Fixed some bad usage of sprintf, cleaned up some translatable messages

This commit is contained in:
Maruno17
2023-04-02 00:52:12 +01:00
parent 1ead0a76f5
commit 9d50b27aa0
32 changed files with 87 additions and 84 deletions

View File

@@ -317,7 +317,7 @@ end
# NOTE: load_data checks anything added in MKXP's RTP setting, and matching # NOTE: load_data checks anything added in MKXP's RTP setting, and matching
# mount points added through System.mount. # mount points added through System.mount.
def pbRgssOpen(file, mode = nil) def pbRgssOpen(file, mode = nil)
# File.open("debug.txt","ab") { |fw| fw.write([file,mode,Time.now.to_f].inspect+"\r\n") } # File.open("debug.txt", "ab") { |fw| fw.write([file, mode, Time.now.to_f].inspect + "\r\n") }
if !safeExists?("./Game.rgssad") if !safeExists?("./Game.rgssad")
if block_given? if block_given?
File.open(file, mode) { |f| yield f } File.open(file, mode) { |f| yield f }

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@@ -284,8 +284,8 @@ module Translator
f.write(0xEF.chr) f.write(0xEF.chr)
f.write(0xBB.chr) f.write(0xBB.chr)
f.write(0xBF.chr) f.write(0xBF.chr)
f.write("# To localize this text for a particular language, please\r\n") f.write("# To localize this text for a particular language, please" + "\r\n")
f.write("# translate every second line of this file.\r\n") f.write("# translate every second line of this file." + "\r\n")
f.write("\#-------------------------------\r\n") if with_line f.write("\#-------------------------------\r\n") if with_line
end end
# Extract the text # Extract the text

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@@ -104,24 +104,24 @@ class Battle::Scene
messageFilename = @battle.backdrop messageFilename = @battle.backdrop
if time if time
trialName = sprintf("%s_%s", backdropFilename, time) trialName = sprintf("%s_%s", backdropFilename, time)
if pbResolveBitmap(sprintf("Graphics/Battlebacks/" + trialName + "_bg")) if pbResolveBitmap(sprintf("Graphics/Battlebacks/%s_bg", trialName))
backdropFilename = trialName backdropFilename = trialName
end end
trialName = sprintf("%s_%s", baseFilename, time) trialName = sprintf("%s_%s", baseFilename, time)
if pbResolveBitmap(sprintf("Graphics/Battlebacks/" + trialName + "_base0")) if pbResolveBitmap(sprintf("Graphics/Battlebacks/%s_base0", trialName))
baseFilename = trialName baseFilename = trialName
end end
trialName = sprintf("%s_%s", messageFilename, time) trialName = sprintf("%s_%s", messageFilename, time)
if pbResolveBitmap(sprintf("Graphics/Battlebacks/" + trialName + "_message")) if pbResolveBitmap(sprintf("Graphics/Battlebacks/%s_message", trialName))
messageFilename = trialName messageFilename = trialName
end end
end end
if !pbResolveBitmap(sprintf("Graphics/Battlebacks/" + baseFilename + "_base0")) && if !pbResolveBitmap(sprintf("Graphics/Battlebacks/%s_base0", baseFilename)) &&
@battle.backdropBase @battle.backdropBase
baseFilename = @battle.backdropBase baseFilename = @battle.backdropBase
if time if time
trialName = sprintf("%s_%s", baseFilename, time) trialName = sprintf("%s_%s", baseFilename, time)
if pbResolveBitmap(sprintf("Graphics/Battlebacks/" + trialName + "_base0")) if pbResolveBitmap(sprintf("Graphics/Battlebacks/%s_base0", trialName))
baseFilename = trialName baseFilename = trialName
end end
end end

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@@ -241,9 +241,9 @@ class Battle::Scene
[_INTL("Mind"), 144, 54, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [_INTL("Mind"), 144, 54, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[_INTL("Skill"), 144, 86, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [_INTL("Skill"), 144, 86, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[_INTL("Body"), 144, 118, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [_INTL("Body"), 144, 118, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[sprintf("%d", total1), 64, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [total1.to_s, 64, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[_INTL("Judgment"), 144, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [_INTL("Judgment"), 144, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[sprintf("%d", total2), 224, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)] [total2.to_s, 224, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)]
] ]
pbDrawTextPositions(window.contents, textpos) pbDrawTextPositions(window.contents, textpos)
images = [] images = []

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@@ -88,9 +88,11 @@ def pbStartOver(gameover = false)
$player.heal_party $player.heal_party
if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId >= 0 if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId >= 0
if gameover if gameover
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]After the unfortunate defeat, you scurry back to a Pokémon Center.")) pbMessage("\\w[]\\wm\\c[8]\\l[3]" +
_INTL("After the unfortunate defeat, you scurry back to a Pokémon Center."))
else else
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm...")) pbMessage("\\w[]\\wm\\c[8]\\l[3]" +
_INTL("You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm..."))
end end
pbCancelVehicles pbCancelVehicles
Followers.clear Followers.clear
@@ -113,9 +115,11 @@ def pbStartOver(gameover = false)
return return
end end
if gameover if gameover
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]After the unfortunate defeat, you scurry back home.")) pbMessage("\\w[]\\wm\\c[8]\\l[3]" +
_INTL("After the unfortunate defeat, you scurry back home."))
else else
pbMessage(_INTL("\\w[]\\wm\\c[8]\\l[3]You scurry back home, protecting your exhausted Pokémon from any further harm...")) pbMessage("\\w[]\\wm\\c[8]\\l[3]" +
_INTL("You scurry back home, protecting your exhausted Pokémon from any further harm..."))
end end
if homedata if homedata
pbCancelVehicles pbCancelVehicles

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@@ -56,7 +56,7 @@ def pbFishing(hasEncounter, rodType = 1)
if hasEncounter && rand(100) < biteChance if hasEncounter && rand(100) < biteChance
$scene.spriteset.addUserAnimation(Settings::EXCLAMATION_ANIMATION_ID, $game_player.x, $game_player.y, true, 3) $scene.spriteset.addUserAnimation(Settings::EXCLAMATION_ANIMATION_ID, $game_player.x, $game_player.y, true, 3)
frames = Graphics.frame_rate - rand(Graphics.frame_rate / 2) # 0.5-1 second frames = Graphics.frame_rate - rand(Graphics.frame_rate / 2) # 0.5-1 second
if !pbWaitForInput(msgWindow, message + _INTL("\r\nOh! A bite!"), frames) if !pbWaitForInput(msgWindow, message + "\r\n" + _INTL("Oh! A bite!"), frames)
pbFishingEnd { pbMessageDisplay(msgWindow, _INTL("The Pokémon got away...")) } pbFishingEnd { pbMessageDisplay(msgWindow, _INTL("The Pokémon got away...")) }
break break
end end

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@@ -591,7 +591,7 @@ def pbLearnMove(pkmn, move, ignore_if_known = false, by_machine = false, &block)
return false return false
elsif pkmn.numMoves < Pokemon::MAX_MOVES elsif pkmn.numMoves < Pokemon::MAX_MOVES
pkmn.learn_move(move) pkmn.learn_move(move)
pbMessage(_INTL("\\se[]{1} learned {2}!\\se[Pkmn move learnt]", pkmn_name, move_name), &block) pbMessage("\\se[]" + _INTL("{1} learned {2}!\\se[Pkmn move learnt]", pkmn_name, move_name), &block)
return true return true
end end
pbMessage(_INTL("{1} wants to learn {2}, but it already knows {3} moves.\1", pbMessage(_INTL("{1} wants to learn {2}, but it already knows {3} moves.\1",
@@ -608,7 +608,7 @@ def pbLearnMove(pkmn, move, ignore_if_known = false, by_machine = false, &block)
end end
pbMessage(_INTL("1, 2, and...\\wt[16] ...\\wt[16] ...\\wt[16] Ta-da!\\se[Battle ball drop]\1"), &block) pbMessage(_INTL("1, 2, and...\\wt[16] ...\\wt[16] ...\\wt[16] Ta-da!\\se[Battle ball drop]\1"), &block)
pbMessage(_INTL("{1} forgot how to use {2}.\\nAnd...\1", pkmn_name, old_move_name), &block) pbMessage(_INTL("{1} forgot how to use {2}.\\nAnd...\1", pkmn_name, old_move_name), &block)
pbMessage(_INTL("\\se[]{1} learned {2}!\\se[Pkmn move learnt]", pkmn_name, move_name), &block) pbMessage("\\se[]" + _INTL("{1} learned {2}!\\se[Pkmn move learnt]", pkmn_name, move_name), &block)
pkmn.changeHappiness("machine") if by_machine pkmn.changeHappiness("machine") if by_machine
return true return true
elsif pbConfirmMessage(_INTL("Give up on learning {1}?", move_name), &block) elsif pbConfirmMessage(_INTL("Give up on learning {1}?", move_name), &block)

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@@ -255,7 +255,7 @@ MultipleForms.register(:ROTOM, {
pkmn.moves[old_move_index].id = new_move_id pkmn.moves[old_move_index].id = new_move_id
new_move_name = pkmn.moves[old_move_index].name new_move_name = pkmn.moves[old_move_index].name
pbMessage(_INTL("{1} forgot {2}...\1", pkmn.name, old_move_name)) pbMessage(_INTL("{1} forgot {2}...\1", pkmn.name, old_move_name))
pbMessage(_INTL("\\se[]{1} learned {2}!\\se[Pkmn move learnt]\1", pkmn.name, new_move_name)) pbMessage("\\se[]" + _INTL("{1} learned {2}!\\se[Pkmn move learnt]\1", pkmn.name, new_move_name))
end end
elsif !new_move_id.nil? elsif !new_move_id.nil?
# Just learn the new move # Just learn the new move

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@@ -99,7 +99,7 @@ class PokemonEggHatch_Scene
pbBGMStop pbBGMStop
pbMEPlay("Evolution success") pbMEPlay("Evolution success")
@pokemon.name = nil @pokemon.name = nil
pbMessage(_INTL("\\se[]{1} hatched from the Egg!\\wt[80]", @pokemon.name)) { update } pbMessage("\\se[]" + _INTL("{1} hatched from the Egg!\\wt[80]", @pokemon.name)) { update }
# Record the Pokémon's species as owned in the Pokédex # Record the Pokémon's species as owned in the Pokédex
was_owned = $player.owned?(@pokemon.species) was_owned = $player.owned?(@pokemon.species)
$player.pokedex.register(@pokemon) $player.pokedex.register(@pokemon)

View File

@@ -591,7 +591,7 @@ class PokemonEvolutionScene
pbMEPlay("Evolution success") pbMEPlay("Evolution success")
newspeciesname = GameData::Species.get(@newspecies).name newspeciesname = GameData::Species.get(@newspecies).name
pbMessageDisplay(@sprites["msgwindow"], pbMessageDisplay(@sprites["msgwindow"],
_INTL("\\se[]Congratulations! Your {1} evolved into {2}!\\wt[80]", "\\se[]" + _INTL("Congratulations! Your {1} evolved into {2}!\\wt[80]",
@pokemon.name, newspeciesname)) { pbUpdate } @pokemon.name, newspeciesname)) { pbUpdate }
@sprites["msgwindow"].text = "" @sprites["msgwindow"].text = ""
# Check for consumed item and check if Pokémon should be duplicated # Check for consumed item and check if Pokémon should be duplicated

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@@ -18,9 +18,9 @@ class Window_DexesList < Window_CommandPokemon
super(index, count, rect) super(index, count, rect)
if index >= 0 && index < @commands2.length if index >= 0 && index < @commands2.length
pbDrawShadowText(self.contents, rect.x + 254, rect.y, 64, rect.height, pbDrawShadowText(self.contents, rect.x + 254, rect.y, 64, rect.height,
sprintf("%d", @commands2[index][0]), self.baseColor, self.shadowColor, 1) @commands2[index][0].to_s, self.baseColor, self.shadowColor, 1)
pbDrawShadowText(self.contents, rect.x + 350, rect.y, 64, rect.height, pbDrawShadowText(self.contents, rect.x + 350, rect.y, 64, rect.height,
sprintf("%d", @commands2[index][1]), self.baseColor, self.shadowColor, 1) @commands2[index][1].to_s, self.baseColor, self.shadowColor, 1)
allseen = (@commands2[index][0] >= @commands2[index][2]) allseen = (@commands2[index][0] >= @commands2[index][2])
allown = (@commands2[index][1] >= @commands2[index][2]) allown = (@commands2[index][1] >= @commands2[index][2])
pbDrawImagePositions( pbDrawImagePositions(

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@@ -376,7 +376,7 @@ class PokemonPokedexInfo_Scene
if points.length == 0 if points.length == 0
pbDrawImagePositions( pbDrawImagePositions(
overlay, overlay,
[[sprintf("Graphics/UI/Pokedex/overlay_areanone"), 108, 188]] [["Graphics/UI/Pokedex/overlay_areanone", 108, 188]]
) )
textpos.push([_INTL("Area unknown"), Graphics.width / 2, (Graphics.height / 2) + 6, 2, base, shadow]) textpos.push([_INTL("Area unknown"), Graphics.width / 2, (Graphics.height / 2) + 6, 2, base, shadow])
end end

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@@ -325,10 +325,10 @@ class PokemonSummary_Scene
end end
# Show Pokérus cured icon # Show Pokérus cured icon
if @pokemon.pokerusStage == 2 if @pokemon.pokerusStage == 2
imagepos.push([sprintf("Graphics/UI/Summary/icon_pokerus"), 176, 100]) imagepos.push(["Graphics/UI/Summary/icon_pokerus", 176, 100])
end end
# Show shininess star # Show shininess star
imagepos.push([sprintf("Graphics/UI/shiny"), 2, 134]) if @pokemon.shiny? imagepos.push(["Graphics/UI/shiny", 2, 134]) if @pokemon.shiny?
# Draw all images # Draw all images
pbDrawImagePositions(overlay, imagepos) pbDrawImagePositions(overlay, imagepos)
# Write various bits of text # Write various bits of text
@@ -640,15 +640,15 @@ class PokemonSummary_Scene
[_INTL("HP"), 292, 82, 2, base, statshadows[:HP]], [_INTL("HP"), 292, 82, 2, base, statshadows[:HP]],
[sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 462, 82, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 462, 82, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Attack"), 248, 126, 0, base, statshadows[:ATTACK]], [_INTL("Attack"), 248, 126, 0, base, statshadows[:ATTACK]],
[sprintf("%d", @pokemon.attack), 456, 126, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.attack.to_s, 456, 126, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Defense"), 248, 158, 0, base, statshadows[:DEFENSE]], [_INTL("Defense"), 248, 158, 0, base, statshadows[:DEFENSE]],
[sprintf("%d", @pokemon.defense), 456, 158, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.defense.to_s, 456, 158, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Sp. Atk"), 248, 190, 0, base, statshadows[:SPECIAL_ATTACK]], [_INTL("Sp. Atk"), 248, 190, 0, base, statshadows[:SPECIAL_ATTACK]],
[sprintf("%d", @pokemon.spatk), 456, 190, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.spatk.to_s, 456, 190, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Sp. Def"), 248, 222, 0, base, statshadows[:SPECIAL_DEFENSE]], [_INTL("Sp. Def"), 248, 222, 0, base, statshadows[:SPECIAL_DEFENSE]],
[sprintf("%d", @pokemon.spdef), 456, 222, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.spdef.to_s, 456, 222, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Speed"), 248, 254, 0, base, statshadows[:SPEED]], [_INTL("Speed"), 248, 254, 0, base, statshadows[:SPEED]],
[sprintf("%d", @pokemon.speed), 456, 254, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.speed.to_s, 456, 254, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Ability"), 224, 290, 0, base, shadow] [_INTL("Ability"), 224, 290, 0, base, shadow]
] ]
# Draw ability name and description # Draw ability name and description

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@@ -258,13 +258,13 @@ class PokemonBag_Scene
def pbRefresh def pbRefresh
# Set the background image # Set the background image
@sprites["background"].setBitmap(sprintf("Graphics/UI/Bag/bg_#{@bag.last_viewed_pocket}")) @sprites["background"].setBitmap(sprintf("Graphics/UI/Bag/bg_%d", @bag.last_viewed_pocket))
# Set the bag sprite # Set the bag sprite
fbagexists = pbResolveBitmap(sprintf("Graphics/UI/Bag/bag_#{@bag.last_viewed_pocket}_f")) fbagexists = pbResolveBitmap(sprintf("Graphics/UI/Bag/bag_%d_f", @bag.last_viewed_pocket))
if $player.female? && fbagexists if $player.female? && fbagexists
@sprites["bagsprite"].setBitmap("Graphics/UI/Bag/bag_#{@bag.last_viewed_pocket}_f") @sprites["bagsprite"].setBitmap(sprintf("Graphics/UI/Bag/bag_%d_f", @bag.last_viewed_pocket"))
else else
@sprites["bagsprite"].setBitmap("Graphics/UI/Bag/bag_#{@bag.last_viewed_pocket}") @sprites["bagsprite"].setBitmap(sprintf("Graphics/UI/Bag/bag_%d", @bag.last_viewed_pocket))
end end
# Draw the pocket icons # Draw the pocket icons
@sprites["pocketicon"].bitmap.clear @sprites["pocketicon"].bitmap.clear

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@@ -14,7 +14,7 @@ class PokegearButton < Sprite
@image = command[0] @image = command[0]
@name = command[1] @name = command[1]
@selected = false @selected = false
if $player.female? && pbResolveBitmap(sprintf("Graphics/UI/Pokegear/icon_button_f")) if $player.female? && pbResolveBitmap("Graphics/UI/Pokegear/icon_button_f")
@button = AnimatedBitmap.new("Graphics/UI/Pokegear/icon_button_f") @button = AnimatedBitmap.new("Graphics/UI/Pokegear/icon_button_f")
else else
@button = AnimatedBitmap.new("Graphics/UI/Pokegear/icon_button") @button = AnimatedBitmap.new("Graphics/UI/Pokegear/icon_button")
@@ -49,7 +49,7 @@ class PokegearButton < Sprite
] ]
pbDrawTextPositions(self.bitmap, textpos) pbDrawTextPositions(self.bitmap, textpos)
imagepos = [ imagepos = [
[sprintf("Graphics/UI/Pokegear/icon_" + @image), 18, 10] [sprintf("Graphics/UI/Pokegear/icon_%s", @image), 18, 10]
] ]
pbDrawImagePositions(self.bitmap, imagepos) pbDrawImagePositions(self.bitmap, imagepos)
end end
@@ -73,7 +73,7 @@ class PokemonPokegear_Scene
@viewport.z = 99999 @viewport.z = 99999
@sprites = {} @sprites = {}
@sprites["background"] = IconSprite.new(0, 0, @viewport) @sprites["background"] = IconSprite.new(0, 0, @viewport)
if $player.female? && pbResolveBitmap(sprintf("Graphics/UI/Pokegear/bg_f")) if $player.female? && pbResolveBitmap("Graphics/UI/Pokegear/bg_f")
@sprites["background"].setBitmap("Graphics/UI/Pokegear/bg_f") @sprites["background"].setBitmap("Graphics/UI/Pokegear/bg_f")
else else
@sprites["background"].setBitmap("Graphics/UI/Pokegear/bg") @sprites["background"].setBitmap("Graphics/UI/Pokegear/bg")

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@@ -10,13 +10,13 @@ class PokemonTrainerCard_Scene
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height) @viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999 @viewport.z = 99999
@sprites = {} @sprites = {}
background = pbResolveBitmap(sprintf("Graphics/UI/Trainer Card/bg_f")) background = pbResolveBitmap("Graphics/UI/Trainer Card/bg_f")
if $player.female? && background if $player.female? && background
addBackgroundPlane(@sprites, "bg", "Trainer Card/bg_f", @viewport) addBackgroundPlane(@sprites, "bg", "Trainer Card/bg_f", @viewport)
else else
addBackgroundPlane(@sprites, "bg", "Trainer Card/bg", @viewport) addBackgroundPlane(@sprites, "bg", "Trainer Card/bg", @viewport)
end end
cardexists = pbResolveBitmap(sprintf("Graphics/UI/Trainer Card/card_f")) cardexists = pbResolveBitmap("Graphics/UI/Trainer Card/card_f")
@sprites["card"] = IconSprite.new(0, 0, @viewport) @sprites["card"] = IconSprite.new(0, 0, @viewport)
if $player.female? && cardexists if $player.female? && cardexists
@sprites["card"].setBitmap("Graphics/UI/Trainer Card/card_f") @sprites["card"].setBitmap("Graphics/UI/Trainer Card/card_f")

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@@ -15,9 +15,10 @@ def pbEmergencySave
end end
end end
if Game.save if Game.save
pbMessage(_INTL("\\se[]The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]")) pbMessage("\\se[]" +
_INTL("The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
else else
pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]")) pbMessage("\\se[]" + _INTL("Save failed.\\wtnp[30]"))
end end
$scene = oldscene $scene = oldscene
end end
@@ -98,10 +99,10 @@ class PokemonSaveScreen
$game_temp.begun_new_game = false $game_temp.begun_new_game = false
pbSEPlay("GUI save choice") pbSEPlay("GUI save choice")
if Game.save if Game.save
pbMessage(_INTL("\\se[]{1} saved the game.\\me[GUI save game]\\wtnp[30]", $player.name)) pbMessage("\\se[]" +_INTL("{1} saved the game.\\me[GUI save game]\\wtnp[30]", $player.name))
ret = true ret = true
else else
pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]")) pbMessage("\\se[]" +_INTL("Save failed.\\wtnp[30]"))
ret = false ret = false
end end
else else

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@@ -230,7 +230,7 @@ class Window_PokemonOption < Window_DrawableCommand
rect.y - 8 + (rect.height / 2), rect.y - 8 + (rect.height / 2),
8, 16, SEL_VALUE_BASE_COLOR 8, 16, SEL_VALUE_BASE_COLOR
) )
value = sprintf("%d", @options[index].lowest_value + self[index]) value = (@options[index].lowest_value + self[index]).to_s
xpos += (rect.width - rect.x - optionwidth) - self.contents.text_size(value).width xpos += (rect.width - rect.x - optionwidth) - self.contents.text_size(value).width
pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value, pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
SEL_VALUE_BASE_COLOR, SEL_VALUE_SHADOW_COLOR) SEL_VALUE_BASE_COLOR, SEL_VALUE_SHADOW_COLOR)

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@@ -89,7 +89,7 @@ class MoveRelearner_Scene
accuracy = selMoveData.display_accuracy(@pokemon) accuracy = selMoveData.display_accuracy(@pokemon)
textpos.push([_INTL("CATEGORY"), 272, 120, 0, Color.new(248, 248, 248), Color.black]) textpos.push([_INTL("CATEGORY"), 272, 120, 0, Color.new(248, 248, 248), Color.black])
textpos.push([_INTL("POWER"), 272, 152, 0, Color.new(248, 248, 248), Color.black]) textpos.push([_INTL("POWER"), 272, 152, 0, Color.new(248, 248, 248), Color.black])
textpos.push([power <= 1 ? power == 1 ? "???" : "---" : sprintf("%d", power), textpos.push([power <= 1 ? power == 1 ? "???" : "---" : power.to_s,
468, 152, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)]) 468, 152, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([_INTL("ACCURACY"), 272, 184, 0, Color.new(248, 248, 248), Color.black]) textpos.push([_INTL("ACCURACY"), 272, 184, 0, Color.new(248, 248, 248), Color.black])
textpos.push([accuracy == 0 ? "---" : "#{accuracy}%", textpos.push([accuracy == 0 ? "---" : "#{accuracy}%",

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@@ -154,7 +154,7 @@ def pbManageMysteryGifts
command = 0 command = 0
loop do loop do
commands = pbRefreshMGCommands(master, online) commands = pbRefreshMGCommands(master, online)
command = pbMessage(_INTL("\\ts[]Manage Mystery Gifts (X=online)."), commands, -1, nil, command) command = pbMessage("\\ts[]" + _INTL("Manage Mystery Gifts (X=online)."), commands, -1, nil, command)
# Gift chosen # Gift chosen
if command == -1 || command == commands.length - 1 # Cancel if command == -1 || command == commands.length - 1 # Cancel
break break

View File

@@ -376,7 +376,7 @@ class PokemonEntryScene2
# Create bitmaps # Create bitmaps
@bitmaps = [] @bitmaps = []
@@Characters.length.times do |i| @@Characters.length.times do |i|
@bitmaps[i] = AnimatedBitmap.new(sprintf("Graphics/UI/Naming/overlay_tab_#{i + 1}")) @bitmaps[i] = AnimatedBitmap.new(sprintf("Graphics/UI/Naming/overlay_tab_%d", i + 1))
b = @bitmaps[i].bitmap.clone b = @bitmaps[i].bitmap.clone
pbSetSystemFont(b) pbSetSystemFont(b)
textPos = [] textPos = []

View File

@@ -183,10 +183,10 @@ class SlotMachineScene
Input.update Input.update
update update
@sprites["window2"].bitmap&.clear @sprites["window2"].bitmap&.clear
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/win")) @sprites["window1"].setBitmap("Graphics/UI/Slot Machine/win")
@sprites["window1"].src_rect.set(152 * ((frame / timePerFrame) % 4), 0, 152, 208) @sprites["window1"].src_rect.set(152 * ((frame / timePerFrame) % 4), 0, 152, 208)
if bonus > 0 if bonus > 0
@sprites["window2"].setBitmap(sprintf("Graphics/UI/Slot Machine/bonus")) @sprites["window2"].setBitmap("Graphics/UI/Slot Machine/bonus")
@sprites["window2"].src_rect.set(152 * (bonus - 1), 0, 152, 208) @sprites["window2"].src_rect.set(152 * (bonus - 1), 0, 152, 208)
end end
@sprites["light1"].visible = true @sprites["light1"].visible = true
@@ -231,7 +231,7 @@ class SlotMachineScene
Input.update Input.update
update update
@sprites["window2"].bitmap&.clear @sprites["window2"].bitmap&.clear
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/lose")) @sprites["window1"].setBitmap("Graphics/UI/Slot Machine/lose")
@sprites["window1"].src_rect.set(152 * ((frame / timePerFrame) % 2), 0, 152, 208) @sprites["window1"].src_rect.set(152 * ((frame / timePerFrame) % 2), 0, 152, 208)
frame += 1 frame += 1
end end
@@ -249,7 +249,7 @@ class SlotMachineScene
@sprites["reel3"] = SlotMachineReel.new(224, 112, difficulty) @sprites["reel3"] = SlotMachineReel.new(224, 112, difficulty)
(1..3).each do |i| (1..3).each do |i|
@sprites["button#{i}"] = IconSprite.new(68 + (80 * (i - 1)), 260, @viewport) @sprites["button#{i}"] = IconSprite.new(68 + (80 * (i - 1)), 260, @viewport)
@sprites["button#{i}"].setBitmap(sprintf("Graphics/UI/Slot Machine/button")) @sprites["button#{i}"].setBitmap("Graphics/UI/Slot Machine/button")
@sprites["button#{i}"].visible = false @sprites["button#{i}"].visible = false
end end
(1..5).each do |i| (1..5).each do |i|
@@ -260,14 +260,14 @@ class SlotMachineScene
@sprites["row#{i}"].visible = false @sprites["row#{i}"].visible = false
end end
@sprites["light1"] = IconSprite.new(16, 32, @viewport) @sprites["light1"] = IconSprite.new(16, 32, @viewport)
@sprites["light1"].setBitmap(sprintf("Graphics/UI/Slot Machine/lights")) @sprites["light1"].setBitmap("Graphics/UI/Slot Machine/lights")
@sprites["light1"].visible = false @sprites["light1"].visible = false
@sprites["light2"] = IconSprite.new(240, 32, @viewport) @sprites["light2"] = IconSprite.new(240, 32, @viewport)
@sprites["light2"].setBitmap(sprintf("Graphics/UI/Slot Machine/lights")) @sprites["light2"].setBitmap("Graphics/UI/Slot Machine/lights")
@sprites["light2"].mirror = true @sprites["light2"].mirror = true
@sprites["light2"].visible = false @sprites["light2"].visible = false
@sprites["window1"] = IconSprite.new(358, 96, @viewport) @sprites["window1"] = IconSprite.new(358, 96, @viewport)
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/insert")) @sprites["window1"].setBitmap("Graphics/UI/Slot Machine/insert")
@sprites["window1"].src_rect.set(0, 0, 152, 208) @sprites["window1"].src_rect.set(0, 0, 152, 208)
@sprites["window2"] = IconSprite.new(358, 96, @viewport) @sprites["window2"] = IconSprite.new(358, 96, @viewport)
@sprites["credit"] = SlotMachineScore.new(360, 66, $player.coins) @sprites["credit"] = SlotMachineScore.new(360, 66, $player.coins)
@@ -294,7 +294,7 @@ class SlotMachineScene
pbMessage(_INTL("You've run out of Coins.\nGame over!")) pbMessage(_INTL("You've run out of Coins.\nGame over!"))
break break
elsif @gameRunning # Reels are spinning elsif @gameRunning # Reels are spinning
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/stop")) @sprites["window1"].setBitmap("Graphics/UI/Slot Machine/stop")
@sprites["window1"].src_rect.set(152 * ((frame / spinFrameTime) % 4), 0, 152, 208) @sprites["window1"].src_rect.set(152 * ((frame / spinFrameTime) % 4), 0, 152, 208)
if Input.trigger?(Input::USE) if Input.trigger?(Input::USE)
pbSEPlay("Slots stop") pbSEPlay("Slots stop")
@@ -324,10 +324,10 @@ class SlotMachineScene
end end
@gameEnd = false @gameEnd = false
else # Awaiting coins for the next spin else # Awaiting coins for the next spin
@sprites["window1"].setBitmap(sprintf("Graphics/UI/Slot Machine/insert")) @sprites["window1"].setBitmap("Graphics/UI/Slot Machine/insert")
@sprites["window1"].src_rect.set(152 * ((frame / insertFrameTime) % 2), 0, 152, 208) @sprites["window1"].src_rect.set(152 * ((frame / insertFrameTime) % 2), 0, 152, 208)
if @wager > 0 if @wager > 0
@sprites["window2"].setBitmap(sprintf("Graphics/UI/Slot Machine/press")) @sprites["window2"].setBitmap("Graphics/UI/Slot Machine/press")
@sprites["window2"].src_rect.set(152 * ((frame / insertFrameTime) % 2), 0, 152, 208) @sprites["window2"].src_rect.set(152 * ((frame / insertFrameTime) % 2), 0, 152, 208)
end end
if Input.trigger?(Input::DOWN) && @wager < 3 && @sprites["credit"].score > 0 if Input.trigger?(Input::DOWN) && @wager < 3 && @sprites["credit"].score > 0

View File

@@ -250,7 +250,7 @@ class MiningGameScene
@sprites["crack"] = MiningGameCounter.new(0, 4) @sprites["crack"] = MiningGameCounter.new(0, 4)
@sprites["cursor"] = MiningGameCursor.new(58, 0) # central position, pick @sprites["cursor"] = MiningGameCursor.new(58, 0) # central position, pick
@sprites["tool"] = IconSprite.new(434, 254, @viewport) @sprites["tool"] = IconSprite.new(434, 254, @viewport)
@sprites["tool"].setBitmap(sprintf("Graphics/UI/Mining/toolicons")) @sprites["tool"].setBitmap("Graphics/UI/Mining/toolicons")
@sprites["tool"].src_rect.set(0, 0, 68, 100) @sprites["tool"].src_rect.set(0, 0, 68, 100)
update update
pbFadeInAndShow(@sprites) pbFadeInAndShow(@sprites)

View File

@@ -1049,7 +1049,7 @@ def pbRegionalDexEditor(dex)
end end
when 0 when 0
if cmd[1] >= 0 # Edit entry if cmd[1] >= 0 # Edit entry
case pbMessage(_INTL("\\ts[]Do what with this entry?"), case pbMessage("\\ts[]" + _INTL("Do what with this entry?"),
[_INTL("Change species"), _INTL("Clear"), [_INTL("Change species"), _INTL("Clear"),
_INTL("Insert entry"), _INTL("Delete entry"), _INTL("Insert entry"), _INTL("Delete entry"),
_INTL("Cancel")], 5) _INTL("Cancel")], 5)
@@ -1166,7 +1166,7 @@ def pbRegionalDexEditorMain
refresh_list = true refresh_list = true
end end
elsif cmd[1] > 0 # Edit a Dex elsif cmd[1] > 0 # Edit a Dex
case pbMessage(_INTL("\\ts[]Do what with this Dex?"), case pbMessage("\\ts[]" + _INTL("Do what with this Dex?"),
[_INTL("Edit"), _INTL("Copy"), _INTL("Delete"), _INTL("Cancel")], 4) [_INTL("Edit"), _INTL("Copy"), _INTL("Delete"), _INTL("Cancel")], 4)
when 0 # Edit when 0 # Edit
dex_lists[cmd[1] - 1] = pbRegionalDexEditor(dex_lists[cmd[1] - 1]) dex_lists[cmd[1] - 1] = pbRegionalDexEditor(dex_lists[cmd[1] - 1])

View File

@@ -212,7 +212,7 @@ class PokemonTilesetScene
cmds.push("#{tag.id_number}: #{tag.real_name}") cmds.push("#{tag.id_number}: #{tag.real_name}")
ids.push(tag.id_number) ids.push(tag.id_number)
end end
val = pbMessage(_INTL("\\l[1]\\ts[]Set the terrain tag."), cmds, -1, nil, old_idx) val = pbMessage("\\l[1]\\ts[]" + _INTL("Set the terrain tag."), cmds, -1, nil, old_idx)
if val >= 0 && val != old_tag if val >= 0 && val != old_tag
set_terrain_tag_for_tile_ID(selected, ids[val]) set_terrain_tag_for_tile_ID(selected, ids[val])
draw_overlay draw_overlay

View File

@@ -350,12 +350,12 @@ class MapScreenScene
end end
def helpWindow def helpWindow
helptext = _INTL("A: Add map to canvas\r\n") helptext = _INTL("A: Add map to canvas") + "\r\n"
helptext += _INTL("DEL: Delete map from canvas\r\n") helptext += _INTL("DEL: Delete map from canvas") + "\r\n"
helptext += _INTL("S: Go to another map\r\n") helptext += _INTL("S: Go to another map") + "\r\n"
helptext += _INTL("Click to select a map\r\n") helptext += _INTL("Click to select a map") + "\r\n"
helptext += _INTL("Double-click: Edit map's metadata\r\n") helptext += _INTL("Double-click: Edit map's metadata") + "\r\n"
helptext += _INTL("Drag map to move it\r\n") helptext += _INTL("Drag map to move it") + "\r\n"
helptext += _INTL("Arrow keys/drag canvas: Move around canvas") helptext += _INTL("Arrow keys/drag canvas: Move around canvas")
title = Window_UnformattedTextPokemon.newWithSize( title = Window_UnformattedTextPokemon.newWithSize(
helptext, 0, 0, Graphics.width * 8 / 10, Graphics.height, @viewport helptext, 0, 0, Graphics.width * 8 / 10, Graphics.height, @viewport

View File

@@ -380,9 +380,7 @@ module BattleAnimationEditor
cmdEditBG = -1 cmdEditBG = -1
cmdNewFO = -1 cmdNewFO = -1
cmdEditFO = -1 cmdEditFO = -1
canvas.animation.timing.each do |i| canvas.animation.timing.each { |i| commands.push(i.to_s) }
commands.push(sprintf("%s", i))
end
commands[cmdNewSound = commands.length] = _INTL("Add: Play Sound...") commands[cmdNewSound = commands.length] = _INTL("Add: Play Sound...")
commands[cmdNewBG = commands.length] = _INTL("Add: Set Background Graphic...") commands[cmdNewBG = commands.length] = _INTL("Add: Set Background Graphic...")
commands[cmdEditBG = commands.length] = _INTL("Add: Edit Background Color/Location...") commands[cmdEditBG = commands.length] = _INTL("Add: Edit Background Color/Location...")
@@ -413,7 +411,7 @@ module BattleAnimationEditor
cmdwin.index != cmdEditFO cmdwin.index != cmdEditFO
if framewindow.changed?(1) # Set Frame if framewindow.changed?(1) # Set Frame
canvas.animation.timing[cmdwin.index].frame = framewindow.value(0) - 1 canvas.animation.timing[cmdwin.index].frame = framewindow.value(0) - 1
cmdwin.commands[cmdwin.index] = sprintf("%s", canvas.animation.timing[cmdwin.index]) cmdwin.commands[cmdwin.index] = canvas.animation.timing[cmdwin.index].to_s
cmdwin.refresh cmdwin.refresh
next next
end end
@@ -476,7 +474,7 @@ module BattleAnimationEditor
when 2, 4 when 2, 4
pbEditBG(canvas, canvas.animation.timing[cmdwin.index]) pbEditBG(canvas, canvas.animation.timing[cmdwin.index])
end end
cmdwin.commands[cmdwin.index] = sprintf("%s", canvas.animation.timing[cmdwin.index]) cmdwin.commands[cmdwin.index] = canvas.animation.timing[cmdwin.index].to_s
cmdwin.refresh cmdwin.refresh
end end
if redrawcmds if redrawcmds
@@ -486,7 +484,7 @@ module BattleAnimationEditor
cmdwin.commands[cmdNewFO] = nil if cmdNewFO >= 0 cmdwin.commands[cmdNewFO] = nil if cmdNewFO >= 0
cmdwin.commands[cmdEditFO] = nil if cmdEditFO >= 0 cmdwin.commands[cmdEditFO] = nil if cmdEditFO >= 0
cmdwin.commands.compact! cmdwin.commands.compact!
cmdwin.commands.push(sprintf("%s", canvas.animation.timing[canvas.animation.timing.length - 1])) cmdwin.commands.push(canvas.animation.timing[canvas.animation.timing.length - 1].to_s)
cmdwin.commands[cmdNewSound = cmdwin.commands.length] = _INTL("Add: Play Sound...") cmdwin.commands[cmdNewSound = cmdwin.commands.length] = _INTL("Add: Play Sound...")
cmdwin.commands[cmdNewBG = cmdwin.commands.length] = _INTL("Add: Set Background Graphic...") cmdwin.commands[cmdNewBG = cmdwin.commands.length] = _INTL("Add: Set Background Graphic...")
cmdwin.commands[cmdEditBG = cmdwin.commands.length] = _INTL("Add: Edit Background Color/Location...") cmdwin.commands[cmdEditBG = cmdwin.commands.length] = _INTL("Add: Edit Background Color/Location...")

View File

@@ -287,7 +287,7 @@ class StringListProperty
do_refresh = true do_refresh = true
end end
else # Edit value else # Edit value
case pbMessage(_INTL("\\ts[]Do what with this value?"), case pbMessage("\\ts[]" + _INTL("Do what with this value?"),
[_INTL("Edit"), _INTL("Delete"), _INTL("Cancel")], 3) [_INTL("Edit"), _INTL("Delete"), _INTL("Cancel")], 3)
when 0 # Edit when 0 # Edit
new_value = pbMessageFreeText(_INTL("Enter the new value."), new_value = pbMessageFreeText(_INTL("Enter the new value."),
@@ -1096,7 +1096,7 @@ class GameDataPoolProperty
need_refresh = true need_refresh = true
end end
else # Edit existing value else # Edit existing value
case pbMessage(_INTL("\\ts[]Do what with this value?"), case pbMessage("\\ts[]" + _INTL("Do what with this value?"),
[_INTL("Change value"), _INTL("Delete"), _INTL("Cancel")], 3) [_INTL("Change value"), _INTL("Delete"), _INTL("Cancel")], 3)
when 0 # Change value when 0 # Change value
new_value = pbChooseFromGameDataList(@game_data, entry[0]) new_value = pbChooseFromGameDataList(@game_data, entry[0])
@@ -1250,7 +1250,7 @@ module LevelUpMovesProperty
end end
end end
else # Edit existing move else # Edit existing move
case pbMessage(_INTL("\\ts[]Do what with this move?"), case pbMessage("\\ts[]" + _INTL("Do what with this move?"),
[_INTL("Change level"), _INTL("Change move"), _INTL("Delete"), _INTL("Cancel")], 4) [_INTL("Change level"), _INTL("Change move"), _INTL("Delete"), _INTL("Cancel")], 4)
when 0 # Change level when 0 # Change level
params = ChooseNumberParams.new params = ChooseNumberParams.new
@@ -1457,7 +1457,7 @@ class EvolutionsProperty
end end
end end
else # Edit evolution else # Edit evolution
case pbMessage(_INTL("\\ts[]Do what with this evolution?"), case pbMessage("\\ts[]" + _INTL("Do what with this evolution?"),
[_INTL("Change species"), _INTL("Change method"), [_INTL("Change species"), _INTL("Change method"),
_INTL("Change parameter"), _INTL("Delete"), _INTL("Cancel")], 5) _INTL("Change parameter"), _INTL("Delete"), _INTL("Cancel")], 5)
when 0 # Change species when 0 # Change species

View File

@@ -206,8 +206,8 @@ MenuHandlers.add(:battle_debug_menu, :mega_evolution, {
next if !trainers[i] next if !trainers[i]
text = (side == 0) ? "Your side:" : "Foe side:" text = (side == 0) ? "Your side:" : "Foe side:"
text += sprintf(" %d: %s", i, trainers[i].name) text += sprintf(" %d: %s", i, trainers[i].name)
text += sprintf(" [ABLE]") if value == -1 text += " [ABLE]" if value == -1
text += sprintf(" [UNABLE]") if value == -2 text += " [UNABLE]" if value == -2
commands.push(text) commands.push(text)
cmds.push([side, i]) cmds.push([side, i])
end end

View File

@@ -40,12 +40,12 @@ module FileLineData
def self.linereport def self.linereport
if @section if @section
if @key.nil? if @key.nil?
return _INTL("File {1}, section {2}\r\n{3}\r\n\r\n", @file, @section, @value) return _INTL("File {1}, section {2}\r\n{3}", @file, @section, @value) + "\r\n\r\n"
else else
return _INTL("File {1}, section {2}, key {3}\r\n{4}\r\n\r\n", @file, @section, @key, @value) return _INTL("File {1}, section {2}, key {3}\r\n{4}", @file, @section, @key, @value) + "\r\n\r\n"
end end
else else
return _INTL("File {1}, line {2}\r\n{3}\r\n\r\n", @file, @lineno, @linedata) return _INTL("File {1}, line {2}\r\n{3}", @file, @lineno, @linedata) + "\r\n\r\n"
end end
end end
end end

View File

@@ -560,7 +560,7 @@ module Compiler
else else
pbWriteCsvRecord(record, f, schema) pbWriteCsvRecord(record, f, schema)
end end
f.write(sprintf("\r\n")) f.write("\r\n")
end end
end end
end end

View File

@@ -574,7 +574,7 @@ module Compiler
trainerid = GameData::TrainerType.get(trtype).id trainerid = GameData::TrainerType.get(trtype).id
filename = GameData::TrainerType.charset_filename_brief(trainerid) filename = GameData::TrainerType.charset_filename_brief(trainerid)
if FileTest.image_exist?("Graphics/Characters/" + filename) if FileTest.image_exist?("Graphics/Characters/" + filename)
firstpage.graphic.character_name = sprintf(filename) firstpage.graphic.character_name = filename
end end
end end
# Create strings that will be used repeatedly # Create strings that will be used repeatedly