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6.0 release
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@@ -90,6 +90,7 @@ module PokeBattle_BallAnimationMixin
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if !pbResolveBitmap(file_path)
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file_path = sprintf("Graphics/Battle animations/ball_%02d", pbGetBallType(poke_ball).id_number)
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end
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echoln file_path
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ball = addNewSprite(ballX, ballY, file_path, PictureOrigin::Center)
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@ballSprite = @pictureSprites.last
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if @ballSprite.bitmap.width >= @ballSprite.bitmap.height
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