Fixed some bad usage of sprintf, cleaned up some translatable messages

This commit is contained in:
Maruno17
2023-04-02 00:52:12 +01:00
parent 1ead0a76f5
commit 9d50b27aa0
32 changed files with 87 additions and 84 deletions

View File

@@ -15,9 +15,10 @@ def pbEmergencySave
end
end
if Game.save
pbMessage(_INTL("\\se[]The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
pbMessage("\\se[]" +
_INTL("The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
else
pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
pbMessage("\\se[]" + _INTL("Save failed.\\wtnp[30]"))
end
$scene = oldscene
end
@@ -98,10 +99,10 @@ class PokemonSaveScreen
$game_temp.begun_new_game = false
pbSEPlay("GUI save choice")
if Game.save
pbMessage(_INTL("\\se[]{1} saved the game.\\me[GUI save game]\\wtnp[30]", $player.name))
pbMessage("\\se[]" +_INTL("{1} saved the game.\\me[GUI save game]\\wtnp[30]", $player.name))
ret = true
else
pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
pbMessage("\\se[]" +_INTL("Save failed.\\wtnp[30]"))
ret = false
end
else