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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Fixed some bad usage of sprintf, cleaned up some translatable messages
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@@ -15,9 +15,10 @@ def pbEmergencySave
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end
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end
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if Game.save
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pbMessage(_INTL("\\se[]The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
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pbMessage("\\se[]" +
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_INTL("The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
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else
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pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
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pbMessage("\\se[]" + _INTL("Save failed.\\wtnp[30]"))
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end
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$scene = oldscene
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end
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@@ -98,10 +99,10 @@ class PokemonSaveScreen
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$game_temp.begun_new_game = false
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pbSEPlay("GUI save choice")
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if Game.save
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pbMessage(_INTL("\\se[]{1} saved the game.\\me[GUI save game]\\wtnp[30]", $player.name))
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pbMessage("\\se[]" +_INTL("{1} saved the game.\\me[GUI save game]\\wtnp[30]", $player.name))
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ret = true
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else
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pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
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pbMessage("\\se[]" +_INTL("Save failed.\\wtnp[30]"))
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ret = false
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end
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else
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