mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fixes randomizer options menu
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@@ -187,6 +187,13 @@ class Window_PokemonOption < Window_DrawableCommand
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super(x, y, width, height)
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end
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def nameBaseColor=(value)
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@nameBaseColor=value
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end
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def nameShadowColor=(value)
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@nameShadowColor=value
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end
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def [](i)
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return @optvalues[i]
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end
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@@ -206,7 +213,7 @@ class Window_PokemonOption < Window_DrawableCommand
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def drawItem(index, _count, rect)
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rect = drawCursor(index, rect)
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optionname = (index == @options.length) ? _INTL("Cancel") : @options[index].name
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optionname = (index == @options.length) ? _INTL("Confirm") : @options[index].name
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optionwidth = rect.width * 9 / 20
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pbDrawShadowText(self.contents, rect.x, rect.y, optionwidth, rect.height, optionname,
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@nameBaseColor, @nameShadowColor)
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@@ -303,7 +310,27 @@ class PokemonOption_Scene
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# These are the different options in the game. To add an option, define a
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# setter and a getter for that option. To delete an option, comment it out
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# or delete it. The game's options may be placed in any order.
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@PokemonOptions = [
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@PokemonOptions = pbGetOptions(inloadscreen)
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@PokemonOptions = pbAddOnOptions(@PokemonOptions)
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@sprites["option"] = Window_PokemonOption.new(@PokemonOptions, 0,
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@sprites["title"].height, Graphics.width,
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Graphics.height - @sprites["title"].height - @sprites["textbox"].height)
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@sprites["option"].viewport = @viewport
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@sprites["option"].visible = true
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# Get the values of each option
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for i in 0...@PokemonOptions.length
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@sprites["option"].setValueNoRefresh(i, (@PokemonOptions[i].get || 0))
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end
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@sprites["option"].refresh
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pbDeactivateWindows(@sprites)
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbGetOptions(inloadscreen = false)
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options = [
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SliderOption.new(_INTL("Music Volume"), 0, 100, 5,
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proc { $PokemonSystem.bgmvolume },
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proc { |value|
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@@ -377,10 +404,17 @@ class PokemonOption_Scene
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pbSetResizeFactor($PokemonSystem.screensize)
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end
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}
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),
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EnumOption.new(_INTL("Quick Surf"), [_INTL("Off"), _INTL("On")],
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proc { $PokemonSystem.quicksurf },
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proc { |value| $PokemonSystem.quicksurf = value }
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)
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]
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if $game_switches && ($game_switches[NEW_GAME_PLUS] || $game_switches[BEAT_THE_LEAGUE]) #beat the league
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@PokemonOptions <<
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options <<
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EnumOption.new(_INTL("Battle type"), [_INTL("1v1"), _INTL("2v2"), _INTL("3v3")],
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proc { $PokemonSystem.battle_type },
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proc { |value|
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@@ -398,30 +432,10 @@ class PokemonOption_Scene
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)
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end
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# if $game_switches && $game_switches[GOT_BADGE_5] #badge for Surf
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@PokemonOptions <<
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EnumOption.new(_INTL("Quick Surf"), [_INTL("Off"), _INTL("On")],
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proc { $PokemonSystem.quicksurf },
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proc { |value| $PokemonSystem.quicksurf = value }
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)
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# end
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@PokemonOptions = pbAddOnOptions(@PokemonOptions)
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@sprites["option"] = Window_PokemonOption.new(@PokemonOptions, 0,
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@sprites["title"].height, Graphics.width,
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Graphics.height - @sprites["title"].height - @sprites["textbox"].height)
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@sprites["option"].viewport = @viewport
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@sprites["option"].visible = true
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# Get the values of each option
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for i in 0...@PokemonOptions.length
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@sprites["option"].setValueNoRefresh(i, (@PokemonOptions[i].get || 0))
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end
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@sprites["option"].refresh
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pbDeactivateWindows(@sprites)
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pbFadeInAndShow(@sprites) { pbUpdate }
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return options
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end
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def pbAddOnOptions(options)
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return options
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end
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