # Cancel
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break
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@@ -376,7 +376,7 @@ class PokemonEntryScene2
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# Create bitmaps
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@bitmaps = []
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@@Characters.length.times do |i|
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@bitmaps[i] = AnimatedBitmap.new(sprintf("Graphics/UI/Naming/overlay_tab_#{i + 1}"))
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@bitmaps[i] = AnimatedBitmap.new(sprintf("Graphics/UI/Naming/overlay_tab_%d", i + 1))
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b = @bitmaps[i].bitmap.clone
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pbSetSystemFont(b)
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textPos = []
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