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Fixed some bad usage of sprintf, cleaned up some translatable messages
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@@ -89,7 +89,7 @@ class MoveRelearner_Scene
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accuracy = selMoveData.display_accuracy(@pokemon)
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textpos.push([_INTL("CATEGORY"), 272, 120, 0, Color.new(248, 248, 248), Color.black])
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textpos.push([_INTL("POWER"), 272, 152, 0, Color.new(248, 248, 248), Color.black])
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textpos.push([power <= 1 ? power == 1 ? "???" : "---" : sprintf("%d", power),
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textpos.push([power <= 1 ? power == 1 ? "???" : "---" : power.to_s,
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468, 152, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
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textpos.push([_INTL("ACCURACY"), 272, 184, 0, Color.new(248, 248, 248), Color.black])
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textpos.push([accuracy == 0 ? "---" : "#{accuracy}%",
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