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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed some bad usage of sprintf, cleaned up some translatable messages
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@@ -99,7 +99,7 @@ class PokemonEggHatch_Scene
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pbBGMStop
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pbMEPlay("Evolution success")
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@pokemon.name = nil
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pbMessage(_INTL("\\se[]{1} hatched from the Egg!\\wt[80]", @pokemon.name)) { update }
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pbMessage("\\se[]" + _INTL("{1} hatched from the Egg!\\wt[80]", @pokemon.name)) { update }
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# Record the Pokémon's species as owned in the Pokédex
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was_owned = $player.owned?(@pokemon.species)
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$player.pokedex.register(@pokemon)
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@@ -591,7 +591,7 @@ class PokemonEvolutionScene
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pbMEPlay("Evolution success")
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newspeciesname = GameData::Species.get(@newspecies).name
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pbMessageDisplay(@sprites["msgwindow"],
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_INTL("\\se[]Congratulations! Your {1} evolved into {2}!\\wt[80]",
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"\\se[]" + _INTL("Congratulations! Your {1} evolved into {2}!\\wt[80]",
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@pokemon.name, newspeciesname)) { pbUpdate }
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@sprites["msgwindow"].text = ""
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# Check for consumed item and check if Pokémon should be duplicated
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