6.0 release

This commit is contained in:
infinitefusion
2023-11-12 14:10:05 -05:00
parent 6ba975ac51
commit a0aea8f030
4753 changed files with 21179 additions and 317634 deletions

View File

@@ -2,23 +2,23 @@
#
#===============================================================================
class PokemonPokedexInfo_Scene
def pbStartScene(dexlist,index,region)
@endscene=false
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
def pbStartScene(dexlist, index, region)
@endscene = false
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@dexlist = dexlist
@index = index
@region = region
@index = index
@region = region
@page = 1
@typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
@sprites = {}
@sprites["background"] = IconSprite.new(0,0,@viewport)
@sprites["background"] = IconSprite.new(0, 0, @viewport)
@sprites["infosprite"] = PokemonSprite.new(@viewport)
@sprites["infosprite"].setOffset(PictureOrigin::Center)
@sprites["infosprite"].x = 104
@sprites["infosprite"].y = 136
@sprites["infosprite"].zoom_x = Settings::FRONTSPRITE_SCALE
@sprites["infosprite"].zoom_y = Settings::FRONTSPRITE_SCALE
@sprites["infosprite"].zoom_x = Settings::FRONTSPRITE_SCALE
@sprites["infosprite"].zoom_y = Settings::FRONTSPRITE_SCALE
# @mapdata = pbLoadTownMapData
# map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
@@ -51,27 +51,15 @@ class PokemonPokedexInfo_Scene
@sprites["formback"] = PokemonSprite.new(@viewport)
@sprites["formback"].setOffset(PictureOrigin::Bottom)
@sprites["formback"].x = 382 # y is set below as it depends on metrics
@sprites["formback"].x = 382 # y is set below as it depends on metrics
@sprites["formicon"] = PokemonSpeciesIconSprite.new(nil, @viewport)
@sprites["formicon"].setOffset(PictureOrigin::Center)
@sprites["formicon"].x = 82
@sprites["formicon"].y = 328
@sprites["formicon"].visible=false
@sprites["uparrow"] = AnimatedSprite.new("Graphics/Pictures/leftarrow",8,40,28,2,@viewport)
@sprites["uparrow"].x = 20
@sprites["uparrow"].y = 250#268
@sprites["uparrow"].play
@sprites["uparrow"].visible = false
@sprites["downarrow"] = AnimatedSprite.new("Graphics/Pictures/rightarrow",8,40,28,2,@viewport)
@sprites["downarrow"].x = 440
@sprites["downarrow"].y = 250
@sprites["downarrow"].play
@sprites["downarrow"].visible = false
@sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
@sprites["formicon"].visible = false
initializeSpritesPageGraphics
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
pbUpdateDummyPokemon
@@ -81,60 +69,107 @@ class PokemonPokedexInfo_Scene
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbStartSceneBrief(species) # For standalone access, shows first page only
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
def initializeSpritesPageGraphics()
@sprites["leftarrow"] = AnimatedSprite.new("Graphics/Pictures/leftarrow", 8, 40, 28, 2, @viewport)
@sprites["leftarrow"].x = 20
@sprites["leftarrow"].y = 250 #268
@sprites["leftarrow"].play
@sprites["leftarrow"].visible = false
@sprites["rightarrow"] = AnimatedSprite.new("Graphics/Pictures/rightarrow", 8, 40, 28, 2, @viewport)
@sprites["rightarrow"].x = 440
@sprites["rightarrow"].y = 250
@sprites["rightarrow"].play
@sprites["rightarrow"].visible = false
@sprites["uparrow"] = AnimatedSprite.new("Graphics/Pictures/uparrow", 8, 28, 40, 2, @viewport)
@sprites["uparrow"].x = 250
@sprites["uparrow"].y = 50 #268
@sprites["uparrow"].play
@sprites["uparrow"].visible = false
@sprites["downarrow"] = AnimatedSprite.new("Graphics/Pictures/downarrow", 8, 28, 40, 2, @viewport)
@sprites["downarrow"].x = 250
@sprites["downarrow"].y = 350
@sprites["downarrow"].play
@sprites["downarrow"].visible = false
end
def pbStartSpritesSelectSceneBrief(species,alts_list)
@available = alts_list
@species = species
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@index = 0
@page = 3
@brief = true
@sprites = {}
@sprites["background"] = IconSprite.new(0, 0, @viewport)
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
@sprites["infosprite"] = PokemonSprite.new(@viewport)
@page = 3
initializeSpritesPageGraphics
initializeSpritesPage(@available)
drawPage(@page)
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbStartSceneBrief(species)
# For standalone access, shows first page only
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
dexnum = 0
dexnumshift = false
if $Trainer.pokedex.unlocked?(-1) # National Dex is unlocked
if $Trainer.pokedex.unlocked?(-1) # National Dex is unlocked
species_data = GameData::Species.try_get(species)
dexnum = species_data.id_number if species_data
dexnumshift = true if Settings::DEXES_WITH_OFFSETS.include?(-1)
else
dexnum = 0
for i in 0...$Trainer.pokedex.dexes_count - 1 # Regional Dexes
for i in 0...$Trainer.pokedex.dexes_count - 1 # Regional Dexes
next if !$Trainer.pokedex.unlocked?(i)
num = pbGetRegionalNumber(i,species)
num = pbGetRegionalNumber(i, species)
next if num <= 0
dexnum = num
dexnumshift = true if Settings::DEXES_WITH_OFFSETS.include?(i)
break
end
end
@dexlist = [[species,"",0,0,dexnum,dexnumshift]]
@index = 0
@dexlist = [[species, "", 0, 0, dexnum, dexnumshift]]
@index = 0
@page = 1
@brief = true
@typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
@sprites = {}
@sprites["background"] = IconSprite.new(0,0,@viewport)
@sprites["background"] = IconSprite.new(0, 0, @viewport)
@sprites["infosprite"] = PokemonSprite.new(@viewport)
@sprites["infosprite"].setOffset(PictureOrigin::Center)
@sprites["infosprite"].x = 104
@sprites["infosprite"].y = 136
@sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
pbUpdateDummyPokemon
drawPage(@page)
sprite_bitmap= @sprites["infosprite"].getBitmap
pbSetSystemFont(@sprites["overlay"].bitmap)
pbUpdateDummyPokemon
@page = 1
drawPage(@page)
sprite_bitmap = @sprites["infosprite"].getBitmap
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbStartSpritesPageBrief(species) end
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
pbDisposeSpriteHash(@sprites)
@typebitmap.dispose
@typebitmap.dispose if @typebitmap
@viewport.dispose
end
def pbUpdate
if @page==2
intensity = (Graphics.frame_count%40)*12
intensity = 480-intensity if intensity>240
if @page == 2
intensity = (Graphics.frame_count % 40) * 12
intensity = 480 - intensity if intensity > 240
@sprites["areahighlight"].opacity = intensity
end
pbUpdateSpriteHash(@sprites)
@@ -144,19 +179,18 @@ class PokemonPokedexInfo_Scene
@species = @dexlist[@index][0]
@gender, @form = $Trainer.pokedex.last_form_seen(@species)
if @sprites["selectedSprite"]
@sprites["selectedSprite"].visible=false
@sprites["selectedSprite"].visible = false
end
if @sprites["nextSprite"]
@sprites["nextSprite"].visible=false
@sprites["nextSprite"].visible = false
end
if @sprites["previousSprite"]
@sprites["previousSprite"].visible=false
@sprites["previousSprite"].visible = false
end
# species_data = pbGetSpeciesData(@species)
species_data = GameData::Species.get_species_form(@species, @form)
@sprites["infosprite"].setSpeciesBitmap(@species,@gender,@form)
species_data = GameData::Species.get_species_form(@species, @form)
@sprites["infosprite"].setSpeciesBitmap(@species, @gender, @form)
# if @sprites["formfront"]
# @sprites["formfront"].setSpeciesBitmap(@species,@gender,@form)
# end
@@ -170,76 +204,79 @@ class PokemonPokedexInfo_Scene
# end
end
def pbGetAvailableForms
ret = []
return ret
# multiple_forms = false
# # Find all genders/forms of @species that have been seen
# GameData::Species.each do |sp|
# next if sp.species != @species
# next if sp.form != 0 && (!sp.real_form_name || sp.real_form_name.empty?)
# next if sp.pokedex_form != sp.form
# multiple_forms = true if sp.form > 0
# case sp.gender_ratio
# when :AlwaysMale, :AlwaysFemale, :Genderless
# real_gender = (sp.gender_ratio == :AlwaysFemale) ? 1 : 0
# next if !$Trainer.pokedex.seen_form?(@species, real_gender, sp.form) && !Settings::DEX_SHOWS_ALL_FORMS
# real_gender = 2 if sp.gender_ratio == :Genderless
# ret.push([sp.form_name, real_gender, sp.form])
# else # Both male and female
# for real_gender in 0...2
# next if !$Trainer.pokedex.seen_form?(@species, real_gender, sp.form) && !Settings::DEX_SHOWS_ALL_FORMS
# ret.push([sp.form_name, real_gender, sp.form])
# break if sp.form_name && !sp.form_name.empty? # Only show 1 entry for each non-0 form
# end
# end
# end
# # Sort all entries
# ret.sort! { |a, b| (a[2] == b[2]) ? a[1] <=> b[1] : a[2] <=> b[2] }
# # Create form names for entries if they don't already exist
# ret.each do |entry|
# if !entry[0] || entry[0].empty? # Necessarily applies only to form 0
# case entry[1]
# when 0 then entry[0] = _INTL("Male")
# when 1 then entry[0] = _INTL("Female")
# else
# entry[0] = (multiple_forms) ? _INTL("One Form") : _INTL("Genderless")
# end
# end
# entry[1] = 0 if entry[1] == 2 # Genderless entries are treated as male
# end
# return ret
end
# def pbGetAvailableForms
# ret = []
# return ret
# # multiple_forms = false
# # # Find all genders/forms of @species that have been seen
# # GameData::Species.each do |sp|
# # next if sp.species != @species
# # next if sp.form != 0 && (!sp.real_form_name || sp.real_form_name.empty?)
# # next if sp.pokedex_form != sp.form
# # multiple_forms = true if sp.form > 0
# # case sp.gender_ratio
# # when :AlwaysMale, :AlwaysFemale, :Genderless
# # real_gender = (sp.gender_ratio == :AlwaysFemale) ? 1 : 0
# # next if !$Trainer.pokedex.seen_form?(@species, real_gender, sp.form) && !Settings::DEX_SHOWS_ALL_FORMS
# # real_gender = 2 if sp.gender_ratio == :Genderless
# # ret.push([sp.form_name, real_gender, sp.form])
# # else # Both male and female
# # for real_gender in 0...2
# # next if !$Trainer.pokedex.seen_form?(@species, real_gender, sp.form) && !Settings::DEX_SHOWS_ALL_FORMS
# # ret.push([sp.form_name, real_gender, sp.form])
# # break if sp.form_name && !sp.form_name.empty? # Only show 1 entry for each non-0 form
# # end
# # end
# # end
# # # Sort all entries
# # ret.sort! { |a, b| (a[2] == b[2]) ? a[1] <=> b[1] : a[2] <=> b[2] }
# # # Create form names for entries if they don't already exist
# # ret.each do |entry|
# # if !entry[0] || entry[0].empty? # Necessarily applies only to form 0
# # case entry[1]
# # when 0 then entry[0] = _INTL("Male")
# # when 1 then entry[0] = _INTL("Female")
# # else
# # entry[0] = (multiple_forms) ? _INTL("One Form") : _INTL("Genderless")
# # end
# # end
# # entry[1] = 0 if entry[1] == 2 # Genderless entries are treated as male
# # end
# # return ret
# end
def drawPage(page)
overlay = @sprites["overlay"].bitmap
overlay.clear
# Make certain sprites visible
@sprites["infosprite"].visible = (@page==1)
@sprites["areamap"].visible = (@page==2) if @sprites["areamap"]
@sprites["areahighlight"].visible = (@page==2) if @sprites["areahighlight"]
@sprites["areaoverlay"].visible = (@page==2) if @sprites["areaoverlay"]
@sprites["infosprite"].visible = (@page == 1)
@sprites["areamap"].visible = (@page == 2) if @sprites["areamap"]
@sprites["areahighlight"].visible = (@page == 2) if @sprites["areahighlight"]
@sprites["areaoverlay"].visible = (@page == 2) if @sprites["areaoverlay"]
# @sprites["formfront"].visible = (@page==3) if @sprites["formfront"]
#@sprites["formback"].visible = (@page==3) if @sprites["formback"]
#@sprites["formicon"].visible = (@page==3) if @sprites["formicon"]
@sprites["previousSprite"].visible = (@page==3) if @sprites["previousSprite"]
@sprites["selectedSprite"].visible = (@page==3) if @sprites["selectedSprite"]
@sprites["nextSprite"].visible = (@page==3) if @sprites["nextSprite"]
@sprites["previousSprite"].visible = (@page == 3) if @sprites["previousSprite"]
@sprites["selectedSprite"].visible = (@page == 3) if @sprites["selectedSprite"]
@sprites["nextSprite"].visible = (@page == 3) if @sprites["nextSprite"]
hide_all_selected_windows
# Draw page-specific information
case page
when 1 then drawPageInfo
when 2 then drawPageArea
when 3 then drawPageForms
when 1 then
drawPageInfo
when 2 then
drawPageArea
when 3 then
drawPageForms
end
end
def drawPageInfo
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_info"))
overlay = @sprites["overlay"].bitmap
base = Color.new(88, 88, 80)
base = Color.new(88, 88, 80)
shadow = Color.new(168, 184, 184)
imagepos = []
if @brief
@@ -249,16 +286,16 @@ class PokemonPokedexInfo_Scene
# Write various bits of text
indexText = "???"
#if @dexlist[@index][4] > 0
indexNumber = @dexlist[@index][4]
indexNumber -= 1 if @dexlist[@index][5]
indexNumber = @dexlist[@index][4]
indexNumber -= 1 if @dexlist[@index][5]
indexNumber = GameData::Species.get(@species).id_number
indexText = sprintf("%03d", indexNumber)
indexText = sprintf("%03d", indexNumber)
# end
textpos = [
[_INTL("{1}{2} {3}", indexText, " ", species_data.name),
246, 36, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
[_INTL("Height"), 314, 152, 0, base, shadow],
[_INTL("Weight"), 314, 184, 0, base, shadow]
[_INTL("{1}{2} {3}", indexText, " ", species_data.name),
246, 36, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
[_INTL("Height"), 314, 152, 0, base, shadow],
[_INTL("Weight"), 314, 184, 0, base, shadow]
]
if $Trainer.owned?(@species)
# Write the category
@@ -266,7 +303,7 @@ class PokemonPokedexInfo_Scene
# Write the height and weight
height = species_data.height
weight = species_data.weight
if System.user_language[3..4] == "US" # If the user is in the United States
if System.user_language[3..4] == "US" # If the user is in the United States
inches = (height / 0.254).round
pounds = (weight / 0.45359).round
textpos.push([_ISPRINTF("{1:d}'{2:02d}\"", inches / 12, inches % 12), 460, 152, 1, base, shadow])
@@ -276,12 +313,12 @@ class PokemonPokedexInfo_Scene
textpos.push([_ISPRINTF("{1:.1f} kg", weight / 10.0), 482, 184, 1, base, shadow])
end
# Draw the Pokédex entry text
drawTextEx(overlay, 40, 244, Graphics.width - (40 * 2), 4, # overlay, x, y, width, num lines
drawTextEx(overlay, 40, 244, Graphics.width - (40 * 2), 4, # overlay, x, y, width, num lines
species_data.pokedex_entry, base, shadow)
# Draw the footprint
footprintfile = GameData::Species.footprint_filename(@species, @form)
if footprintfile
footprint = RPG::Cache.load_bitmap("",footprintfile)
footprint = RPG::Cache.load_bitmap("", footprintfile)
overlay.blt(226, 138, footprint, footprint.rect)
footprint.dispose
end
@@ -300,7 +337,7 @@ class PokemonPokedexInfo_Scene
# Write the category
textpos.push([_INTL("????? Pokémon"), 246, 68, 0, base, shadow])
# Write the height and weight
if System.user_language[3..4] == "US" # If the user is in the United States
if System.user_language[3..4] == "US" # If the user is in the United States
textpos.push([_INTL("???'??\""), 460, 152, 1, base, shadow])
textpos.push([_INTL("????.? lbs."), 494, 184, 1, base, shadow])
else
@@ -326,13 +363,13 @@ class PokemonPokedexInfo_Scene
def drawPageArea
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_area"))
overlay = @sprites["overlay"].bitmap
base = Color.new(88,88,80)
shadow = Color.new(168,184,184)
base = Color.new(88, 88, 80)
shadow = Color.new(168, 184, 184)
@sprites["areahighlight"].bitmap.clear
# Fill the array "points" with all squares of the region map in which the
# species can be found
points = []
mapwidth = 1+PokemonRegionMap_Scene::RIGHT-PokemonRegionMap_Scene::LEFT
mapwidth = 1 + PokemonRegionMap_Scene::RIGHT - PokemonRegionMap_Scene::LEFT
GameData::Encounter.each_of_version($PokemonGlobal.encounter_version) do |enc_data|
next if !pbFindEncounter(enc_data.types, @species)
map_metadata = GameData::MapMetadata.try_get(enc_data.map)
@@ -340,88 +377,88 @@ class PokemonPokedexInfo_Scene
next if !mappos || mappos[0] != @region
showpoint = true
for loc in @mapdata[@region][2]
showpoint = false if loc[0]==mappos[1] && loc[1]==mappos[2] &&
loc[7] && !$game_switches[loc[7]]
showpoint = false if loc[0] == mappos[1] && loc[1] == mappos[2] &&
loc[7] && !$game_switches[loc[7]]
end
next if !showpoint
mapsize = map_metadata.town_map_size
if mapsize && mapsize[0] && mapsize[0]>0
sqwidth = mapsize[0]
sqheight = (mapsize[1].length*1.0/mapsize[0]).ceil
if mapsize && mapsize[0] && mapsize[0] > 0
sqwidth = mapsize[0]
sqheight = (mapsize[1].length * 1.0 / mapsize[0]).ceil
for i in 0...sqwidth
for j in 0...sqheight
if mapsize[1][i+j*sqwidth,1].to_i>0
points[mappos[1]+i+(mappos[2]+j)*mapwidth] = true
if mapsize[1][i + j * sqwidth, 1].to_i > 0
points[mappos[1] + i + (mappos[2] + j) * mapwidth] = true
end
end
end
else
points[mappos[1]+mappos[2]*mapwidth] = true
points[mappos[1] + mappos[2] * mapwidth] = true
end
end
# Draw coloured squares on each square of the region map with a nest
pointcolor = Color.new(0,248,248)
pointcolorhl = Color.new(192,248,248)
pointcolor = Color.new(0, 248, 248)
pointcolorhl = Color.new(192, 248, 248)
sqwidth = PokemonRegionMap_Scene::SQUAREWIDTH
sqheight = PokemonRegionMap_Scene::SQUAREHEIGHT
for j in 0...points.length
if points[j]
x = (j%mapwidth)*sqwidth
x += (Graphics.width-@sprites["areamap"].bitmap.width)/2
y = (j/mapwidth)*sqheight
y += (Graphics.height+32-@sprites["areamap"].bitmap.height)/2
@sprites["areahighlight"].bitmap.fill_rect(x,y,sqwidth,sqheight,pointcolor)
if j-mapwidth<0 || !points[j-mapwidth]
@sprites["areahighlight"].bitmap.fill_rect(x,y-2,sqwidth,2,pointcolorhl)
x = (j % mapwidth) * sqwidth
x += (Graphics.width - @sprites["areamap"].bitmap.width) / 2
y = (j / mapwidth) * sqheight
y += (Graphics.height + 32 - @sprites["areamap"].bitmap.height) / 2
@sprites["areahighlight"].bitmap.fill_rect(x, y, sqwidth, sqheight, pointcolor)
if j - mapwidth < 0 || !points[j - mapwidth]
@sprites["areahighlight"].bitmap.fill_rect(x, y - 2, sqwidth, 2, pointcolorhl)
end
if j+mapwidth>=points.length || !points[j+mapwidth]
@sprites["areahighlight"].bitmap.fill_rect(x,y+sqheight,sqwidth,2,pointcolorhl)
if j + mapwidth >= points.length || !points[j + mapwidth]
@sprites["areahighlight"].bitmap.fill_rect(x, y + sqheight, sqwidth, 2, pointcolorhl)
end
if j%mapwidth==0 || !points[j-1]
@sprites["areahighlight"].bitmap.fill_rect(x-2,y,2,sqheight,pointcolorhl)
if j % mapwidth == 0 || !points[j - 1]
@sprites["areahighlight"].bitmap.fill_rect(x - 2, y, 2, sqheight, pointcolorhl)
end
if (j+1)%mapwidth==0 || !points[j+1]
@sprites["areahighlight"].bitmap.fill_rect(x+sqwidth,y,2,sqheight,pointcolorhl)
if (j + 1) % mapwidth == 0 || !points[j + 1]
@sprites["areahighlight"].bitmap.fill_rect(x + sqwidth, y, 2, sqheight, pointcolorhl)
end
end
end
# Set the text
textpos = []
if points.length==0
pbDrawImagePositions(overlay,[
[sprintf("Graphics/Pictures/Pokedex/overlay_areanone"),108,188]
if points.length == 0
pbDrawImagePositions(overlay, [
[sprintf("Graphics/Pictures/Pokedex/overlay_areanone"), 108, 188]
])
textpos.push([_INTL("Area unknown"),Graphics.width/2,Graphics.height/2 - 6,2,base,shadow])
textpos.push([_INTL("Area unknown"), Graphics.width / 2, Graphics.height / 2 - 6, 2, base, shadow])
end
textpos.push([pbGetMessage(MessageTypes::RegionNames,@region),414,38,2,base,shadow])
textpos.push([_INTL("{1}'s area",GameData::Species.get(@species).name),
Graphics.width/2,346,2,base,shadow])
pbDrawTextPositions(overlay,textpos)
textpos.push([pbGetMessage(MessageTypes::RegionNames, @region), 414, 38, 2, base, shadow])
textpos.push([_INTL("{1}'s area", GameData::Species.get(@species).name),
Graphics.width / 2, 346, 2, base, shadow])
pbDrawTextPositions(overlay, textpos)
end
def drawPageForms
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms"))
overlay = @sprites["overlay"].bitmap
base = Color.new(88,88,80)
shadow = Color.new(168,184,184)
base = Color.new(88, 88, 80)
shadow = Color.new(168, 184, 184)
# Write species and form name
formname = ""
for i in @available
if i[1]==@gender && i[2]==@form
if i[1] == @gender && i[2] == @form
formname = i[0]; break
end
end
textpos = [
[GameData::Species.get(@species).name,Graphics.width/2,Graphics.height-94,2,base,shadow],
[formname,Graphics.width/2,Graphics.height-62,2,base,shadow],
[GameData::Species.get(@species).name, Graphics.width / 2, Graphics.height - 94, 2, base, shadow],
[formname, Graphics.width / 2, Graphics.height - 62, 2, base, shadow],
]
# Draw all text
pbDrawTextPositions(overlay,textpos)
pbDrawTextPositions(overlay, textpos)
end
def pbGoToPrevious
newindex = @index
while newindex>0
while newindex > 0
newindex -= 1
if $Trainer.seen?(@dexlist[newindex][0])
@index = newindex
@@ -432,7 +469,7 @@ class PokemonPokedexInfo_Scene
def pbGoToNext
newindex = @index
while newindex<@dexlist.length-1
while newindex < @dexlist.length - 1
newindex += 1
if $Trainer.seen?(@dexlist[newindex][0])
@index = newindex
@@ -441,22 +478,22 @@ class PokemonPokedexInfo_Scene
end
end
def pbChooseForm
def pbChooseAlt(brief=false)
index = 0
for i in 0...@available.length
if @available[i][1]==@gender && @available[i][2]==@form
if @available[i][1] == @gender && @available[i][2] == @form
index = i
break
end
end
oldindex = -1
loop do
if oldindex!=index
if oldindex != index
$Trainer.pokedex.set_last_form_seen(@species, @available[index][1], @available[index][2])
pbUpdateDummyPokemon
drawPage(@page)
@sprites["uparrow"].visible = (index>0)
@sprites["downarrow"].visible = (index<@available.length-1)
@sprites["uparrow"].visible = (index > 0)
@sprites["downarrow"].visible = (index < @available.length - 1)
oldindex = index
end
Graphics.update
@@ -464,10 +501,10 @@ class PokemonPokedexInfo_Scene
pbUpdate
if Input.trigger?(Input::UP)
pbPlayCursorSE
index = (index+@available.length-1)%@available.length
index = (index + @available.length - 1) % @available.length
elsif Input.trigger?(Input::DOWN)
pbPlayCursorSE
index = (index+1)%@available.length
index = (index + 1) % @available.length
elsif Input.trigger?(Input::BACK)
pbPlayCancelSE
break
@@ -476,7 +513,7 @@ class PokemonPokedexInfo_Scene
break
end
end
@sprites["uparrow"].visible = false
@sprites["uparrow"].visible = false
@sprites["downarrow"].visible = false
end
@@ -497,11 +534,11 @@ class PokemonPokedexInfo_Scene
if @page == 2 # Area
# dorefresh = true
elsif @page == 3 # Forms
if @available.length > 1
pbPlayDecisionSE
pbChooseForm
dorefresh = true
end
#if @available.length > 1
pbPlayDecisionSE
pbChooseAlt
dorefresh = true
# end
end
elsif Input.trigger?(Input::UP)
oldindex = @index
@@ -567,6 +604,23 @@ class PokemonPokedexInfo_Scene
end
end
end
def pbSelectSpritesSceneBrief
pbChooseAlt(true)
# loop do
# Graphics.update
# Input.update
# pbUpdate
# if Input.trigger?(Input::ACTION)
# pbPlayDecisionSE
# elsif Input.trigger?(Input::BACK)
# pbPlayCloseMenuSE
# break
# end
# end
end
end
#===============================================================================
@@ -577,30 +631,39 @@ class PokemonPokedexInfoScreen
@scene = scene
end
def pbStartScreen(dexlist,index,region)
@scene.pbStartScene(dexlist,index,region)
def pbStartScreen(dexlist, index, region)
@scene.pbStartScene(dexlist, index, region)
ret = @scene.pbScene
@scene.pbEndScene
return ret # Index of last species viewed in dexlist
return ret # Index of last species viewed in dexlist
end
def pbStartSceneSingle(species) # For use from a Pokémon's summary screen
def pbStartSceneSingle(species)
# For use from a Pokémon's summary screen
region = -1
if Settings::USE_CURRENT_REGION_DEX
region = pbGetCurrentRegion
region = -1 if region >= $Trainer.pokedex.dexes_count - 1
else
region = $PokemonGlobal.pokedexDex # National Dex -1, regional Dexes 0, 1, etc.
region = $PokemonGlobal.pokedexDex # National Dex -1, regional Dexes 0, 1, etc.
end
dexnum = GameData::Species.get(species).id_number#pbGetRegionalNumber(region,species)
dexnum = GameData::Species.get(species).id_number #pbGetRegionalNumber(region,species)
dexnumshift = Settings::DEXES_WITH_OFFSETS.include?(region)
dexlist = [[species,GameData::Species.get(species).name,0,0,dexnum,dexnumshift]]
@scene.pbStartScene(dexlist,0,region)
dexlist = [[species, GameData::Species.get(species).name, 0, 0, dexnum, dexnumshift]]
@scene.pbStartScene(dexlist, 0, region)
@scene.pbScene
@scene.pbEndScene
end
def pbDexEntry(species) # For use when capturing a new species
def pbDexEntry(species)
# For use when capturing a new species
nb_sprites_for_alts_page = isSpeciesFusion(species) ? 2 : 1
alts_list = @scene.pbGetAvailableForms(species)
if alts_list.length > nb_sprites_for_alts_page
@scene.pbStartSpritesSelectSceneBrief(species,alts_list)
@scene.pbSelectSpritesSceneBrief
@scene.pbEndScene
end
@scene.pbStartSceneBrief(species)
@scene.pbSceneBrief
@scene.pbEndScene