mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fixed some bad usage of sprintf, cleaned up some translatable messages
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@@ -1049,7 +1049,7 @@ def pbRegionalDexEditor(dex)
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end
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when 0
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if cmd[1] >= 0 # Edit entry
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case pbMessage(_INTL("\\ts[]Do what with this entry?"),
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case pbMessage("\\ts[]" + _INTL("Do what with this entry?"),
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[_INTL("Change species"), _INTL("Clear"),
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_INTL("Insert entry"), _INTL("Delete entry"),
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_INTL("Cancel")], 5)
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@@ -1166,7 +1166,7 @@ def pbRegionalDexEditorMain
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refresh_list = true
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end
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elsif cmd[1] > 0 # Edit a Dex
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case pbMessage(_INTL("\\ts[]Do what with this Dex?"),
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case pbMessage("\\ts[]" + _INTL("Do what with this Dex?"),
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[_INTL("Edit"), _INTL("Copy"), _INTL("Delete"), _INTL("Cancel")], 4)
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when 0 # Edit
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dex_lists[cmd[1] - 1] = pbRegionalDexEditor(dex_lists[cmd[1] - 1])
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@@ -212,7 +212,7 @@ class PokemonTilesetScene
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cmds.push("#{tag.id_number}: #{tag.real_name}")
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ids.push(tag.id_number)
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end
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val = pbMessage(_INTL("\\l[1]\\ts[]Set the terrain tag."), cmds, -1, nil, old_idx)
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val = pbMessage("\\l[1]\\ts[]" + _INTL("Set the terrain tag."), cmds, -1, nil, old_idx)
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if val >= 0 && val != old_tag
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set_terrain_tag_for_tile_ID(selected, ids[val])
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draw_overlay
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@@ -350,12 +350,12 @@ class MapScreenScene
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end
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def helpWindow
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helptext = _INTL("A: Add map to canvas\r\n")
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helptext += _INTL("DEL: Delete map from canvas\r\n")
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helptext += _INTL("S: Go to another map\r\n")
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helptext += _INTL("Click to select a map\r\n")
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helptext += _INTL("Double-click: Edit map's metadata\r\n")
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helptext += _INTL("Drag map to move it\r\n")
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helptext = _INTL("A: Add map to canvas") + "\r\n"
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helptext += _INTL("DEL: Delete map from canvas") + "\r\n"
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helptext += _INTL("S: Go to another map") + "\r\n"
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helptext += _INTL("Click to select a map") + "\r\n"
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helptext += _INTL("Double-click: Edit map's metadata") + "\r\n"
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helptext += _INTL("Drag map to move it") + "\r\n"
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helptext += _INTL("Arrow keys/drag canvas: Move around canvas")
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title = Window_UnformattedTextPokemon.newWithSize(
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helptext, 0, 0, Graphics.width * 8 / 10, Graphics.height, @viewport
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@@ -380,9 +380,7 @@ module BattleAnimationEditor
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cmdEditBG = -1
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cmdNewFO = -1
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cmdEditFO = -1
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canvas.animation.timing.each do |i|
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commands.push(sprintf("%s", i))
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end
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canvas.animation.timing.each { |i| commands.push(i.to_s) }
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commands[cmdNewSound = commands.length] = _INTL("Add: Play Sound...")
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commands[cmdNewBG = commands.length] = _INTL("Add: Set Background Graphic...")
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commands[cmdEditBG = commands.length] = _INTL("Add: Edit Background Color/Location...")
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@@ -413,7 +411,7 @@ module BattleAnimationEditor
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cmdwin.index != cmdEditFO
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if framewindow.changed?(1) # Set Frame
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canvas.animation.timing[cmdwin.index].frame = framewindow.value(0) - 1
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cmdwin.commands[cmdwin.index] = sprintf("%s", canvas.animation.timing[cmdwin.index])
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cmdwin.commands[cmdwin.index] = canvas.animation.timing[cmdwin.index].to_s
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cmdwin.refresh
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next
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end
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@@ -476,7 +474,7 @@ module BattleAnimationEditor
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when 2, 4
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pbEditBG(canvas, canvas.animation.timing[cmdwin.index])
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end
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cmdwin.commands[cmdwin.index] = sprintf("%s", canvas.animation.timing[cmdwin.index])
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cmdwin.commands[cmdwin.index] = canvas.animation.timing[cmdwin.index].to_s
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cmdwin.refresh
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end
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if redrawcmds
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@@ -486,7 +484,7 @@ module BattleAnimationEditor
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cmdwin.commands[cmdNewFO] = nil if cmdNewFO >= 0
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cmdwin.commands[cmdEditFO] = nil if cmdEditFO >= 0
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cmdwin.commands.compact!
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cmdwin.commands.push(sprintf("%s", canvas.animation.timing[canvas.animation.timing.length - 1]))
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cmdwin.commands.push(canvas.animation.timing[canvas.animation.timing.length - 1].to_s)
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cmdwin.commands[cmdNewSound = cmdwin.commands.length] = _INTL("Add: Play Sound...")
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cmdwin.commands[cmdNewBG = cmdwin.commands.length] = _INTL("Add: Set Background Graphic...")
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cmdwin.commands[cmdEditBG = cmdwin.commands.length] = _INTL("Add: Edit Background Color/Location...")
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@@ -287,7 +287,7 @@ class StringListProperty
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do_refresh = true
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end
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else # Edit value
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case pbMessage(_INTL("\\ts[]Do what with this value?"),
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case pbMessage("\\ts[]" + _INTL("Do what with this value?"),
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[_INTL("Edit"), _INTL("Delete"), _INTL("Cancel")], 3)
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when 0 # Edit
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new_value = pbMessageFreeText(_INTL("Enter the new value."),
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@@ -1096,7 +1096,7 @@ class GameDataPoolProperty
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need_refresh = true
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end
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else # Edit existing value
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case pbMessage(_INTL("\\ts[]Do what with this value?"),
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case pbMessage("\\ts[]" + _INTL("Do what with this value?"),
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[_INTL("Change value"), _INTL("Delete"), _INTL("Cancel")], 3)
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when 0 # Change value
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new_value = pbChooseFromGameDataList(@game_data, entry[0])
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@@ -1250,7 +1250,7 @@ module LevelUpMovesProperty
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end
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end
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else # Edit existing move
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case pbMessage(_INTL("\\ts[]Do what with this move?"),
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case pbMessage("\\ts[]" + _INTL("Do what with this move?"),
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[_INTL("Change level"), _INTL("Change move"), _INTL("Delete"), _INTL("Cancel")], 4)
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when 0 # Change level
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params = ChooseNumberParams.new
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@@ -1457,7 +1457,7 @@ class EvolutionsProperty
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end
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end
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else # Edit evolution
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case pbMessage(_INTL("\\ts[]Do what with this evolution?"),
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case pbMessage("\\ts[]" + _INTL("Do what with this evolution?"),
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[_INTL("Change species"), _INTL("Change method"),
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_INTL("Change parameter"), _INTL("Delete"), _INTL("Cancel")], 5)
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when 0 # Change species
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@@ -206,8 +206,8 @@ MenuHandlers.add(:battle_debug_menu, :mega_evolution, {
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next if !trainers[i]
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text = (side == 0) ? "Your side:" : "Foe side:"
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text += sprintf(" %d: %s", i, trainers[i].name)
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text += sprintf(" [ABLE]") if value == -1
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text += sprintf(" [UNABLE]") if value == -2
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text += " [ABLE]" if value == -1
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text += " [UNABLE]" if value == -2
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commands.push(text)
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cmds.push([side, i])
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end
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