Fixed some bad usage of sprintf, cleaned up some translatable messages

This commit is contained in:
Maruno17
2023-04-02 00:52:12 +01:00
parent 1ead0a76f5
commit 9d50b27aa0
32 changed files with 87 additions and 84 deletions

View File

@@ -258,13 +258,13 @@ class PokemonBag_Scene
def pbRefresh
# Set the background image
@sprites["background"].setBitmap(sprintf("Graphics/UI/Bag/bg_#{@bag.last_viewed_pocket}"))
@sprites["background"].setBitmap(sprintf("Graphics/UI/Bag/bg_%d", @bag.last_viewed_pocket))
# Set the bag sprite
fbagexists = pbResolveBitmap(sprintf("Graphics/UI/Bag/bag_#{@bag.last_viewed_pocket}_f"))
fbagexists = pbResolveBitmap(sprintf("Graphics/UI/Bag/bag_%d_f", @bag.last_viewed_pocket))
if $player.female? && fbagexists
@sprites["bagsprite"].setBitmap("Graphics/UI/Bag/bag_#{@bag.last_viewed_pocket}_f")
@sprites["bagsprite"].setBitmap(sprintf("Graphics/UI/Bag/bag_%d_f", @bag.last_viewed_pocket"))
else
@sprites["bagsprite"].setBitmap("Graphics/UI/Bag/bag_#{@bag.last_viewed_pocket}")
@sprites["bagsprite"].setBitmap(sprintf("Graphics/UI/Bag/bag_%d", @bag.last_viewed_pocket))
end
# Draw the pocket icons
@sprites["pocketicon"].bitmap.clear