Implemented GameData::Nature, improved registration of GameData entries

This commit is contained in:
Maruno17
2021-01-31 22:43:51 +00:00
parent 168a1e5df7
commit 9fe14395c0
18 changed files with 384 additions and 224 deletions

View File

@@ -34,7 +34,7 @@ class PBPokemon
pieces=insp.split(/\s*;\s*/)
species = (GameData::Species.exists?(pieces[0])) ? GameData::Species.get(pieces[0]).id : nil
item = (GameData::Item.exists?(pieces[1])) ? GameData::Item.get(pieces[1]).id : nil
nature=PBNatures.const_get(pieces[2])
nature = (GameData::Nature.exists?(pieces[2])) ? GameData::Nature.get(pieces[2]).id : nil
ev=pieces[3].split(/\s*,\s*/)
evvalue=0
for i in 0...6
@@ -94,7 +94,7 @@ class PBPokemon
s=str.split(/\s*,\s*/)
species=GameData::Species.get(s[1]).id
item=s[2].to_sym
nature=self.constFromStr(PBNatures,s[3])
nature=GameData::Nature.get(s[3]).id
move1=GameData::Move.get(s[4]).id
move2=(s.length>=12) ? GameData::Move.get(s[5]).id : nil
move3=(s.length>=13) ? GameData::Move.get(s[6]).id : nil
@@ -128,7 +128,7 @@ class PBPokemon
def inspect
c1=GameData::Species.get(@species).id.to_s
c2=(@item) ? GameData::Item.get(@item).id.to_s : ""
c3=getConstantName(PBNatures,@nature)
c3=(@nature) ? GameData::Nature.get(@nature).id.to_s : ""
evlist=""
for i in 0...@ev
if ((@ev&(1<<i))!=0)