Fixed some bad usage of sprintf, cleaned up some translatable messages

This commit is contained in:
Maruno17
2023-04-02 00:52:12 +01:00
parent 1ead0a76f5
commit 9d50b27aa0
32 changed files with 87 additions and 84 deletions

View File

@@ -1049,7 +1049,7 @@ def pbRegionalDexEditor(dex)
end
when 0
if cmd[1] >= 0 # Edit entry
case pbMessage(_INTL("\\ts[]Do what with this entry?"),
case pbMessage("\\ts[]" + _INTL("Do what with this entry?"),
[_INTL("Change species"), _INTL("Clear"),
_INTL("Insert entry"), _INTL("Delete entry"),
_INTL("Cancel")], 5)
@@ -1166,7 +1166,7 @@ def pbRegionalDexEditorMain
refresh_list = true
end
elsif cmd[1] > 0 # Edit a Dex
case pbMessage(_INTL("\\ts[]Do what with this Dex?"),
case pbMessage("\\ts[]" + _INTL("Do what with this Dex?"),
[_INTL("Edit"), _INTL("Copy"), _INTL("Delete"), _INTL("Cancel")], 4)
when 0 # Edit
dex_lists[cmd[1] - 1] = pbRegionalDexEditor(dex_lists[cmd[1] - 1])

View File

@@ -212,7 +212,7 @@ class PokemonTilesetScene
cmds.push("#{tag.id_number}: #{tag.real_name}")
ids.push(tag.id_number)
end
val = pbMessage(_INTL("\\l[1]\\ts[]Set the terrain tag."), cmds, -1, nil, old_idx)
val = pbMessage("\\l[1]\\ts[]" + _INTL("Set the terrain tag."), cmds, -1, nil, old_idx)
if val >= 0 && val != old_tag
set_terrain_tag_for_tile_ID(selected, ids[val])
draw_overlay

View File

@@ -350,12 +350,12 @@ class MapScreenScene
end
def helpWindow
helptext = _INTL("A: Add map to canvas\r\n")
helptext += _INTL("DEL: Delete map from canvas\r\n")
helptext += _INTL("S: Go to another map\r\n")
helptext += _INTL("Click to select a map\r\n")
helptext += _INTL("Double-click: Edit map's metadata\r\n")
helptext += _INTL("Drag map to move it\r\n")
helptext = _INTL("A: Add map to canvas") + "\r\n"
helptext += _INTL("DEL: Delete map from canvas") + "\r\n"
helptext += _INTL("S: Go to another map") + "\r\n"
helptext += _INTL("Click to select a map") + "\r\n"
helptext += _INTL("Double-click: Edit map's metadata") + "\r\n"
helptext += _INTL("Drag map to move it") + "\r\n"
helptext += _INTL("Arrow keys/drag canvas: Move around canvas")
title = Window_UnformattedTextPokemon.newWithSize(
helptext, 0, 0, Graphics.width * 8 / 10, Graphics.height, @viewport