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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
title screen selector
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@@ -95,7 +95,7 @@ GameData::TerrainTag.register({
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GameData::TerrainTag.register({
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:id => :Rock,
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:id_number => 4,
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:id_number => 15,
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:battle_environment => :Rock
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})
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@@ -109,12 +109,20 @@ GameData::TerrainTag.register({
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})
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GameData::TerrainTag.register({
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:id => :StillWater,
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:id => :WaterCurrent,
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:id_number => 6,
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:can_surf => true,
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:can_fish => true,
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:battle_environment => :StillWater,
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:shows_reflections => true
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:battle_environment => :MovingWater
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})
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GameData::TerrainTag.register({
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:id => :StillWater,
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:id_number => 17,
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:can_surf => true,
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:can_fish => true,
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:battle_environment => :StillWater
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#:shows_reflections => true
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})
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GameData::TerrainTag.register({
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@@ -182,7 +190,7 @@ GameData::TerrainTag.register({
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GameData::TerrainTag.register({
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:id => :Bridge,
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:id_number => 15,
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:id_number => 4,
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:bridge => true
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})
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@@ -190,5 +198,5 @@ GameData::TerrainTag.register({
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:id => :Puddle,
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:id_number => 16,
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:battle_environment => :Puddle,
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:shows_reflections => true
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:shows_reflections => false
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})
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@@ -64,23 +64,23 @@ end
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GENERIC_PRIZES_MULTI = [:HEARTSCALE,:LEMONADE]
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GENERIC_PRIZES_SINGLE = [:RARECANDY,:RARECANDY,:PPUP,:EJECTBUTTON,:FOCUSBAND,:FOCUSSASH,:RESETURGE,:ABILITYURGE,:ITEMURGE,:ITEMDROP,:HPUP]
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MONSTER_PRIZES = [:RAREBONE,:LAGGINGTAIL,:RAZORFANG,:RAZORCLAW]
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MONSTER_PRIZES = [:RAREBONE,:LAGGINGTAIL,:RAZORFANG,:RAZORCLAW,:GRIPCLAW]
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WATER_PRIZES = [:MYSTICWATER,:BIGPEARL]
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BUG_PRIZES = [:SILVERPOWDER,:SHEDSHELL]
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FLYING_PRIZES = [:HEALTHWING,:MUSCLEWING,:RESISTWING,:GENIUSWING,:CLEVERWING,:SWIFTWING]
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FIELD_PRIZES = [:MOOMOOMILK,:IRONBALL]
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FAIRY_PRIZES = [:STARPIECE,:DESTINYKNOT]
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FLYING_PRIZES = [:AIRBALLOON,:FLOATSTONE]
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FIELD_PRIZES = [:MOOMOOMILK,:IRONBALL,:RAREBONE]
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FAIRY_PRIZES = [:STARPIECE,:DESTINYKNOT,:MAXELIXIR]
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HUMAN_PRIZES = [:BLACKBELT,:RINGTARGET,:EXPERTBELT]
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GRASS_PRIZES = [:REVIVALHERB,:POWERHERB,:HEALPOWDER,:ABSORBBULB,:BIGMUSHROOM]
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MINERAL_PRIZES = [:CELLBATTERY]
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MINERAL_PRIZES = [:CELLBATTERY,:SHINYSTONE,:BIGNUGGET,:RELICCOPPER,:RELICGOLD,:RELICSILVER]
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AMORPHOUS_PRIZES = [:SPELLTAG,:WIDELENS,:ZOOMLENS,:SCOPELENS]
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DRAGON_PRIZES = [:DRAGONSCALE,:DRAGONFANG]
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DRAGON_PRIZES = [:DRAGONSCALE,:DRAGONFANG,:RARECANDY]
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UNDISCOVERED_PRIZES = [:MASTERBALL,:SACREDASH]
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#todo: prizes related to the group (ex: dragon fang for dragon types, TMs, etc. )
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# todo: if heartscale, give a random amount from 10-20
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def get_random_battle_lounge_prize(group_type)
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generic_prizes = [GENERIC_PRIZES_MULTI, GENERIC_PRIZES_SINGLE]
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is_generic_prize = rand(2)==1
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is_generic_prize = rand(3)==1
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if is_generic_prize
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type = generic_prizes.sample
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return type.sample
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@@ -93,7 +93,8 @@ def get_random_battle_lounge_prize(group_type)
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when :Field ; return FIELD_PRIZES.sample
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when :Fairy ; return FAIRY_PRIZES.sample
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when :Grass ; return GRASS_PRIZES.sample
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when :Humanlike ; return MINERAL_PRIZES.sample
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when :Mineral ; return MINERAL_PRIZES.sample
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when :Humanlike ; return HUMAN_PRIZES.sample
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when :Amorphous ; return AMORPHOUS_PRIZES.sample
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when :Dragon ; return DRAGON_PRIZES.sample
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when :Undiscovered ; return UNDISCOVERED_PRIZES.sample
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@@ -1,4 +1,3 @@
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#===============================================================================
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# New animated Title Screens for Pokemon Essentials
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# by Luka S.J.
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@@ -15,6 +14,7 @@ SCREENSTYLE = 1
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class Scene_Intro
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alias main_old main
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def main
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Graphics.transition(0)
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# Cycles through the intro pictures
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@@ -108,14 +108,12 @@ class Scene_Intro
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end
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end
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end
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#===============================================================================
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# Styled to look like the FRLG games
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#===============================================================================
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class GenOneStyle
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def initialize
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Kernel.pbDisplayText("Version " + Settings::GAME_VERSION_NUMBER, 254, 308, 99999)
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@maxPoke = 140 #1st gen, pas de legend la premiere fois, graduellement plus de poke
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@@ -140,6 +138,8 @@ class GenOneStyle
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fusedpoke = (randpoke2 * NB_POKEMON) + randpoke1
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fusedpoke_s = fusedpoke.to_s
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@selector_pos = 0 #1: left, 0:right
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# sound file for playing the title screen BGM
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bgm = "Pokemon Red-Blue Opening"
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@skip = false
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@@ -153,7 +153,6 @@ class GenOneStyle
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#@totalFrames=getPlayTime("Audio/BGM/#{bgm}")*Graphics.frame_rate
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@totalFrames = 10 * Graphics.frame_rate
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pbBGMPlay(bgm)
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# creates all the necessary graphics
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@@ -172,7 +171,6 @@ class GenOneStyle
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#@sprites["bg2"].bitmap=pbBitmap("Graphics/Titles/gen1_bg_litup")
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#@sprites["bg2"].opacity=0
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#@sprites["start"]=Sprite.new(@viewport)
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#@sprites["start"].bitmap=pbBitmap("Graphics/Titles/pokelogo3")
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#@sprites["start"].x=138
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@@ -183,8 +181,11 @@ class GenOneStyle
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@sprites["effect"].opacity = 155
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@sprites["effect"].visible = false
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@sprites["selector"] = Sprite.new(@viewport)
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@sprites["selector"].bitmap = pbBitmap("Graphics/Titles/selector")
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@sprites["selector"].x = 0
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@sprites["selector"].y = 200
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@sprites["selector"].opacity = 0
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@sprites["poke"] = Sprite.new(@viewport)
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@sprites["poke"].bitmap = pbBitmap(path_s1)
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@@ -221,7 +222,6 @@ class GenOneStyle
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@sprites["2poke2"].y = Graphics.height
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@sprites["2poke2"].y = 100
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@sprites["logo"] = Sprite.new(@viewport)
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#bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
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bitmap1 = pbBitmap("Graphics/Titles/pokelogo")
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@@ -239,7 +239,6 @@ class GenOneStyle
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@sprites["star"].x = -50
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@sprites["star"].y = 0
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end
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def intro
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@@ -285,6 +284,7 @@ class GenOneStyle
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end
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TONE_INCR = 15
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def makeShineEffect()
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newColor = @sprites["poke"].tone.red + TONE_INCR
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newTone = Tone.new(newColor, newColor, newColor, 0)
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@@ -292,29 +292,45 @@ class GenOneStyle
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@sprites["2poke"].tone = newTone
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end
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def introloop
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@sprites["star"].opacity = 0
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@sprites["poke"].opacity = 255
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@sprites["2poke"].opacity = 255
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@sprites["fpoke"].opacity = 0
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@sprites["poke"].x = @sprites["poke"].x - 1
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@sprites["2poke"].x = @sprites["2poke"].x + 1
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end
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def update_selector_position()
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if Input.press?(Input::RIGHT) || Input.press?(Input::LEFT)
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if Input.press?(Input::RIGHT)
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@selector_pos = 0
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@sprites["selector"].opacity = 100
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elsif Input.press?(Input::LEFT)
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@selector_pos = 1
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@sprites["selector"].opacity = 100
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end
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else
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@sprites["selector"].opacity=0
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end
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if @selector_pos == 0
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@sprites["selector"].x = @sprites["poke"].x
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else
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@sprites["selector"].x = @sprites["2poke"].x
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end
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end
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def update
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@sprites["effect"].ox += @speed
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@currentFrame += 1
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@skip = false
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if @sprites["poke"].x < 175 #150
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makeShineEffect()
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end
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update_selector_position()
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if @sprites["poke"].x > @sprites["2poke"].x
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@sprites["poke"].x = @sprites["poke"].x - 1
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@sprites["2poke"].x = @sprites["2poke"].x + 1
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@@ -323,12 +339,12 @@ class GenOneStyle
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#@sprites["bg2"].opacity+=3
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end
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if @sprites["poke"].x <= @sprites["2poke"].x
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@sprites["poke"].opacity = 0
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@sprites["2poke"].opacity = 0
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#16.times do
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@sprites["fpoke"].opacity = 255
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@sprites["selector"].opacity = 0
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#wait(1)
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#end
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@sprites["poke"].x = 400
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@@ -370,8 +386,6 @@ class GenOneStyle
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#@sprites["bg2"].opacity=0
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end
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@sprites["fpoke"].opacity -= 10
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@sprites["effect"].ox += @speed
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@@ -379,19 +393,6 @@ class GenOneStyle
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introloop
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end
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end
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end
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def getFusedPatho(randpoke1s,randpoke2s)
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path = rand(2) == 0 ? "Graphics/Battlers/"+ randpoke1s+"/"+randpoke1s+"."+randpoke2s : "Graphics/Battlers/"+ randpoke2s+"/"+randpoke2s+"."+randpoke1s
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if Input.press?(Input::RIGHT)
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path = "Graphics/Battlers/"+ randpoke2s+"/"+randpoke2s+"."+randpoke1s
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elsif Input.press?(Input::LEFT)
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path = "Graphics/Battlers/"+ randpoke1s+"/"+randpoke1s+"."+randpoke2s
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end
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return path
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end
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#new version
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def getFusedPath(randpoke1, randpoke2)
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@@ -404,7 +405,17 @@ def getFusedPath(randpoke1,randpoke2)
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return path
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end
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end
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def getFusedPatho(randpoke1s, randpoke2s)
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path = rand(2) == 0 ? "Graphics/Battlers/" + randpoke1s + "/" + randpoke1s + "." + randpoke2s : "Graphics/Battlers/" + randpoke2s + "/" + randpoke2s + "." + randpoke1s
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if Input.press?(Input::RIGHT)
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path = "Graphics/Battlers/" + randpoke2s + "/" + randpoke2s + "." + randpoke1s
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elsif Input.press?(Input::LEFT)
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path = "Graphics/Battlers/" + randpoke1s + "/" + randpoke1s + "." + randpoke2s
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end
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return path
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end
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def dispose
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Kernel.pbClearText()
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@@ -435,10 +446,6 @@ end
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#end
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#===============================================================================
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# Styled to look like the gen 3 games
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#===============================================================================
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@@ -484,7 +491,6 @@ class GenThreeStyle
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@sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen3_effect")
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@sprites["effect"].visible = false
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@sprites["logo2"] = Sprite.new(@viewport)
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@sprites["logo2"].bitmap = pbBitmap("Graphics/Titles/pokelogo2")
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@sprites["logo2"].x = 50
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@@ -497,8 +503,6 @@ class GenThreeStyle
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@sprites["logo1"].y = 24 + 64
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@sprites["logo1"].opacity = 0
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@sprites["logo3"] = Sprite.new(@viewport)
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@sprites["logo3"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
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@sprites["logo3"].tone = Tone.new(255, 255, 255)
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@@ -511,6 +515,7 @@ class GenThreeStyle
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@sprites["start"].y = 312
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@sprites["start"].visible = true
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end
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def intro
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16.times do
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@sprites["logo1"].opacity += 16
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@@ -594,7 +599,6 @@ class GenThreeStyle
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def wait(frames)
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return if @skip
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frames.times do
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@currentFrame += 1
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Graphics.update
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