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addIf now need an identifier symbol, fixed clas between using Future Sight and being locked into a move, fixed IV inheritance
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@@ -25,7 +25,8 @@ ItemHandlers::CanUseInBattle.add(:POKEDOLL, proc { |item, pokemon, battler, move
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ItemHandlers::CanUseInBattle.copy(:POKEDOLL, :FLUFFYTAIL, :POKETOY)
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ItemHandlers::CanUseInBattle.addIf(proc { |item| GameData::Item.get(item).is_poke_ball? }, # Poké Balls
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ItemHandlers::CanUseInBattle.addIf(:poke_balls,
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proc { |item| GameData::Item.get(item).is_poke_ball? },
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proc { |item, pokemon, battler, move, firstAction, battle, scene, showMessages|
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if battle.pbPlayer.party_full? && $PokemonStorage.full?
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scene.pbDisplay(_INTL("There is no room left in the PC!")) if showMessages
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@@ -314,7 +315,8 @@ ItemHandlers::UseInBattle.add(:POKEFLUTE, proc { |item, battler, battle|
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battle.pbDisplay(_INTL("All Pokémon were roused by the tune!"))
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})
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ItemHandlers::UseInBattle.addIf(proc { |item| GameData::Item.get(item).is_poke_ball? }, # Poké Balls
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ItemHandlers::UseInBattle.addIf(:poke_balls,
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proc { |item| GameData::Item.get(item).is_poke_ball? },
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proc { |item, battler, battle|
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battle.pbThrowPokeBall(battler.index, item)
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}
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