mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
title screen selector
This commit is contained in:
@@ -95,7 +95,7 @@ GameData::TerrainTag.register({
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GameData::TerrainTag.register({
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:id => :Rock,
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:id_number => 4,
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:id_number => 15,
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:battle_environment => :Rock
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})
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@@ -109,12 +109,20 @@ GameData::TerrainTag.register({
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})
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GameData::TerrainTag.register({
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:id => :StillWater,
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:id => :WaterCurrent,
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:id_number => 6,
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:can_surf => true,
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:can_fish => true,
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:battle_environment => :StillWater,
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:shows_reflections => true
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:battle_environment => :MovingWater
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})
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GameData::TerrainTag.register({
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:id => :StillWater,
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:id_number => 17,
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:can_surf => true,
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:can_fish => true,
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:battle_environment => :StillWater
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#:shows_reflections => true
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})
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GameData::TerrainTag.register({
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@@ -182,7 +190,7 @@ GameData::TerrainTag.register({
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GameData::TerrainTag.register({
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:id => :Bridge,
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:id_number => 15,
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:id_number => 4,
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:bridge => true
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})
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@@ -190,5 +198,5 @@ GameData::TerrainTag.register({
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:id => :Puddle,
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:id_number => 16,
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:battle_environment => :Puddle,
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:shows_reflections => true
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:shows_reflections => false
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})
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@@ -64,23 +64,23 @@ end
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GENERIC_PRIZES_MULTI = [:HEARTSCALE,:LEMONADE]
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GENERIC_PRIZES_SINGLE = [:RARECANDY,:RARECANDY,:PPUP,:EJECTBUTTON,:FOCUSBAND,:FOCUSSASH,:RESETURGE,:ABILITYURGE,:ITEMURGE,:ITEMDROP,:HPUP]
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MONSTER_PRIZES = [:RAREBONE,:LAGGINGTAIL,:RAZORFANG,:RAZORCLAW]
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MONSTER_PRIZES = [:RAREBONE,:LAGGINGTAIL,:RAZORFANG,:RAZORCLAW,:GRIPCLAW]
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WATER_PRIZES = [:MYSTICWATER,:BIGPEARL]
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BUG_PRIZES = [:SILVERPOWDER,:SHEDSHELL]
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FLYING_PRIZES = [:HEALTHWING,:MUSCLEWING,:RESISTWING,:GENIUSWING,:CLEVERWING,:SWIFTWING]
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FIELD_PRIZES = [:MOOMOOMILK,:IRONBALL]
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FAIRY_PRIZES = [:STARPIECE,:DESTINYKNOT]
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FLYING_PRIZES = [:AIRBALLOON,:FLOATSTONE]
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FIELD_PRIZES = [:MOOMOOMILK,:IRONBALL,:RAREBONE]
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FAIRY_PRIZES = [:STARPIECE,:DESTINYKNOT,:MAXELIXIR]
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HUMAN_PRIZES = [:BLACKBELT,:RINGTARGET,:EXPERTBELT]
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GRASS_PRIZES = [:REVIVALHERB,:POWERHERB,:HEALPOWDER,:ABSORBBULB,:BIGMUSHROOM]
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MINERAL_PRIZES = [:CELLBATTERY]
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MINERAL_PRIZES = [:CELLBATTERY,:SHINYSTONE,:BIGNUGGET,:RELICCOPPER,:RELICGOLD,:RELICSILVER]
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AMORPHOUS_PRIZES = [:SPELLTAG,:WIDELENS,:ZOOMLENS,:SCOPELENS]
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DRAGON_PRIZES = [:DRAGONSCALE,:DRAGONFANG]
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DRAGON_PRIZES = [:DRAGONSCALE,:DRAGONFANG,:RARECANDY]
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UNDISCOVERED_PRIZES = [:MASTERBALL,:SACREDASH]
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#todo: prizes related to the group (ex: dragon fang for dragon types, TMs, etc. )
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# todo: if heartscale, give a random amount from 10-20
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def get_random_battle_lounge_prize(group_type)
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generic_prizes = [GENERIC_PRIZES_MULTI, GENERIC_PRIZES_SINGLE]
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is_generic_prize = rand(2)==1
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is_generic_prize = rand(3)==1
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if is_generic_prize
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type = generic_prizes.sample
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return type.sample
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@@ -93,7 +93,8 @@ def get_random_battle_lounge_prize(group_type)
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when :Field ; return FIELD_PRIZES.sample
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when :Fairy ; return FAIRY_PRIZES.sample
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when :Grass ; return GRASS_PRIZES.sample
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when :Humanlike ; return MINERAL_PRIZES.sample
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when :Mineral ; return MINERAL_PRIZES.sample
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when :Humanlike ; return HUMAN_PRIZES.sample
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when :Amorphous ; return AMORPHOUS_PRIZES.sample
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when :Dragon ; return DRAGON_PRIZES.sample
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when :Undiscovered ; return UNDISCOVERED_PRIZES.sample
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@@ -1,4 +1,3 @@
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#===============================================================================
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# New animated Title Screens for Pokemon Essentials
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# by Luka S.J.
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@@ -15,12 +14,13 @@ SCREENSTYLE = 1
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class Scene_Intro
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alias main_old main
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def main
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Graphics.transition(0)
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# Cycles through the intro pictures
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@skip=false
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@skip = false
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# Selects title screen style
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@screen=GenOneStyle.new
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@screen = GenOneStyle.new
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# Plays the title screen intro (is skippable)
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@screen.intro
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# Creates/updates the main title screen loop
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@@ -29,7 +29,7 @@ class Scene_Intro
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end
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def update
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ret=0
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ret = 0
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loop do
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@screen.update
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Graphics.update
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@@ -37,17 +37,17 @@ class Scene_Intro
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if Input.press?(Input::DOWN) &&
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Input.press?(Input::B) &&
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Input.press?(Input::CTRL)
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ret=1
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ret = 1
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break
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end
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if Input.trigger?(Input::C)
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ret=2
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ret = 2
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break
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end
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end
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case ret
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when 1
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closeSplashDelete(scene,args)
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closeSplashDelete(scene, args)
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when 2
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closeTitle
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end
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@@ -55,7 +55,7 @@ class Scene_Intro
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def closeTitle
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# Play Pokemon cry
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pbSEPlay("Absorb2",100,100)
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pbSEPlay("Absorb2", 100, 100)
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# Fade out
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pbBGMStop(1.0)
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# disposes current title screen
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@@ -71,8 +71,8 @@ class Scene_Intro
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# disposes current title screen
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disposeTitle
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# initializes delete screen
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sscene=PokemonLoadScene.new
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sscreen=PokemonLoad.new(sscene)
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sscene = PokemonLoadScene.new
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sscreen = PokemonLoad.new(sscene)
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sscreen.pbStartDeleteScreen
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end
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@@ -104,141 +104,140 @@ class Scene_Intro
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frames.times do
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Graphics.update
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Input.update
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@skip=true if Input.trigger?(Input::C)
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@skip = true if Input.trigger?(Input::C)
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end
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end
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end
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#===============================================================================
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# Styled to look like the FRLG games
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#===============================================================================
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class GenOneStyle
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def initialize
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Kernel.pbDisplayText("Version " + Settings::GAME_VERSION_NUMBER,254,308,99999)
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Kernel.pbDisplayText("Version " + Settings::GAME_VERSION_NUMBER, 254, 308, 99999)
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@maxPoke = 140 #1st gen, pas de legend la premiere fois, graduellement plus de poke
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@customPokeList = getCustomSpeciesList()
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#Get random Pokemon (1st gen orandPokenly, pas de legend la prmeiere fois)
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randPoke = getRandomCustomFusion(true,@customPokeList,@maxPoke)
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randPoke = getRandomCustomFusion(true, @customPokeList, @maxPoke)
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randpoke1 = randPoke[0] #rand(@maxPoke)+1
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randpoke2 = randPoke[1] #rand(@maxPoke)+1
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randpoke1s = randpoke1.to_s
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randpoke2s = randpoke2.to_s
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path_s1 = "Graphics/Battlers/"+ randpoke1s+"/"+randpoke1s +".png"
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path_s2 = "Graphics/Battlers/"+ randpoke2s+"/"+randpoke2s +".png"
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path_f = getFusedPath(randpoke1,randpoke2)
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path_s1 = "Graphics/Battlers/" + randpoke1s + "/" + randpoke1s + ".png"
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path_s2 = "Graphics/Battlers/" + randpoke2s + "/" + randpoke2s + ".png"
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path_f = getFusedPath(randpoke1, randpoke2)
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@prevPoke1 = randpoke1
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@prevPoke2 = randpoke2
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#Get Fused Poke
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fusedpoke = (randpoke2*NB_POKEMON)+randpoke1
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fusedpoke_s =fusedpoke.to_s
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fusedpoke = (randpoke2 * NB_POKEMON) + randpoke1
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fusedpoke_s = fusedpoke.to_s
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@selector_pos = 0 #1: left, 0:right
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# sound file for playing the title screen BGM
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bgm="Pokemon Red-Blue Opening"
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@skip=false
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bgm = "Pokemon Red-Blue Opening"
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@skip = false
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# speed of the effect movement
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@speed=16
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@opacity=17
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@disposed=false
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@speed = 16
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@opacity = 17
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@disposed = false
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@currentFrame=0
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@currentFrame = 0
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# calculates after how many frames the game will reset
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#@totalFrames=getPlayTime("Audio/BGM/#{bgm}")*Graphics.frame_rate
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@totalFrames=10*Graphics.frame_rate
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@totalFrames = 10 * Graphics.frame_rate
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pbBGMPlay(bgm)
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# creates all the necessary graphics
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@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z=99998
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@sprites={}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99998
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@sprites = {}
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@sprites["bars"]=Sprite.new(@viewport)
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@sprites["bars"].bitmap=pbBitmap("Graphics/Titles/gen1_bars")
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@sprites["bars"].x=Graphics.width
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@sprites["bg"]=Sprite.new(@viewport)
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@sprites["bg"].bitmap=pbBitmap("Graphics/Titles/gen1_bg")
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@sprites["bg"].x=-Graphics.width
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@sprites["bars"] = Sprite.new(@viewport)
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@sprites["bars"].bitmap = pbBitmap("Graphics/Titles/gen1_bars")
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@sprites["bars"].x = Graphics.width
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@sprites["bg"] = Sprite.new(@viewport)
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@sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen1_bg")
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@sprites["bg"].x = -Graphics.width
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#@sprites["bg2"]=Sprite.new(@viewport)
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#@sprites["bg2"].bitmap=pbBitmap("Graphics/Titles/gen1_bg_litup")
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#@sprites["bg2"].opacity=0
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#@sprites["start"]=Sprite.new(@viewport)
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#@sprites["start"].bitmap=pbBitmap("Graphics/Titles/pokelogo3")
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#@sprites["start"].x=138
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#@sprites["start"].y=300
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#@sprites["start"].opacity=255
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@sprites["effect"]=AnimatedPlane.new(@viewport)
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@sprites["effect"].bitmap=pbBitmap("Graphics/Titles/gen1_effect")
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@sprites["effect"].opacity=155
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@sprites["effect"].visible=false
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@sprites["effect"] = AnimatedPlane.new(@viewport)
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@sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen1_effect")
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@sprites["effect"].opacity = 155
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@sprites["effect"].visible = false
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@sprites["selector"] = Sprite.new(@viewport)
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@sprites["selector"].bitmap = pbBitmap("Graphics/Titles/selector")
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@sprites["selector"].x = 0
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@sprites["selector"].y = 200
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@sprites["selector"].opacity = 0
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@sprites["poke"] = Sprite.new(@viewport)
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@sprites["poke"].bitmap = pbBitmap(path_s1)
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@sprites["poke"].x = 400
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@sprites["poke"].y = 75
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@sprites["2poke"] = Sprite.new(@viewport)
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@sprites["2poke"].bitmap = pbBitmap(path_s2)
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@sprites["2poke"].x = -150
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@sprites["2poke"].y = 75
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@sprites["poke"]=Sprite.new(@viewport)
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@sprites["poke"].bitmap=pbBitmap(path_s1)
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@sprites["poke"].x=400
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@sprites["poke"].y=75
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@sprites["fpoke"] = Sprite.new(@viewport)
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@sprites["fpoke"].bitmap = pbBitmap(path_f)
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@sprites["fpoke"].x = 125
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@sprites["fpoke"].y = 75
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@sprites["fpoke"].z = 999
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@sprites["fpoke"].opacity = 0
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@sprites["2poke"]=Sprite.new(@viewport)
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@sprites["2poke"].bitmap=pbBitmap(path_s2)
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@sprites["2poke"].x=-150
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@sprites["2poke"].y=75
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@sprites["poke"].tone = Tone.new(0, 0, 0, 255)
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@sprites["poke"].opacity = 0
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@sprites["poke2"] = Sprite.new(@viewport)
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@sprites["poke2"].bitmap = pbBitmap("Graphics/Battlers/21364")
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@sprites["poke2"].tone = Tone.new(255, 255, 255, 255)
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@sprites["poke2"].src_rect.set(0, Graphics.height, Graphics.width, 48)
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@sprites["poke2"].y = Graphics.height
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@sprites["poke2"].y = 100
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@sprites["fpoke"]=Sprite.new(@viewport)
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@sprites["fpoke"].bitmap=pbBitmap(path_f)
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@sprites["fpoke"].x=125
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@sprites["fpoke"].y=75
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@sprites["fpoke"].z=999
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@sprites["fpoke"].opacity=0
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@sprites["2poke"].tone = Tone.new(0, 0, 0, 255)
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@sprites["2poke"].opacity = 0
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@sprites["2poke2"] = Sprite.new(@viewport)
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@sprites["2poke2"].bitmap = pbBitmap("Graphics/Battlers/special/000")
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@sprites["2poke2"].tone = Tone.new(255, 255, 255, 255)
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@sprites["2poke2"].src_rect.set(0, Graphics.height, Graphics.width, 48)
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@sprites["2poke2"].y = Graphics.height
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@sprites["2poke2"].y = 100
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@sprites["poke"].tone=Tone.new(0,0,0,255)
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@sprites["poke"].opacity=0
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@sprites["poke2"]=Sprite.new(@viewport)
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@sprites["poke2"].bitmap=pbBitmap("Graphics/Battlers/21364")
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@sprites["poke2"].tone=Tone.new(255,255,255,255)
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@sprites["poke2"].src_rect.set(0,Graphics.height,Graphics.width,48)
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@sprites["poke2"].y=Graphics.height
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@sprites["poke2"].y=100
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@sprites["2poke"].tone=Tone.new(0,0,0,255)
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@sprites["2poke"].opacity=0
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@sprites["2poke2"]=Sprite.new(@viewport)
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@sprites["2poke2"].bitmap=pbBitmap("Graphics/Battlers/special/000")
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@sprites["2poke2"].tone=Tone.new(255,255,255,255)
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@sprites["2poke2"].src_rect.set(0,Graphics.height,Graphics.width,48)
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@sprites["2poke2"].y=Graphics.height
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@sprites["2poke2"].y=100
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@sprites["logo"]=Sprite.new(@viewport)
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@sprites["logo"] = Sprite.new(@viewport)
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#bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
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bitmap1=pbBitmap("Graphics/Titles/pokelogo")
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@sprites["logo"].bitmap=Bitmap.new(bitmap1.width,bitmap1.height)
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@sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
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bitmap1 = pbBitmap("Graphics/Titles/pokelogo")
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@sprites["logo"].bitmap = Bitmap.new(bitmap1.width, bitmap1.height)
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@sprites["logo"].bitmap.blt(0, 0, bitmap1, Rect.new(0, 0, bitmap1.width, bitmap1.height))
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#@sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,40,bitmap2.width,bitmap2.height))
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@sprites["logo"].tone=Tone.new(255,255,255,255)
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@sprites["logo"].x=50
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@sprites["logo"].y=-20
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@sprites["logo"].opacity=0
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@sprites["star"]=Sprite.new(@viewport)
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@sprites["star"].bitmap=pbBitmap("Graphics/Pictures/darkness")
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@sprites["star"].opacity=0
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@sprites["star"].x=-50
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@sprites["star"].y=0
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@sprites["logo"].tone = Tone.new(255, 255, 255, 255)
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@sprites["logo"].x = 50
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@sprites["logo"].y = -20
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@sprites["logo"].opacity = 0
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@sprites["star"] = Sprite.new(@viewport)
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@sprites["star"].bitmap = pbBitmap("Graphics/Pictures/darkness")
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@sprites["star"].opacity = 0
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@sprites["star"].x = -50
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@sprites["star"].y = 0
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end
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@@ -249,169 +248,181 @@ class GenOneStyle
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wait(32)
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64.times do
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@sprites["2poke"].opacity+=4
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@sprites["poke"].opacity+=4
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@sprites["2poke"].opacity += 4
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@sprites["poke"].opacity += 4
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wait(1)
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end
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8.times do
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@sprites["bg"].x+=64
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@sprites["bg"].x += 64
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wait(1)
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end
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wait(8)
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8.times do
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@sprites["bars"].x-=64
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@sprites["bars"].x -= 64
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wait(1)
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end
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wait(8)
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@sprites["logo"].opacity=255
|
||||
@sprites["poke2"].opacity=255
|
||||
@sprites["2poke2"].opacity=255
|
||||
@sprites["logo"].opacity = 255
|
||||
@sprites["poke2"].opacity = 255
|
||||
@sprites["2poke2"].opacity = 255
|
||||
|
||||
@sprites["poke"].tone=Tone.new(0,0,0,0)
|
||||
@sprites["2poke"].tone=Tone.new(0,0,0,0)
|
||||
@sprites["poke"].tone = Tone.new(0, 0, 0, 0)
|
||||
@sprites["2poke"].tone = Tone.new(0, 0, 0, 0)
|
||||
|
||||
@sprites["effect"].visible=false
|
||||
c=255.0
|
||||
@sprites["effect"].visible = false
|
||||
c = 255.0
|
||||
16.times do
|
||||
@sprites["poke2"].opacity-=255.0/16
|
||||
@sprites["2poke2"].opacity-=255.0/16
|
||||
@sprites["poke2"].opacity -= 255.0 / 16
|
||||
@sprites["2poke2"].opacity -= 255.0 / 16
|
||||
|
||||
c-=255.0/16
|
||||
@sprites["logo"].tone=Tone.new(c,c,c)
|
||||
@sprites["effect"].ox+=@speed
|
||||
c -= 255.0 / 16
|
||||
@sprites["logo"].tone = Tone.new(c, c, c)
|
||||
@sprites["effect"].ox += @speed
|
||||
|
||||
wait(1)
|
||||
end
|
||||
end
|
||||
|
||||
TONE_INCR = 15
|
||||
|
||||
def makeShineEffect()
|
||||
newColor = @sprites["poke"].tone.red + TONE_INCR
|
||||
newTone =Tone.new(newColor,newColor,newColor,0)
|
||||
@sprites["poke"].tone=newTone
|
||||
@sprites["2poke"].tone=newTone
|
||||
newTone = Tone.new(newColor, newColor, newColor, 0)
|
||||
@sprites["poke"].tone = newTone
|
||||
@sprites["2poke"].tone = newTone
|
||||
end
|
||||
|
||||
|
||||
def introloop
|
||||
@sprites["star"].opacity=0
|
||||
@sprites["poke"].opacity=255
|
||||
@sprites["2poke"].opacity=255
|
||||
@sprites["fpoke"].opacity=0
|
||||
@sprites["star"].opacity = 0
|
||||
@sprites["poke"].opacity = 255
|
||||
@sprites["2poke"].opacity = 255
|
||||
@sprites["fpoke"].opacity = 0
|
||||
@sprites["poke"].x = @sprites["poke"].x - 1
|
||||
@sprites["2poke"].x = @sprites["2poke"].x + 1
|
||||
|
||||
@sprites["poke"].x=@sprites["poke"].x-1
|
||||
@sprites["2poke"].x=@sprites["2poke"].x+1
|
||||
end
|
||||
|
||||
def update_selector_position()
|
||||
if Input.press?(Input::RIGHT) || Input.press?(Input::LEFT)
|
||||
if Input.press?(Input::RIGHT)
|
||||
@selector_pos = 0
|
||||
@sprites["selector"].opacity = 100
|
||||
elsif Input.press?(Input::LEFT)
|
||||
@selector_pos = 1
|
||||
@sprites["selector"].opacity = 100
|
||||
end
|
||||
else
|
||||
@sprites["selector"].opacity=0
|
||||
end
|
||||
|
||||
if @selector_pos == 0
|
||||
@sprites["selector"].x = @sprites["poke"].x
|
||||
else
|
||||
@sprites["selector"].x = @sprites["2poke"].x
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
@sprites["effect"].ox+=@speed
|
||||
@currentFrame+=1
|
||||
@skip =false
|
||||
@sprites["effect"].ox += @speed
|
||||
@currentFrame += 1
|
||||
@skip = false
|
||||
|
||||
|
||||
if @sprites["poke"].x < 175#150
|
||||
if @sprites["poke"].x < 175 #150
|
||||
makeShineEffect()
|
||||
end
|
||||
|
||||
|
||||
update_selector_position()
|
||||
if @sprites["poke"].x > @sprites["2poke"].x
|
||||
@sprites["poke"].x=@sprites["poke"].x-1
|
||||
@sprites["2poke"].x=@sprites["2poke"].x+1
|
||||
@sprites["poke"].x = @sprites["poke"].x - 1
|
||||
@sprites["2poke"].x = @sprites["2poke"].x + 1
|
||||
#@sprites["effect"].opacity-=1
|
||||
#@sprites["bg"].opacity-=1
|
||||
#@sprites["bg2"].opacity+=3
|
||||
end
|
||||
|
||||
|
||||
if @sprites["poke"].x <= @sprites["2poke"].x
|
||||
@sprites["poke"].opacity=0
|
||||
@sprites["2poke"].opacity=0
|
||||
@sprites["poke"].opacity = 0
|
||||
@sprites["2poke"].opacity = 0
|
||||
#16.times do
|
||||
@sprites["fpoke"].opacity=255
|
||||
@sprites["fpoke"].opacity = 255
|
||||
@sprites["selector"].opacity = 0
|
||||
#wait(1)
|
||||
#end
|
||||
@sprites["poke"].x=400
|
||||
@sprites["poke"].tone = Tone.new(0,0,0,0)
|
||||
@sprites["poke"].x = 400
|
||||
@sprites["poke"].tone = Tone.new(0, 0, 0, 0)
|
||||
|
||||
@sprites["2poke"].x=-150
|
||||
@sprites["2poke"].tone = Tone.new(0,0,0,0)
|
||||
@sprites["2poke"].x = -150
|
||||
@sprites["2poke"].tone = Tone.new(0, 0, 0, 0)
|
||||
|
||||
if @maxPoke < NB_POKEMON-1
|
||||
if @maxPoke < NB_POKEMON - 1
|
||||
@maxPoke += 5 #-1 pour que ca arrive pile. tant pis pour kyurem
|
||||
end
|
||||
randPoke = getRandomCustomFusion(true,@customPokeList,@maxPoke)
|
||||
randPoke = getRandomCustomFusion(true, @customPokeList, @maxPoke)
|
||||
randpoke1 = randPoke[0] #rand(@maxPoke)+1
|
||||
randpoke2 = randPoke[1] #rand(@maxPoke)+1
|
||||
|
||||
randpoke1s = randpoke1.to_s
|
||||
randpoke2s = randpoke2.to_s
|
||||
|
||||
path_s1 = "Graphics/Battlers/"+ randpoke1s+"/"+randpoke1s +".png"
|
||||
path_s2 = "Graphics/Battlers/"+ randpoke2s+"/"+randpoke2s + ".png"
|
||||
path_f = getFusedPath(randpoke1,randpoke2)
|
||||
path_s1 = "Graphics/Battlers/" + randpoke1s + "/" + randpoke1s + ".png"
|
||||
path_s2 = "Graphics/Battlers/" + randpoke2s + "/" + randpoke2s + ".png"
|
||||
path_f = getFusedPath(randpoke1, randpoke2)
|
||||
|
||||
path_fMod = getFusedPath(@prevPoke1,@prevPoke2)
|
||||
@sprites["fpoke"].bitmap=pbBitmap(path_fMod)
|
||||
path_fMod = getFusedPath(@prevPoke1, @prevPoke2)
|
||||
@sprites["fpoke"].bitmap = pbBitmap(path_fMod)
|
||||
|
||||
@prevPoke1 = randpoke1
|
||||
@prevPoke2 = randpoke2
|
||||
|
||||
@sprites["poke"].bitmap=pbBitmap(path_s1)
|
||||
@sprites["2poke"].bitmap=pbBitmap(path_s2)
|
||||
@sprites["poke"].bitmap = pbBitmap(path_s1)
|
||||
@sprites["2poke"].bitmap = pbBitmap(path_s2)
|
||||
|
||||
wait(150)
|
||||
|
||||
# fusedpoke = (randpoke2*151)+randpoke1
|
||||
#fusedpoke_s =fusedpoke.to_s
|
||||
@sprites["fpoke"].bitmap=pbBitmap(path_f)
|
||||
@sprites["fpoke"].bitmap = pbBitmap(path_f)
|
||||
#@sprites["effect"].opacity=155
|
||||
#@sprites["bg"].opacity=255
|
||||
#@sprites["bg2"].opacity=0
|
||||
end
|
||||
|
||||
@sprites["fpoke"].opacity -= 10
|
||||
@sprites["effect"].ox += @speed
|
||||
|
||||
|
||||
@sprites["fpoke"].opacity-=10
|
||||
@sprites["effect"].ox+=@speed
|
||||
|
||||
if @currentFrame>=@totalFrames
|
||||
if @currentFrame >= @totalFrames
|
||||
introloop
|
||||
end
|
||||
end
|
||||
|
||||
#new version
|
||||
def getFusedPath(randpoke1, randpoke2)
|
||||
path = rand(2) == 0 ? GetSpritePathForced(randpoke1, randpoke2, true) : GetSpritePathForced(randpoke2, randpoke1, true)
|
||||
if Input.press?(Input::RIGHT)
|
||||
path = GetSpritePathForced(randpoke1, randpoke2, true)
|
||||
elsif Input.press?(Input::LEFT)
|
||||
path = GetSpritePathForced(randpoke2, randpoke1, true)
|
||||
end
|
||||
return path
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
def getFusedPatho(randpoke1s,randpoke2s)
|
||||
path = rand(2) == 0 ? "Graphics/Battlers/"+ randpoke1s+"/"+randpoke1s+"."+randpoke2s : "Graphics/Battlers/"+ randpoke2s+"/"+randpoke2s+"."+randpoke1s
|
||||
def getFusedPatho(randpoke1s, randpoke2s)
|
||||
path = rand(2) == 0 ? "Graphics/Battlers/" + randpoke1s + "/" + randpoke1s + "." + randpoke2s : "Graphics/Battlers/" + randpoke2s + "/" + randpoke2s + "." + randpoke1s
|
||||
if Input.press?(Input::RIGHT)
|
||||
path = "Graphics/Battlers/"+ randpoke2s+"/"+randpoke2s+"."+randpoke1s
|
||||
path = "Graphics/Battlers/" + randpoke2s + "/" + randpoke2s + "." + randpoke1s
|
||||
elsif Input.press?(Input::LEFT)
|
||||
path = "Graphics/Battlers/"+ randpoke1s+"/"+randpoke1s+"."+randpoke2s
|
||||
path = "Graphics/Battlers/" + randpoke1s + "/" + randpoke1s + "." + randpoke2s
|
||||
end
|
||||
return path
|
||||
end
|
||||
|
||||
|
||||
#new version
|
||||
def getFusedPath(randpoke1,randpoke2)
|
||||
path = rand(2) == 0 ? GetSpritePathForced(randpoke1,randpoke2,true) :GetSpritePathForced(randpoke2,randpoke1,true)
|
||||
if Input.press?(Input::RIGHT)
|
||||
path = GetSpritePathForced(randpoke1,randpoke2,true)
|
||||
elsif Input.press?(Input::LEFT)
|
||||
path = GetSpritePathForced(randpoke2,randpoke1,true)
|
||||
end
|
||||
return path
|
||||
end
|
||||
|
||||
|
||||
|
||||
def dispose
|
||||
Kernel.pbClearText()
|
||||
pbFadeOutAndHide(@sprites)
|
||||
pbDisposeSpriteHash(@sprites)
|
||||
@viewport.dispose
|
||||
@disposed=true
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@@ -421,8 +432,8 @@ end
|
||||
def wait(frames)
|
||||
return if @skip
|
||||
frames.times do
|
||||
@currentFrame+=1
|
||||
@sprites["effect"].ox+=@speed
|
||||
@currentFrame += 1
|
||||
@sprites["effect"].ox += @speed
|
||||
|
||||
Graphics.update
|
||||
Input.update
|
||||
@@ -435,147 +446,141 @@ end
|
||||
|
||||
#end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Styled to look like the gen 3 games
|
||||
#===============================================================================
|
||||
class GenThreeStyle
|
||||
def initialize
|
||||
# sound file for playing the title screen BGM
|
||||
bgm="rse opening"
|
||||
@skip=false
|
||||
bgm = "rse opening"
|
||||
@skip = false
|
||||
# speed of the effect movement
|
||||
@speed=1
|
||||
@opacity=2
|
||||
@frame=0
|
||||
@disposed=false
|
||||
@speed = 1
|
||||
@opacity = 2
|
||||
@frame = 0
|
||||
@disposed = false
|
||||
|
||||
@currentFrame=0
|
||||
@currentFrame = 0
|
||||
# calculates after how many frames the game will reset
|
||||
#@totalFrames=getPlayTime("Audio/BGM/#{bgm}")*Graphics.frame_rate
|
||||
@totalFrames=10*Graphics.frame_rate
|
||||
@totalFrames = 10 * Graphics.frame_rate
|
||||
pbBGMPlay(bgm)
|
||||
|
||||
# creates all the necessary graphics
|
||||
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
@viewport.z=99999
|
||||
@sprites={}
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
@sprites = {}
|
||||
|
||||
@sprites["bg"]=Sprite.new(@viewport)
|
||||
@sprites["bg"].bitmap=pbBitmap("Graphics/Titles/gen3_bg")
|
||||
@sprites["bg"].tone=Tone.new(255,255,255)
|
||||
@sprites["bg"].opacity=0
|
||||
@sprites["bg"] = Sprite.new(@viewport)
|
||||
@sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen3_bg")
|
||||
@sprites["bg"].tone = Tone.new(255, 255, 255)
|
||||
@sprites["bg"].opacity = 0
|
||||
|
||||
#@sprites["bg2"]=Sprite.new(@viewport)
|
||||
#@sprites["bg2"].bitmap=pbBitmap("Graphics/Titles/gen3_bg")
|
||||
#@sprites["bg2"].tone=Tone.new(255,255,255)
|
||||
#@sprites["bg2"].opacity=0
|
||||
|
||||
@sprites["poke1"]=Sprite.new(@viewport)
|
||||
@sprites["poke1"].bitmap=pbBitmap("Graphics/Titles/gen3_poke1")
|
||||
@sprites["poke1"].opacity=0
|
||||
@sprites["poke2"]=Sprite.new(@viewport)
|
||||
@sprites["poke2"].bitmap=pbBitmap("Graphics/Titles/gen3_poke2")
|
||||
@sprites["poke2"].opacity=0
|
||||
@sprites["effect"]=AnimatedPlane.new(@viewport)
|
||||
@sprites["effect"].bitmap=pbBitmap("Graphics/Titles/gen3_effect")
|
||||
@sprites["effect"].visible=false
|
||||
@sprites["poke1"] = Sprite.new(@viewport)
|
||||
@sprites["poke1"].bitmap = pbBitmap("Graphics/Titles/gen3_poke1")
|
||||
@sprites["poke1"].opacity = 0
|
||||
@sprites["poke2"] = Sprite.new(@viewport)
|
||||
@sprites["poke2"].bitmap = pbBitmap("Graphics/Titles/gen3_poke2")
|
||||
@sprites["poke2"].opacity = 0
|
||||
@sprites["effect"] = AnimatedPlane.new(@viewport)
|
||||
@sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen3_effect")
|
||||
@sprites["effect"].visible = false
|
||||
|
||||
@sprites["logo2"] = Sprite.new(@viewport)
|
||||
@sprites["logo2"].bitmap = pbBitmap("Graphics/Titles/pokelogo2")
|
||||
@sprites["logo2"].x = 50
|
||||
@sprites["logo2"].y = 24 - 32
|
||||
@sprites["logo2"].opacity = 0
|
||||
|
||||
@sprites["logo2"]=Sprite.new(@viewport)
|
||||
@sprites["logo2"].bitmap=pbBitmap("Graphics/Titles/pokelogo2")
|
||||
@sprites["logo2"].x=50
|
||||
@sprites["logo2"].y=24-32
|
||||
@sprites["logo2"].opacity=0
|
||||
@sprites["logo1"] = Sprite.new(@viewport)
|
||||
@sprites["logo1"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
|
||||
@sprites["logo1"].x = 50
|
||||
@sprites["logo1"].y = 24 + 64
|
||||
@sprites["logo1"].opacity = 0
|
||||
|
||||
@sprites["logo1"]=Sprite.new(@viewport)
|
||||
@sprites["logo1"].bitmap=pbBitmap("Graphics/Titles/pokelogo")
|
||||
@sprites["logo1"].x=50
|
||||
@sprites["logo1"].y=24+64
|
||||
@sprites["logo1"].opacity=0
|
||||
|
||||
|
||||
|
||||
@sprites["logo3"]=Sprite.new(@viewport)
|
||||
@sprites["logo3"].bitmap=pbBitmap("Graphics/Titles/pokelogo")
|
||||
@sprites["logo3"].tone=Tone.new(255,255,255)
|
||||
@sprites["logo3"].x=18
|
||||
@sprites["logo3"].y=24+64
|
||||
@sprites["logo3"].src_rect.set(-34,0,34,230)
|
||||
@sprites["start"]=Sprite.new(@viewport)
|
||||
@sprites["start"].bitmap=pbBitmap("Graphics/Titles/pokelogo3")
|
||||
@sprites["start"].x=178
|
||||
@sprites["start"].y=312
|
||||
@sprites["start"].visible=true
|
||||
@sprites["logo3"] = Sprite.new(@viewport)
|
||||
@sprites["logo3"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
|
||||
@sprites["logo3"].tone = Tone.new(255, 255, 255)
|
||||
@sprites["logo3"].x = 18
|
||||
@sprites["logo3"].y = 24 + 64
|
||||
@sprites["logo3"].src_rect.set(-34, 0, 34, 230)
|
||||
@sprites["start"] = Sprite.new(@viewport)
|
||||
@sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokelogo3")
|
||||
@sprites["start"].x = 178
|
||||
@sprites["start"].y = 312
|
||||
@sprites["start"].visible = true
|
||||
end
|
||||
|
||||
def intro
|
||||
16.times do
|
||||
@sprites["logo1"].opacity+=16
|
||||
@sprites["logo1"].opacity += 16
|
||||
wait(1)
|
||||
end
|
||||
wait(16)
|
||||
12.times do
|
||||
@sprites["logo3"].x+=34
|
||||
@sprites["logo3"].src_rect.x+=34
|
||||
@sprites["logo3"].x += 34
|
||||
@sprites["logo3"].src_rect.x += 34
|
||||
wait(1)
|
||||
end
|
||||
@sprites["logo3"].x=18
|
||||
@sprites["logo3"].src_rect.x=-34
|
||||
@sprites["logo3"].x = 18
|
||||
@sprites["logo3"].src_rect.x = -34
|
||||
wait(32)
|
||||
2.times do
|
||||
12.times do
|
||||
@sprites["logo3"].x+=34
|
||||
@sprites["logo3"].src_rect.x+=34
|
||||
@sprites["bg"].opacity+=21.5
|
||||
@sprites["logo3"].x += 34
|
||||
@sprites["logo3"].src_rect.x += 34
|
||||
@sprites["bg"].opacity += 21.5
|
||||
wait(1)
|
||||
end
|
||||
@sprites["logo3"].x=18
|
||||
@sprites["logo3"].src_rect.x=-34
|
||||
@sprites["logo3"].x = 18
|
||||
@sprites["logo3"].src_rect.x = -34
|
||||
wait(4)
|
||||
16.times do
|
||||
@sprites["bg"].opacity-=16
|
||||
@sprites["bg"].opacity -= 16
|
||||
wait(1)
|
||||
end
|
||||
wait(32)
|
||||
end
|
||||
@sprites["logo3"].visible=false
|
||||
@sprites["logo3"].visible = false
|
||||
16.times do
|
||||
@sprites["logo1"].y-=2
|
||||
@sprites["logo1"].y -= 2
|
||||
wait(1)
|
||||
end
|
||||
16.times do
|
||||
@sprites["logo2"].y+=2
|
||||
@sprites["logo2"].opacity+=16
|
||||
@sprites["logo1"].y-=2
|
||||
@sprites["logo2"].y += 2
|
||||
@sprites["logo2"].opacity += 16
|
||||
@sprites["logo1"].y -= 2
|
||||
|
||||
wait(1)
|
||||
end
|
||||
wait(56)
|
||||
@sprites["bg"].tone=Tone.new(0,0,0)
|
||||
@sprites["bg"].opacity=255
|
||||
@sprites["poke1"].opacity=255
|
||||
@sprites["effect"].visible=true
|
||||
@sprites["bg"].tone = Tone.new(0, 0, 0)
|
||||
@sprites["bg"].opacity = 255
|
||||
@sprites["poke1"].opacity = 255
|
||||
@sprites["effect"].visible = true
|
||||
|
||||
end
|
||||
|
||||
def update
|
||||
@currentFrame+=1
|
||||
@frame+=1
|
||||
@sprites["effect"].oy+=@speed
|
||||
@sprites["poke2"].opacity+=@opacity
|
||||
@opacity=-2 if @sprites["poke2"].opacity>=255
|
||||
@opacity=+2 if @sprites["poke2"].opacity<=0
|
||||
if @frame==8
|
||||
@sprites["start"].visible=true
|
||||
elsif @frame==24
|
||||
@sprites["start"].visible=false
|
||||
@frame=0
|
||||
@currentFrame += 1
|
||||
@frame += 1
|
||||
@sprites["effect"].oy += @speed
|
||||
@sprites["poke2"].opacity += @opacity
|
||||
@opacity = -2 if @sprites["poke2"].opacity >= 255
|
||||
@opacity = +2 if @sprites["poke2"].opacity <= 0
|
||||
if @frame == 8
|
||||
@sprites["start"].visible = true
|
||||
elsif @frame == 24
|
||||
@sprites["start"].visible = false
|
||||
@frame = 0
|
||||
end
|
||||
|
||||
if @currentFrame>=@totalFrames
|
||||
if @currentFrame >= @totalFrames
|
||||
raise Reset.new
|
||||
end
|
||||
end
|
||||
@@ -584,7 +589,7 @@ class GenThreeStyle
|
||||
pbFadeOutAndHide(@sprites)
|
||||
pbDisposeSpriteHash(@sprites)
|
||||
@viewport.dispose
|
||||
@disposed=true
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@@ -594,12 +599,11 @@ class GenThreeStyle
|
||||
def wait(frames)
|
||||
return if @skip
|
||||
|
||||
|
||||
frames.times do
|
||||
@currentFrame+=1
|
||||
@currentFrame += 1
|
||||
Graphics.update
|
||||
Input.update
|
||||
@skip=true if Input.trigger?(Input::C)
|
||||
@skip = true if Input.trigger?(Input::C)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user